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...

107 Commits

Author SHA1 Message Date
Tonton Th
55a174f4f2 adjustements MUST be tested 2025-09-16 14:21:20 +02:00
Tonton Th
7d6e50cb7d moving camera 2025-09-16 14:14:30 +02:00
Tonton Th
d620783ab8 je deviens vieux et pinailleur 2025-09-16 14:13:09 +02:00
Tonton Th
898828b49d a lot of cosmetic 2025-09-12 03:56:21 +02:00
Tonton Th
11717a4f6a use the new Define 2025-09-12 03:53:53 +02:00
Tonton Th
879dab3239 add a Define 2025-09-12 03:53:05 +02:00
Tonton Th
cf0bcb9cab enhance your tools 2025-09-12 03:52:23 +02:00
Tonton Th
32606a5a18 very small tuning 2025-09-09 22:05:29 +02:00
Tonton Th
abaa6437fd texturing is a mess 2025-09-06 20:38:46 +02:00
Tonton Th
f28b260f8d a lot of tweaks 2025-09-06 01:00:39 +02:00
Tonton Th
540c16b47f get more cpu powa 2025-09-05 14:23:33 +02:00
Tonton Th
29d23630b4 ajuster la camera 2025-09-02 16:07:50 +02:00
Tonton Th
d25c217e6a tuning textures 2025-09-02 11:32:58 +02:00
Tonton Th
d30036415a preparation edition automnale 2025-08-29 22:57:24 +02:00
Tonton Th
bf7550e52e small tuning 2025-08-29 17:40:26 +02:00
Tonton Th
5d105ccde9 small tuning 2025-08-29 17:39:37 +02:00
Tonton Th
bbd9cf40e5 small tuning 2025-08-29 17:38:35 +02:00
Tonton Th
fe94d3036e cosmetic 2025-06-21 02:45:41 +02:00
Tonton Th
3510b57523 cosmetic 2025-06-21 02:30:40 +02:00
Tonton Th
71cce4f60c very small refactoring 2025-06-19 14:54:49 +02:00
Tonton Th
3535e16a20 camera tuning 2025-06-19 14:34:53 +02:00
Tonton Th
92a015b46a add a sequence 2025-06-19 14:33:30 +02:00
Tonton Th
435d5b56b3 horloge 2025-05-24 14:20:20 +02:00
Tonton Th
3fd4ce827f + sequence carto 2025-05-21 14:39:34 +02:00
Tonton Th
9cb2d9f123 cam tuning 2025-05-17 19:19:27 +02:00
Tonton Th
9a3b4807e4 trying a new sky 2025-05-09 20:07:33 +02:00
Tonton Th
3ce1994e97 moving "Horloge" to a better place 2025-05-09 20:06:14 +02:00
Tonton Th
03c8c1cbd8 oups... 2025-05-07 17:24:15 +02:00
Tonton Th
3143bb87ba enhanced hexapole 2025-05-04 18:36:13 +02:00
Tonton Th
c2731bbfc2 move the cam ! 2025-05-04 12:58:14 +02:00
Tonton Th
2a3b3a65b4 adjust camera 2025-04-28 20:23:01 +02:00
Tonton Th
89e4e1420e cosmetic on texts 2025-04-28 20:09:04 +02:00
Tonton Th
41af9f42d2 adjust camera 2025-04-28 20:08:15 +02:00
Tonton Th
5de41466dd adjust a texture 2025-04-28 03:58:49 +02:00
Tonton Th
5c3a56bbef cosmetic 2025-04-27 20:55:04 +02:00
Tonton Th
1b50ba7616 ajust parameters of the bubble-cuting sphere 2025-04-27 20:33:52 +02:00
Tonton Th
802a4ab8c2 HexaPole is now a macro 2025-04-25 21:39:34 +02:00
Tonton Th
ffd73e832c add a new texture 2025-04-25 21:38:12 +02:00
Tonton Th
c82f6f4de5 le commit en chocolat 2025-04-22 00:49:18 +02:00
Tonton Th
a9ec016184 change textcolors, add bubblecut 2025-04-13 10:09:13 +02:00
Tonton Th
134fd180c1 oups... 2025-04-12 21:20:43 +02:00
Tonton Th
5361536d30 cosmetic 2025-04-06 13:17:03 +02:00
Tonton Th
ff733efaa7 add a new sequence 2025-04-04 00:50:48 +02:00
Tonton Th
363274e273 premier commit du printemps 2025-03-31 03:55:29 +02:00
Tonton Th
3c4012945f fine tuning 2025-03-27 00:47:41 +01:00
Tonton Th
f338b1e925 add hexawood view 2025-03-25 14:50:14 +01:00
Tonton Th
05ab348be3 cosmetic change of look_at 2025-03-21 20:49:03 +01:00
Tonton Th
80cd442a73 meilleur cadrage ? 2025-03-21 19:55:38 +01:00
Tonton Th
34e3ef5bf4 other kerning is cool 2025-03-21 19:21:09 +01:00
Tonton Th
a8009c0803 others colors are cool 2025-03-21 19:15:19 +01:00
Tonton Th
ebe9eba8da tweaking the trident 2025-03-20 21:23:43 +01:00
Tonton Th
bb68a37188 better rotation and look of gyrophares 2025-03-20 21:22:02 +01:00
Tonton Th
b072c816a4 patch the groundbase 2025-03-18 23:20:18 +01:00
Tonton Th
b385c14f79 oups... 2025-03-18 21:33:34 +01:00
Tonton Th
c03f402b4c commit du dimanche soir de la flemme 2025-03-16 21:32:23 +01:00
Tonton Th
095dfbdd39 remove faulty include 2025-03-16 10:30:15 +01:00
Tonton Th
8e7ccfda66 adjust camera 2025-03-13 02:25:56 +01:00
Tonton Th
04abd21718 cosmetic 2025-03-12 23:54:35 +01:00
Tonton Th
90eb52f548 add debug tool 2025-03-12 23:54:05 +01:00
Tonton Th
455578dc33 adjust cam position 2025-03-12 22:34:57 +01:00
Tonton Th
ba9c8e47c7 working on groundbase 2025-03-12 20:54:30 +01:00
Tonton Th
afbeaaf887 renaming a file 2025-03-12 15:36:32 +01:00
Tonton Th
c65090e4a2 commit big mess before refactoring 2025-03-07 10:51:57 +01:00
Tonton Th
f417711da3 cosmetic 2025-02-27 13:26:21 +01:00
Tonton Th
8bcb56e9ea timing adjust 2025-02-27 13:25:57 +01:00
Tonton Th
db5eedffe1 a lot of change, stay tuned 2025-02-19 02:49:16 +01:00
Tonton Th
532560518c cosmetic 2025-02-19 02:48:45 +01:00
Tonton Th
479e4ee18d cosmetic 2025-02-19 02:48:26 +01:00
Tonton Th
3ff83f012d the best cosmetic change ever 2025-02-15 02:55:07 +01:00
Tonton Th
cd65855f2c release of the official "full-v2" video 2025-02-14 19:47:29 +01:00
Tonton Th
14a03b78eb add the "hexawood" to the family 2025-02-12 14:09:11 +01:00
Tonton Th
39adef1e90 unused parts update 2025-02-11 18:04:48 +01:00
Tonton Th
a95ff22653 better API 2025-02-10 23:57:32 +01:00
Tonton Th
e7ccaf8089 misc changes 2025-02-10 16:11:51 +01:00
Tonton Th
14c6cbb818 more explanations 2025-02-10 16:10:46 +01:00
Tonton Th
f9755cf0a2 La cabane part en prod' un lundi matin 2025-02-10 04:16:53 +01:00
Tonton Th
7e7f9fbe40 little tweak 2025-02-10 04:15:42 +01:00
Tonton Th
6407a3ed3a cosmetic 2025-02-10 04:15:02 +01:00
Tonton Th
701b6187a5 plot the last timing value 2025-02-10 04:14:38 +01:00
Tonton Th
6f637ca79a more doc, really ? 2025-02-10 02:25:39 +01:00
Tonton Th
97950f2483 cosmetic and addition of "survol" seq 2025-02-10 02:15:10 +01:00
Tonton Th
15eedb2034 change a default value 2025-02-09 22:15:04 +01:00
Tonton Th
f487f35ccd centering 2025-02-09 20:44:55 +01:00
Tonton Th
66f54c283d fine tuning 2025-02-09 20:44:05 +01:00
Tonton Th
955af75151 tune the cam, bro 2025-02-09 19:06:00 +01:00
Tonton Th
e3b13c0631 tuning the groundbase 2025-02-09 19:05:10 +01:00
Tonton Th
72d99f9400 add a "start from here" option 2025-02-09 19:03:26 +01:00
Tonton Th
f737579090 etude pour une cabane 2025-02-09 19:02:32 +01:00
Tonton Th
46bb5ee3da cosmetic: change display of frame number 2025-02-07 23:16:17 +01:00
Tonton Th
8b5dbb7a99 reduction of image height for better aspect ratio 2025-02-07 23:14:59 +01:00
Tonton Th
3117141b52 commit du soir, espoir 2025-02-04 01:06:18 +01:00
Tonton Th
aed3fa6cf7 add done files 2025-02-03 22:49:23 +01:00
Tonton Th
3ab1079214 view from the sky 2025-02-01 17:31:21 +01:00
Tonton Th
32f4b403e2 ready for prime time ? 2025-01-27 16:38:55 +01:00
Tonton Th
949d5b328d preparing the next release, stay tuned 2025-01-27 03:34:51 +01:00
Tonton Th
1944fdd337 add a new sequence : cutoff 2025-01-27 03:33:53 +01:00
Tonton Th
b344d0b762 a lot a better things 2025-01-26 19:32:18 +01:00
Tonton Th
9962480356 remove useless message 2025-01-25 07:05:30 +01:00
Tonton Th
8e02e9e466 very fine tuning 2025-01-23 21:49:59 +01:00
Tonton Th
45ac640ba6 affiner le contexte... 2025-01-22 19:46:55 +01:00
Tonton Th
27891b70dc cosmetic 2025-01-22 19:30:23 +01:00
Tonton Th
05f40fae75 add intertitres 2025-01-22 19:29:20 +01:00
Tonton Th
070679ec5b add a new sequence 2025-01-19 21:45:56 +01:00
Tonton Th
1eac9d4cfc increase video size 2025-01-16 15:07:06 +01:00
Tonton Th
cf899967ce moving the gyrophare to the right file 2025-01-16 13:01:46 +01:00
Tonton Th
af4f9fc282 oups... 2025-01-16 01:11:56 +01:00
Tonton Th
b9299568f4 using anti-aliasing 2025-01-16 01:04:49 +01:00
37 changed files with 1861 additions and 405 deletions

