a good camera
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@ -15,31 +15,28 @@
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#include "trident.inc"
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// =======================================================
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// #include "dynamic.inc"
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object { Le_Decor }
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// =======================================================
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#debug "ACTION !!!\n"
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#include "dynamic.inc"
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// ------------------------------------------------------ ##
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// ------------------------------------------------------ ##
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// =======================================================
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#declare CamY = 7 + (3*Cos_01(NormClock));
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#declare CK = 2.59 * Cos_01(NormClock);
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#declare CamY = 7 + (4*Cos_01(NormClock));
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#declare LatX = 20 * cos(NormClock*1.81);
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#declare LatY = 3.8;
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#declare LatZ = 20 * sin(NormClock*2.53);
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object { Repere scale 2 translate <LatX, LatY, LatZ> }
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#declare LatX = 20 * cos(CK*1.08);
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#declare LatY = 3.0 - sqrt(NormClock);
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#declare LatZ = 20 * sin(CK);
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// object { Repere scale 2 translate <LatX, LatY, LatZ> }
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camera {
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// orthographic
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location <0, CamY, 0>
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look_at <LatX, LatY, LatZ>
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angle 70
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angle 75
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}
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