tweaks...
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15
globals.inc
15
globals.inc
@ -11,7 +11,7 @@ global_settings {
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#include "stones.inc"
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#include "woods.inc"
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#declare Rng1 = seed(1337);
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#declare Rng1 = seed(1234);
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#declare foo = rand(Rng1);
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#declare Rng2 = seed(now*24*60*60);
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#declare bar = rand(Rng2);
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@ -48,8 +48,8 @@ global_settings {
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#declare WIP_color = texture
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{
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pigment { color Cyan*0.55 }
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finish { phong 0.23 }
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pigment { color Cyan*NormClock }
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finish { phong 0.23 ambient 0.50 }
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}
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#declare T_WIP_alert = texture
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@ -61,15 +61,16 @@ finish { ambient 1 specular 0.80 }
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#declare T_Planete_A = texture
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{
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pigment { color rgb <0.20, 0.30, 0.10> }
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normal { dents 0.38 scale 0.5}
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normal { dents 0.28 scale 0.5}
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finish { phong 0.70 reflection 0.05 }
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}
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#declare T_Planete_B = texture
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{
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pigment { rgb <0.42, 0.50, 0.70> }
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normal { dents 0.14 scale 0.5}
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finish { metallic 0.50 reflection 0.33 }
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}
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/* ------------------------------------------------------------ */
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/*
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* deux textures pour faire des batiments
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*/
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@ -86,7 +87,7 @@ pigment { color <0.7, 0.6, 0.5> }
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normal { dents 0.25 scale 3 }
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finish { roughness 1.00 }
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}
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/* ------------------------------------------------------------ */
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#declare tPlasticOrange = texture
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{
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pigment{rgb <2.000, 0.50, 0.0>}
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@ -133,7 +134,7 @@ finish {
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}
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} // This is a metal.
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/* ------------------------------------------------------------ */
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/* ============================================================ */
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/*
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* Usefull macros
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*/
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