2
.gitignore vendored
View File

@ -9,6 +9,8 @@ datas/*.webp
WS/*timing WS/*timing
WS/log* WS/log*
WS/*.done
WS/*.log
*.png *.png
*.gif *.gif

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@ -1,20 +1,31 @@
DIMS = -W1600 -H1200 DIMS = -W1600 -H1200
POVOPT = +q9 +a0.02 -d # POVOPT = +q9 +a0.02 -d
POVDEP = contexte.inc elements.inc hexabenz.inc \ POVOPT = +q9 +A Declare=NbFrames=400 -d
globals.inc datas/hf.png POVDEP = contexte.inc hexacone.inc hexabenz.inc \
globals.inc hexawood.inc datas/hf.png \
dynamic.inc trident.inc groundbase.inc \
gadgets.inc
CK=180 CK=180
PNG: essai.png scene.png topview.png passage.png \ PNG: essai.png scene.png topview.png passage.png \
orbite.png hexabenz.png escadrille.png \ orbite.png hexabenz.png escadrille.png \
hexacone.png hexacone.png remote.png survol.png cutoff.png \
carto.png hexawood.png bubblecut.png \
circular.png
echo "make PNG ck=$(CK) done" >> WS/log
topview.png: topview.pov Makefile $(POVDEP) topview.png: topview.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@ povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
cutoff.png: cutoff.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
bubblecut.png: bubblecut.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
essai.png: essai.pov Makefile $(POVDEP) essai.png: essai.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@ povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
@ -24,6 +35,9 @@ hexabenz.png: hexabenz.pov Makefile $(POVDEP)
hexacone.png: hexacone.pov Makefile $(POVDEP) hexacone.png: hexacone.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@ povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
hexawood.png: hexawood.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
passage.png: passage.pov Makefile $(POVDEP) passage.png: passage.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@ povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
@ -36,4 +50,17 @@ scene.png: scene.pov Makefile $(POVDEP)
escadrille.png: escadrille.pov Makefile $(POVDEP) escadrille.png: escadrille.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@ povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
remote.png: remote.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
survol.png: survol.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
carto.png: carto.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
circular.png: circular.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@

View File

@ -9,12 +9,15 @@ et vous pouvez
suivre son évolution par l'intermédiaire de suivre son évolution par l'intermédiaire de
[Mastodon](https://mastodon.tetaneutral.net/@tth) [Mastodon](https://mastodon.tetaneutral.net/@tth)
avec le croisimot `#hexacone`. avec le croisimot `#hexacone`.
Quelques images sont disponibles sur mon serveur de
[cuisine](http://maison.tth.netlib.re/pov/hexacone.html).
## Prérequis ## Prérequis
Avant toute chose, il faut avoir installé les logiciels Avant toute chose, il faut avoir installé les logiciels
suivants : bash, awk, gnuplot, imagemagick, et, bien suivants : bash, awk, gnuplot, imagemagick, et, bien
entendu, [povray](https://povray.org/). entendu, [povray](https://povray.org/).
Une bonne maitrise des scripts shell sera un plus.
## Utilisation ## Utilisation
@ -24,8 +27,8 @@ par un classique [`Makefile`](./Makefile) et les séquences animées
produites par un [script shell](./mkloop.sh). produites par un [script shell](./mkloop.sh).
Avant toute chose, vous devrez vérifier la présence de plusieurs Avant toute chose, vous devrez vérifier la présence de plusieurs
répertoires : d'un coté `./frames/<name>` pour stocker les images calculées : répertoires : d'un coté `./frames/<name>` pour stocker les images calculées et `./frames/Spool` pour l'assemblage
de la vidéo intégrale :
``` ```
frames/ frames/
@ -39,6 +42,8 @@ répertoires : d'un coté `./frames/<name>` pour stocker les images calculées :
``` ```
et de l'autre coté `./WS/` pour ranger les fichiers de travail. et de l'autre coté `./WS/` pour ranger les fichiers de travail.
À vous de jouer maintenant.
## Contact ## Contact
* La [mailing-list du tetalab](https://lists.tetalab.org/postorius/lists/tetalab.tetalab.org/) ; * La [mailing-list du tetalab](https://lists.tetalab.org/postorius/lists/tetalab.tetalab.org/) ;

View File

@ -1,3 +1,3 @@
# Workspace
For intermediates files, and timing log.
workspace

62
bubblecut.pov Normal file
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@ -0,0 +1,62 @@
/*
* H E X A C O N E - C U T O F F
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#include "dynamic.inc"
// =======================================================
#declare POS_Cutoff = <-24, 0, -7>;
#local TY = 1.55;
#declare Position = <0.50, -0.70, 0.75>;
#declare Rayon = 0.70 + 1.50 * NormClock; // rayon de la sphere
// de découpe
#debug concat("Rayon decoupe = ", str(Rayon, 8, 3), "\n\n")
difference {
object { HexaBenz () }
sphere { Position, Rayon }
translate y*TY + POS_Cutoff
}
sphere { Position, 0.020 translate y*TY + POS_Cutoff
texture { T_WIP_alert } }
/* this one is for debugging */
// object { OpenBox translate y*TY + POS_Cutoff }
// object { Repere translate y*2.8 + POS_Cutoff }
// =======================================================
light_source {
<-24, 0.4, -1>
colour Orange
parallel
point_at y*TY + POS_Cutoff
}
object { Le_Decor }
// =======================================================
#local CamX = -27.4 + (3.29*Cos_01(NormClock));
#local CamY = 2.7 - (0.24*sqrt(NormClock));
#local CamZ = -0.85 + (2.02*NormClock);
camera {
location <CamX, CamY, CamZ>
look_at <0, 1.5, 0> + POS_Cutoff
angle 35 - 5*Cos_01(NormClock)
}

38
carto.pov Normal file
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@ -0,0 +1,38 @@
/*
* H E X A C O N E
* nouveau projet Thu Dec 5 11:37:05 AM UTC 2024
*
* cartographie de l'hexamonde
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#include "dynamic.inc"
// ---------------------------------------------------------
// dessiner une grille
#for (Foo, -150, 150, 10)
cylinder { <-150, 0, Foo>, <150, 0, Foo>, 0.10 }
cylinder { <Foo, 0, -150>, <Foo, 0, 150>, 0.10 }
#end
// ---------------------------------------------------------
object { Repere scale 10 translate y*7 }
object { Le_Decor }
camera {
location <45, 159+(26*NormClock), 18-(42*NormClock)>
look_at <0, 1.18, 0.17 + (2.9*NormClock)>
angle 50
}

40
circular.pov Normal file
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@ -0,0 +1,40 @@
/*
* H E X A C O N E - E S S A I
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "gadgets.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
// =======================================================
#include "dynamic.inc"
object { Le_Decor }
// =======================================================
#declare R_circ = R_circular;
#declare CK = NormClock * 3.141592654;
#declare CamX = R_circ * cos(CK);
#declare CamY = 3.08 + abs(sin(CK/4.00));
#declare CamZ = R_circ * sin(CK);
#declare LatX = R_circ * 0.95 * cos(CK + 0.09);
#declare LatY = 3;
#declare LatZ = R_circ * 0.95 * sin(CK + 0.09);
camera {
location <CamX, CamY, CamZ>
look_at <LatX, LatY, LatZ>
angle 66
}

