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153 Commits

Author SHA1 Message Date
Tonton Th
fcb1fb7467 enhance your spline seq 2025-10-22 03:00:56 +02:00
Tonton Th
fc8ae98193 camera change 2025-10-22 01:58:17 +02:00
Tonton Th
74892d028c add random texture 2025-10-22 01:56:13 +02:00
Tonton Th
be152900c4 + plot-timing 2025-10-22 01:55:18 +02:00
Tonton Th
fef45190f3 fix an off-by-one error 2025-10-22 01:53:39 +02:00
Tonton Th
3ab7c627d9 a lot of tweaks 2025-10-22 01:52:56 +02:00
Tonton Th
85c447f825 change text color 2025-10-22 01:51:36 +02:00
Tonton Th
b03e7f5571 better EGA colors 2025-10-21 14:45:49 +02:00
Tonton Th
2b1ffaf4cb tragic error, sorry 2025-10-20 12:19:19 +02:00
Tonton Th
d0bd061b50 mute useless message 2025-10-20 07:20:11 +02:00
Tonton Th
f127948f49 oups again... 2025-10-20 04:47:52 +02:00
Tonton Th
c30c7a7b11 oups... 2025-10-20 04:45:59 +02:00
Tonton Th
ac5272c2c5 add normalization 2025-10-20 04:41:59 +02:00
Tonton Th
aefee1de0b camera tweaking 2025-10-20 04:40:59 +02:00
Tonton Th
912eea2f3d better spline usage 2025-10-20 04:40:03 +02:00
Tonton Th
1f534e88cf add a new sequence 2025-10-19 21:42:42 +02:00
Tonton Th
150c546fb4 camera adjustements 2025-10-19 19:11:08 +02:00
Tonton Th
18c84133b6 more experiment 2025-10-19 19:09:46 +02:00
Tonton Th
d911af44c6 tuning colors 2025-10-19 19:08:42 +02:00
Tonton Th
319e44a072 patching the hexfighter 2025-10-19 19:07:53 +02:00
Tonton Th
75d51755cb bla 2025-10-19 19:06:55 +02:00
Tonton Th
90af7dd796 better EGA transcoding tool 2025-10-19 16:46:51 +02:00
Tonton Th
b2cbcd928f switch to EGA mode 2025-10-19 14:44:34 +02:00
Tonton Th
0f72fd1ed0 work on Chose, part 2 2025-10-19 06:33:12 +02:00
Tonton Th
c3b4d94977 work on Chose 2025-10-19 06:32:17 +02:00
Tonton Th
9a00f7317f adjust colorimetry 2025-10-19 06:31:44 +02:00
Tonton Th
1c2a4f9be2 tweaks... 2025-10-18 16:15:59 +02:00
Tonton Th
fd7c2fe707 La Chose est maintenant une macro 2025-10-18 16:14:59 +02:00
Tonton Th
3eae9b7308 making gif89a NOW ! 2025-10-18 16:13:10 +02:00
Tonton Th
b324d4a5df increase font size 2025-10-18 11:30:06 +02:00
Tonton Th
877b5aaef6 add more choses 2025-10-18 01:54:04 +02:00
Tonton Th
50199c18d4 better camera 2025-10-18 01:53:15 +02:00
Tonton Th
d823515699 move hexabenz 2025-10-18 01:52:36 +02:00
Tonton Th
34c94e0338 increase Y of camera 2025-10-18 01:51:55 +02:00
Tonton Th
48c5ccbe66 move camera hardly 2025-10-12 16:52:52 +02:00
Tonton Th
c156230406 ajout piliers sur rail circular 2025-10-12 16:49:28 +02:00
Tonton Th
8c60007b71 thi is a really big commit 2025-10-10 12:52:49 +02:00
Tonton Th
a5f2e41502 complexification de la chose 2025-10-07 11:01:51 +02:00
Tonton Th
302b25a790 kill useless message 2025-10-07 10:47:26 +02:00
Tonton Th
266c9cb543 add a debug msg 2025-09-27 16:03:09 +02:00
Tonton Th
f0e69c9478 a good camera 2025-09-27 02:19:49 +02:00
Tonton Th
6dde4cbf0f add a few explanation 2025-09-23 04:34:41 +02:00
Tonton Th
cb43cb4481 cutting sphere tuning 2025-09-23 03:18:44 +02:00
Tonton Th
97f6018cc9 some tuning 2025-09-23 03:17:34 +02:00
Tonton Th
a459f22073 add debug printf 2025-09-23 03:16:15 +02:00
Tonton Th
5b2ef0c558 add a new sequence 2025-09-23 00:51:38 +02:00
Tonton Th
55a174f4f2 adjustements MUST be tested 2025-09-16 14:21:20 +02:00
Tonton Th
7d6e50cb7d moving camera 2025-09-16 14:14:30 +02:00
Tonton Th
d620783ab8 je deviens vieux et pinailleur 2025-09-16 14:13:09 +02:00
Tonton Th
898828b49d a lot of cosmetic 2025-09-12 03:56:21 +02:00
Tonton Th
11717a4f6a use the new Define 2025-09-12 03:53:53 +02:00
Tonton Th
879dab3239 add a Define 2025-09-12 03:53:05 +02:00
Tonton Th
cf0bcb9cab enhance your tools 2025-09-12 03:52:23 +02:00
Tonton Th
32606a5a18 very small tuning 2025-09-09 22:05:29 +02:00
Tonton Th
abaa6437fd texturing is a mess 2025-09-06 20:38:46 +02:00
Tonton Th
f28b260f8d a lot of tweaks 2025-09-06 01:00:39 +02:00
Tonton Th
540c16b47f get more cpu powa 2025-09-05 14:23:33 +02:00
Tonton Th
29d23630b4 ajuster la camera 2025-09-02 16:07:50 +02:00
Tonton Th
d25c217e6a tuning textures 2025-09-02 11:32:58 +02:00
Tonton Th
d30036415a preparation edition automnale 2025-08-29 22:57:24 +02:00
Tonton Th
bf7550e52e small tuning 2025-08-29 17:40:26 +02:00
Tonton Th
5d105ccde9 small tuning 2025-08-29 17:39:37 +02:00
Tonton Th
bbd9cf40e5 small tuning 2025-08-29 17:38:35 +02:00
Tonton Th
fe94d3036e cosmetic 2025-06-21 02:45:41 +02:00
Tonton Th
3510b57523 cosmetic 2025-06-21 02:30:40 +02:00
Tonton Th
71cce4f60c very small refactoring 2025-06-19 14:54:49 +02:00
Tonton Th
3535e16a20 camera tuning 2025-06-19 14:34:53 +02:00
Tonton Th
92a015b46a add a sequence 2025-06-19 14:33:30 +02:00
Tonton Th
435d5b56b3 horloge 2025-05-24 14:20:20 +02:00
Tonton Th
3fd4ce827f + sequence carto 2025-05-21 14:39:34 +02:00
Tonton Th
9cb2d9f123 cam tuning 2025-05-17 19:19:27 +02:00
Tonton Th
9a3b4807e4 trying a new sky 2025-05-09 20:07:33 +02:00
Tonton Th
3ce1994e97 moving "Horloge" to a better place 2025-05-09 20:06:14 +02:00
Tonton Th
03c8c1cbd8 oups... 2025-05-07 17:24:15 +02:00
Tonton Th
3143bb87ba enhanced hexapole 2025-05-04 18:36:13 +02:00
Tonton Th
c2731bbfc2 move the cam ! 2025-05-04 12:58:14 +02:00
Tonton Th
2a3b3a65b4 adjust camera 2025-04-28 20:23:01 +02:00
Tonton Th
89e4e1420e cosmetic on texts 2025-04-28 20:09:04 +02:00
Tonton Th
41af9f42d2 adjust camera 2025-04-28 20:08:15 +02:00
Tonton Th
5de41466dd adjust a texture 2025-04-28 03:58:49 +02:00
Tonton Th
5c3a56bbef cosmetic 2025-04-27 20:55:04 +02:00
Tonton Th
1b50ba7616 ajust parameters of the bubble-cuting sphere 2025-04-27 20:33:52 +02:00
Tonton Th
802a4ab8c2 HexaPole is now a macro 2025-04-25 21:39:34 +02:00
Tonton Th
ffd73e832c add a new texture 2025-04-25 21:38:12 +02:00
Tonton Th
c82f6f4de5 le commit en chocolat 2025-04-22 00:49:18 +02:00
Tonton Th
a9ec016184 change textcolors, add bubblecut 2025-04-13 10:09:13 +02:00
Tonton Th
134fd180c1 oups... 2025-04-12 21:20:43 +02:00
Tonton Th
5361536d30 cosmetic 2025-04-06 13:17:03 +02:00
Tonton Th
ff733efaa7 add a new sequence 2025-04-04 00:50:48 +02:00
Tonton Th
363274e273 premier commit du printemps 2025-03-31 03:55:29 +02:00
Tonton Th
3c4012945f fine tuning 2025-03-27 00:47:41 +01:00
Tonton Th
f338b1e925 add hexawood view 2025-03-25 14:50:14 +01:00
Tonton Th
05ab348be3 cosmetic change of look_at 2025-03-21 20:49:03 +01:00
Tonton Th
80cd442a73 meilleur cadrage ? 2025-03-21 19:55:38 +01:00
Tonton Th
34e3ef5bf4 other kerning is cool 2025-03-21 19:21:09 +01:00
Tonton Th
a8009c0803 others colors are cool 2025-03-21 19:15:19 +01:00
Tonton Th
ebe9eba8da tweaking the trident 2025-03-20 21:23:43 +01:00
Tonton Th
bb68a37188 better rotation and look of gyrophares 2025-03-20 21:22:02 +01:00
Tonton Th
b072c816a4 patch the groundbase 2025-03-18 23:20:18 +01:00
Tonton Th
b385c14f79 oups... 2025-03-18 21:33:34 +01:00
Tonton Th
c03f402b4c commit du dimanche soir de la flemme 2025-03-16 21:32:23 +01:00
Tonton Th
095dfbdd39 remove faulty include 2025-03-16 10:30:15 +01:00
Tonton Th
8e7ccfda66 adjust camera 2025-03-13 02:25:56 +01:00
Tonton Th
04abd21718 cosmetic 2025-03-12 23:54:35 +01:00
Tonton Th
90eb52f548 add debug tool 2025-03-12 23:54:05 +01:00
Tonton Th
455578dc33 adjust cam position 2025-03-12 22:34:57 +01:00
Tonton Th
ba9c8e47c7 working on groundbase 2025-03-12 20:54:30 +01:00
Tonton Th
afbeaaf887 renaming a file 2025-03-12 15:36:32 +01:00
Tonton Th
c65090e4a2 commit big mess before refactoring 2025-03-07 10:51:57 +01:00
Tonton Th
f417711da3 cosmetic 2025-02-27 13:26:21 +01:00
Tonton Th
8bcb56e9ea timing adjust 2025-02-27 13:25:57 +01:00
Tonton Th
db5eedffe1 a lot of change, stay tuned 2025-02-19 02:49:16 +01:00
Tonton Th
532560518c cosmetic 2025-02-19 02:48:45 +01:00
Tonton Th
479e4ee18d cosmetic 2025-02-19 02:48:26 +01:00
Tonton Th
3ff83f012d the best cosmetic change ever 2025-02-15 02:55:07 +01:00
Tonton Th
cd65855f2c release of the official "full-v2" video 2025-02-14 19:47:29 +01:00
Tonton Th
14a03b78eb add the "hexawood" to the family 2025-02-12 14:09:11 +01:00
Tonton Th
39adef1e90 unused parts update 2025-02-11 18:04:48 +01:00
Tonton Th
a95ff22653 better API 2025-02-10 23:57:32 +01:00
Tonton Th
e7ccaf8089 misc changes 2025-02-10 16:11:51 +01:00
Tonton Th
14c6cbb818 more explanations 2025-02-10 16:10:46 +01:00
Tonton Th
f9755cf0a2 La cabane part en prod' un lundi matin 2025-02-10 04:16:53 +01:00
Tonton Th
7e7f9fbe40 little tweak 2025-02-10 04:15:42 +01:00
Tonton Th
6407a3ed3a cosmetic 2025-02-10 04:15:02 +01:00
Tonton Th
701b6187a5 plot the last timing value 2025-02-10 04:14:38 +01:00
Tonton Th
6f637ca79a more doc, really ? 2025-02-10 02:25:39 +01:00
Tonton Th
97950f2483 cosmetic and addition of "survol" seq 2025-02-10 02:15:10 +01:00
Tonton Th
15eedb2034 change a default value 2025-02-09 22:15:04 +01:00
Tonton Th
f487f35ccd centering 2025-02-09 20:44:55 +01:00
Tonton Th
66f54c283d fine tuning 2025-02-09 20:44:05 +01:00
Tonton Th
955af75151 tune the cam, bro 2025-02-09 19:06:00 +01:00
Tonton Th
e3b13c0631 tuning the groundbase 2025-02-09 19:05:10 +01:00
Tonton Th
72d99f9400 add a "start from here" option 2025-02-09 19:03:26 +01:00
Tonton Th
f737579090 etude pour une cabane 2025-02-09 19:02:32 +01:00
Tonton Th
46bb5ee3da cosmetic: change display of frame number 2025-02-07 23:16:17 +01:00
Tonton Th
8b5dbb7a99 reduction of image height for better aspect ratio 2025-02-07 23:14:59 +01:00
Tonton Th
3117141b52 commit du soir, espoir 2025-02-04 01:06:18 +01:00
Tonton Th
aed3fa6cf7 add done files 2025-02-03 22:49:23 +01:00
Tonton Th
3ab1079214 view from the sky 2025-02-01 17:31:21 +01:00
Tonton Th
32f4b403e2 ready for prime time ? 2025-01-27 16:38:55 +01:00
Tonton Th
949d5b328d preparing the next release, stay tuned 2025-01-27 03:34:51 +01:00
Tonton Th
1944fdd337 add a new sequence : cutoff 2025-01-27 03:33:53 +01:00
Tonton Th
b344d0b762 a lot a better things 2025-01-26 19:32:18 +01:00
Tonton Th
9962480356 remove useless message 2025-01-25 07:05:30 +01:00
Tonton Th
8e02e9e466 very fine tuning 2025-01-23 21:49:59 +01:00
Tonton Th
45ac640ba6 affiner le contexte... 2025-01-22 19:46:55 +01:00
Tonton Th
27891b70dc cosmetic 2025-01-22 19:30:23 +01:00
Tonton Th
05f40fae75 add intertitres 2025-01-22 19:29:20 +01:00
Tonton Th
070679ec5b add a new sequence 2025-01-19 21:45:56 +01:00
Tonton Th
1eac9d4cfc increase video size 2025-01-16 15:07:06 +01:00
Tonton Th
cf899967ce moving the gyrophare to the right file 2025-01-16 13:01:46 +01:00
Tonton Th
af4f9fc282 oups... 2025-01-16 01:11:56 +01:00
Tonton Th
b9299568f4 using anti-aliasing 2025-01-16 01:04:49 +01:00
42 changed files with 2309 additions and 416 deletions

