tweaking the trident
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bb68a37188
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14
trident.inc
14
trident.inc
@ -15,7 +15,7 @@ difference {
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#if (Foo < 0.25)
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texture { T_Brass_2C }
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#elseif (Foo < 0.50)
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texture { T_Silver_3A }
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texture { T_Planete_B }
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#elseif (Foo < 0.75)
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texture { T_Chrome_3A }
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#else
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@ -28,7 +28,7 @@ difference {
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#macro Trid_A_head ()
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union {
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#for (A, 0, 360, 120)
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#local E = 0.21;
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#local E = 0.23;
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#local Tx = E * sin(radians(A));
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#local Tz = E * cos(radians(A));
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object { Trid_A_cone () translate <Tx*2, 0, Tz> }
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@ -44,9 +44,9 @@ merge {
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cylinder { <0, -L, 0>, <0, L, 0>, 0.065 }
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sphere { 0, 0.065 scale <1, 6, 1> translate y*L }
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#if (rand(Rng1) < 0.50)
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texture { T_Silver_2C }
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texture { Lightning2 }
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#else
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texture { T_Copper_1E }
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texture { New_Penny }
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#end
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}
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#undef L
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@ -54,10 +54,10 @@ merge {
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// ------------------------------------------------------
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#macro Trid_A_ailette ()
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union {
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#local E = 0.46;
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#local E = 0.49;
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object { Trid_A_cone () scale 0.7 translate x*E }
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cylinder { 0, x*E, 0.014
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scale <1, 3, 1> texture { T_Silver_3A } }
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cylinder { 0, x*E, 0.012
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scale <1, 4, 1> texture { T_Silver_3A } }
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#undef E
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}
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#end
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