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@ -4,8 +4,134 @@
/* voir aussi le fichier 'globals.inc' */ /* voir aussi le fichier 'globals.inc' */
/* ------------------------------------------------------------ */ /* ======================================================= */
#include "groundbase.inc"
#include "gadgets.inc"
/* ======================================================= */
/*
* essai du 12 mars 2025
*/
#declare RedB_0_X = 19;
#declare RedB_0_Z = 29;
#declare RedB_1_X = -24;
#declare RedB_1_Z = 7;
#declare Pos_RedB_0 = <RedB_0_X, 0, RedB_0_Z>;
#declare Pos_RedB_1 = <RedB_1_X, 0, RedB_1_Z>;
#macro RedBase_0 ( T )
difference {
#local R = 2.46;
cylinder { 0, y*0.40, R }
cylinder { 0, y*0.36, R*0.99 }
cone { y*0.37, R*0.80, y*0.425, R*0.83 }
#for (Foo, 0, 359, 10)
#local Dx = R * sin(radians(Foo));
#local Dz = R * cos(radians(Foo));
cone { 0, 0.01, y*0.41, 0.10 translate <Dx, 0, Dz> }
#end
}
// pigment { color Red*0.8 }
texture { T }
#end // macro
/* ======================================================= */
#macro GyroPhare_mat ()
union {
cylinder { 0, y*H_gyro, R_gyro }
intersection {
sphere { 0, R_gyro scale <1, 1.414, 1> }
box { <-1, 0, -1>, <1, 1.94, 1> }
translate y*(H_gyro+H_gylampe+0.04)
}
#local R = rand(Rng1);
#if (R < 0.33333)
texture { T_Stone25 scale 1+rand(Rng1) }
#elseif (R < 0.66666)
texture { T_Stone15 scale 1+rand(Rng1) }
#else
texture { T_Stone6 }
#end
#undef R
}
#end // macro
#macro GyroPhare_lampe ()
union {
difference {
cylinder { 0, y*H_gylampe, R_gyro }
cylinder { y*0.01, y*(H_gylampe-0.01), R_gyro*0.97 }
#local WB = 0.017;
union {
box { <-1, 0.03, -WB>, <1, (H_gylampe-0.03), WB> }
box { <-WB, 0.03, -1>, <WB, (H_gylampe-0.03), 1> }
}
#undef WB
pigment { color Gray90 }
#local Ro = 0.5 + (2.0 * rand(Rng1));
#if (rand(Rng1) < 0.50)
#local Ro = -Ro;
#end
rotate y * Ro * clock
#undef Ro
}
light_source { y*0.10
rgb <0.8, 0.9, 0.999999999>
fade_distance 3.96
fade_power 1.55
}
}
#end // macro
#macro GyroPhare ()
union {
object { GyroPhare_mat () }
object { GyroPhare_lampe ()
// rotate y*rand(Rng1)*clock
translate y*(H_gyro+0.02) }
}
#end // macro
#macro Les_GyroPhares ()
union {
#local E = SzSol * 0.431;
#for (Idx, 0, 359, 60)
#local Ang = radians(Idx+9.33);
#local Dx = E * sin(Ang);
#local Dz = E * cos(Ang);
object { GyroPhare () translate <Dx, H_sol, Dz> }
#end
#undef E
}
#end
/* ======================================================= */
/* 11 avril 2025, je pose un grand cercle d'hexapoles
*/
#declare Les_HexaPoles = object
{
union {
#for (Ang, 0, 359, 8)
#local De = 3.6 + (0.5*rand(Rng1));
#if (rand(Rng1) < 0.50)
#local E = R_circular + De;
#else
#local E = R_circular - De;
#end
#local Ra = radians(Ang);
#local Xp = E * cos(Ra);
#local Zp = E * sin(Ra);
object { HexaPole () translate <Xp, 0, Zp> }
#end
}
}
/* ======================================================= */
#declare Rhxba = 0.30; #declare Rhxba = 0.30;
#declare R2hxba = Rhxba * 0.48; #declare R2hxba = Rhxba * 0.48;
@ -20,6 +146,7 @@ merge {
sphere { 0, R2hxba translate < 0, E, 0> } sphere { 0, R2hxba translate < 0, E, 0> }
sphere { 0, R2hxba translate < 0, 0, -E> } sphere { 0, R2hxba translate < 0, 0, -E> }
sphere { 0, R2hxba translate < 0, 0, E> } sphere { 0, R2hxba translate < 0, 0, E> }
#undef E
} }
} }
@ -27,15 +154,15 @@ merge {
{ {
union { union {
object { HexaBalls object { HexaBalls
texture { Lightning1 scale 0.33 } texture { Lightning1 scale 0.44 }
rotate <clock/3, clock/6, clock/9> rotate <clock/3, clock/4, clock/9>
translate <5, -1.2+1.01*Cos_010(NormClock), 7> translate <2, 1.11*Cos_010(NormClock), 4>
} }
object { HexaBalls object { HexaBalls
texture { Lightning2 scale 0.56 } texture { Lightning2 scale 0.56 }
// rotate <-clock, clock*0.33333, clock> rotate <-clock, clock*0.33333, clock*3>
translate <7, -1+0.89*Cos_010(NormClock), -6> translate <4, 1.11*Cos_010(NormClock), -3>
} }
} }
} }
@ -60,60 +187,102 @@ blob {
} }
} }
// ======================================================= /* ======================================================= */
#declare Le_Sol = object /* ======================================================= */
#declare UnderHoles = array[6]
/*
* on rempli le tableau avec la place des trous
*/
#fopen Holes "WS/holes.log" write
#for (Idx, 0, 5)
#local Angle = (Idx + 0.19) * 1.090;
#local Px = sin(Angle) * (SzSol * 0.97);
#local Pz = cos(Angle) * (SzSol * 1.04);
#declare UnderHoles[Idx] = <Px, 0, Pz>;
#write (Holes, Idx, " ", Angle, " ", UnderHoles[Idx], "\n")
#end
#fclose Holes
#declare Underground = object
{ {
height_field { difference {
png "datas/hf.png" // plane { y, 0 }
smooth #local Big = 300;
translate <-.5, 0, -.5> box { <-Big, -0.15, -Big>, < Big, 0.0000, Big> }
scale <SzSol, 0.98, SzSol> #undef Big
texture { #for (Foo, 0, 5)
pigment { cylinder { -y*5, y*5, 3.2 translate UnderHoles[Foo] }
// color DarkGreen #end
image_map { png "datas/cmap.png" }
translate <-.5, 0, -.5>
scale <SzSol, 0.98, SzSol>
}
// normal { bumps 0.035 scale 0.186 }
finish { phong 0.125 }
}
} }
texture { T_Planete_B scale 0.42 }
/*
texture {
pigment { color Gray20 }
normal { bumps 0.38 scale 2.6 }
finish { phong 0.125 }
}
*/
} }
/* ======================================================= */
#declare Repere = object #declare Repere = object
{ {
union { union {
cylinder { 0, <1, 0, 0>, 0.008 pigment { color Red } } #local R = 0.008;
cylinder { 0, <0, 0, 1>, 0.008 pigment { color Blue } } cylinder { 0, <1, 0, 0>, R pigment { color Red } }
cylinder { 0, <0, 1, 0>, R pigment { color Green } }
cylinder { 0, <0, 0, 1>, R pigment { color Blue } }
} }
} }
/* ======================================================= */
/*
* nouvel éclairage du 10 février 2025
*/
#declare Quad_lampe = object
{
light_source {
0
color White
fade_distance SzSol * 0.40
fade_power 1.22
}
}
#declare QuadriLight = object
{
#local T = E_QuadriLight;
#local H = H_QuadriLight;
union {
object { Quad_lampe translate <-T, H, -T> }
object { Quad_lampe translate < T, H, -T> }
object { Quad_lampe translate <-T, H, T> }
object { Quad_lampe translate < T, H, T> }
}
rotate -19 * y
}
/* ======================================================= */
#declare Les_Lumieres = object #declare Les_Lumieres = object
{ {
union { union {
#if (1) #if (1)
light_source { light_source {
<0.3, 3.50, 2.8> color Gray90 <2.3, 5.50, 2.8> color Gray70
spotlight spotlight
radius 14 falloff 10 tightness 10 radius 14 falloff 10 tightness 10
point_at <0, 0.95, 0.22222222> point_at <0, 0.95, 0.22222222>
} }
#end #end
#if ( (clock>166) & (clock<213) )
light_source {
<2, 10.30, -2> color Yellow
spotlight
radius 12 falloff 20 tightness 10
point_at <-0.08, 0.80, 0.17>
}
#end
#if (1) #if (1)
light_source { light_source {
<-5, 5.60, 8> <-5, 5.60, 18>
#if ( (clock > 290) & (clock<344) ) #if ( (clock > 290) & (clock<344) )
#local Couleur = rgb <0.20, 0.20, 0.90>; #local Couleur = rgb <0.20, 0.20, 0.90>;
#else #else
@ -125,23 +294,34 @@ union {
point_at <0, 0.95, -0.22> point_at <0, 0.95, -0.22>
} }
#end #end
#if (0)
light_source {
<-4, 54, -7>
colour Gray50
parallel
point_at 0
}
#end
} }
} }
/* ======================================================= */
// #declare Le_Ciel = object // #declare Le_Ciel = object
// { // {
sky_sphere { sky_sphere {
pigment { pigment {
gradient y gradient y
color_map { color_map {
[ 0.2 color Gray10 ] [ 0.2 color Gray20 ]
[ 0.4 color Gray60 ] [ 0.4 color rgb <.7, .3, .5> ]
[ 0.7 color Black ] [ 0.7 color Gray30 ]
[ 0.8 color White ] [ 0.9 color rgb <.9, .6, .5> ]
[ 1.0 color Gray10 ] [ 1.0 color Gray20 ]
} }
turbulence 3.14159 + 0.91 * Cos_010(NormClock) turbulence 3.14159 + 0.84 * Cos_010(NormClock)
scale 1.804 scale 1.600
// translate -1 // translate -1
} }
#local Kem = 0.09; #local Kem = 0.09;
@ -149,16 +329,34 @@ sky_sphere {
} }
// } // }
/* ------------------------------------------------------------ */ /* ======================================================= */
/* XXX XXX */
light_source {
<-4, 54, -17>
colour Gray40
parallel
point_at 0
}
/* /*
* Et on rassemble tous les éléments... * Et on rassemble tous les éléments...
*/ */
#declare Le_Decor = object #declare Le_Decor = object
{ {
union { union {
object { Le_Sol } object { Underground }
object { Les_Bibelots } object { La_GroundBase }
object { Les_Lumieres } object { RedBase_0 (T_Beton_1)
translate <RedB_0_X, 0, RedB_0_Z> }
object { RedBase_0 (T_Beton_2)
translate <RedB_1_X, 0, RedB_1_Z> }
// object { Les_Lumieres }
object { QuadriLight }
object { Les_GyroPhares () }
object { Les_HexaPoles }
object { Horloge rotate y*27 translate < 3, 0, -30> }
object { Chose translate <-25, 0, -31> }
} }
} }
/* ------------------------------------------------------------ */ /* ------------------------------------------------------------ */

56
cutoff.pov Normal file
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@ -0,0 +1,56 @@
/*
* H E X A C O N E - C U T O F F
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#include "dynamic.inc"
// =======================================================
#declare POS_Cutoff = <-24, 0, -7>;
#local TY = 1.5;
#declare Kbox = (2.03*NormClock);
difference {
object { HexaCone () }
box { -1, 1 translate z*Kbox }
translate y*TY + POS_Cutoff
}
// object { Repere scale 2 translate y*2.6 + POS_Cutoff }
/* this one is for debugging */
// object { OpenBox translate y*TY + POS_Cutoff }
// =======================================================
light_source {
<-24, 0.4, -1>
colour Orange
parallel
point_at y*TY + POS_Cutoff
}
object { Le_Decor }
// =======================================================
#local CamX = -25.4 + (2.39*Cos_01(NormClock));
#local CamY = 1.6 - (0.24*sqrt(NormClock));
#local CamZ = -1.85 + (4.02*NormClock);
camera {
location <CamX, CamY, CamZ>
look_at <0, 1.5, 0> + POS_Cutoff
angle 39 - 5*Cos_01(NormClock)
}

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@ -1,4 +1,4 @@
# statics datas
Things like `height_fields` or `image_map` files...
statics datas, like height-fields files...

