moving camera
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@ -31,7 +31,7 @@ object { Repere scale 10 translate y*7 }
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object { Le_Decor }
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camera {
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location <45, 139+(20*NormClock), 18-(42*NormClock)>
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location <45, 159+(26*NormClock), 18-(42*NormClock)>
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look_at <0, 1.18, 0.17 + (2.9*NormClock)>
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angle 50
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}
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@ -22,7 +22,7 @@ object { Le_Decor }
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// object { Repere scale 2 }
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#declare Loc_cam = <0, 2, NormClock> + (Pos_RedB_0 * 1.33333);
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#declare Loc_cam = <0, 2, 2*NormClock> + (Pos_RedB_0 * 1.42);
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camera {
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location Loc_cam
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