some tuning

This commit is contained in:
Tonton Th 2025-09-23 03:17:34 +02:00
parent a459f22073
commit 97f6018cc9

View File

@ -22,7 +22,7 @@
#for (idZ, -3, 3)
#local posX = (idX * 4.72) + (rand(Rng1)-0.5);
#local posY = 3.1 + (1.2*(rand(Rng1)-0.5));
#local posY = 3.1 + (1.3*(rand(Rng1)-0.5));
#local posZ = (idZ * 4.37) ;
#local Rx = (rand(Rng1) - 0.5) * 8;
#local Ry = (rand(Rng1) - 0.5) * 14;
@ -31,7 +31,7 @@
// #debug concat("X ", str(posX,7,3), " Z ", str(posZ,7,3), "\n")
// #debug concat("position Z ", str(posZ,7,3),"\n")
#if ( (abs(posX)>1.2) & (abs(posZ)>1.2) )
#if ( (abs(posX)>1.3) & (abs(posZ)>1.3) )
#if (rand(Rng1) < 0.555)
object { HexaCone () rotate <Rx, Ry, Rz>
@ -55,8 +55,8 @@ object { Le_Decor }
// object { Repere scale 5 translate y }
#local CamX = -8.7 + ( 6.9 * Cos_01(NormClock));
#local CamY = 0.95 + (24.64 * Cos_01(NormClock));
#local CamZ = 16.86 + (12.9 * Cos_01(NormClock));
#local CamY = 0.95 + (26.64 * Cos_01(NormClock));
#local CamZ = 16.86 + (14.9 * Cos_01(NormClock));
camera {
location <CamX, CamY, CamZ>