108
dynamic.inc Normal file
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@ -0,0 +1,108 @@
/*
*/
#include "gadgets.inc"
//
object { Les_Bibelots rotate y*clock translate UnderHoles[2] }
object { Les_Machins rotate -y*clock translate UnderHoles[3] }
/*
* un hexabenz sur une base exterieure
*/
#declare BiBenz = object
{
#local K = 1.39;
union {
object { HexaBenz () rotate y*90 translate <-K, 1.75, 0> }
object { HexaBenz () translate < K, 1.71, 0> }
}
}
object { BiBenz rotate -y*(clock*0.21) translate Pos_RedB_0 }
#declare BiCone = object
{
#local K = 1.27;
union {
object { HexaCone () rotate y*90 translate <-K, 1.7, 0> }
object { HexaCone () rotate <4, 1, 6> translate < K, 1.9, 0> }
}
}
object { BiCone rotate -y*(Cos_010(NormClock)*666) translate Pos_RedB_1 }
/*
* on fait passer un hexatruc dans le ciel
*/
#declare A = <-SzSol, 22, -10>;
#declare B = < SzSol+4, 18, -11>;
#declare P = Interpolate(A, B, NormClock);
object { HexaCone () rotate y*((12*NormClock)+80) translate P }
/*
* le vaisseau "trident" passe a travers les
* trous de l'underground
*/
#fopen Trid "WS/tridents.log" write
#for (Foo, 0, 5)
#declare Dy = rand(Rng1)-3+(11*NormClock);
#declare Tr = UnderHoles[Foo] + <0, Dy, 0>;
#declare Ry = ((rand(Rng1)-NormClock)*87);
#write (Trid, Foo, " ", NormClock, " ", Dy, " ",
Ry, " ", Tr, "\n")
object { Trident_A () rotate y*Ry translate Tr }
#end
#fclose Trid
/*
* ----------------------------
* echange hexacone et hexabenz
*/
#declare HC_A = <0.03, 2.18, 0.17>;
#declare HC_B = <3.00, 11.07, 11.09>;
#declare HC_P = Interpolate(HC_A, HC_B, Cos_01(NormClock));
#declare RX = -9+(NormClock*11);
#declare RY = 122 * (exp(NormClock) - 1.0);
#declare RZ = 33 * cos(NormClock*7.65);
object { HexaCone ()
rotate <RX, RY, RZ>
translate HC_P
}
#declare HB_A = <-5.00, 10.0, 6.33>;
#declare HB_B = < 0.03, 2.32, -0.37>;
#declare HB_P = Interpolate(HB_A, HB_B, Cos_01(NormClock));
#declare RX = Cos_01(NormClock);
#declare RY = -75 * (exp(NormClock*1.8) - 1.0);
#declare RZ = abs(33 * sin(NormClock*7.65));
object { HexaBenz ()
rotate <RX, RY, RZ> translate HB_P }
/*
* passage d'un hexawood près de la base
*/
#declare A = <-25, 0.4, (SzSol/2)+4>;
#declare B = < 29, 0.5, (SzSol/2)+1>;
#declare P = Interpolate(A, B, NormClock);
#local K = NormClock*31;
#local R = 16.64 * cos(K);
#local H = 0.52 * pow(sin(K), 3);
#declare P_hexawood = P + <0, 0.26+H, 0>;
object { HexaWood rotate z*R translate P_hexawood }
/*
* survol par un trident
*/
#declare A = < 2, 49, -20>;
#declare B = <-3, 37, 22>;
#declare P = Interpolate(A, B, NormClock);
object { Trident_A () rotate y*(clock*2.7)
rotate z*80
rotate <2, 94, 0>
translate P }

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@ -9,44 +9,57 @@
#include "globals.inc" #include "globals.inc"
#include "contexte.inc" #include "contexte.inc"
#include "elements.inc" #include "hexacone.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
// ======================================================= // =======================================================
#for (idX, 0, 4) #include "dynamic.inc"
#for (idZ, 0, 4)
#local posX = (idX * 4.56) - 6.5; #for (idX, -3, 3)
#local posY = 1.3 * (rand(Rng1)-0.5); #for (idZ, -3, 3)
#local posZ = (idZ * 4.24) - 8.9;
#local Ry = (rand(Rng1) - 0.5) * 16; #local posX = (idX * 4.72) + (rand(Rng1)-0.5);
#if (rand(Rng1) < 0.515) #local posY = 3.1 + (1.2*(rand(Rng1)-0.5));
object { HexaCone () #local posZ = (idZ * 4.37) ;
rotate y*Ry translate <posX, posY, posZ> } #local Rx = (rand(Rng1) - 0.5) * 8;
#local Ry = (rand(Rng1) - 0.5) * 14;
#local Rz = (rand(Rng1) - 0.5) * 11;
// #debug concat("X ", str(posX,7,3), " Z ", str(posZ,7,3), "\n")
// #debug concat("position Z ", str(posZ,7,3),"\n")
#if ( (abs(posX)>1.2) & (abs(posZ)>1.2) )
#if (rand(Rng1) < 0.555)
object { HexaCone () rotate <Rx, Ry, Rz>
translate <posX, posY, posZ> }
#else #else
object { HexaBenz () object { HexaBenz () rotate <Rx, Ry, Rz>
rotate y*Ry translate <posX, posY, posZ> } translate <posX, posY, posZ> }
#end #end
#end
#end // #debug "\n"
#end // if pos...
#end // loop IDX
#end // loop idZ
// ======================================================= // =======================================================
#if (NormClock < 0.08) object { Le_Decor }
light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> }
#end
light_source { < 11, 7, 4>, rgb <NormClock, 0.48, 0.80> } // object { Repere scale 5 translate y }
// object { Repere scale 5 } #local CamX = -8.7 + ( 6.9 * Cos_01(NormClock));
#local CamY = 0.95 + (24.64 * Cos_01(NormClock));
#local CamX = -8.7+(6.6*NormClock); #local CamZ = 16.86 + (12.9 * Cos_01(NormClock));
#local CamY = -5+(11.9*Cos_01(NormClock));
#local CamZ = 15.06+(2.9*Cos_010(NormClock));
camera { camera {
location <CamX, CamY, CamZ> location <CamX, CamY, CamZ>
look_at <0.0, 0.0, 0> look_at <0.0, -NormClock, 0>
angle 53 - (3.57 * NormClock) angle 64 - (3.97 * NormClock)
} }

165
essai.pov
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@ -7,103 +7,108 @@
#include "globals.inc" #include "globals.inc"
#debug "\n GLOBALS INCLUDED\n"
#include "contexte.inc" #include "contexte.inc"
#include "elements.inc" #include "gadgets.inc"
#include "hexacone.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
#include "hexawood.inc"
// =======================================================
// #include "dynamic.inc"
// ======================================================= // =======================================================
#macro GyroPhare_mat () #include "trident.inc"
cylinder {
0, y*H_gyro, R_gyro
#if (rand(Rng1) < 0.5)
texture { T_Stone25 scale 1+rand(Rng1) }
#else
texture { T_Stone6 }
#end
}
#end // macro
#macro GyroPhare_lampe () #debug " ACTION !!!\n"
union {
difference {
cylinder { 0, y*0.20, R_gyro }
cylinder { y*0.01, y*0.19, R_gyro*0.97 }
#local WB = 0.015;
box { <-1, 0.03, -WB>, <1, 0.18, WB> }
box { <-WB, 0.03, -1>, <WB, 0.18, 1> }
#undef WB
pigment { color White }
rotate y*(0.5-rand(Rng1))*clock
}
light_source { y*0.10 rgb <0.8, 0.9, 0.999999999> }
}
#end // macro
#macro GyroPhare () // ------------------------------------------------------ ##
union { // ------------------------------------------------------ ##
object { GyroPhare_mat () }
object { GyroPhare_lampe ()
// rotate y*rand(Rng1)*clock
translate y*(H_gyro+0.02) }
}
#end // macro
// =======================================================
#macro Bubble () #declare Tridents = object
sphere {
0, 0.06
#if ( rand(Rng1) < 0.333 )
texture { Ruby_Glass }
#elseif ( rand(Rng1) < 0.666 )
texture { Orange_Glass }
#else
texture { Gold_Nugget }
#end
}
#end
#macro Un_Machin ()
union {
#for (Y, 1, 8, 1)
object { Bubble() translate y*Y*0.1 }
#end
}
#end
#declare Les_Machins = object
{ {
#local RX = -11 + (80*sin(NormClock*9.81) + 3*sin(NormClock*23));
#local RZ = 96 - (54*Cos_010(NormClock));
union { union {
#local Rk = 4.95; object { Trident_A () rotate <RX, 0, RZ>
#for (foo, 0, 360, 15) translate < -1.4, 3, 0> }
#local Xpos = Rk * sin(radians(foo)); object { Trident_A () rotate <0, clock, 0>
#local Zpos = Rk * cos(radians(foo)); translate < 1.4, 2, 0> }
#if ( rand(Rng1) < 0.40 )
object { GyroPhare () translate <Xpos, 0, Zpos> }
#else
object { Un_Machin () translate <Xpos, 0.33, Zpos> }
#end
#end
#undef Rk
} }
} }
object { Les_Machins translate y*0.01} // ------------------------------------------------------ ##
object { Le_Sol } #declare Gyros = object
// object { Repere } {
union {
#for (I, 0, 359, 60)
#declare E = 9;
#declare Dx = E * sin(radians(I));
#declare Dz = E * cos(radians(I));
object { GyroPhare () translate <Dx, 0, Dz> }
// #debug " Gyro !!!\n"
#end
}
}
// ------------------------------------------------------ ##
object { Gyros }
#declare Selector = mod(int(clock/17), 6);
#debug concat("Selector = ", str(Selector, 6, 0), "\n")
#switch (Selector)
#case (0)
object { Cabane_Compteur scale 2 rotate y*clock }
#debug " Cabane+Compteur !!!\n"
#break
#case (1)
object { HexaPole () }
#debug " Hexapole !!!\n"
#break
#case (2)
object { HexaWood translate y*2 }
#debug " HexaWood !!!\n"
#break
#case (3)
object { Chose rotate y*clock }
#debug " Chose\n"
#break
#case (4)
object { Chose rotate -y*clock }
#debug " Chose\n"
#break
#case (5)
object { Horloge }
#debug " Horloge !!!\n"
#break
#end // switch selector
plane {
y, 0
texture { T_Planete_B scale 0.3333 }
}
object { Repere translate y*0.8 }
// ======================================================= // =======================================================
// light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> } #local CamX = -2.7 + (1.8*Cos_010(NormClock));
// light_source { < 11, 7, 4>, rgb <1-NormClock, 0.28, 0.80> } #local CamY = 0.91 + (1.3*exp(NormClock));
#local CamZ = -5.777 + (0.8*Cos_01(NormClock));
#local K = 8.6;
#local CamX = CamX * K;
#local CamY = CamY * K * 0.5;
#local CamZ = CamZ * K;
#local CamX = -12.7 + (5.8*NormClock);
#local CamY = 8.81 + (14*sqrt(NormClock));
camera { camera {
location <CamX, CamY, 9.99> orthographic
look_at <0, 0, 0> location <CamX, CamY, CamZ>
angle 42 + 8*Cos_01(NormClock) look_at <0, 1.4, 0>
angle 26 - 3*Cos_01(NormClock)
} }

View File

@ -1,15 +1,19 @@
# Le silo des frames
Avant tout, il faut créer ces répertoires : Avant tout, il faut créer ces répertoires :
``` ```
frames/ frames/
├── essai +--- essai
├── orbite +--- orbite
├── passage +--- passage
├── scene +--- scene
├── scene +--- scene
├── orbite +--- orbite
├── escadrille +--- survol
└── topview +--- escadrille
+--- topview
+--- Spool
```