4
.gitignore vendored
View File

@@ -6,9 +6,13 @@ datas/*.xcf
datas/*.ttf datas/*.ttf
datas/*.jpg datas/*.jpg
datas/*.webp datas/*.webp
!datas/README.md
!datas/ega-16colors.png
WS/*timing WS/*timing
WS/log* WS/log*
WS/*.done
WS/*.log
*.png *.png
*.gif *.gif

View File

@@ -1,20 +1,35 @@
DIMS = -W1600 -H1200 DIMS = -W1600 -H1200
POVOPT = +q9 +a0.02 -d # POVOPT = +q9 +a0.02 -d
POVDEP = contexte.inc elements.inc hexabenz.inc \ POVOPT = +q9 +A Declare=NbFrames=450 -d
globals.inc datas/hf.png
POVDEP = contexte.inc hexacone.inc hexabenz.inc \
globals.inc hexawood.inc datas/hf.png \
dynamic.inc trident.inc groundbase.inc \
gadgets.inc
CK=180 CK=180
PNG: essai.png scene.png topview.png passage.png \ PNG: essai.png scene.png topview.png passage.png \
orbite.png hexabenz.png escadrille.png \ orbite.png hexabenz.png escadrille.png \
hexacone.png hexacone.png remote.png survol.png cutoff.png \
carto.png hexawood.png bubblecut.png \
circular.png panoramic.png
echo "make PNG ck=$(CK) done" >> WS/log
splined.png: splined.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
topview.png: topview.pov Makefile $(POVDEP) topview.png: topview.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@ povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
cutoff.png: cutoff.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
bubblecut.png: bubblecut.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
essai.png: essai.pov Makefile $(POVDEP) essai.png: essai.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@ povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
@@ -24,6 +39,9 @@ hexabenz.png: hexabenz.pov Makefile $(POVDEP)
hexacone.png: hexacone.pov Makefile $(POVDEP) hexacone.png: hexacone.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@ povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
hexawood.png: hexawood.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
passage.png: passage.pov Makefile $(POVDEP) passage.png: passage.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@ povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
@@ -36,4 +54,19 @@ scene.png: scene.pov Makefile $(POVDEP)
escadrille.png: escadrille.pov Makefile $(POVDEP) escadrille.png: escadrille.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@ povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
remote.png: remote.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
survol.png: survol.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
carto.png: carto.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
circular.png: circular.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
panoramic.png: panoramic.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@

View File

@@ -9,12 +9,15 @@ et vous pouvez
suivre son évolution par l'intermédiaire de suivre son évolution par l'intermédiaire de
[Mastodon](https://mastodon.tetaneutral.net/@tth) [Mastodon](https://mastodon.tetaneutral.net/@tth)
avec le croisimot `#hexacone`. avec le croisimot `#hexacone`.
Quelques images sont disponibles sur mon serveur de
[cuisine](http://maison.tth.netlib.re/pov/hexacone.html).
## Prérequis ## Prérequis
Avant toute chose, il faut avoir installé les logiciels Avant toute chose, il faut avoir installé les logiciels
suivants : bash, awk, gnuplot, imagemagick, et, bien suivants : bash, awk, gnuplot, imagemagick, ffmpeg, et bien
entendu, [povray](https://povray.org/). entendu, [povray](https://povray.org/).
Une bonne maitrise des scripts shell sera un plus.
## Utilisation ## Utilisation
@@ -24,8 +27,8 @@ par un classique [`Makefile`](./Makefile) et les séquences animées
produites par un [script shell](./mkloop.sh). produites par un [script shell](./mkloop.sh).
Avant toute chose, vous devrez vérifier la présence de plusieurs Avant toute chose, vous devrez vérifier la présence de plusieurs
répertoires : d'un coté `./frames/<name>` pour stocker les images calculées : répertoires : d'un coté `./frames/<name>` pour stocker les images calculées et `./frames/Spool` pour l'assemblage
de la vidéo intégrale :
``` ```
frames/ frames/
@@ -39,6 +42,18 @@ répertoires : d'un coté `./frames/<name>` pour stocker les images calculées :
``` ```
et de l'autre coté `./WS/` pour ranger les fichiers de travail. et de l'autre coté `./WS/` pour ranger les fichiers de travail.
Ensuite, il faut assembler toutes ces images calculées en une vidéo
de qualité (ce que fait je très empiriquement). Tout d'abord, on encode
(avec ce [script](./tools/encode.sh)) chaque séquence individuelle
pour les mettre dans le grand Ternet mondial à partir de mon
[ADSL](http://maison.tth.netlib.re/pov/hexacone.html) de campagne.
Ensuite, un autre [script](./tools/linkfarmer.sh) assemble toute
les sequence dans le produit final, en ajoutant générique et
inter-titres.
À vous de jouer maintenant.
## Contact ## Contact
* La [mailing-list du tetalab](https://lists.tetalab.org/postorius/lists/tetalab.tetalab.org/) ; * La [mailing-list du tetalab](https://lists.tetalab.org/postorius/lists/tetalab.tetalab.org/) ;

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@@ -1,3 +1,3 @@
# Workspace
For intermediates files, and timing log.
workspace

62
bubblecut.pov Normal file
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@@ -0,0 +1,62 @@
/*
* H E X A C O N E - C U T O F F
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#include "dynamic.inc"
// =======================================================
#declare POS_Cutoff = <-24, 0, -7>;
#local TY = 1.55;
#declare Position = <0.50, -0.70, 0.75>;
#declare Rayon = 0.70 + 1.52 * NormClock; // rayon de la sphere
// de découpe
#debug concat("Rayon decoupe = ", str(Rayon, 8, 3), "\n\n")
difference {
object { HexaBenz () }
sphere { Position, Rayon }
translate y*TY + POS_Cutoff
}
sphere { Position, 0.020 translate y*TY + POS_Cutoff
texture { T_WIP_alert } }
/* this one is for debugging */
// object { OpenBox translate y*TY + POS_Cutoff }
// object { Repere translate y*2.8 + POS_Cutoff }
// =======================================================
light_source {
<-24, 0.4, -1>
colour Orange
parallel
point_at y*TY + POS_Cutoff
}
object { Le_Decor }
// =======================================================
#local CamX = -27.4 + (3.29*Cos_01(NormClock));
#local CamY = 2.7 - (0.24*sqrt(NormClock));
#local CamZ = -0.85 + (2.02*NormClock);
camera {
location <CamX, CamY, CamZ>
look_at <0, 1.5, 0> + POS_Cutoff
angle 35 - 5*Cos_01(NormClock)
}

38
carto.pov Normal file
View File

@@ -0,0 +1,38 @@
/*
* H E X A C O N E
* nouveau projet Thu Dec 5 11:37:05 AM UTC 2024
*
* cartographie de l'hexamonde
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#include "dynamic.inc"
// ---------------------------------------------------------
// dessiner une grille
#for (Foo, -150, 150, 10)
cylinder { <-150, 0, Foo>, <150, 0, Foo>, 0.10 }
cylinder { <Foo, 0, -150>, <Foo, 0, 150>, 0.10 }
#end
// ---------------------------------------------------------
object { Repere scale 10 translate y*7 }
object { Le_Decor }
camera {
location <45, 159+(42*NormClock), 18-(42*NormClock)>
look_at <0, 1.18, 0.17 + (2.9*NormClock)>
angle 50
}

41
circular.pov Normal file
View File

@@ -0,0 +1,41 @@
/*
* H E X A C O N E - E S S A I
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "gadgets.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
// =======================================================
#include "dynamic.inc"
object { Le_Decor }
// =======================================================
#declare R_circ = R_circular;
#declare CK = NormClock * 3.141592654;
#declare CamX = R_circ * cos(CK);
#declare CamY = 3.08 + abs(sin(CK/4.00));
#declare CamZ = R_circ * sin(CK);
#declare AV = 0.06;
#declare LatX = R_circ * 0.98 * cos(CK + AV);
#declare LatY = 3;
#declare LatZ = R_circ * 0.99 * sin(CK + AV);
camera {
location <CamX, CamY, CamZ>
look_at <LatX, LatY, LatZ>
angle 66
}

View File

@@ -4,8 +4,152 @@
/* voir aussi le fichier 'globals.inc' */ /* voir aussi le fichier 'globals.inc' */
/* ------------------------------------------------------------ */ /* ======================================================= */
#include "groundbase.inc"
#include "gadgets.inc"
/* ======================================================= */
/*
* essai du 12 mars 2025
*/
#declare RedB_0_X = 19;
#declare RedB_0_Z = 29;
#declare RedB_1_X = -24;
#declare RedB_1_Z = 7;
#declare Pos_RedB_0 = <RedB_0_X, 0, RedB_0_Z>;
#declare Pos_RedB_1 = <RedB_1_X, 0, RedB_1_Z>;
#macro RedBase_0 ( T )
difference {
#local R = 2.46;
cylinder { 0, y*0.40, R }
cylinder { 0, y*0.36, R*0.99 }
cone { y*0.37, R*0.80, y*0.425, R*0.83 }
#for (Foo, 0, 359, 10)
#local Dx = R * sin(radians(Foo));
#local Dz = R * cos(radians(Foo));
cone { 0, 0.01, y*0.41, 0.10 translate <Dx, 0, Dz> }
#end
}
// pigment { color Red*0.8 }
texture { T }
#end // macro
/* ======================================================= */
#macro GyroPhare_mat ()
union {
cylinder { 0, y*H_gyro, R_gyro }
intersection {
sphere { 0, R_gyro scale <1, 1.414, 1> }
box { <-1, 0, -1>, <1, 1.94, 1> }
translate y*(H_gyro+H_gylampe+0.04)
}
#local R = rand(Rng1);
#if (R < 0.33333)
texture { T_Stone25 scale 1+rand(Rng1) }
#elseif (R < 0.66666)
texture { T_Stone15 scale 1+rand(Rng1) }
#else
texture { T_Stone6 }
#end
#undef R
}
#end // macro
#macro GyroPhare_lampe ()
union {
difference {
cylinder { 0, y*H_gylampe, R_gyro * 1.12345678 }
cylinder { y*0.01, y*(H_gylampe-0.01), R_gyro*0.97 }
#local WB = 0.017;
union {
box { <-1, 0.03, -WB>, <1, (H_gylampe-0.03), WB> }
box { <-WB, 0.03, -1>, <WB, (H_gylampe-0.03), 1> }
}
#undef WB
pigment { color Gray90 }
#local Ro = 0.5 + (2.0 * rand(Rng1));
#if (rand(Rng1) < 0.50)
#local Ro = -Ro;
#end
rotate y * Ro * clock
#undef Ro
}
light_source { y*0.10
rgb <0.8, 0.9, 0.999999999>
fade_distance 3.90
fade_power 1.55
}
}
#end // macro
#macro GyroPhare ()
union {
object { GyroPhare_mat () }
object { GyroPhare_lampe ()
// rotate y*rand(Rng1)*clock
translate y*(H_gyro+0.02) }
}
#end // macro
#macro Les_GyroPhares ()
union {
#local E = SzSol * 0.431;
#for (Idx, 0, 359, 60)
#local Ang = radians(Idx+9.33);
#local Dx = E * sin(Ang);
#local Dz = E * cos(Ang);
object { GyroPhare () translate <Dx, H_sol, Dz> }
#end
#undef E
}
#end
/* ======================================================= */
/* 11 avril 2025, je pose un grand cercle d'hexapoles
* 9 octobre 2025, je rajoute un rail circulaire
*/
#declare Les_HexaPoles = object
{
union {
#for (Ang, 0, 359, 6)
#local De = 3.6 + (0.5*rand(Rng1));
#if (rand(Rng1) < 0.50)
#local E = R_circular + De;
#else
#local E = R_circular - De;
#end
#local Ra = radians(Ang);
#local Xp = E * cos(Ra);
#local Zp = E * sin(Ra);
object { HexaPole () translate <Xp, 0, Zp> }
#end // for
torus { R_circular, 0.28
scale <1, 0.3210, 1>
translate 0.33*y
// !!! pigment { color Cyan }
texture { T_Planete_A scale 3 }
}
#for (Ang, 0,359, 2)
#local Ra = radians(Ang);
#local Xp = R_circular * cos(Ra);
#local Zp = R_circular * sin(Ra);
cylinder { 0, 0.33*y, 0.10
translate <Xp, 0, Zp>
texture { T_Planete_A scale 3 }
}
#end
}
}
/* ======================================================= */
#declare Rhxba = 0.30; #declare Rhxba = 0.30;
#declare R2hxba = Rhxba * 0.48; #declare R2hxba = Rhxba * 0.48;
@@ -20,6 +164,7 @@ merge {
sphere { 0, R2hxba translate < 0, E, 0> } sphere { 0, R2hxba translate < 0, E, 0> }
sphere { 0, R2hxba translate < 0, 0, -E> } sphere { 0, R2hxba translate < 0, 0, -E> }
sphere { 0, R2hxba translate < 0, 0, E> } sphere { 0, R2hxba translate < 0, 0, E> }
#undef E
} }
} }
@@ -27,15 +172,15 @@ merge {
{ {
union { union {
object { HexaBalls object { HexaBalls
texture { Lightning1 scale 0.33 } texture { Lightning1 scale 0.44 }
rotate <clock/3, clock/6, clock/9> rotate <clock/3, clock/4, clock/9>
translate <5, -1.2+1.01*Cos_010(NormClock), 7> translate <2, 1.11*Cos_010(NormClock), 4>
} }
object { HexaBalls object { HexaBalls
texture { Lightning2 scale 0.56 } texture { Lightning2 scale 0.56 }
// rotate <-clock, clock*0.33333, clock> rotate <-clock, clock*0.33333, clock*3>
translate <7, -1+0.89*Cos_010(NormClock), -6> translate <4, 1.11*Cos_010(NormClock), -3>
} }
} }
} }
@@ -60,60 +205,125 @@ blob {
} }
} }
// ======================================================= /* ======================================================= */
#declare Le_Sol = object /* ======================================================= */
#declare UnderHoles = array[6]
/*
* on rempli le tableau avec la place des trous
*/
#fopen Holes "WS/holes.log" write
#for (Idx, 0, 5)
#local Angle = (Idx + 0.19) * 1.090;
#local Px = sin(Angle) * (SzSol * 0.97);
#local Pz = cos(Angle) * (SzSol * 1.04);
#declare UnderHoles[Idx] = <Px, 0, Pz>;
#write (Holes, Idx, " ", Angle, " ", UnderHoles[Idx], "\n")
#end
#fclose Holes
#declare Underground = object
{ {
height_field { difference {
png "datas/hf.png" // plane { y, 0 }
smooth #local Big = 300;
translate <-.5, 0, -.5> box { <-Big, -0.15, -Big>, < Big, 0.0000, Big> }
scale <SzSol, 0.98, SzSol> #undef Big
texture { #for (Foo, 0, 5)
pigment { cylinder { -y*5, y*5, 3.2 translate UnderHoles[Foo] }
// color DarkGreen #end
image_map { png "datas/cmap.png" }
translate <-.5, 0, -.5>
scale <SzSol, 0.98, SzSol>
}
// normal { bumps 0.035 scale 0.186 }
finish { phong 0.125 }
}
} }
texture { T_Planete_B scale 0.42 }
/*
texture {
pigment { color Gray20 }
normal { bumps 0.38 scale 2.6 }
finish { phong 0.125 }
}
*/
} }
/* ======================================================= */
#declare Repere = object #declare Repere = object
{ {
union { union {
cylinder { 0, <1, 0, 0>, 0.008 pigment { color Red } } #local R = 0.010;
cylinder { 0, <0, 0, 1>, 0.008 pigment { color Blue } } cylinder { 0, <1, 0, 0>, R pigment { color Red } }
cylinder { 0, <0, 1, 0>, R pigment { color Green } }
cylinder { 0, <0, 0, 1>, R pigment { color Blue } }
} }
} }
/* ======================================================= */
/*
* nouvel éclairage du 10 février 2025
*/
#declare Quad_lampe = object
{
light_source {
0
color White
fade_distance SzSol * 0.40
fade_power 1.22
}
}
#declare QuadriLight = object
{
#local T = E_QuadriLight;
#local H = H_QuadriLight;
union {
object { Quad_lampe translate <-T, H, -T> }
object { Quad_lampe translate < T, H, -T> }
object { Quad_lampe translate <-T, H, T> }
object { Quad_lampe translate < T, H, T> }
}
rotate -19 * y
}
/* ======================================================= */
/* new Fri Oct 17 07:13:51 PM CEST 2025 */
#declare Les_Choses = object
{
union {
/* a l'interieur du 'circular' */
object { Chose () translate <-25, 0, -31> }
object { Chose () translate < 20, 0, -32> }
/* a l'exterieur du 'circular' */
#for (foo, 0, 359, 20)
#local CK = radians(foo + (5*rand(Rng1)));
#local DX = 77 * sin(CK);
#local DZ = 81 * cos(CK);
// #local Texte = str(CK, 5, 3);
// #debug concat ("Les Choses, CK = ", Texte, "\n")
object { Chose () translate < DX, 0, DZ> }
#end
}
}
/* ======================================================= */
#declare Les_Lumieres = object #declare Les_Lumieres = object
{ {
union { union {
#if (1) #if (1)
light_source { light_source {
<0.3, 3.50, 2.8> color Gray90 <2.3, 5.50, 2.8> color Gray70
spotlight spotlight
radius 14 falloff 10 tightness 10 radius 14 falloff 10 tightness 8
point_at <0, 0.95, 0.22222222> point_at <0, 0.95, 0.22222222>
} }
#end #end
#if ( (clock>166) & (clock<213) )
light_source {
<2, 10.30, -2> color Yellow
spotlight
radius 12 falloff 20 tightness 10
point_at <-0.08, 0.80, 0.17>
}
#end
#if (1) #if (1)
light_source { light_source {
<-5, 5.60, 8> <-5, 5.60, 18>
#if ( (clock > 290) & (clock<344) ) #if ( (clock > 290) & (clock<344) )
#local Couleur = rgb <0.20, 0.20, 0.90>; #local Couleur = rgb <0.20, 0.20, 0.90>;
#else #else
@@ -125,23 +335,34 @@ union {
point_at <0, 0.95, -0.22> point_at <0, 0.95, -0.22>
} }
#end #end
#if (0)
light_source {
<-4, 54, -7>
colour Gray50
parallel
point_at 0
}
#end
} }
} }
/* ======================================================= */
// #declare Le_Ciel = object // #declare Le_Ciel = object
// { // {
sky_sphere { sky_sphere {
pigment { pigment {
gradient y gradient y
color_map { color_map {
[ 0.2 color Gray10 ] [ 0.2 color Gray20 ]
[ 0.4 color Gray60 ] [ 0.4 color rgb <.5, .3, .5> ]
[ 0.7 color Black ] [ 0.7 color Gray30 ]
[ 0.8 color White ] [ 0.9 color rgb <.5, .6, .5> ]
[ 1.0 color Gray10 ] [ 1.0 color Gray20 ]
} }
turbulence 3.14159 + 0.91 * Cos_010(NormClock) turbulence 3.14159 + 0.84 * Cos_010(NormClock)
scale 1.804 scale 1.600
// translate -1 // translate -1
} }
#local Kem = 0.09; #local Kem = 0.09;
@@ -149,16 +370,34 @@ sky_sphere {
} }
// } // }
/* ------------------------------------------------------------ */ /* ======================================================= */
/* XXX XXX */
light_source {
<-4, 54, -27>
colour Gray40
parallel
point_at 0
}
/* /*
* Et on rassemble tous les éléments... * Et on rassemble tous les éléments...
*/ */
#declare Le_Decor = object #declare Le_Decor = object
{ {
union { union {
object { Le_Sol } object { Underground }
object { Les_Bibelots } object { La_GroundBase }
object { Les_Lumieres } object { RedBase_0 (T_Beton_1)
translate <RedB_0_X, 0, RedB_0_Z> }
object { RedBase_0 (T_Beton_2)
translate <RedB_1_X, 0, RedB_1_Z> }
// object { Les_Lumieres }
object { QuadriLight }
object { Les_GyroPhares () }
object { Les_HexaPoles }
object { Horloge rotate y*27 translate < 3, 0, -30> }
object { Les_Choses }
} }
} }
/* ------------------------------------------------------------ */ /* ------------------------------------------------------------ */

