patch the groundbase
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@ -74,7 +74,8 @@ union {
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#local Dz = 1.0;
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box { <-Dx, 0, -Dz>, <Dx, H_base, Dz> }
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#local Ha = y*(H_base*2);
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cylinder { 0, Ha, 0.08 translate <Dx, 0, -Dz> }
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cylinder { 0, Ha, 0.08 translate < Dx, 0, -Dz> }
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cylinder { 0, Ha, 0.08 translate <-Dx, 0, -Dz> }
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#local Hb = Ha * 1.17;
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cone { Ha, 0.08, Hb, 0.05 translate < Dx, 0, -Dz> }
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cone { Ha, 0.08, Hb, 0.05 translate <-Dx, 0, -Dz> }
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@ -83,7 +84,7 @@ union {
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#undef Dx
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#undef Dz
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}
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texture { T_Grnt7 rotate 49 scale 0.22 }
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texture { T_Grnt7 rotate 49 scale 0.333 }
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}
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/* ------------------------------------------------------------ */
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@ -124,7 +125,8 @@ union {
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*/
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#local Dz = <0, 0, -7>;
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object { GroundBase_a translate Dz }
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object { Cabane_Base_2 rotate y*180 translate Dz }
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object { Cabane_Base_2 rotate y*180
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translate Dz + y*H_base }
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#undef Dz
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}
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translate y*(H_sol+H_base)
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