182
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@ -0,0 +1,182 @@
/*
* H E X A C O N E - G A D G E T S
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
/* ======================================================= */
/* new 30 aout 2025
*
* une idée à creuser davantage...
*/
#declare Chose = object
{
merge {
cone { 1.2*z, 0.91, 0.5, 1.22 }
#local C2X = 8 * sin(NormClock) * sin(NormClock*3);
#local C2Z = 5 * (sin(-NormClock) * cos(NormClock*5));
cylinder { 1*x, <C2X, 4.5, C2Z>, 0.20+(0.2*Cos_010(NormClock)) }
#local P2 = (clock/51)+1;
cylinder { 0, P2, 0.04 }
sphere { P2, 0.09 }
}
texture { tPlasticOrange }
scale <0.6, 0.5, 0.7>
rotate -y*clock
translate y*1.6666666
}
/* ======================================================= */
#declare Horloge = object
{
#local Texte = str(NormClock, 6, 3);
#debug concat("Texte horloge ", Texte, "\n\n")
text {
// ttf "datas/DSEG7Classic-Regular.ttf" Texte 0.1, 0
ttf "datas/ComicMono-Bold.ttf" Texte 0.1, 0
texture { tPlasticGreen }
}
scale 3.00
rotate 90*x
translate <-4.5, 0.044, 0>
}
// =======================================================
/*
* need more work !
*/
#macro Base_hexapole ()
prism {
linear_sweep
linear_spline
0, // sweep the following shape from here ...
1, // ... up through here
7, // the number of points making up the shape ...
<3,5>, <-3,5>, <-5,0>, <-3,-5>, <3, -5>, <5,0>, <3,5>
#if (rand(Rng1) < 0.5)
texture { T_Beton_1 }
#else
texture { T_Beton_2 }
#end // if
}
#end // macro
// ------------------------------------------------------ ##
#macro HexaPole_tubes ()
#local R = 0.06;
#local E = 0.725;
#local H = H_cone*3;
union {
#for (A, 0, 359, 60)
#local Xp = E * cos(radians(A));
#local Zp = E * sin(radians(A));
union {
#local H2 = H + rand(Rng1) + rand(Rng1);
cylinder { 0, y*H2, R }
sphere { 0, R*2 scale <1, 0.666, 1> }
sphere { 0, R*2 scale <1, 0.555, 1> translate y*H2 }
#local Ra = rand(Rng1);
#if (Ra < 0.25)
texture { T_Chrome_1A }
#elseif (Ra < 0.50)
texture { T_Chrome_4D }
#elseif (Ra < 0.85)
texture { T_Brass_2C }
#else
texture { Soft_Silver }
#end
translate <Xp, 0, Zp>
}
#end
}
#undef E
#undef H
#undef R
#end
// ------------------------------------------------------ ##
/*
* l'assemblage en grand cercle de ces trucs est
* dans le fichier "contexte.inc"
*/
#macro HexaPole ()
union {
object { Base_hexapole () scale <0.27, 0.2, 0.27> }
object { HexaPole_tubes () translate y*0.2 }
rotate y*(53*rand(Rng1))
}
#end // macro
// =======================================================
#declare OpenBox = object
{
union {
#local R = 0.010;
/* les verticales */
cylinder { <-1, -1, -1>, <-1, 1, -1>, R }
cylinder { < 1, -1, -1>, < 1, 1, -1>, R }
cylinder { <-1, -1, 1>, <-1, 1, 1>, R }
cylinder { < 1, -1, 1>, < 1, 1, 1>, R }
/* en bas */
cylinder { < 1, -1, 1>, <-1, -1, 1>, R }
cylinder { < 1, -1, -1>, <-1, -1, -1>, R }
cylinder { <-1, -1, 1>, <-1, -1, -1>, R }
cylinder { < 1, -1, 1>, < 1, -1, -1>, R }
/* en haut */
cylinder { < 1, 1, 1>, <-1, 1, 1>, R }
cylinder { < 1, 1, -1>, <-1, 1, -1>, R }
cylinder { <-1, 1, 1>, <-1, 1, -1>, R }
cylinder { < 1, 1, 1>, < 1, 1, -1>, R }
#undef R
texture { Soft_Silver scale 6.50 }
}
}
// =======================================================
/*
* first written macro for testing the generation of
* differente instances of the same shape.
*/
#macro Bubble ()
sphere {
0, 0.070
#local R = rand(Rng1);
#if ( R < 0.333 )
texture { Ruby_Glass }
#elseif ( R < 0.666 )
texture { Orange_Glass }
#else
texture { Gold_Nugget }
#end
#undef R
scale <1.414, 1.000, 1.414>
}
#end
#macro Un_Machin ()
union {
#for (Y, 1, 8, 1)
object { Bubble() translate y*Y*0.11 }
#end
}
#end
#declare Les_Machins = object
{
union {
#local Rk = 3.90 + NormClock;
#for (foo, 0, 359, 45)
#local Xpos = Rk * sin(radians(foo));
#local Zpos = Rk * cos(radians(foo));
object { Un_Machin () translate <Xpos, 0.20, Zpos> }
#end
#undef Rk
}
}
// =======================================================

View File

@ -1,7 +1,7 @@
global_settings { global_settings {
assumed_gamma 1.0 assumed_gamma 1.0
ambient_light rgb <0.18, 0.18, 0.21> ambient_light rgb <0.47, 0.47, 0.47>
max_trace_level 15 max_trace_level 15
} }
@ -9,26 +9,129 @@ global_settings {
#include "metals.inc" #include "metals.inc"
#include "textures.inc" #include "textures.inc"
#include "stones.inc" #include "stones.inc"
#include "woods.inc"
#declare Rng1 = seed(1337); #declare Rng1 = seed(1337);
#declare foo = rand(Rng1); #declare foo = rand(Rng1);
#declare Rng2 = seed(now*24*60*60); #declare Rng2 = seed(now*24*60*60);
#declare bar = rand(Rng2); #declare bar = rand(Rng2);
#declare NormClock = clock / 360.0; #declare NormClock = clock / NbFrames;
/* ------------------------------------------------------------ */ /* ------------------------------------------------------------ */
/* /*
* Some constants... * Some constants...
*/ */
#declare SzSol = 30; #declare SzSol = 34;
#declare H_sol = 0.000; // c'est quoi exactement ?
#declare SzBase = 2.90;
#declare H_base = 0.23;
#declare R_basecone = 0.117; #declare R_basecone = 0.117;
#declare H_cone = 0.97; #declare H_cone = 0.97;
#declare R_gyro = 0.10; #declare R_gyro = 0.14;
#declare H_gyro = 1.20; #declare H_gyro = 1.80;
#declare H_gylampe = 0.25;
#declare H_QuadriLight = 37;
#declare E_QuadriLight = SzSol * 1.35;
#declare R_circular = (SzSol * 1.60);
/* ------------------------------------------------------------ */
/*
* Some textures...
*/
#declare WIP_color = texture
{
pigment { color Cyan*0.55 }
finish { phong 0.23 }
}
#declare T_WIP_alert = texture
{
pigment { color Red }
finish { ambient 1 specular 0.80 }
}
#declare T_Planete_A = texture
{
pigment { color rgb <0.20, 0.30, 0.10> }
normal { dents 0.38 scale 0.5}
finish { phong 0.70 reflection 0.05 }
}
#declare T_Planete_B = texture
{
pigment { rgb <0.40, 0.50, 0.70> }
finish { metallic 0.55 reflection 0.55 }
}
/*
* deux textures pour faire des batiments
*/
#declare T_Beton_1 = texture
{
pigment { color <0.9, 0.8, 0.7> }
normal { dents 0.75 scale 0.3 }
finish { roughness 1.00 }
}
#declare T_Beton_2 = texture
{
pigment { color <0.7, 0.6, 0.5> }
normal { dents 0.25 scale 3 }
finish { roughness 1.00 }
}
#declare tPlasticOrange = texture
{
pigment{rgb <2.000, 0.50, 0.0>}
finish {
ambient 0.1
diffuse 0.6
specular 0.3
}
}
#declare tPlasticGreen = texture
{
pigment{rgb <0.50, 2.000, 0.0>}
finish {
ambient 0.1
diffuse 0.6
specular 0.3
}
}
#declare Flashy = texture {
pigment {
onion
colour_map {
[0.00, Red ]
[0.40, Gray50 ]
[1.00, Blue ]
}
turbulence 3.14159
scale 0.50
}
finish {
emission 0 ambient 1 diffuse 0 specular 0
}
}
/* ------------------------------------------------------------ */
#declare GoldDark = texture
{
pigment{ rgb <0.81, 0.71, 0.23> }
finish{ diffuse 0.5 ambient 0 specular 1 metallic roughness 0.01
reflection{0.6 metallic}
}
} // This is a metal.
/* ------------------------------------------------------------ */ /* ------------------------------------------------------------ */
/* /*
@ -41,4 +144,10 @@ global_settings {
(0.5-0.5*cos( 2 * 3.141592654 * X)) (0.5-0.5*cos( 2 * 3.141592654 * X))
#end #end
/* Interpolate */
#macro Interpolate(A, B, pos)
#local resultat = ( (B-A) * pos) +A;
resultat
#end
/* ------------------------------------------------------------ */ /* ------------------------------------------------------------ */