56
cutoff.pov Normal file
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@@ -0,0 +1,56 @@
/*
* H E X A C O N E - C U T O F F
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#include "dynamic.inc"
// =======================================================
#declare POS_Cutoff = <-24, 0, -7>;
#local TY = 1.5;
#declare Kbox = (2.03*NormClock);
difference {
object { HexaCone () }
box { -1, 1 translate z*Kbox }
translate y*TY + POS_Cutoff
}
/* this two objects are for debugging */
// object { Repere scale 2 translate y*2.6 + POS_Cutoff }
// object { OpenBox translate y*TY + POS_Cutoff }
// =======================================================
light_source {
<-24, 0.4, -1>
colour Orange
parallel
point_at y*TY + POS_Cutoff
}
object { Le_Decor }
// =======================================================
#local CamX = -25.4 + (3.14*Cos_01(NormClock));
#local CamY = 1.9 - (0.27*sqrt(NormClock));
#local CamZ = -1.85 + (4.02*NormClock);
camera {
location <CamX, CamY, CamZ>
look_at <0, 1.5, 0> + POS_Cutoff
angle 39 - 6*Cos_01(NormClock)
}

View File

@@ -1,4 +1,4 @@
# statics datas
Things like `height_fields` or `image_map` files...
statics datas, like height-fields files...

BIN
datas/ega-16colors.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 220 B

108
dynamic.inc Normal file
View File

@@ -0,0 +1,108 @@
/*
*/
#include "gadgets.inc"
//
object { Les_Bibelots rotate y*clock translate UnderHoles[2] }
object { Les_Machins rotate -y*clock translate UnderHoles[3] }
/*
* un hexabenz sur une base exterieure
*/
#declare BiBenz = object
{
#local K = 1.39;
union {
object { HexaBenz () rotate y*90 translate <-K, 1.79, 0> }
object { HexaBenz () translate < K, 1.66, 0> }
}
}
object { BiBenz rotate -y*(clock*0.21) translate Pos_RedB_0 }
#declare BiCone = object
{
#local K = 1.27;
union {
object { HexaCone () rotate y*90 translate <-K, 1.7, 0> }
object { HexaCone () rotate <4, 1, 6> translate < K, 1.9, 0> }
}
}
object { BiCone rotate -y*(Cos_010(NormClock)*55.38) translate Pos_RedB_1 }
/*
* on fait passer un hexatruc dans le ciel
*/
#declare A = <-SzSol, 22, -10>;
#declare B = < SzSol+4, 18, -11>;
#declare P = Interpolate(A, B, NormClock);
object { HexaCone () rotate y*((12*NormClock)+80) translate P }
/*
* le vaisseau "trident" passe a travers les
* trous de l'underground
*/
#fopen Trid "WS/tridents.log" write
#for (Foo, 0, 5)
#declare Dy = rand(Rng1)-3+(11*NormClock);
#declare Tr = UnderHoles[Foo] + <0, Dy, 0>;
#declare Ry = ((rand(Rng1)-NormClock)*87);
#write (Trid, Foo, " ", NormClock, " ", Dy, " ",
Ry, " ", Tr, "\n")
object { Trident_A () rotate y*Ry translate Tr }
#end
#fclose Trid
/*
* ----------------------------
* echange hexacone et hexabenz
*/
#declare HC_A = <0.03, 2.18, 0.17>;
#declare HC_B = <3.00, 11.07, 11.09>;
#declare HC_P = Interpolate(HC_A, HC_B, Cos_01(NormClock));
#declare RX = -9+(NormClock*11);
#declare RY = 122 * (exp(NormClock) - 1.0);
#declare RZ = 33 * cos(NormClock*7.65);
object { HexaCone ()
rotate <RX, RY, RZ>
translate HC_P
}
#declare HB_A = <-5.00, 10.0, 6.33>;
#declare HB_B = < 0.03, 2.32, -0.37>;
#declare HB_P = Interpolate(HB_A, HB_B, Cos_01(NormClock));
#declare RX = Cos_01(NormClock);
#declare RY = -75 * (exp(NormClock*1.8) - 1.0);
#declare RZ = abs(33 * sin(NormClock*7.65));
object { HexaBenz ()
rotate <RX, RY, RZ> translate HB_P }
/*
* passage d'un hexawood près de la base
*/
#declare A = <-25, 0.4, (SzSol/2)+4>;
#declare B = < 29, 0.5, (SzSol/2)+1>;
#declare P = Interpolate(A, B, NormClock);
#local K = NormClock*31;
#local R = 16.64 * cos(K);
#local H = 0.52 * pow(sin(K), 3);
#declare P_hexawood = P + <0, 0.26+H, 0>;
object { HexaWood rotate z*R translate P_hexawood }
/*
* survol par un trident
*/
#declare A = < 2, 49, -20>;
#declare B = <-3, 37, 22>;
#declare P = Interpolate(A, B, NormClock);
object { Trident_A () rotate y*(clock*2.7)
rotate z*80
rotate <2, 94, 0>
translate P }
#debug "dynamic is loaded\n"

View File

@@ -9,44 +9,57 @@
#include "globals.inc" #include "globals.inc"
#include "contexte.inc" #include "contexte.inc"
#include "elements.inc" #include "hexacone.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
// ======================================================= // =======================================================
#for (idX, 0, 4) #include "dynamic.inc"
#for (idZ, 0, 4)
#local posX = (idX * 4.56) - 6.5; #for (idX, -3, 3)
#local posY = 1.3 * (rand(Rng1)-0.5); #for (idZ, -3, 3)
#local posZ = (idZ * 4.24) - 8.9;
#local Ry = (rand(Rng1) - 0.5) * 16; #local posX = (idX * 4.72) + (rand(Rng1)-0.5);
#if (rand(Rng1) < 0.515) #local posY = 3.1 + (1.3*(rand(Rng1)-0.5));
object { HexaCone () #local posZ = (idZ * 4.37) ;
rotate y*Ry translate <posX, posY, posZ> } #local Rx = (rand(Rng1) - 0.5) * 8;
#local Ry = (rand(Rng1) - 0.5) * 14;
#local Rz = (rand(Rng1) - 0.5) * 11;
// #debug concat("X ", str(posX,7,3), " Z ", str(posZ,7,3), "\n")
// #debug concat("position Z ", str(posZ,7,3),"\n")
#if ( (abs(posX)>1.3) & (abs(posZ)>1.3) )
#if (rand(Rng1) < 0.555)
object { HexaCone () rotate <Rx, Ry, Rz>
translate <posX, posY, posZ> }
#else #else
object { HexaBenz () object { HexaBenz () rotate <Rx, Ry, Rz>
rotate y*Ry translate <posX, posY, posZ> } translate <posX, posY, posZ> }
#end #end
#end
#end // #debug "\n"
#end // if pos...
#end // loop IDX
#end // loop idZ
// ======================================================= // =======================================================
#if (NormClock < 0.08) object { Le_Decor }
light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> }
#end
light_source { < 11, 7, 4>, rgb <NormClock, 0.48, 0.80> } // object { Repere scale 5 translate y }
// object { Repere scale 5 } #local CamX = -8.7 + ( 6.9 * Cos_01(NormClock));
#local CamY = 0.42 + (27.89 * Cos_01(NormClock));
#local CamX = -8.7+(6.6*NormClock); #local CamZ = 16.86 + (14.9 * Cos_01(NormClock));
#local CamY = -5+(11.9*Cos_01(NormClock));
#local CamZ = 15.06+(2.9*Cos_010(NormClock));
camera { camera {
location <CamX, CamY, CamZ> location <CamX, CamY, CamZ>
look_at <0.0, 0.0, 0> look_at <0.0, -NormClock, 0>
angle 53 - (3.57 * NormClock) angle 64 - (3.97 * NormClock)
} }

