add hexawood view
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05ab348be3
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5
Makefile
5
Makefile
@ -11,7 +11,7 @@ CK=180
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PNG: essai.png scene.png topview.png passage.png \
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orbite.png hexabenz.png escadrille.png \
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hexacone.png remote.png survol.png cutoff.png \
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carto.png
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carto.png hexawood.png
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echo "make PNG ck=$(CK) done" >> WS/log
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@ -30,6 +30,9 @@ hexabenz.png: hexabenz.pov Makefile $(POVDEP)
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hexacone.png: hexacone.pov Makefile $(POVDEP)
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povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
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hexawood.png: hexawood.pov Makefile $(POVDEP)
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povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
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passage.png: passage.pov Makefile $(POVDEP)
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povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
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51
dynamic.inc
51
dynamic.inc
@ -1,7 +1,11 @@
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/*
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*/
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object { Les_Bibelots rotate y*clock translate <28, -1, -27> }
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#include "gadgets.inc"
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//
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object { Les_Bibelots rotate y*clock translate UnderHoles[2] }
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object { Les_Machins rotate -y*clock translate UnderHoles[3] }
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/*
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* on fait passer un hexatruc dans le ciel
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@ -17,21 +21,16 @@ object { HexaCone () rotate y*((12*NormClock)+80) translate P }
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* trous de l'underground
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*/
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#declare Truc = object
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{
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cylinder { -y, y, 0.8 }
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pigment { color Red }
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}
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#fopen Trid "WS/tridents.log" write
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// #fopen Trid "WS/tridents.log" write
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#for (Foo, 0, 5)
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#declare Dy = -3+(11*NormClock);
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#declare Tr = UnderHoles[Foo] + <0, Dy, 0>;
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#write (Trid, Foo, " ", NormClock, " ", Dy, " ",
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UnderHoles[Foo], " ", Tr, "\n")
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object { Trident_A () translate Tr }
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// #write (Trid, Foo, " ", NormClock, " ", Dy, " ",
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// UnderHoles[Foo], " ", Tr, "\n")
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object { Trident_A () rotate y*((rand(Rng1)-NormClock)*77)
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translate Tr }
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#end
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#fclose Trid
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// #fclose Trid
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/*
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* echange hexacone et hexabenz
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@ -56,7 +55,29 @@ object { HexaBenz ()
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/*
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* passage d'un hexawood près de la base
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*/
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#declare A = <-21, 1.7, (SzSol/2)+8>;
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#declare B = < 24, 1.6, (SzSol/2)+5>;
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#declare A = <-21, 0.4, (SzSol/2)+6>;
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#declare B = < 24, 0.5, (SzSol/2)+3>;
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#declare P = Interpolate(A, B, NormClock);
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object { HexaWood translate P }
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#local K = NormClock*36;
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#local R = 16.64 * cos(K);
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#local H = 0.48 * pow(sin(K), 3);
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#declare P_hexawood = P + <0, 0.26+H, 0>;
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object { HexaWood rotate z*R translate P_hexawood }
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/*
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* survol par un trident
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*/
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#declare A = < 2, 49, -20>;
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#declare B = <-3, 47, 22>;
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#declare P = Interpolate(A, B, NormClock);
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object { Trident_A () rotate y*(clock*2.7)
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rotate z*80
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rotate <2, 94, 0>
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translate P }
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30
hexawood.pov
Normal file
30
hexawood.pov
Normal file
@ -0,0 +1,30 @@
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/*
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* H E X A C O N E - H E X A W O O D
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*
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*
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*/
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#version 3.7;
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#include "globals.inc"
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#include "contexte.inc"
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#include "hexacone.inc"
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#include "hexabenz.inc"
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#include "hexawood.inc"
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#include "trident.inc"
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#include "dynamic.inc"
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// =======================================================
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object { Le_Decor }
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object { Repere translate <10, 1, 0> }
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camera {
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location <40, 2, 15>
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look_at <-20, 1.7, 20>
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angle 42
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}
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