154
groundbase.inc Normal file
View File

@ -0,0 +1,154 @@
/*
* _ _
* __ _ _ __ ___ _ _ _ __ __| || |__ __ _ ___ ___
* / _` || '__|/ _ \ | | | || '_ \ / _` || '_ \ / _` |/ __| / _ \
* | (_| || | | (_) || |_| || | | || (_| || |_) || (_| |\__ \| __/
* \__, ||_| \___/ \__,_||_| |_| \__,_||_.__/ \__,_||___/ \___|
* |___/
*
* nouveau debut fevrier 2025 - we love raytracing
*
* une cabane pour faire riche.
* une seule forme de cabane pour le moment
*/
#declare Base_cabane_forme = object
{
difference {
#local Hc = 0.90;
box { <-0.90, 0, 0>, <0.90, Hc, 0.80> }
box { <-0.89, 0.01, -1> <0.89, Hc-0.01, 0.79> }
#local Hc = Hc * 0.75;
cylinder { <-1, Hc, -0.29>, <1, Hc, 0.29>, 0.09 }
#undef Hc
}
}
/*
* comparaison des deux textures par le rendu
* de la meme forme de cabane.
*/
#declare Cabane_Base_1 = object
{
object { Base_cabane_forme }
texture { T_Beton_1 }
}
#declare Cabane_Base_2 = object
{
object { Base_cabane_forme }
texture { T_Beton_2 }
}
// ------------------------------------------------------ ##
#declare Compteur = object
{
#local Texte = str(clock, 3, 0);
#debug concat("Texte du compteur ", Texte, "\n\n")
text {
ttf "datas/ComicMono.ttf" Texte 0.1, 0
texture { T_WIP_alert }
}
}
#declare Cabane_Compteur = object
{
union {
object { Compteur scale 0.55
translate <-0.46, 0.22, 0.32> }
object { Cabane_Base_2 }
}
}
/* ======================================================= */
#declare GroundBase_Sol = object
{
intersection {
height_field {
png "datas/hf.png" smooth
translate <-.5, 0, -.5>
#local SC = SzSol * 1.130;
scale <SC, 0.90, SC>
texture {
pigment {
image_map { png "datas/cmap.png" }
rotate x*90
translate <-.5, 0, -.5>
scale <SC, 1, SC>
}
}
}
cylinder { -y*5, y*5, SzSol*0.45 }
}
finish { phong 0.096 }
translate y*H_sol
}
/* ======================================================= */
#declare GroundBase_a = object
{
/*
C'est quoi ce truc ?
*/
union {
#local Dx = 1.5;
#local Dz = 1.0;
box { <-Dx, 0, -Dz>, <Dx, H_base, Dz> }
#local Ha = y*(H_base*2);
cylinder { 0, Ha, 0.08 translate < Dx, 0, -Dz> }
cylinder { 0, Ha, 0.08 translate <-Dx, 0, -Dz> }
#local Hb = Ha * 1.17;
cone { Ha, 0.08, Hb, 0.05 translate < Dx, 0, -Dz> }
cone { Ha, 0.08, Hb, 0.05 translate <-Dx, 0, -Dz> }
#undef Ha
#undef Hb
#undef Dx
#undef Dz
}
texture { T_Grnt7 rotate 49 scale 0.333 }
}
/* ------------------------------------------------------------ */
#declare GroudBase_coin = object
{
merge {
cylinder { 0, y*0.5, 0.10 }
sphere { 0, 0.10 scale <1, 0.23, 1> translate y*0.5 }
}
}
#declare GroundBase_estrade = object
{
#local Sz = SzBase - 0.14;
#local Hc = H_base;
union {
box { <-SzBase, 0, -SzBase>, <SzBase, H_base, SzBase> }
object { GroudBase_coin translate <-Sz, Hc, -Sz> }
object { GroudBase_coin translate < Sz, Hc, -Sz> }
object { GroudBase_coin translate <-Sz, Hc, Sz> }
object { GroudBase_coin translate < Sz, Hc, Sz> }
}
texture { T_Grnt27 rotate 9 scale 0.32 }
#undef Sz
#undef Hc
}
/* ------------------------------------------------------------ */
#declare La_GroundBase = object
{
union {
object { GroundBase_Sol }
object { GroundBase_estrade translate y*H_sol }
/*
* ici, mettre la cabane
*/
#local Dz = <0, 0, -7>;
object { GroundBase_a translate Dz }
object { Cabane_Compteur rotate y*180
translate Dz + y*H_base }
#undef Dz
}
translate y*(H_sol+H_base)
}
/* ======================================================= */

View File

@ -8,8 +8,15 @@
union { union {
#local RA = R_basecone; #local RA = R_basecone;
#local RB = 0.001; #local RB = 0.001;
cone { 0, RA, y*0.89, 0.0001 } difference {
sphere { 0, RA*1.098 scale <1, 0.62, 3.03> translate -0.02*y } cone { 0, RA, y*0.89, 0.0001 }
cone { 0, RA, y*0.89, 0.0001 translate -0.014*y }
}
difference {
sphere { 0, RA*1.098 scale <1, 0.58, 3.03> }
sphere { 0, RA*1.096 scale <1, 0.58, 3.03> }
translate -0.02*y
}
} }
// } // }
#end #end
@ -18,53 +25,62 @@ union {
// { // {
union { union {
#for (foo, 0, 360, 60) #for (foo, 0, 360, 60)
#local E = 0.38; #local E = 0.31;
#local Tx = E * sin(radians(foo)); #local Tx = E * sin(radians(foo));
#local Ty = E * cos(radians(foo)); #local Ty = E * cos(radians(foo));
object { object {
Benz_Cone_Base () Benz_Cone_Base ()
#if ( rand(Rng1) < 0.5 ) #local R = rand(Rng1);
#if ( R < 0.3333 )
texture { T_Silver_2C scale 11.50 } texture { T_Silver_2C scale 11.50 }
#else #elseif ( R < 0.6666 )
texture { T_Brass_2C scale 13.50 } texture { T_Brass_2C scale 13.50 }
#else
texture { T_Brass_4A scale 13.50 }
#end #end
rotate -z*foo rotate -z*foo
translate <Tx, Ty, 0> translate <Tx, Ty, 0>
} }
#end torus { E, E*0.05
scale <1, 2.4, 1> rotate x*90
#if ( rand(Rng1) < 0.5 )
texture { T_Planete_A }
#else
texture { T_Planete_B }
#end
}
#end // end for
} }
// } // }
#end #end
// ------------------------------------------------------ // ------------------------------------------------------
#local R_Tube = 0.20; #declare R_Tube = 0.17;
#local L_Tube = 0.54; #local L_Tube = 0.54;
#declare Benz_Tubules = object #macro Benz_Tubules ()
{
merge { merge {
#local E = R_Tube * 0.0910; #local E = R_Tube * 0.75;
#local R = 0.01; #local R = 0.009;
#for (foo, 0, 360, 20) #for (foo, 0, 360, 30)
#local Tx = E * sin(radians(foo)); #local Tx = E * sin(radians(foo));
#local Ty = E * cos(radians(foo)); #local Ty = E * cos(radians(foo));
#local Dza = z * 0.20; #local Dza = z * 0.25;
#local Dzb = z * 0.90; #local Dzb = z * 0.95;
cylinder { -Dza, Dzb, R translate <Tx, Ty, 0> } cylinder { -Dza, Dzb, R translate <Tx, Ty, 0> }
sphere { -Dza, R*1.8 translate <Tx, Ty, 0> } sphere { -Dza, R*1.8 translate <Tx, Ty, 0> }
sphere { Dzb, R*1.8 translate <Tx, Ty, 0> } sphere { Dzb, R*1.8 translate <Tx, Ty, 0> }
#end #end
#if ( rand(Rng1) < 0.520)
texture { Orange_Glass }
#else
texture { Yellow_Glass }
#end
} }
#if ( rand(Rng1) < 0.333)
texture { Orange_Glass }
#else
texture { Yellow_Glass }
#end #end
}
#declare Benz_Fuseau = object #macro Benz_Fuseau ()
{
difference { difference {
sphere { 0, R_Tube*0.39 } sphere { 0, R_Tube*0.39 }
sphere { 0, R_Tube*0.37 } sphere { 0, R_Tube*0.37 }
@ -72,35 +88,64 @@ difference {
cylinder { < 1, 0, -1>, <-1, 0, 1>, R_Tube*0.21 } cylinder { < 1, 0, -1>, <-1, 0, 1>, R_Tube*0.21 }
} }
scale <1, 1, 4.4> scale <1, 1, 4.4>
texture { Shadow_Clouds scale 0.56 } #if ( rand(Rng1) < 0.360)
} texture { Shadow_Clouds scale 0.56 }
#else
texture { Flashy }
#end
#end // end macro
#declare Benz_Fuseau_Flash = object #declare Benz_Fuseau_Flash = object
{ {
union { union {
object { Benz_Fuseau } object { Benz_Fuseau () }
light_source { 0, light_source { 0,
rgb <rand(Rng2), rand(Rng2), rand(Rng2)> rgb <rand(Rng2), rand(Rng2), rand(Rng2)>
fade_distance 0.96 fade_distance 0.96
fade_power 1.95 fade_power 1.95
} }
} }
rotate -z*clock*6 rotate -z*clock*8
}
// -------------------------------------------
#local Forme_Cockpit = object
{
difference {
sphere { 0, R_Tube*0.72 }
sphere { 0, R_Tube*0.72 scale 0.99 }
#for (Foo, 0, 359, 36)
cylinder { x, 0, R_Tube*0.15
translate y*(R_Tube*0.32)
rotate y*Foo }
#end
}
scale <1, 0.87, 1>
translate z*L_Tube*1.18
} }
#declare Benz_Cylindre = object #declare Benz_Cylindre = object
{ {
#local E_tube = 0.02;
#local R_int = R_Tube - E_tube;
difference { difference {
union { union {
cylinder { z*L_Tube*1.5, -z*L_Tube, R_Tube } cylinder { z*L_Tube*1.6, -z*L_Tube, R_Tube }
/* les deux bouts du cylindre creux */
#local R2 = (R_Tube + R_int) / 2;
torus { R2, E_tube scale <1, 4, 1>
rotate x*90 translate z*L_Tube*1.6 }
torus { R2, E_tube scale <1, 4, 1>
rotate x*90 translate -z*L_Tube }
/* cette sphere devrait devenir /* cette sphere devrait devenir
un vrai cockpit ? */ un vrai cockpit ? */
sphere { z*L_Tube*1.18, R_Tube*0.72 object { Forme_Cockpit
scale <1, 0.73, 1> translate y*R_Tube*0.97}
translate y*R_Tube*0.87}
} }
cylinder { z*4, -z*4, R_Tube*0.95 } cylinder { z*4, -z*4, R_int }
} }
texture { Soft_Silver scale 6.0 } texture { Soft_Silver scale 6.0 }
} }
@ -109,7 +154,7 @@ texture { Soft_Silver scale 6.0 }
// #declare Benz_Tube = object // #declare Benz_Tube = object
// { // {
union { union {
object { Benz_Tubules } object { Benz_Tubules () }
object { Benz_Fuseau_Flash translate z*0.40 } object { Benz_Fuseau_Flash translate z*0.40 }
object { Benz_Cylindre } object { Benz_Cylindre }
} }
@ -122,7 +167,7 @@ union {
// #declare HexaBenz = object // #declare HexaBenz = object
// { // {
union { union {
#local Rk = (rand(Rng1)-0.5) * 1024; #local Rk = (rand(Rng1)-0.5) * 1312;
object { Benz_Cones () rotate z*NormClock*Rk} object { Benz_Cones () rotate z*NormClock*Rk}
object { Benz_Tube () } object { Benz_Tube () }
} }