238
essai.pov
View File

@@ -7,103 +7,181 @@
#include "globals.inc" #include "globals.inc"
#debug "\n GLOBALS INCLUDED\n"
#include "contexte.inc" #include "contexte.inc"
#include "elements.inc" #include "gadgets.inc"
#include "hexacone.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
// ======================================================= // =======================================================
/* nouveau du 7 octobre 2025 */
#macro GyroPhare_mat () #macro Une_Boule ()
cylinder {
0, y*H_gyro, R_gyro
#if (rand(Rng1) < 0.5)
texture { T_Stone25 scale 1+rand(Rng1) }
#else
texture { T_Stone6 }
#end
}
#end // macro
#macro GyroPhare_lampe ()
union {
difference {
cylinder { 0, y*0.20, R_gyro }
cylinder { y*0.01, y*0.19, R_gyro*0.97 }
#local WB = 0.015;
box { <-1, 0.03, -WB>, <1, 0.18, WB> }
box { <-WB, 0.03, -1>, <WB, 0.18, 1> }
#undef WB
pigment { color White }
rotate y*(0.5-rand(Rng1))*clock
}
light_source { y*0.10 rgb <0.8, 0.9, 0.999999999> }
}
#end // macro
#macro GyroPhare ()
union {
object { GyroPhare_mat () }
object { GyroPhare_lampe ()
// rotate y*rand(Rng1)*clock
translate y*(H_gyro+0.02) }
}
#end // macro
// =======================================================
#macro Bubble ()
sphere { sphere {
0, 0.06 0, 0.18
#if ( rand(Rng1) < 0.333 ) #local R = rand(Rng1);
texture { Ruby_Glass } #if (R < 0.333)
#elseif ( rand(Rng1) < 0.666 ) pigment { color Red }
texture { Orange_Glass } #elseif (R < 0.666)
pigment { color Green }
#else #else
texture { Gold_Nugget } pigment { color Blue }
#end #end
} }
#end #end // macro
#macro Un_Machin () /* TODO
union { * trouver une meilleure méthode de placement
#for (Y, 1, 8, 1) */
object { Bubble() translate y*Y*0.1 } #declare Les_Boules = object
#end
}
#end
#declare Les_Machins = object
{ {
union { union {
#local Rk = 4.95; #for (A, 0, 24, 1)
#for (foo, 0, 360, 15) object { Une_Boule ()
#local Xpos = Rk * sin(radians(foo)); #local TX = 2.6 * (A/10) * (0.5 - NormClock);
#local Zpos = Rk * cos(radians(foo)); #local TY = 2 * abs(sin(clock*0.07*A));
#if ( rand(Rng1) < 0.40 ) #local TZ = 3.0 * cos(NormClock*0.08*A);
object { GyroPhare () translate <Xpos, 0, Zpos> } translate <TX, TY, TZ>
#else }
object { Un_Machin () translate <Xpos, 0.33, Zpos> } #end // for
#end }
finish { ambient 0 phong 1 }
#end //translate <-0.5, -0.5, -0.5> // recalage de l'objet fini
#undef Rk scale 1.3333333
}
// =======================================================
/*
* nouveau du 12 octobre 2025
*/
#macro Cahute_0 ()
#debug "Enter macro Cahute_0\n"
difference {
#local KX = 0.70;
#local KH = 1.60 + rand(Rng1) + rand(Rng1);
#local KZ = KX + (0.24*rand(Rng1));
box { <-KX, 0, -KZ>, <KX, KH, KZ> }
#local KX = KX * 0.99;
#local KH = KH * 0.99;
#local KZ = KZ * 0.99;
box { <-KX, 0, -KZ>, <KX, KH, KZ> }
cylinder { <-10, KH/2, 0>, <10, KH/2, 0>, KX * 0.741 }
#local R = rand(Rng1);
#debug concat("Random = ", str(R, 6, 4), "\n")
#if ( R < 0.33 )
texture { Flashy scale <17, 23, 5> }
#elseif ( R < 0.66 )
texture { T_Beton_1 }
#else
texture { T_Beton_2 }
#end // if
rotate y * (77 * rand(Rng1))
}
#end // macro
#declare Les_Cahutes = object
{
union {
#local K = 2.70;
object { Cahute_0 () translate -x * K }
object { Cahute_0 () translate x * K }
object { Cahute_0 () translate -z * K }
object { Cahute_0 () translate z * K }
}
rotate y * (clock*3.33)
}
// =======================================================
#debug "ACTION !!!\n"
// ------------------------------------------------------ ##
#declare Tridents = object
{
#local RX = -11 + (80*sin(NormClock*9.81) + 3*sin(NormClock*23));
#local RZ = 96 - (54*Cos_010(NormClock));
union {
object { Trident_A () rotate <RX, 0, RZ>
translate < -1.5, 1.0, 0> }
object { Trident_A () rotate <0, clock, 0>
translate < 1.5, 1.8, 0> }
} }
} }
object { Les_Machins translate y*0.01} // ------------------------------------------------------ ##
object { Le_Sol } #declare Gyros = object
// object { Repere } {
union {
#for (I, 0, 359, 30)
#declare E = 11;
#declare Dx = E * sin(radians(I));
#declare Dz = E * cos(radians(I));
object { GyroPhare () translate <Dx, 0, Dz> }
// #debug " Gyro !!!\n"
#end
}
}
// ------------------------------------------------------ ##
object { Gyros }
#declare Selector = mod(int(clock/30), 6);
#debug concat("Selector = ", str(Selector, 6, 0), "\n")
#switch (Selector)
#case (0)
object { Tridents scale 1.12 rotate -y*(clock*0.666) }
#break
#case (1)
object { Les_Cahutes scale 0.50 }
#break
#case (2)
object { HexaWood rotate -y*(clock*0.38) translate y }
#break
#case (3)
object { Chose rotate x*5 rotate y*clock }
#break
#case (4)
object { HexaBenz () scale 2 translate 2.7*y rotate -y*clock }
#break
#case (5)
object { Les_Boules translate y }
#break
#end // switch selector
plane {
y, 0
texture { T_Planete_B scale 0.666 }
}
object { Repere translate y*1.0 }
// ======================================================= // =======================================================
// light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> } #local CamX = -2.7 + (1.8*Cos_010(NormClock));
// light_source { < 11, 7, 4>, rgb <1-NormClock, 0.28, 0.80> } #local CamY = 0.41 + (1.2*exp(NormClock));
#local CamZ = -5.777 + (1.2*Cos_01(NormClock));
#local K = 8.6;
#local CamX = CamX * K;
#local CamY = CamY * K * 0.61;
#local CamZ = CamZ * K;
#local CamX = -12.7 + (5.8*NormClock);
#local CamY = 8.81 + (14*sqrt(NormClock));
camera { camera {
location <CamX, CamY, 9.99> #if (clock < 225)
look_at <0, 0, 0> orthographic
angle 42 + 8*Cos_01(NormClock) #end
location <CamX, CamY, CamZ>
look_at <0, 1.4, 0>
angle 12 - 3*Cos_01(NormClock)
} }

View File

@@ -1,15 +1,19 @@
# Le silo des frames
Avant tout, il faut créer ces répertoires : Avant tout, il faut créer ces répertoires :
``` ```
frames/ frames/
├── essai +--- essai
├── orbite +--- orbite
├── passage +--- passage
├── scene +--- scene
├── scene +--- scene
├── orbite +--- orbite
├── escadrille +--- survol
└── topview +--- escadrille
+--- topview
+--- Spool
```

217
gadgets.inc Normal file
View File

@@ -0,0 +1,217 @@
/*
* H E X A C O N E - G A D G E T S
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
/* ======================================================= */
/* new 30 aout 2025
*
* une idée à creuser davantage...
*/
// ------------------------------------------------------ ##
#macro Chose_le_pied ()
merge {
cylinder { 0, y/2, 0.07 }
cylinder { 0, y/6, 0.33 }
#local R = rand(Rng1);
#if ( R < 0.52)
texture { T_WIP_alert }
#else
texture { WIP_color }
#end
}
#end // macro
// ------------------------------------------------------ ##
/*
* Il doit être possible de dissocier le noyau des tiges */
#macro Chose_le_corps () // = object
merge {
difference {
cone { -1.2*y, 0.81, 0.2*y, 1.12 }
sphere { 0.2*y 0.73 }
}
#local CK = NormClock * (9.876+rand(Rng1));
#for (Foo, 0, 7)
#local C2X = 3.4 * sin(CK+rand(Rng1)) * sin(CK*3);
#local C2Z = 2.3 * (sin(-CK+rand(Rng1)) * cos(CK*(5+rand(Rng1))));
#local R = 0.06+(0.04*Cos_010(NormClock));
#local H = 4.2;
cylinder { 0, <C2X, H, C2Z>, R }
sphere { <C2X, H, C2Z>, R }
#end
#if (rand(Rng1) < 0.52)
texture { tPlasticOrange }
#else
texture { Ruby_Glass }
#end // if
scale <0.62, 0.5, 0.61>
rotate -y*clock
translate y*1.05
}
#end // macro
// ------------------------------------------------------ ##
#macro Chose ()
union {
Chose_le_pied ()
Chose_le_corps ()
}
#end // macro
/* ======================================================= */
#declare Horloge = object
{
#local Texte = str(NormClock, 6, 3);
#debug concat("Texte horloge ", Texte, "\n\n")
text {
// ttf "datas/DSEG7Classic-Regular.ttf" Texte 0.1, 0
ttf "datas/ComicMono-Bold.ttf" Texte 0.1, 0
texture { tPlasticGreen }
}
scale 3.00
rotate 90*x
translate <-4.5, 0.044, 0>
}
// =======================================================
/*
* need more work !
*/
#macro Base_hexapole ()
prism {
linear_sweep
linear_spline
0, // sweep the following shape from here ...
1, // ... up through here
7, // the number of points making up the shape ...
<3,5>, <-3,5>, <-5,0>, <-3,-5>, <3, -5>, <5,0>, <3,5>
#if (rand(Rng1) < 0.5)
texture { T_Beton_1 }
#else
texture { T_Beton_2 }
#end // if
}
#end // macro
// ------------------------------------------------------ ##
#macro HexaPole_tubes ()
#local R = 0.06;
#local E = 0.725;
#local H = H_cone*3;
union {
#for (A, 0, 359, 60)
#local Xp = E * cos(radians(A));
#local Zp = E * sin(radians(A));
union {
#local H2 = H + rand(Rng1) + rand(Rng1);
cylinder { 0, y*H2, R }
sphere { 0, R*2 scale <1, 0.666, 1> }
sphere { 0, R*2 scale <1, 0.555, 1> translate y*H2 }
#local Ra = rand(Rng1);
#if (Ra < 0.25)
texture { T_Chrome_1A }
#elseif (Ra < 0.50)
texture { T_Chrome_4D }
#elseif (Ra < 0.85)
texture { T_Brass_2C }
#else
texture { Soft_Silver }
#end
translate <Xp, 0, Zp>
}
#end
}
#undef E
#undef H
#undef R
#end
// ------------------------------------------------------ ##
/*
* l'assemblage en grand cercle de ces trucs est
* dans le fichier "contexte.inc"
*/
#macro HexaPole ()
union {
object { Base_hexapole () scale <0.24, 0.2, 0.24> }
object { HexaPole_tubes () translate y*0.25 }
rotate y*(53*rand(Rng1))
}
#end // macro
// =======================================================
#declare OpenBox = object
{
union {
#local R = 0.010;
/* les verticales */
cylinder { <-1, -1, -1>, <-1, 1, -1>, R }
cylinder { < 1, -1, -1>, < 1, 1, -1>, R }
cylinder { <-1, -1, 1>, <-1, 1, 1>, R }
cylinder { < 1, -1, 1>, < 1, 1, 1>, R }
/* en bas */
cylinder { < 1, -1, 1>, <-1, -1, 1>, R }
cylinder { < 1, -1, -1>, <-1, -1, -1>, R }
cylinder { <-1, -1, 1>, <-1, -1, -1>, R }
cylinder { < 1, -1, 1>, < 1, -1, -1>, R }
/* en haut */
cylinder { < 1, 1, 1>, <-1, 1, 1>, R }
cylinder { < 1, 1, -1>, <-1, 1, -1>, R }
cylinder { <-1, 1, 1>, <-1, 1, -1>, R }
cylinder { < 1, 1, 1>, < 1, 1, -1>, R }
#undef R
texture { Soft_Silver scale 6.50 }
}
}
// =======================================================
/*
* first written macro for testing the generation of
* differente instances of the same shape.
*/
#macro Bubble ()
sphere {
0, 0.070
#local R = rand(Rng1);
#if ( R < 0.333 )
texture { Ruby_Glass }
#elseif ( R < 0.666 )
texture { Orange_Glass }
#else
texture { Gold_Nugget }
#end
#undef R
scale <1.414, 1.000, 1.414>
}
#end
#macro Un_Machin ()
union {
#for (Y, 1, 8, 1)
object { Bubble() translate y*Y*0.11 }
#end
}
#end
#declare Les_Machins = object
{
union {
#local Rk = 3.90 + NormClock;
#for (foo, 0, 359, 45)
#local Xpos = Rk * sin(radians(foo));
#local Zpos = Rk * cos(radians(foo));
object { Un_Machin () translate <Xpos, 0.20, Zpos> }
#end
#undef Rk
}
}
// =======================================================

View File

@@ -1,7 +1,7 @@
global_settings { global_settings {
assumed_gamma 1.0 assumed_gamma 1.0
ambient_light rgb <0.18, 0.18, 0.21> ambient_light rgb <0.47, 0.47, 0.47>
max_trace_level 15 max_trace_level 15
} }
@@ -9,28 +9,132 @@ global_settings {
#include "metals.inc" #include "metals.inc"
#include "textures.inc" #include "textures.inc"
#include "stones.inc" #include "stones.inc"
#include "woods.inc"
#declare Rng1 = seed(1337); #declare Rng1 = seed(1234);
#declare foo = rand(Rng1); #declare foo = rand(Rng1);
#declare Rng2 = seed(now*24*60*60); #declare Rng2 = seed(now*24*60*60);
#declare bar = rand(Rng2); #declare bar = rand(Rng2);
#declare NormClock = clock / 360.0; #declare NormClock = clock / (NbFrames - 1);
/* ------------------------------------------------------------ */ /* ------------------------------------------------------------ */
/* /*
* Some constants... * Some constants...
*/ */
#declare SzSol = 30; #declare SzSol = 34;
#declare H_sol = 0.000; // c'est quoi exactement ?
#declare SzBase = 2.90;
#declare H_base = 0.23;
#declare R_basecone = 0.117; #declare R_basecone = 0.117;
#declare H_cone = 0.97; #declare H_cone = 0.97;
#declare R_gyro = 0.10; #declare R_gyro = 0.14;
#declare H_gyro = 1.20; #declare H_gyro = 1.80;
#declare H_gylampe = 0.25;
#declare H_QuadriLight = 37;
#declare E_QuadriLight = SzSol * 1.35;
#declare R_circular = (SzSol * 1.60);
/* ------------------------------------------------------------ */ /* ------------------------------------------------------------ */
/*
* Some textures...
*/
#declare WIP_color = texture
{
pigment { color Cyan*NormClock }
finish { phong 0.23 ambient 0.50 }
}
#declare T_WIP_alert = texture
{
pigment { color Red }
finish { ambient 1 specular 0.80 }
}
#declare T_Planete_A = texture
{
pigment { color rgb <0.20, 0.30, 0.10> }
normal { dents 0.28 scale 0.5}
finish { phong 0.70 reflection 0.05 }
}
#declare T_Planete_B = texture
{
pigment { rgb <0.42, 0.50, 0.70> }
normal { dents 0.14 scale 0.5}
finish { metallic 0.50 reflection 0.33 }
}
/* ------------------------------------------------------------ */
/*
* deux textures pour faire des batiments
*/
#declare T_Beton_1 = texture
{
pigment { color <0.9, 0.8, 0.7> }
normal { dents 0.75 scale 0.3 }
finish { roughness 1.00 }
}
#declare T_Beton_2 = texture
{
pigment { color <0.7, 0.6, 0.5> }
normal { dents 0.25 scale 3 }
finish { roughness 1.00 }
}
/* ------------------------------------------------------------ */
#declare tPlasticOrange = texture
{
pigment{rgb <2.000, 0.50, 0.0>}
finish {
ambient 0.1
diffuse 0.6
specular 0.3
}
}
#declare tPlasticGreen = texture
{
pigment{rgb <0.50, 2.000, 0.0>}
finish {
ambient 0.1
diffuse 0.6
specular 0.3
}
}
#declare Flashy = texture {
pigment {
onion
colour_map {
[0.00, Red ]
[0.40, Gray50 ]
[1.00, Blue ]
}
turbulence 3.14159
scale 0.50
}
finish {
emission 0 ambient 1 diffuse 0 specular 0
}
}
/* ------------------------------------------------------------ */
#declare GoldDark = texture
{
pigment{ rgb <0.81, 0.71, 0.23> }
finish{ diffuse 0.5 ambient 0 specular 1 metallic roughness 0.01
reflection{0.6 metallic}
}
} // This is a metal.
/* ============================================================ */
/* /*
* Usefull macros * Usefull macros
*/ */
@@ -41,4 +145,10 @@ global_settings {
(0.5-0.5*cos( 2 * 3.141592654 * X)) (0.5-0.5*cos( 2 * 3.141592654 * X))
#end #end
/* Interpolate */
#macro Interpolate(A, B, pos)
#local resultat = ( (B-A) * pos) +A;
resultat
#end
/* ------------------------------------------------------------ */ /* ------------------------------------------------------------ */

