tweaks...

This commit is contained in:
Tonton Th 2025-10-18 16:15:59 +02:00
parent fd7c2fe707
commit 1c2a4f9be2

View File

@ -11,7 +11,7 @@ global_settings {
#include "stones.inc"
#include "woods.inc"
#declare Rng1 = seed(1337);
#declare Rng1 = seed(1234);
#declare foo = rand(Rng1);
#declare Rng2 = seed(now*24*60*60);
#declare bar = rand(Rng2);
@ -48,8 +48,8 @@ global_settings {
#declare WIP_color = texture
{
pigment { color Cyan*0.55 }
finish { phong 0.23 }
pigment { color Cyan*NormClock }
finish { phong 0.23 ambient 0.50 }
}
#declare T_WIP_alert = texture
@ -61,15 +61,16 @@ finish { ambient 1 specular 0.80 }
#declare T_Planete_A = texture
{
pigment { color rgb <0.20, 0.30, 0.10> }
normal { dents 0.38 scale 0.5}
normal { dents 0.28 scale 0.5}
finish { phong 0.70 reflection 0.05 }
}
#declare T_Planete_B = texture
{
pigment { rgb <0.42, 0.50, 0.70> }
normal { dents 0.14 scale 0.5}
finish { metallic 0.50 reflection 0.33 }
}
/* ------------------------------------------------------------ */
/*
* deux textures pour faire des batiments
*/
@ -86,7 +87,7 @@ pigment { color <0.7, 0.6, 0.5> }
normal { dents 0.25 scale 3 }
finish { roughness 1.00 }
}
/* ------------------------------------------------------------ */
#declare tPlasticOrange = texture
{
pigment{rgb <2.000, 0.50, 0.0>}
@ -133,7 +134,7 @@ finish {
}
} // This is a metal.
/* ------------------------------------------------------------ */
/* ============================================================ */
/*
* Usefull macros
*/