View File

@ -6,33 +6,30 @@
#include "globals.inc" #include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "stones.inc"
#include "contexte.inc" #include "contexte.inc"
#include "elements.inc" #include "hexacone.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#include "dynamic.inc"
#local K = 1.48;
object { HexaBenz () rotate y*90 translate -x*K }
object { HexaBenz () translate x*K }
// ======================================================= // =======================================================
light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> } object { Le_Decor }
light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> }
// object { Repere scale 2 } // object { Repere scale 2 }
#declare Loc_cam = <0, 2, 2*NormClock> + (Pos_RedB_0 * 1.42);
camera { camera {
location <-1.9+(8*NormClock), 0.70, 7.59-NormClock> location Loc_cam
look_at <0.37, 0.0, 0> look_at Pos_RedB_0 + <0, 1.20, 0>
focal_point <0.37, 0.0, 0> // focal_point <0.37, 0.0, 0>
aperture 0.046 // aperture 0.046
blur_samples 30 // blur_samples 30
angle 60 - 28 * Cos_01(NormClock) angle 40 - 14 * Cos_01(NormClock)
} }

View File

@ -40,7 +40,8 @@ union {
#local xR = (rand(Rng2)-0.5000) * kR; #local xR = (rand(Rng2)-0.5000) * kR;
#local yR = (rand(Rng2)-0.5000) * kR; #local yR = (rand(Rng2)-0.5000) * kR;
#local zR = (rand(Rng2)-0.5000) * kR; #local zR = (rand(Rng2)-0.5000) * kR;
#local Value = sin( (NormClock * 26.536) + (3.14*rand(Rng1)) ); #local Value = sin( (NormClock * 26.536) +
(3.14*rand(Rng1)) );
#if (Value < 0) #if (Value < 0)
#local Couleur = rgb <abs(Value), 0, 0>; #local Couleur = rgb <abs(Value), 0, 0>;
#else #else
@ -56,6 +57,8 @@ union {
texture { New_Penny } texture { New_Penny }
// } // }
#end #end
// ---------------------------------------------------------
/* /*
* *
*/ */
@ -107,7 +110,7 @@ union {
#end #end
torus { R2, 0.0039 translate -0.08*y } torus { R2, 0.0039 translate -0.08*y }
} }
texture { T_Brass_1C scale 6.50 } texture { GoldDark scale 6.50 }
} }
/* --------------------------------------------------------- /* ---------------------------------------------------------
@ -117,7 +120,7 @@ texture { T_Brass_1C scale 6.50 }
{ {
difference { difference {
merge { merge {
sphere { 0, 0.0137 scale <1, 1, 4.70> sphere { 0, 0.0141 scale <1, 1, 4.70>
translate <0, 0.26, -0.17> } translate <0, 0.26, -0.17> }
cone { <0, -0.1, 0>, 0.114, <0, 0.26, -0.17>, 0.0096 cone { <0, -0.1, 0>, 0.114, <0, 0.26, -0.17>, 0.0096
scale <0.15, 1, 1> } scale <0.15, 1, 1> }
@ -135,11 +138,14 @@ union {
} }
} }
// ---------------------------------------------------------
#declare DTa = 0.278; #declare DTa = 0.278;
#declare DTb = 0.030; #declare DTb = 0.030;
#declare HexaCone_head = object // XXX #declare HexaCone_head = object
{ // XXX {
#macro HexaCone_head ()
merge { merge {
difference { difference {
torus { DTa, DTb } torus { DTa, DTb }
@ -148,13 +154,17 @@ merge {
} }
sphere { 0, DTb*1.65 translate -DTa*x } sphere { 0, DTb*1.65 translate -DTa*x }
sphere { 0, DTb*1.65 translate DTa*x } sphere { 0, DTb*1.65 translate DTa*x }
#local R = rand(Rng1);
#if (R < 0.4)
texture { Orange_Glass }
#elseif (R < 0.8)
texture { Dark_Green_Glass }
#else
texture { Flashy }
#end
} }
#if (rand(Rng1) < 0.8) #end // macro
texture { Orange_Glass } // XXX }
#else
texture { Dark_Green_Glass }
#end
}
/* ------------------------------------------ /* ------------------------------------------
* new Sat Dec 21 11:17:36 PM UTC 2024 * new Sat Dec 21 11:17:36 PM UTC 2024
@ -168,11 +178,10 @@ merge {
box { <-DXail, -DYail, -DZail> , <DXail, DYail, 0> } box { <-DXail, -DYail, -DZail> , <DXail, DYail, 0> }
} }
#declare Le_rotor = object #macro Le_rotor ()
{
#local Rrot = 0.0034;
#local Lrot = 0.13;
union { union {
#local Rrot = 0.0034;
#local Lrot = 0.13;
sphere { -x*Lrot, Rrot } sphere { -x*Lrot, Rrot }
cylinder { <-Lrot, 0, 0>, <Lrot, 0, 0>, Rrot } cylinder { <-Lrot, 0, 0>, <Lrot, 0, 0>, Rrot }
sphere { x*Lrot, Rrot } sphere { x*Lrot, Rrot }
@ -183,14 +192,17 @@ union {
rotate (foo*35)*x rotate (foo*35)*x
translate (foo*0.013)*x } translate (foo*0.013)*x }
#end #end
} texture {
// texture { T_Chrome_1C } #if ( rand(Rng1) < 0.333 )
texture { pigment { color Orange }
pigment { color Orange } #else
pigment { color Magenta }
#end
// finish { emission 0.7 } // finish { emission 0.7 }
finish { ambient 0.7 phong 0.5 brilliance 0.9 metallic 0.7 } finish { ambient 0.7 phong 0.5 brilliance 0.9 }
}
} }
} #end
/* ------------------------------------------------------ /* ------------------------------------------------------
* *
@ -228,7 +240,7 @@ texture { T_Brass_1C }
{ {
union { union {
object { Tuyere } object { Tuyere }
object { Le_rotor rotate x*(clock*5.8) translate -0.06*x } object { Le_rotor () rotate x*(clock*5.8) translate -0.06*x }
} }
} }
@ -251,8 +263,8 @@ rotate -y*90
union { union {
object { HexaCone_Body () } object { HexaCone_Body () }
#local T = 0.55; #local T = 0.55;
object { HexaCone_head translate <0, 0, T+DTa> } object { HexaCone_head () translate <0, 0, T+DTa> }
#if ( (rand(Rng1) > 0.27) ) #if ( (rand(Rng1) > 0.47) )
object { HexaCone_radar_A translate <0, T+0.18, 0> } object { HexaCone_radar_A translate <0, T+0.18, 0> }
#else #else
object { HexaCone_radar_B translate <0, T+0.18, 0> } object { HexaCone_radar_B translate <0, T+0.18, 0> }

View File

@ -6,41 +6,32 @@
#include "globals.inc" #include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "stones.inc"
#include "contexte.inc" #include "contexte.inc"
#include "elements.inc" #include "hexacone.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#include "dynamic.inc"
#declare Cone_Repere = object object { Le_Decor }
{
union {
object { HexaCone () }
object { Repere translate <-0.4, -0.2, -0.5> }
}
}
#local K = 1.48;
object { Cone_Repere rotate y*90 translate -x*K }
object { Cone_Repere translate x*K }
// ======================================================= // =======================================================
light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> } // light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> }
light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> } // light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> }
// object { Repere scale 2 } // object { Repere scale 2 }
#declare Loc_cam = <2, 2.5, 1> + (Pos_RedB_1 * 1.383);
camera { camera {
location <-1.9+(8*NormClock), 0.70, 7.59-NormClock> location Loc_cam
look_at <0.37, 0.0, 0> look_at Pos_RedB_1 + <0.02, 1.16, 0>
focal_point <0.37, 0.0, 0> // focal_point <0.37, 0.90, 0>
aperture 0.046 // aperture 0.046
blur_samples 30 // blur_samples 30
angle 55 - 28 * Cos_01(NormClock) angle 55 - 25 * Cos_01(NormClock)
} }

115
hexawood.inc Normal file
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@ -0,0 +1,115 @@
/*
* H E X A W O O D
*/
// =======================================================
#declare Hc_ep = 0.42; // epaisseur chassis
#declare Hc_rad = 0.70; // rayon du chassis
#declare Hc_elo = 1.85; // elongation sur x
// -------------------------------------------------------
#macro HW_Un_Cone ()
merge {
#local RA = R_basecone * 0.92;
cone { 0, RA, y*0.91, 0.000001 }
sphere { 0, RA }
#undef RA
}
#end
#macro HW_Cones ()
union {
#for (foo, 0, 360, 60)
#local E = Hc_rad * 0.85;
#local Tx = Hc_elo * E * sin(radians(foo));
#local Tz = E * cos(radians(foo));
object {
HW_Un_Cone ()
#if ( rand(Rng1) < 0.5 )
texture { T_Wood32 rotate 37 scale 1.30 }
// texture { WIP_color }
#else
texture { T_Wood23 rotate x*87 scale 1.23 }
// texture { T_WIP_alert }
#end
// rotate -z*foo
translate <Tx, Hc_ep - 0.22, Tz>
}
#end // end for
}
#end
#macro HW_Chassis ()
difference {
#local El = Hc_elo;
merge {
torus { Hc_rad, 0.20 translate y*0.20 }
cylinder { 0, y*0.40, Hc_rad }
scale <El, 0.5, 1>
}
/* trou pour mettre une lampe */
cylinder { -1*y, 0.12*y, 0.08 }
torus { Hc_rad*0.30, 0.18 scale <1, 1.45, 1>
translate y*0.39 }
#for (foo, 0, 360, 60)
#local E = Hc_rad * 0.85;
#local Tx = El * E * sin(radians(foo));
#local Tz = E * cos(radians(foo));
sphere { 0, 0.17 translate <Tx, 0.20, Tz> }
#end
#for (foo, 0, 360, 60)
#local E = Hc_rad * 1.14;
#local Tx = El * E * sin(radians(foo+30));
#local Tz = E * cos(radians(foo+30));
cylinder { -y, y, 0.05 translate <Tx, 0, Tz> }
#end
translate y*0.10
texture { T_Wood17 scale 0.82 }
}
#end
#macro HW_une_patte ()
merge {
sphere { 0, 0.02 scale <1, 0.24, 1> translate 0.30*y }
cylinder { 0, 0.30*y, 0.02 }
sphere { 0, 0.07 scale <1, 0.29, 1> }
}
#if ( rand(Rng1) < 0.3 )
texture { Tinny_Brass }
#else
texture { New_Penny }
#end // if
#end // macro
#declare HW_les_pattes = object
{
union {
#local E = Hc_rad * 1.14;
#local El = Hc_elo;
#for (foo, 0, 360, 60)
#local Tx = El * E * sin(radians(foo+30));
#local Tz = E * cos(radians(foo+30));
object { HW_une_patte () translate <Tx, 0, Tz> }
#end
}
}
#declare HexaWood = object
{
union {
object { HW_Chassis () }
object { HW_les_pattes }
#if (mod(clock, 10) < 6)
light_source { 0.20*y rgb <0, 0.20, 0.95> }
#end
object { HW_Cones () translate y*0.15 }
}
}
// =======================================================