154
groundbase.inc Normal file
View File

@@ -0,0 +1,154 @@
/*
* _ _
* __ _ _ __ ___ _ _ _ __ __| || |__ __ _ ___ ___
* / _` || '__|/ _ \ | | | || '_ \ / _` || '_ \ / _` |/ __| / _ \
* | (_| || | | (_) || |_| || | | || (_| || |_) || (_| |\__ \| __/
* \__, ||_| \___/ \__,_||_| |_| \__,_||_.__/ \__,_||___/ \___|
* |___/
*
* nouveau debut fevrier 2025 - we love raytracing
*
* une cabane pour faire riche.
* une seule forme de cabane pour le moment
*/
#declare Base_cabane_forme = object
{
difference {
#local Hc = 0.90;
box { <-0.90, 0, 0>, <0.90, Hc, 0.80> }
box { <-0.89, 0.01, -1> <0.89, Hc-0.01, 0.79> }
#local Hc = Hc * 0.75;
cylinder { <-1, Hc, -0.29>, <1, Hc, 0.29>, 0.09 }
#undef Hc
}
}
/*
* comparaison des deux textures par le rendu
* de la meme forme de cabane.
*/
#declare Cabane_Base_1 = object
{
object { Base_cabane_forme }
texture { T_Beton_1 }
}
#declare Cabane_Base_2 = object
{
object { Base_cabane_forme }
texture { T_Beton_2 }
}
// ------------------------------------------------------ ##
#declare Compteur = object
{
#local Texte = str(clock, 3, 0);
#debug concat("Texte du compteur ", Texte, "\n\n")
text {
ttf "datas/ComicMono.ttf" Texte 0.1, 0
texture { T_WIP_alert }
}
}
#declare Cabane_Compteur = object
{
union {
object { Compteur scale 0.55
translate <-0.46, 0.22, 0.32> }
object { Cabane_Base_2 }
}
}
/* ======================================================= */
#declare GroundBase_Sol = object
{
intersection {
height_field {
png "datas/hf.png" smooth
translate <-.5, 0, -.5>
#local SC = SzSol * 1.130;
scale <SC, 0.90, SC>
texture {
pigment {
image_map { png "datas/cmap.png" }
rotate x*90
translate <-.5, 0, -.5>
scale <SC, 1, SC>
}
}
}
cylinder { -y*5, y*5, SzSol*0.45 }
}
finish { phong 0.096 }
translate y*H_sol
}
/* ======================================================= */
#declare GroundBase_a = object
{
/*
C'est quoi ce truc ?
*/
union {
#local Dx = 1.5;
#local Dz = 1.0;
box { <-Dx, 0, -Dz>, <Dx, H_base, Dz> }
#local Ha = y*(H_base*2);
cylinder { 0, Ha, 0.08 translate < Dx, 0, -Dz> }
cylinder { 0, Ha, 0.08 translate <-Dx, 0, -Dz> }
#local Hb = Ha * 1.17;
cone { Ha, 0.08, Hb, 0.05 translate < Dx, 0, -Dz> }
cone { Ha, 0.08, Hb, 0.05 translate <-Dx, 0, -Dz> }
#undef Ha
#undef Hb
#undef Dx
#undef Dz
}
texture { T_Grnt7 rotate 49 scale 0.333 }
}
/* ------------------------------------------------------------ */
#declare GroudBase_coin = object
{
merge {
cylinder { 0, y*0.5, 0.10 }
sphere { 0, 0.10 scale <1, 0.23, 1> translate y*0.5 }
}
}
#declare GroundBase_estrade = object
{
#local Sz = SzBase - 0.14;
#local Hc = H_base;
union {
box { <-SzBase, 0, -SzBase>, <SzBase, H_base, SzBase> }
object { GroudBase_coin translate <-Sz, Hc, -Sz> }
object { GroudBase_coin translate < Sz, Hc, -Sz> }
object { GroudBase_coin translate <-Sz, Hc, Sz> }
object { GroudBase_coin translate < Sz, Hc, Sz> }
}
texture { T_Grnt27 rotate 9 scale 0.32 }
#undef Sz
#undef Hc
}
/* ------------------------------------------------------------ */
#declare La_GroundBase = object
{
union {
object { GroundBase_Sol }
object { GroundBase_estrade translate y*H_sol }
/*
* ici, mettre la cabane
*/
#local Dz = <0, 0, -7>;
object { GroundBase_a translate Dz }
object { Cabane_Compteur rotate y*180
translate Dz + y*H_base }
#undef Dz
}
translate y*(H_sol+H_base)
}
/* ======================================================= */

View File

@@ -8,63 +8,87 @@
union { union {
#local RA = R_basecone; #local RA = R_basecone;
#local RB = 0.001; #local RB = 0.001;
cone { 0, RA, y*0.89, 0.0001 } difference {
sphere { 0, RA*1.098 scale <1, 0.62, 3.03> translate -0.02*y } cone { 0, RA, y*0.89, 0.0001 }
cone { 0, RA, y*0.89, 0.0001 translate -0.014*y }
}
difference {
sphere { 0, RA*1.098 scale <1, 0.58, 3.03> }
sphere { 0, RA*1.096 scale <1, 0.58, 3.03> }
translate -0.02*y
}
} }
// } // }
#end #end
// ------------------------------------------------------
/* nouveau Fri Oct 17 05:54:38 PM UTC 2025 */
#macro Benz_attache_cones (Ec)
torus { Ec, Ec*0.06
scale <1, 2.4, 1> rotate x*90
#if ( rand(Rng1) < 0.55 )
texture { GoldDark }
#else
texture { T_Brass_1C }
#end
}
#end
// ------------------------------------------------------
#macro Benz_Cones () // = object #macro Benz_Cones () // = object
// { // {
union { union {
#for (foo, 0, 360, 60) #for (foo, 0, 360, 60)
#local E = 0.38; #local E = 0.31;
#local Tx = E * sin(radians(foo)); #local Tx = E * sin(radians(foo));
#local Ty = E * cos(radians(foo)); #local Ty = E * cos(radians(foo));
object { object {
Benz_Cone_Base () Benz_Cone_Base ()
#if ( rand(Rng1) < 0.5 ) #local R = rand(Rng1);
#if ( R < 0.3333 )
texture { T_Silver_2C scale 11.50 } texture { T_Silver_2C scale 11.50 }
#else #elseif ( R < 0.6666 )
texture { T_Brass_2C scale 13.50 } texture { T_Brass_2C scale 13.50 }
#else
texture { T_Brass_4A scale 13.50 }
#end #end
rotate -z*foo rotate -z*foo
translate <Tx, Ty, 0> translate <Tx, Ty, 0>
} }
#end #end // end for
#local SBAC = 0.290;
object { Benz_attache_cones (SBAC) translate -z*0.175 }
object { Benz_attache_cones (SBAC) translate z*0.202 }
} }
// }
#end #end
// ------------------------------------------------------ // ------------------------------------------------------
#local R_Tube = 0.20; #declare R_Tube = 0.17;
#local L_Tube = 0.54; #local L_Tube = 0.54;
#declare Benz_Tubules = object #macro Benz_Tubules ()
{
merge { merge {
#local E = R_Tube * 0.0910; #local E = R_Tube * 0.75;
#local R = 0.01; #local R = 0.009;
#for (foo, 0, 360, 20) #for (foo, 0, 360, 30)
#local Tx = E * sin(radians(foo)); #local Tx = E * sin(radians(foo));
#local Ty = E * cos(radians(foo)); #local Ty = E * cos(radians(foo));
#local Dza = z * 0.20; #local Dza = z * 0.25;
#local Dzb = z * 0.90; #local Dzb = z * 0.97;
cylinder { -Dza, Dzb, R translate <Tx, Ty, 0> } cylinder { -Dza, Dzb, R translate <Tx, Ty, 0> }
sphere { -Dza, R*1.8 translate <Tx, Ty, 0> } sphere { -Dza, R*1.8 translate <Tx, Ty, 0> }
sphere { Dzb, R*1.8 translate <Tx, Ty, 0> } sphere { Dzb, R*1.8 translate <Tx, Ty, 0> }
#end #end
#if ( rand(Rng1) < 0.520)
texture { Orange_Glass }
#else
texture { Yellow_Glass }
#end
} }
#if ( rand(Rng1) < 0.333)
texture { Orange_Glass }
#else
texture { Yellow_Glass }
#end #end
}
#declare Benz_Fuseau = object #macro Benz_Fuseau ()
{
difference { difference {
sphere { 0, R_Tube*0.39 } sphere { 0, R_Tube*0.39 }
sphere { 0, R_Tube*0.37 } sphere { 0, R_Tube*0.37 }
@@ -72,44 +96,81 @@ difference {
cylinder { < 1, 0, -1>, <-1, 0, 1>, R_Tube*0.21 } cylinder { < 1, 0, -1>, <-1, 0, 1>, R_Tube*0.21 }
} }
scale <1, 1, 4.4> scale <1, 1, 4.4>
texture { Shadow_Clouds scale 0.56 } #if ( rand(Rng1) < 0.390)
} texture { Shadow_Clouds scale 0.56 }
#else
texture { Flashy }
#end
#end // end macro
#declare Benz_Fuseau_Flash = object #declare Benz_Fuseau_Flash = object
{ {
union { union {
object { Benz_Fuseau } object { Benz_Fuseau () }
light_source { 0, light_source { 0,
rgb <rand(Rng2), rand(Rng2), rand(Rng2)> rgb <rand(Rng2), rand(Rng2), rand(Rng2)>
fade_distance 0.96 fade_distance 0.96
fade_power 1.95 fade_power 1.95
} }
} }
rotate -z*clock*6 rotate -z*clock*8
}
// -------------------------------------------
/*
* This part need more work
*/
#local Forme_Cockpit = object
{
difference {
sphere { 0, R_Tube*0.72 }
sphere { 0, R_Tube*0.72 scale 0.99 }
#for (Foo, 0, 359, 36)
cylinder { x, 0, R_Tube*0.15
translate y*(R_Tube*0.34)
rotate y*Foo }
#end
}
scale <1, 0.92, 1>
translate z*L_Tube*1.18
} }
#declare Benz_Cylindre = object #declare Benz_Cylindre = object
{ {
#local E_tube = 0.02;
#local R_int = R_Tube - E_tube;
difference { difference {
union { union {
cylinder { z*L_Tube*1.5, -z*L_Tube, R_Tube } cylinder { z*L_Tube*1.6, -z*L_Tube, R_Tube }
/* les deux bouts du cylindre creux */
#local R2 = (R_Tube + R_int) / 2;
torus { R2, E_tube scale <1, 5, 1>
rotate x*90 translate z*L_Tube*1.6 }
torus { R2, E_tube scale <1, 5, 1>
rotate x*90 translate -z*L_Tube }
/* cette sphere devrait devenir /* cette sphere devrait devenir
un vrai cockpit ? */ un vrai cockpit ? */
sphere { z*L_Tube*1.18, R_Tube*0.72 object { Forme_Cockpit
scale <1, 0.73, 1> translate y*R_Tube*0.97}
translate y*R_Tube*0.87}
} }
cylinder { z*4, -z*4, R_Tube*0.95 } cylinder { z*4, -z*4, R_int }
} }
texture { Soft_Silver scale 6.0 } texture { Soft_Silver scale 6.0 }
} }
// ------------------------------------------------------
#warning "===>> inserer antenne pour hexabenz"
// ------------------------------------------------------
#macro Benz_Tube () #macro Benz_Tube ()
// #declare Benz_Tube = object // #declare Benz_Tube = object
// { // {
union { union {
object { Benz_Tubules } object { Benz_Tubules () }
object { Benz_Fuseau_Flash translate z*0.40 } object { Benz_Fuseau_Flash translate z*0.40 }
object { Benz_Cylindre } object { Benz_Cylindre }
} }
@@ -122,7 +183,7 @@ union {
// #declare HexaBenz = object // #declare HexaBenz = object
// { // {
union { union {
#local Rk = (rand(Rng1)-0.5) * 1024; #local Rk = (rand(Rng1)-0.54) * 1312;
object { Benz_Cones () rotate z*NormClock*Rk} object { Benz_Cones () rotate z*NormClock*Rk}
object { Benz_Tube () } object { Benz_Tube () }
} }

View File

@@ -6,33 +6,30 @@
#include "globals.inc" #include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "stones.inc"
#include "contexte.inc" #include "contexte.inc"
#include "elements.inc" #include "hexacone.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#include "dynamic.inc"
#local K = 1.48;
object { HexaBenz () rotate y*90 translate -x*K }
object { HexaBenz () translate x*K }
// ======================================================= // =======================================================
light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> } object { Le_Decor }
light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> }
// object { Repere scale 2 } // object { Repere scale 2 }
#declare Loc_cam = <0, 2, 2*NormClock> + (Pos_RedB_0 * 1.42);
camera { camera {
location <-1.9+(8*NormClock), 0.70, 7.59-NormClock> location Loc_cam
look_at <0.37, 0.0, 0> look_at Pos_RedB_0 + <0, 1.20, 0>
focal_point <0.37, 0.0, 0> // focal_point <0.37, 0.0, 0>
aperture 0.046 // aperture 0.046
blur_samples 30 // blur_samples 30
angle 60 - 28 * Cos_01(NormClock) angle 40 - 14 * Cos_01(NormClock)
} }

View File

@@ -40,7 +40,8 @@ union {
#local xR = (rand(Rng2)-0.5000) * kR; #local xR = (rand(Rng2)-0.5000) * kR;
#local yR = (rand(Rng2)-0.5000) * kR; #local yR = (rand(Rng2)-0.5000) * kR;
#local zR = (rand(Rng2)-0.5000) * kR; #local zR = (rand(Rng2)-0.5000) * kR;
#local Value = sin( (NormClock * 26.536) + (3.14*rand(Rng1)) ); #local Value = sin( (NormClock * 26.536) +
(3.14*rand(Rng1)) );
#if (Value < 0) #if (Value < 0)
#local Couleur = rgb <abs(Value), 0, 0>; #local Couleur = rgb <abs(Value), 0, 0>;
#else #else
@@ -56,6 +57,8 @@ union {
texture { New_Penny } texture { New_Penny }
// } // }
#end #end
// ---------------------------------------------------------
/* /*
* *
*/ */
@@ -107,7 +110,7 @@ union {
#end #end
torus { R2, 0.0039 translate -0.08*y } torus { R2, 0.0039 translate -0.08*y }
} }
texture { T_Brass_1C scale 6.50 } texture { GoldDark scale 6.50 }
} }
/* --------------------------------------------------------- /* ---------------------------------------------------------
@@ -117,7 +120,7 @@ texture { T_Brass_1C scale 6.50 }
{ {
difference { difference {
merge { merge {
sphere { 0, 0.0137 scale <1, 1, 4.70> sphere { 0, 0.0141 scale <1, 1, 4.70>
translate <0, 0.26, -0.17> } translate <0, 0.26, -0.17> }
cone { <0, -0.1, 0>, 0.114, <0, 0.26, -0.17>, 0.0096 cone { <0, -0.1, 0>, 0.114, <0, 0.26, -0.17>, 0.0096
scale <0.15, 1, 1> } scale <0.15, 1, 1> }
@@ -135,11 +138,14 @@ union {
} }
} }
// ---------------------------------------------------------
#declare DTa = 0.278; #declare DTa = 0.278;
#declare DTb = 0.030; #declare DTb = 0.030;
#declare HexaCone_head = object // XXX #declare HexaCone_head = object
{ // XXX {
#macro HexaCone_head ()
merge { merge {
difference { difference {
torus { DTa, DTb } torus { DTa, DTb }
@@ -148,13 +154,17 @@ merge {
} }
sphere { 0, DTb*1.65 translate -DTa*x } sphere { 0, DTb*1.65 translate -DTa*x }
sphere { 0, DTb*1.65 translate DTa*x } sphere { 0, DTb*1.65 translate DTa*x }
#local R = rand(Rng1);
#if (R < 0.4)
texture { Orange_Glass }
#elseif (R < 0.8)
texture { Dark_Green_Glass }
#else
texture { Flashy }
#end
} }
#if (rand(Rng1) < 0.8) #end // macro
texture { Orange_Glass } // XXX }
#else
texture { Dark_Green_Glass }
#end
}
/* ------------------------------------------ /* ------------------------------------------
* new Sat Dec 21 11:17:36 PM UTC 2024 * new Sat Dec 21 11:17:36 PM UTC 2024
@@ -168,11 +178,10 @@ merge {
box { <-DXail, -DYail, -DZail> , <DXail, DYail, 0> } box { <-DXail, -DYail, -DZail> , <DXail, DYail, 0> }
} }
#declare Le_rotor = object #macro Le_rotor ()
{
#local Rrot = 0.0034;
#local Lrot = 0.13;
union { union {
#local Rrot = 0.0034;
#local Lrot = 0.13;
sphere { -x*Lrot, Rrot } sphere { -x*Lrot, Rrot }
cylinder { <-Lrot, 0, 0>, <Lrot, 0, 0>, Rrot } cylinder { <-Lrot, 0, 0>, <Lrot, 0, 0>, Rrot }
sphere { x*Lrot, Rrot } sphere { x*Lrot, Rrot }
@@ -183,14 +192,17 @@ union {
rotate (foo*35)*x rotate (foo*35)*x
translate (foo*0.013)*x } translate (foo*0.013)*x }
#end #end
} texture {
// texture { T_Chrome_1C } #if ( rand(Rng1) < 0.333 )
texture { pigment { color Orange }
pigment { color Orange } #else
pigment { color Magenta }
#end
// finish { emission 0.7 } // finish { emission 0.7 }
finish { ambient 0.7 phong 0.5 brilliance 0.9 metallic 0.7 } finish { ambient 0.7 phong 0.5 brilliance 0.9 }
}
} }
} #end
/* ------------------------------------------------------ /* ------------------------------------------------------
* *
@@ -228,7 +240,7 @@ texture { T_Brass_1C }
{ {
union { union {
object { Tuyere } object { Tuyere }
object { Le_rotor rotate x*(clock*5.8) translate -0.06*x } object { Le_rotor () rotate x*(clock*5.8) translate -0.06*x }
} }
} }
@@ -251,8 +263,8 @@ rotate -y*90
union { union {
object { HexaCone_Body () } object { HexaCone_Body () }
#local T = 0.55; #local T = 0.55;
object { HexaCone_head translate <0, 0, T+DTa> } object { HexaCone_head () translate <0, 0, T+DTa> }
#if ( (rand(Rng1) > 0.27) ) #if ( (rand(Rng1) > 0.47) )
object { HexaCone_radar_A translate <0, T+0.18, 0> } object { HexaCone_radar_A translate <0, T+0.18, 0> }
#else #else
object { HexaCone_radar_B translate <0, T+0.18, 0> } object { HexaCone_radar_B translate <0, T+0.18, 0> }

View File

@@ -6,41 +6,32 @@
#include "globals.inc" #include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "stones.inc"
#include "contexte.inc" #include "contexte.inc"
#include "elements.inc" #include "hexacone.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#include "dynamic.inc"
#declare Cone_Repere = object object { Le_Decor }
{
union {
object { HexaCone () }
object { Repere translate <-0.4, -0.2, -0.5> }
}
}
#local K = 1.48;
object { Cone_Repere rotate y*90 translate -x*K }
object { Cone_Repere translate x*K }
// ======================================================= // =======================================================
light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> } // light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> }
light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> } // light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> }
// object { Repere scale 2 } // object { Repere scale 2 }
#declare Loc_cam = <2, 2.5, 1> + (Pos_RedB_1 * 1.383);
camera { camera {
location <-1.9+(8*NormClock), 0.70, 7.59-NormClock> location Loc_cam
look_at <0.37, 0.0, 0> look_at Pos_RedB_1 + <0.02, 1.16, 0>
focal_point <0.37, 0.0, 0> // focal_point <0.37, 0.90, 0>
aperture 0.046 // aperture 0.046
blur_samples 30 // blur_samples 30
angle 55 - 28 * Cos_01(NormClock) angle 55 - 26 * Cos_01(NormClock)
} }

119
hexawood.inc Normal file
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@@ -0,0 +1,119 @@
/*
* H E X A W O O D
*/
// =======================================================
#declare Hc_ep = 0.42; // epaisseur chassis
#declare Hc_rad = 0.70; // rayon du chassis
#declare Hc_elo = 1.85; // elongation sur x
// -------------------------------------------------------
#macro HW_Un_Cone ()
merge {
#local RA = R_basecone * 0.92;
cone { 0, RA, y*0.91, 0.000001 }
sphere { 0, RA }
#undef RA
}
#end
#macro HW_Cones ()
union {
#for (foo, 0, 360, 60)
#local E = Hc_rad * 0.85;
#local Tx = Hc_elo * E * sin(radians(foo));
#local Tz = E * cos(radians(foo));
object {
HW_Un_Cone ()
#if ( rand(Rng1) < 0.5 )
texture { T_Wood32 rotate 37 scale 1.30 }
// texture { WIP_color }
#else
texture { T_Wood23 rotate x*87 scale 1.23 }
// texture { T_WIP_alert }
#end
// rotate -z*foo
translate <Tx, Hc_ep - 0.22, Tz>
}
#end // end for
}
#end
#macro HW_Chassis ()
difference {
#local El = Hc_elo;
merge {
torus { Hc_rad, 0.20 translate y*0.20 }
cylinder { 0, y*0.40, Hc_rad }
scale <El, 0.5, 1>
}
/* trou pour mettre une lampe */
cylinder { -1*y, 0.12*y, 0.08 }
torus { Hc_rad*0.30, 0.18 scale <1, 1.45, 1>
translate y*0.39 }
#for (foo, 0, 360, 60)
#local E = Hc_rad * 0.85;
#local Tx = El * E * sin(radians(foo));
#local Tz = E * cos(radians(foo));
sphere { 0, 0.17 translate <Tx, 0.20, Tz> }
#end
#for (foo, 0, 360, 60)
#local E = Hc_rad * 1.14;
#local Tx = El * E * sin(radians(foo+30));
#local Tz = E * cos(radians(foo+30));
cylinder { -y, y, 0.05 translate <Tx, 0, Tz> }
#end
translate y*0.10
texture { T_Wood17 scale 0.82 }
}
#end
#macro HW_une_patte ()
merge {
sphere { 0, 0.025 scale <1, 0.24, 1> translate 0.30*y }
cylinder { 0, 0.30*y, 0.025 }
sphere { 0, 0.07 scale <1, 0.29, 1> }
}
#local R = rand(Rng1);
#if ( R < 0.3 )
texture { Tinny_Brass }
#elseif ( R < 0.8 )
texture { New_Penny }
#else
texture { tPlasticGreen }
#end // if
#end // macro
#declare HW_les_pattes = object
{
union {
#local E = Hc_rad * 1.14;
#local El = Hc_elo;
#for (foo, 0, 360, 60)
#local Tx = El * E * sin(radians(foo+30));
#local Tz = E * cos(radians(foo+30));
object { HW_une_patte () translate <Tx, 0, Tz> }
#end
}
}
#declare HexaWood = object
{
union {
object { HW_Chassis () }
object { HW_les_pattes }
#if (mod(clock, 10) < 6)
light_source { 0.20*y rgb <0, 0.20, 0.95> }
#end
object { HW_Cones () translate y*0.15 }
}
}
// =======================================================

36
hexawood.pov Normal file
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@@ -0,0 +1,36 @@
/*
* H E X A C O N E - H E X A W O O D
*
*
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#include "dynamic.inc"
// =======================================================
object { Le_Decor }
// object { Repere translate <10, 1, 10> }
#declare P1 = <-25, 0.4, (SzSol/2)+4>;
#declare Pos = Interpolate(P1, P_hexawood, 0.95);
#declare Pos2 = <Pos.x, 0.9, Pos.z>;
// object { Repere translate Pos }
camera {
location <18-NormClock, 1.60, 11.9-NormClock>
look_at Pos2
angle 26 + 2.11*NormClock
}

View File

@@ -7,17 +7,17 @@
#include "globals.inc" #include "globals.inc"
#include "contexte.inc" #include "contexte.inc"
#include "elements.inc" #include "hexacone.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
// ======================================================= // =======================================================
#declare R_planete = 1.42; #declare R_planete = 1.45;
#declare Croute = object #declare Croute = object
{ {
#local R1 = R_planete * 1.05; #local R1 = R_planete * 1.05;
#local R2 = R_planete * 1.03; #local R2 = R_planete * 1.03;
#local HC = R_planete * 0.11; #local HC = R_planete * 0.12;
#local BN = R_planete * 3; #local BN = R_planete * 3;
difference { difference {
@@ -28,8 +28,9 @@ difference {
box { <-BN, -BN, -HC>, <BN, BN, HC> } box { <-BN, -BN, -HC>, <BN, BN, HC> }
} }
texture { texture {
pigment { color rgb <0.20, 0.40, 0.10> } pigment { color rgb <0.20, 0.30, 0.10> }
finish { reflection 0.25 } normal { dents 0.38 scale 0.5}
finish { phong 0.80 reflection 0.05 }
} }
} }
@@ -37,8 +38,8 @@ texture {
{ {
sphere { 0, R_planete } sphere { 0, R_planete }
texture { texture {
pigment { rgb <0.70, 0.50, 0.70> } pigment { rgb <0.40, 0.50, 0.70> }
finish { reflection 0.25 } finish { metallic 0.50 reflection 0.55 }
} }
} }
@@ -52,30 +53,31 @@ union {
// ======================================================= // =======================================================
#local RO = 4.15; #local RO = 4.15;
#local CK = NormClock * 7.87; #local CK = NormClock * 13.37;
#declare PosX = RO * sin(CK); #declare PosX = RO * sin(CK);
#declare PosY = 0; #declare PosY = 0;
#declare PosZ = RO * cos(CK); #declare PosZ = RO * cos(CK);
object { HexaBenz () object { HexaBenz ()
rotate -y*CK*2.333 translate <PosX, PosY, PosZ> rotate -y*CK*82.3 translate <PosX, PosY, PosZ>
} }
#declare PosX = RO * sin(CK+2.12); #declare PosX = RO * sin(CK+2.12);
#declare PosY = 0; #declare PosY = 0;
#declare PosZ = RO * cos(CK+2.23); #declare PosZ = RO * cos(CK+2.23);
object { HexaCone () object { HexaCone ()
rotate y*CK*3.222 translate <PosX, PosY, PosZ> rotate y*CK*99.22 translate <PosX, PosY, PosZ>
} }
object { Planete rotate (-clock*0.21)*y } object { Planete rotate (-clock*0.21)*y }
light_source { <19, 6, 15>, rgb <0.77, 0.79, 0.80> } light_source { <23, 6, 15>, rgb <0.77, 0.79, 0.80> }
// -------------------------------------------------------------
camera { camera {
location <3, 1.50, 7.59> location <3, -1.0+(7.777*NormClock), 8.59>
look_at <0.0, 0.0, 0> look_at <0.0, 0.0, 0>
focal_point <0.07, 0.0, 0> focal_point <0.0, 0.0, 0>
aperture 0.046 aperture 0.046
blur_samples 30 blur_samples 30
angle 62 angle 60
} }

39
panoramic.pov Normal file
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@@ -0,0 +1,39 @@
/*
* H E X A C O N E - P A N O R A M I C
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "gadgets.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
// =======================================================
object { Le_Decor }
#debug "ACTION !!!\n"
#include "dynamic.inc"
// =======================================================
#declare CK = 2.79 * Cos_01(NormClock);
#declare CamY = 7 + (4*Cos_01(NormClock));
#declare LatX = 20 * cos(CK*1.08);
#declare LatY = 3.0 - sqrt(NormClock);
#declare LatZ = 20 * sin(CK);
// object { Repere scale 2 translate <LatX, LatY, LatZ> }
camera {
// orthographic
location <0, CamY, 0>
look_at <LatX, LatY, LatZ>
angle 75
}

View File

@@ -7,25 +7,26 @@
#include "globals.inc" #include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "contexte.inc" #include "contexte.inc"
#include "elements.inc" #include "hexacone.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
// --------------------------------------- // ---------------------------------------
#include "dynamic.inc"
#declare PosX = 3.95;
#declare PosY = 2.80 + (NormClock*0.28);
#declare PosZ = (NormClock-0.5) * 44.27;
object { HexaCone () translate <PosX, PosY, PosZ> }
object { HexaCone () translate <PosX+2.96, PosY+1.92, PosZ-15.5> }
object { HexaBenz () translate <PosX-1.96, PosY+2.42, PosZ-17.5> }
object { Le_Decor } object { Le_Decor }
#declare PosX = 0.333;
#declare PosY = 1.10 + (NormClock*0.24);
#declare PosZ = (NormClock-0.5) * 53.27;
object { HexaBenz () translate <PosX, PosY, PosZ> }
object { HexaCone () translate <PosX+1.96, PosY+1.42, PosZ-11.5> }
object { HexaCone () translate <PosX-1.96, PosY+2.42, PosZ-17.5> }
#if ( (clock < 141) ) #if ( (clock < 141) )
light_source { light_source {
@@ -40,7 +41,7 @@ light_source {
#if ( (clock > 230) & (clock < 300) ) #if ( (clock > 230) & (clock < 300) )
light_source { light_source {
<2, 0.30, -2> color White <2, 0.30, -2> color Green
spotlight spotlight
radius .044 radius .044
falloff 2 falloff 2
@@ -50,11 +51,11 @@ light_source {
#end #end
camera { camera {
location <-1.76, 1.03, 9.76> location <-2.76, 1.53, 8.76>
look_at <PosX+0.08, PosY, PosZ> look_at <PosX+0.09, PosY, PosZ-0.03>
// focal_point <0, 1, 0> // focal_point <0, 1, 0>
// aperture 0.046 // aperture 0.046
// blur_samples 30 // blur_samples 30
angle 34 angle 32
} }

51
remote.pov Normal file
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@@ -0,0 +1,51 @@
/*
* H E X A C O N E - R E M O T E
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#declare A = <-SzSol, 16, -8>;
#declare B = <SzSol+4, 18, -11>;
#declare P = Interpolate(A, B, NormClock);
object { HexaCone () rotate y*((6*NormClock)+80) translate P }
#include "dynamic.inc"
object { HexaBenz () rotate y*(clock/9) translate <-9, 3, 7> }
// ---------------------------------------------------------
#declare A = <-15, -1.9, SzSol>;
#declare B = < 23, -0.7, SzSol>;
#declare P = Interpolate(A, B, NormClock);
object { HexaWood translate P }
// ---------------------------------------------------------
object { Le_Decor }
// object { Repere scale 3 translate <SzSol, 2, SzSol> }
#local DistCam = 297;
#local CK = -0.111 + (0.222 * NormClock);
#declare CamX = DistCam * sin(CK);
#declare CamY = 28;
#declare CamZ = DistCam * cos(CK);
camera {
location <CamX, CamY, CamZ>
look_at <0, 0.3, 0>
// focal_point <2, 1, 12>
// aperture 0.046
// blur_samples 30
angle 7
}

View File

@@ -1,5 +1,5 @@
/* /*
* H E X A C O N E * H E X A C O N E - S C E N E
* nouveau projet Thu Dec 5 11:37:05 AM UTC 2024 * nouveau projet Thu Dec 5 11:37:05 AM UTC 2024
*/ */
@@ -7,40 +7,32 @@
#include "globals.inc" #include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#declare NormClock = clock / 360.0;
#include "contexte.inc" #include "contexte.inc"
#include "elements.inc" #include "hexacone.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#include "dynamic.inc"
// ---------------------------------------------------------
object { Le_Decor } object { Le_Decor }
object { HexaCone () #declare CK = 144 + (clock * 0.27);
rotate < 3, 0, -4> rotate y*17 translate y*1.11 }
object { HexaBenz () #declare Dcam = 3.75;
rotate <6, 40, -7> translate <-8, 3, 7> } #declare CamX = Dcam * cos(radians(CK));
#declare CamZ = Dcam * 1.20 * sin(radians(CK));
#declare CK = 96 + (clock * 1); #declare LatZ = 2.45 + (0.8 * Cos_010(NormClock));
#declare Dcam = 2.22;
#declare CamX = Dcam * sin(radians(CK));
#declare CamZ = Dcam * 1.20 * cos(radians(CK));
#declare CamZ = CamZ - 0.11;
#declare Lat = <0.03, 1.08, 0.17>;
camera { camera {
location <CamX, 1.23, CamZ> location <CamX, 1.97, CamZ>
look_at Lat look_at <0.03, LatZ, 0.17>
focal_point Lat // focal_point Lat
aperture 0.046 // aperture 0.046
blur_samples 30 // blur_samples 30
angle 70 angle 70
} }
/**
light_source { <CamX*1.3, 1.35, 1.2+(CamZ*1.3)>,
rgb <0.47, 0.65, 0.49> }
**/

126
splined.pov Normal file
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@@ -0,0 +1,126 @@
/*
* H E X A C O N E - S P L I N E D
*
* new: Sun Oct 19 05:20:49 PM UTC 2025
* https://www.f-lohmueller.de/pov_tut/animate/anim210e.htm
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
object { Le_Decor }
#include "dynamic.inc"
// =======================================================
#declare Spline_1 =
spline {
natural_spline
-0.2, <-2, 1.0, -2>, // control point
0.0, < 0, 1.3, -2>, // start point
0.2, < 2, 1.0, -2>,
0.4, < 2, 1.5, 0>,
0.6, < 0, 2.2, 0>,
0.8, <-1, 0.8, 2>,
1.0, < 2, 1.0, 2>, // end point
1.2, < 4, 1.0, 2> // control point
}
#local Scaler = <2, 1, 3>;
#declare ViewSpline = object
{
union {
#for (CK, 0.00, 1.00, 0.0025)
sphere { <0,0,0>, 0.030
texture{
pigment {color rgb <0.20, 0.14, 0.14> }
finish {ambient 0.15 diffuse 0.85 phong 0.6 }
}
translate (Scaler * Spline_1(CK))
}
#end // for loop
} // closing union
}
#declare AllTheSpline = object
{
#local K1 = 0.90 - (NormClock * 0.003);
#local K2 = 1.00 - K1;
#local V1 = NormClock * K1;
#local V2 = V1 + K2;
union {
object { ViewSpline }
#declare P1 = Scaler * Spline_1(V1);
#declare P2 = <1, -1.3, 0.1> + (0.95 * Scaler * Spline_1(V2));
sphere {
0, 0.06
pigment { color Blue }
translate P1
}
sphere {
0, 0.06
pigment { color Red }
translate P2
}
cylinder {
P1, P2, 0.017
pigment { color Green }
}
finish { ambient 0.15 diffuse 0.65 phong 0.4 }
}
#fopen KP "WS/spline.log" append
#write (KP, clock, " / ", NbFrames, " -> ")
#write (KP, NormClock, " ", K1, " ", K2, " = ", V1, " ", V2, "\n")
#fclose KP
}
// =======================================================
#declare Flag = (mod(clock,90) < 45);
#if ( Flag )
object { AllTheSpline scale 10 translate y*2 }
#debug " FLAG IS YES\n"
#else
#debug " FLAG IS NO\n"
#end
#local P1B = (P1 * 10) + <0, 2, 0>;
#local P2B = (P2 * 10) + <0, 2, 0>;
#if ( Flag )
#declare Loc_cam = <87-(12*NormClock), 29-NormClock, 4-(9*exp(NormClock))>;
#declare Lat_tmp = Interpolate(P1, P2, 0.50);
#declare Lat_cam = (Lat_tmp * 10) + <0, 2, 0>;
#declare Ang_cam = 105;
#else
#declare Loc_cam = P1B;
#declare Lat_cam = P2B;
#declare Ang_cam = 52;
#end
// vstr(N,A,S,L,P)
#debug concat(" LOC: ", vstr(3, Loc_cam, " ", 6, 3), "\n")
#debug concat(" LAT: ", vstr(3, Lat_cam, " ", 6, 3), "\n")
// object { Repere scale 4 translate Lat_cam }
camera {
location Loc_cam
look_at Lat_cam
// focal_point <0.37, 0.0, 0>
// aperture 0.046
// blur_samples 30
angle Ang_cam
}

38
survol.pov Normal file
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@@ -0,0 +1,38 @@
/*
* H E X A C O N E - S U R V O L
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
// =======================================================
#include "dynamic.inc"
object { Le_Decor }
// object { Repere scale 2 translate y*2 }
// =======================================================
#declare Debut = <-3, 87, 161> ;
#declare Fin = < 2, 91, 21> ;
#declare Pos = Cos_01(NormClock);
#declare PosCam = Interpolate(Debut, Fin, Pos);
#declare LatCam = PosCam + <-1, -20, -(3+(NormClock+11))>;
camera {
location PosCam
look_at LatCam
angle 52
}

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@@ -2,10 +2,35 @@
Build system and utilities. Build system and utilities.
## Make a sequence
Un argument pour construire la séquence entière ou deux pour démarrer au milieu, c'est pratique quand le disjoncteur fait un *beu-beu*. Exemples :
```
$ tools/mkloop.sh survol
$ tools/mkloop.sh survol 133
```
## Linkfarming ## Linkfarming
C'est le directeur de la production, le grand
[script](./linkfarmer.sh)
d'assemblage des séquences avec générique et intertitres.
Hélas, il n'est pas encore configurable.
## Encoding ## Encoding
Le [script](./encode.sh) n'est qu'un wrapper autour de
la fonction `ff_encodage()` de la lib des tools :
[fonctions.sh](fonctions.sh). Par défaut, il encode
la séquence *essai*.
Le fichier de sortie s'appelle *wip.mp4* dans tous les cas.
## Plot the timing ## Plot the timing
On peut visualiser le temps de calcul d'une séquence avec la
commande [plot-timing.sh](./plot-timing.sh) qui génère un fichier
PNG. C'est un script basé sur *Awk* et *Gnuplot*.
```
$ tools/plot-timing.sh essai && d timing.png
```

38
tools/build-ega-mp4.sh Executable file
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@@ -0,0 +1,38 @@
#!/bin/bash
set -eu
source tools/fonctions.sh
# retour aux vieilles pratiques : EGA 640x350
# c'est une nouveauté du 18 octobre 2025
SEQ="essai"
if [ $# == 1 ] ; then
SEQ=$1
fi
echo "[$SEQ] going EGA" | tee -a WS/log
debut=$(date +%s)
rm -f spool/EGA/*.png
for source in $(ls -1 frames/$SEQ/*.png)
do
bname=$( basename $source )
destname="frames/EGA/$bname"
# echo $source "==>" $destname
convert $source \
-equalize \
-dither none \
-resize '640x350!' \
-remap datas/ega-16colors.png \
$destname
done
ff_encodage "EGA/" "ega-$SEQ.mp4"
fin=$(date +%s)
echo "$SEQ -> EGA" $(( fin-debut )) "secondes" >> WS/log

27
tools/build-gif89a.sh Executable file
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@@ -0,0 +1,27 @@
#!/bin/bash
set -eu
# retour aux vieilles pratiques : la Gif animée.
# c'est une nouveauté du 18 octobre 2025
SEQ="essai"
if [ $# == 1 ] ; then
SEQ=$1
fi
GIF="t-$SEQ.gif"
echo "seq $SEQ -> $GIF" | tee -a WS/log
convert \
-delay 6 \
-dither none \
-equalize \
-resize '320x240!' \
-remap datas/ega-16colors.png \
frames/$SEQ/?[012]*[369].png \
$GIF

10
tools/config.sh Normal file
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@@ -0,0 +1,10 @@
Img_Width=1024
Img_Height=720
# for imagemagick
TEXTCOL="Gray70"
STROKOL="DarkOliveGreen"
NBFRAMES=450

View File

@@ -2,11 +2,12 @@
set -e ; set -u set -e ; set -u
# set default value's)
srcdir="essai"
if [ $# == 1 ] if [ $# == 1 ]
then then
srcdir=$1 srcdir=$1
else
srcdir="essai"
fi fi
source tools/fonctions.sh source tools/fonctions.sh

View File

@@ -4,8 +4,14 @@ set -eu
# -------------------------------------------------------------- # --------------------------------------------------------------
visual_sleep () visual_sleep ()
{ {
for foo in $(seq 0 $1) ; do msg="$1"
printf '*' nbre="$2"
# echo $msg ; echo $nbre
for foo in $(seq 0 $nbre) ; do
local bar=$(( $nbre - $foo ))
printf "======== %-20s %3d\r" "$msg" $bar
sleep 1 sleep 1
done done
echo echo
@@ -32,7 +38,7 @@ ff_encodage()
SRCDIR="$1" SRCDIR="$1"
FILMNAME="$2" FILMNAME="$2"
echo "Encoding $SRCDIR to $FILMNAME" | tee -a WS/log # echo "Encoding $SRCDIR to $FILMNAME" | tee -a WS/log
ffmpeg -nostdin \ ffmpeg -nostdin \
-y -r 30 -f image2 -i frames/${SRCDIR}/%05d.png \ -y -r 30 -f image2 -i frames/${SRCDIR}/%05d.png \
-metadata artist='--[ tTh ]--' \ -metadata artist='--[ tTh ]--' \
@@ -42,7 +48,6 @@ ffmpeg -nostdin \
-tune film \ -tune film \
$FILMNAME $FILMNAME
# wc -c $FILMNAME | tee -a WS/log
} }
# -------------------------------------------------------------- # --------------------------------------------------------------
# #

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@@ -2,13 +2,13 @@
set -e ; set -u set -e ; set -u
source tools/config.sh
IDX=0 IDX=0
SPOOL="frames/Spool" SPOOL="frames/Spool"
SEQNAME="none" SEQNAME="none"
TMP="WS/tmp.png" TMP="WS/tmp.png"
FONTE="Helvetica-Bold" FONTE="Helvetica-Bold"
TEXTCOL="yellow"
STROKOL="darkblue"
source tools/fonctions.sh source tools/fonctions.sh
@@ -31,14 +31,27 @@ IDX=$(( IDX + 1 ))
linkfarm () linkfarm ()
{ {
SRC="frames/$1" SRC="frames/$1"
echo "linkfarm $SRC" | tee -a WS/log # echo "linkfarm $SRC" | tee -a WS/log
local INTER="/dev/shm/tmp-intertitre.png"
tools/plot-timing.sh $1 tools/plot-timing.sh $1
local NBRE=60 local NBRE=42
convert "WS/negatif.png" \
-gravity north \
-font $FONTE \
-pointsize 100 \
-kerning 8 \
-fill $TEXTCOL \
-strokewidth 2 -stroke $STROKOL \
-annotate +0+530 "$1" \
${INTER}
for foo in $(seq 0 $NBRE) for foo in $(seq 0 $NBRE)
do do
copy_a_file "WS/negatif.png" copy_a_file $INTER
# :
done done
for foo in $(seq 0 $NBRE) for foo in $(seq 0 $NBRE)
@@ -51,9 +64,11 @@ do
copy_a_file $src copy_a_file $src
done done
PIC=$( printf "%s/%05d.png" $SRC $((NBFRAMES-1)) )
# echo "End pic $PIC" >> WS/log
for foo in $(seq 0 $NBRE) for foo in $(seq 0 $NBRE)
do do
copy_a_file "$SRC/00359.png" copy_a_file "$PIC"
done done
} }
# ------------------------------------------------------- # -------------------------------------------------------
@@ -61,8 +76,8 @@ faire_le_titre ()
{ {
echo "faire le titre" echo "faire le titre"
local NBRE=180 local NBRE=300
local SRC="frames/passage/00059.png" local SRC="frames/hexawood/00199.png"
local GRAY="/dev/shm/tmp-titre.png" local GRAY="/dev/shm/tmp-titre.png"
convert -colorspace gray -colors 27 $SRC $GRAY convert -colorspace gray -colors 27 $SRC $GRAY
@@ -70,14 +85,14 @@ convert -colorspace gray -colors 27 $SRC $GRAY
for foo in $(seq 0 $NBRE) for foo in $(seq 0 $NBRE)
do do
Ypos=$(( -175 + foo )) Ypos=$(( -175 + foo ))
convert ${GRAY} \ convert ${GRAY} \
-gravity north \ -gravity north \
-font $FONTE \ -font $FONTE \
-pointsize 172 \ -pointsize 140 \
-kerning 6 \ -kerning 6 \
-fill $TEXTCOL \ -fill $TEXTCOL \
-strokewidth 3 -stroke $STROKOL \ -strokewidth 3 -stroke $STROKOL \
-annotate +0+${Ypos} "HexaCone" \ -annotate +0+${Ypos} "La famille\nHexaCone" \
${TMP} ${TMP}
# identify ${TMP} # identify ${TMP}
copy_a_file ${TMP} copy_a_file ${TMP}
@@ -88,14 +103,18 @@ echo
# ------------------------------------------------------- # -------------------------------------------------------
faire_la_fin () faire_la_fin ()
{ {
local NBRE=180 local NBRE=160
datetime=$(LANG=fr date -u +"%Y/%m/%d") datetime=$(LANG=fr date -u +"%Y/%m/%d %H:%M")
echo $datetime | tee -a WS/log echo $datetime | tee -a WS/log
local SRC="frames/escadrille/00299.png"
local GRAY="/dev/shm/tmp-titre.png"
convert -colorspace gray -colors 23 $SRC $GRAY
for foo in $(seq 0 $NBRE) for foo in $(seq 0 $NBRE)
do do
Ypos=$(( foo + 20 )) Ypos=$(( foo + 20 ))
convert "WS/negatif.png" \ convert ${GRAY} \
-gravity north \ -gravity north \
-font $FONTE \ -font $FONTE \
-pointsize 86 \ -pointsize 86 \
@@ -107,7 +126,7 @@ do
-pointsize 48 \ -pointsize 48 \
-strokewidth 1 \ -strokewidth 1 \
-gravity south \ -gravity south \
-annotate +0+170 "${datetime}" \ -annotate +0+110 "${datetime}" \
${TMP} ${TMP}
# identify ${TMP} # identify ${TMP}
copy_a_file ${TMP} copy_a_file ${TMP}
@@ -121,17 +140,23 @@ figlet "Link farmer"
rm -f frames/Spool/*.png rm -f frames/Spool/*.png
# tools/plot-timing.sh
faire_le_titre faire_le_titre
linkfarm hexabenz linkfarm hexabenz
linkfarm hexacone linkfarm hexawood
linkfarm escadrille linkfarm escadrille
linkfarm survol
linkfarm cutoff
linkfarm panoramic
linkfarm topview linkfarm topview
linkfarm passage linkfarm passage
linkfarm scene linkfarm scene
linkfarm carto
linkfarm circular
linkfarm bubblecut
linkfarm orbite linkfarm orbite
linkfarm hexacone
linkfarm remote
linkfarm essai linkfarm essai
tools/plot-timing.sh tools/plot-timing.sh

View File

@@ -1,21 +1,29 @@
#!/bin/bash #!/bin/bash
set -e ; set -u set -e ; set -u
source tools/config.sh
source tools/fonctions.sh source tools/fonctions.sh
SEQNAME="$1" SEQNAME="$1"
NBFRAMES=360 START=0
if [ $# == 2 ]
then
START=$2
fi
echo "Running $0 $SEQNAME" >> WS/log echo "$0 $SEQNAME from $START" >> WS/log
DIMS="-W1024 -H768" DIMS="-W$Img_Width -H$Img_Height"
POVOPT="+q9 -a -d ${DIMS} -WT6" NBFR=" Declare=NbFrames=$NBFRAMES "
echo $NBFR
POVOPT="+q9 +A0.02 -d ${DIMS} ${NBFR} -WT7"
echo $POVOPT ; echo ; sleep 2 echo $POVOPT ; echo ; sleep 2
TMPIMG=/dev/shm/${SEQNAME}-tmp.png TMPIMG=/dev/shm/${SEQNAME}-tmp.png
echo "TMPIMG" ${TMPIMG} | tee -a WS/log # DEBUG !
for frame in $(seq 0 $((NBFRAMES-1))) for frame in $(seq $START $((NBFRAMES-1)))
do do
img=$(printf "frames/%s/%05d.png" $SEQNAME $frame) img=$(printf "frames/%s/%05d.png" $SEQNAME $frame)
@@ -25,27 +33,30 @@ do
err=$? err=$?
if [ $err != 0 ] ; then if [ $err != 0 ] ; then
echo "$SEQNAME fail $frame" >> WS/log echo "$SEQNAME fail $frame" >> WS/log
mogrify -colorspace gray $img mogrify -colorspace gray -blur 5x5 $img
visual_sleep 12 visual_sleep "render fail" 12
continue continue
fi fi
set -e set -e
txt=$(printf "%s %03d" ${SEQNAME} $frame | tr '0' 'o') txt=$(printf "%s %03d" ${SEQNAME} $frame | tr '01' 'ol')
# echo $frame $img $txt # echo $frame $img $txt
convert ${TMPIMG} \ convert ${TMPIMG} \
-font Courier-Bold \ -font Courier-Bold \
-pointsize 18 \ -pointsize 14 \
-fill Gray80 \ -kerning 4 \
-gravity south \ -fill ${TEXTCOL} \
-annotate +0+5 "$txt" \ -gravity north \
-annotate +12+5 "$txt" \
${img} ${img}
fin=$(date +%s) fin=$(date +%s)
echo echo
echo ${SEQNAME} $frame $(( fin - debut )) | \ printf "%-12s %4d %4d\n" \
tee -a WS/mp4.timing ${SEQNAME} $frame $(( fin-debut )) | \
echo ; sleep 3 tee -a WS/mp4.timing
echo ; sleep 2
done done
date --utc > WS/$SEQNAME.done
echo echo
ff_encodage $SEQNAME wip-${SEQNAME}.mp4 ff_encodage $SEQNAME wip-${SEQNAME}.mp4

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@@ -2,6 +2,8 @@
set -ue set -ue
source tools/config.sh
TMPFILE="/dev/shm/plot-timing.tmp" TMPFILE="/dev/shm/plot-timing.tmp"
IMAGE="timing.png" IMAGE="timing.png"
@@ -12,52 +14,65 @@ else
sequence="escadrille" sequence="escadrille"
fi fi
echo "plot timing $sequence" | tee -a WS/log # echo "plot timing $sequence" >> WS/log
# wc WS/mp4.timing | tee -a WS/log
grep $sequence WS/mp4.timing | tail -3600 | awk ' \ count=$( grep $sequence WS/mp4.timing | wc -l )
echo "$count samples for $sequence" | tee -a WS/log
grep $sequence WS/mp4.timing | tail -4000 | awk \
-v nbframes=$NBFRAMES \
' \
BEGIN { \ BEGIN { \
nbrames=360; \ # print "nb frames = ", nbframes; \
for (foo=0; foo<nbrames; foo++) { \ for (foo=0; foo<nbframes; foo++) { \
mini[foo] = 666; \ mini[foo] = 666; \
maxi[foo] = -42; \ maxi[foo] = -42; \
count[foo] = 0; \ count[foo] = 0; \
} \ } \
} \ } \
\
# for every line \
{ \ { \
accu[$2] += $3; \ accu[$2] += $3; \
count[$2]++; \ count[$2]++; \
if (mini[$2] > $3) mini[$2] = $3; \ if (mini[$2] > $3) mini[$2] = $3; \
if (maxi[$2] < $3) maxi[$2] = $3; \ if (maxi[$2] < $3) maxi[$2] = $3;
last[$2] = $3 \
} \ } \
\ \
END { \ END { \
for (foo=0; foo<nbrames; foo++) { \ for (foo=0; foo<nbframes; foo++) { \
if (count[foo] > 0) { \ if (count[foo] > 0) { \
mean = accu[foo] / count[foo]; \ mean = accu[foo] / count[foo]; \
printf "%4d %4f %4d %4d\n", foo, mean, \ printf "%4d %4f %4d %4d %4d\n",
mini[foo], maxi[foo]; \ foo, mean,
mini[foo], maxi[foo],
last[foo];
} \ } \
} \ } \
} \ } \
' > $TMPFILE ' > $TMPFILE
# cat -n $TMPFILE | tail # ; exit # head $TMPFILE ; exit
gnuplot << __EOC__ gnuplot << __EOC__
set term png size 1024,768 set term png size $Img_Width,$Img_Height
set output "timing.png" set output "timing.png"
set grid set grid
set xrange [:360] set xrange [:450]
set yrange [0:] set yrange [0:]
set title "Séquence '${sequence}'" set title "Séquence '${sequence}'"
set xlabel "numéro de la trame" set xlabel "numéro de la trame"
set ylabel "temps en secondes" set ylabel "temps en secondes"
plot "/dev/shm/plot-timing.tmp" u 1:4 w l lc "#ff0000" t "maximum", \ plot "/dev/shm/plot-timing.tmp" u 1:4 w l \
"/dev/shm/plot-timing.tmp" u 1:3 w l lc "#0000ff" t "minimum", \ lc "#ff0000" t "maximum", \
"/dev/shm/plot-timing.tmp" u 1:2 w l lc "#000000" t "moyenne", "/dev/shm/plot-timing.tmp" u 1:3 w l \
lc "#0000ff" t "minimum", \
"/dev/shm/plot-timing.tmp" u 1:2 w l \
lc "#00aa00" t "moyenne", \
"/dev/shm/plot-timing.tmp" u 1:5 w l \
lc "#000000" t "last"
__EOC__ __EOC__
convert -negate -colorspace gray -level -33% $IMAGE WS/negatif.png convert -negate -level -33% $IMAGE WS/negatif.png

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@@ -7,39 +7,46 @@
#include "globals.inc" #include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "contexte.inc" #include "contexte.inc"
#include "elements.inc" #include "hexacone.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
object { Le_Decor } /* XXX
#declare TrX = 1.84 * sqrt(NormClock); #declare TrX = 1.84 * sqrt(NormClock);
#declare TrY = 0.90 + (3.5 * Cos_01(NormClock)); #declare TrY = 0.90 + (3.5 * Cos_01(NormClock));
#declare TrZ = 9.999 * sqrt(NormClock); #declare TrZ = 9.999 * sqrt(NormClock);
#declare TrH = <TrX, TrY, TrZ>; #declare TrH = <TrX, TrY, TrZ>;
#declare RrY = 97 * sqrt(NormClock); #declare RrY = 97 * sqrt(NormClock);
object { HexaCone () rotate y*RrY translate TrH } object { HexaCone () rotate y*RrY translate TrH }
*/
object { HexaCone () rotate z*9.1 translate <5, 3, -8> } #include "dynamic.inc"
object { HexaBenz () translate <-4, 2, -6> }
object { HexaCone () rotate z*9.1 translate <7, 3, -8> }
object { HexaBenz () translate <-9+NormClock, 2, -6> }
/*
* nouveau 11 fevrier 2025
*/
#declare A = <-21, -0.9, (SzSol/2)+9>;
#declare B = < 33, -0.7, (SzSol/2)+7>;
#declare P = Interpolate(A, B, NormClock);
object { HexaWood translate P }
light_source { <-16, 17, -24>, rgb <0.51, 0.65, 0.40> }
// object { Repere scale 2 } // object { Repere scale 2 }
#declare CamY = 19 - (4.5*NormClock); object { Le_Decor }
#declare LatY = -3 + NormClock;
#declare CamY = 36 - (21.36 * Cos_01(NormClock));
#declare LatY = -4 + ( 2.12 * NormClock);
camera { camera {
location <-3.60, CamY, 21.09> location <-3.60, CamY, 10.09>
look_at <0, LatY, 0> look_at <0, LatY, 0>
focal_point <2, 1, 12> // focal_point <2, 1, 12>
aperture 0.046 // aperture 0.046
blur_samples 30 // blur_samples 30
angle 45 + (5*NormClock) angle 45 + (52*NormClock)
} }

92
trident.inc Normal file
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@@ -0,0 +1,92 @@
#declare Trid_length = 2;
// ------------------------------------------------------
#declare Trid_cone = object
{
cone { 0, R_basecone, y*0.89, 0.0001 }
}
#macro Trid_A_cone ()
difference {
object { Trid_cone }
object { Trid_cone translate -y*0.001 }
#local Foo = rand(Rng1);
#if (Foo < 0.25)
texture { T_Brass_2C }
#elseif (Foo < 0.50)
texture { T_Chrome_2C }
#elseif (Foo < 0.75)
texture { T_Chrome_3A }
#else
texture { GoldDark }
#end // else
#undef Foo
}
#end // macro
// ------------------------------------------------------
#macro Trid_A_head ()
union {
#for (A, 0, 360, 120)
#local E = 0.28;
#local Tx = E * sin(radians(A));
#local Tz = E * cos(radians(A));
object { Trid_A_cone () translate <Tx*2, 0, Tz> }
#end // for
#undef Tx
#undef Tz
torus { E*1.80, 0.02
scale <1, 4, 1> translate y*0.05
texture { T_Chrome_3B } }
}
#end
// ------------------------------------------------------
#macro Trid_A_body ()
#local L = Trid_length / 2;
#local R = 0.095;
merge {
cylinder { <0, -L, 0>, <0, L, 0>, R }
sphere { 0, R scale <1, 6, 1> translate y*L }
#if (rand(Rng1) < 0.50)
texture { T_Chrome_1C }
#else
texture { T_Brass_5E }
#end
}
#undef L
#end // macro
// ------------------------------------------------------
#macro Trid_A_ailette ()
union {
#local E = 0.49;
object { Trid_A_cone () scale 0.85
translate <E, -0.05, 0> }
cylinder { 0, x*E, 0.011
scale <1, 5, 1> texture { T_Silver_3A } }
#undef E
}
#end
// ------------------------------------------------------
#macro Trid_A_tail ()
union {
#for (A, 0, 360, 120)
object { Trid_A_ailette () rotate (A+270)*y }
#end // for
}
#end
// ------------------------------------------------------
// ------------------------------------------------------
#macro Trident_A ()
union {
object { Trid_A_head () translate y*0.85 }
object { Trid_A_body () }
object { Trid_A_tail () translate -y*0.6 }
// object { Repere translate <0.1, 0, 0.1> }
}
#end
// ------------------------------------------------------