30
hexawood.pov Normal file
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@ -0,0 +1,30 @@
/*
* H E X A C O N E - H E X A W O O D
*
*
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#include "dynamic.inc"
// =======================================================
object { Le_Decor }
// object { Repere translate <10, 1, 10> }
camera {
location <39, 2+NormClock, 14>
look_at <-20, 1.7, 25.6>
angle 26 + 2*NormClock
}

View File

@ -7,17 +7,17 @@
#include "globals.inc" #include "globals.inc"
#include "contexte.inc" #include "contexte.inc"
#include "elements.inc" #include "hexacone.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
// ======================================================= // =======================================================
#declare R_planete = 1.42; #declare R_planete = 1.45;
#declare Croute = object #declare Croute = object
{ {
#local R1 = R_planete * 1.05; #local R1 = R_planete * 1.05;
#local R2 = R_planete * 1.03; #local R2 = R_planete * 1.03;
#local HC = R_planete * 0.11; #local HC = R_planete * 0.12;
#local BN = R_planete * 3; #local BN = R_planete * 3;
difference { difference {
@ -28,8 +28,9 @@ difference {
box { <-BN, -BN, -HC>, <BN, BN, HC> } box { <-BN, -BN, -HC>, <BN, BN, HC> }
} }
texture { texture {
pigment { color rgb <0.20, 0.40, 0.10> } pigment { color rgb <0.20, 0.30, 0.10> }
finish { reflection 0.25 } normal { dents 0.38 scale 0.5}
finish { phong 0.80 reflection 0.05 }
} }
} }
@ -37,8 +38,8 @@ texture {
{ {
sphere { 0, R_planete } sphere { 0, R_planete }
texture { texture {
pigment { rgb <0.70, 0.50, 0.70> } pigment { rgb <0.40, 0.50, 0.70> }
finish { reflection 0.25 } finish { metallic 0.50 reflection 0.55 }
} }
} }
@ -52,28 +53,28 @@ union {
// ======================================================= // =======================================================
#local RO = 4.15; #local RO = 4.15;
#local CK = NormClock * 7.87; #local CK = NormClock * 13.37;
#declare PosX = RO * sin(CK); #declare PosX = RO * sin(CK);
#declare PosY = 0; #declare PosY = 0;
#declare PosZ = RO * cos(CK); #declare PosZ = RO * cos(CK);
object { HexaBenz () object { HexaBenz ()
rotate -y*CK*2.333 translate <PosX, PosY, PosZ> rotate -y*CK*82.3 translate <PosX, PosY, PosZ>
} }
#declare PosX = RO * sin(CK+2.12); #declare PosX = RO * sin(CK+2.12);
#declare PosY = 0; #declare PosY = 0;
#declare PosZ = RO * cos(CK+2.23); #declare PosZ = RO * cos(CK+2.23);
object { HexaCone () object { HexaCone ()
rotate y*CK*3.222 translate <PosX, PosY, PosZ> rotate y*CK*99.22 translate <PosX, PosY, PosZ>
} }
object { Planete rotate (-clock*0.21)*y } object { Planete rotate (-clock*0.21)*y }
light_source { <19, 6, 15>, rgb <0.77, 0.79, 0.80> } light_source { <19, 6, 15>, rgb <0.77, 0.79, 0.80> }
camera { camera {
location <3, 1.50, 7.59> location <3, -1.0+(2*NormClock), 8.59>
look_at <0.0, 0.0, 0> look_at <0.0, 0.0, 0>
focal_point <0.07, 0.0, 0> focal_point <0.0, 0.0, 0>
aperture 0.046 aperture 0.046
blur_samples 30 blur_samples 30
angle 62 angle 62

View File

@ -7,25 +7,26 @@
#include "globals.inc" #include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "contexte.inc" #include "contexte.inc"
#include "elements.inc" #include "hexacone.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
// --------------------------------------- // ---------------------------------------
#include "dynamic.inc"
#declare PosX = 3.95;
#declare PosY = 2.80 + (NormClock*0.28);
#declare PosZ = (NormClock-0.5) * 44.27;
object { HexaCone () translate <PosX, PosY, PosZ> }
object { HexaCone () translate <PosX+2.96, PosY+1.92, PosZ-15.5> }
object { HexaBenz () translate <PosX-1.96, PosY+2.42, PosZ-17.5> }
object { Le_Decor } object { Le_Decor }
#declare PosX = 0.333;
#declare PosY = 1.10 + (NormClock*0.24);
#declare PosZ = (NormClock-0.5) * 53.27;
object { HexaBenz () translate <PosX, PosY, PosZ> }
object { HexaCone () translate <PosX+1.96, PosY+1.42, PosZ-11.5> }
object { HexaCone () translate <PosX-1.96, PosY+2.42, PosZ-17.5> }
#if ( (clock < 141) ) #if ( (clock < 141) )
light_source { light_source {
@ -40,7 +41,7 @@ light_source {
#if ( (clock > 230) & (clock < 300) ) #if ( (clock > 230) & (clock < 300) )
light_source { light_source {
<2, 0.30, -2> color White <2, 0.30, -2> color Green
spotlight spotlight
radius .044 radius .044
falloff 2 falloff 2
@ -50,11 +51,11 @@ light_source {
#end #end
camera { camera {
location <-1.76, 1.03, 9.76> location <-2.76, 1.83, 8.76>
look_at <PosX+0.08, PosY, PosZ> look_at <PosX+0.09, PosY, PosZ-0.03>
// focal_point <0, 1, 0> // focal_point <0, 1, 0>
// aperture 0.046 // aperture 0.046
// blur_samples 30 // blur_samples 30
angle 34 angle 32
} }

51
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@ -0,0 +1,51 @@
/*
* H E X A C O N E - R E M O T E
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#declare A = <-SzSol, 16, -8>;
#declare B = <SzSol+4, 18, -11>;
#declare P = Interpolate(A, B, NormClock);
object { HexaCone () rotate y*((6*NormClock)+80) translate P }
#include "dynamic.inc"
object { HexaBenz () rotate y*(clock/9) translate <-9, 3, 7> }
// ---------------------------------------------------------
#declare A = <-15, -1.9, SzSol>;
#declare B = < 23, -0.7, SzSol>;
#declare P = Interpolate(A, B, NormClock);
object { HexaWood translate P }
// ---------------------------------------------------------
object { Le_Decor }
// object { Repere scale 3 translate <SzSol, 2, SzSol> }
#local DistCam = 280;
#local CK = 0.56 + (0.52 * NormClock);
#declare CamX = DistCam * sin(CK);
#declare CamY = 28;
#declare CamZ = DistCam * cos(CK);
camera {
location <CamX, CamY, CamZ>
look_at <0, 0.3, 0>
// focal_point <2, 1, 12>
// aperture 0.046
// blur_samples 30
angle 10
}

View File

@ -7,40 +7,30 @@
#include "globals.inc" #include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#declare NormClock = clock / 360.0;
#include "contexte.inc" #include "contexte.inc"
#include "elements.inc" #include "hexacone.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#include "dynamic.inc"
// ---------------------------------------------------------
object { Le_Decor } object { Le_Decor }
object { HexaCone () #declare CK = 144 + (clock * 0.27);
rotate < 3, 0, -4> rotate y*17 translate y*1.11 } #declare Dcam = 3.75;
#declare CamX = Dcam * cos(radians(CK));
#declare CamZ = Dcam * 1.20 * sin(radians(CK));
object { HexaBenz () #declare Lat = <0.03, 2.45, 0.17>;
rotate <6, 40, -7> translate <-8, 3, 7> }
#declare CK = 96 + (clock * 1);
#declare Dcam = 2.22;
#declare CamX = Dcam * sin(radians(CK));
#declare CamZ = Dcam * 1.20 * cos(radians(CK));
#declare CamZ = CamZ - 0.11;
#declare Lat = <0.03, 1.08, 0.17>;
camera { camera {
location <CamX, 1.23, CamZ> location <CamX, 1.97, CamZ>
look_at Lat look_at Lat
focal_point Lat // focal_point Lat
aperture 0.046 // aperture 0.046
blur_samples 30 // blur_samples 30
angle 70 angle 70
} }
/**
light_source { <CamX*1.3, 1.35, 1.2+(CamZ*1.3)>,
rgb <0.47, 0.65, 0.49> }
**/

38
survol.pov Normal file
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@ -0,0 +1,38 @@
/*
* H E X A C O N E - S U R V O L
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
// =======================================================
#include "dynamic.inc"
object { Le_Decor }
// object { Repere scale 2 translate y*2 }
// =======================================================
#declare Debut = <-3, 87, 151> ;
#declare Fin = < 2, 91, 41> ;
#declare Pos = Cos_01(NormClock);
#declare PosCam = Interpolate(Debut, Fin, Pos);
#declare LatCam = PosCam + <-1, -20, -(3+(NormClock+11))>;
camera {
location PosCam
look_at LatCam
angle 56
}

View File

@ -2,10 +2,31 @@
Build system and utilities. Build system and utilities.
## Make a sequence
Un argument pour construire la séquence entière ou deux pour démarrer au milieu, c'est pratique quand le disjoncteur fait un *beu-beu*. Exemples :
```
$ tools/mkloop.sh survol
$ tools/mkloop.sh survol 133
```
## Linkfarming ## Linkfarming
C'est le directeur de la production, le grand
[script](./linkfarmer.sh)
d'assemblage des séquences avec générique et intertitres.
Hélas, il n'est pas encore configurable.
## Encoding ## Encoding
Le [script](./encode.sh) n'est qu'un wrapper autour de
la fonction `ff_encodage()` de la lib des tools :
[fonctions.sh](fonctions.sh). Par défaut, il encode
la séquence *essai*.
Le fichier de sortie s'appelle *wip.mp4* dans tous les cas.
## Plot the timing ## Plot the timing

9
tools/config.sh Normal file
View File

@ -0,0 +1,9 @@
Img_Width=1024
Img_Height=720
TEXTCOL="White"
STROKOL="OliveDrab"
NBFRAMES=400

View File

@ -2,11 +2,12 @@
set -e ; set -u set -e ; set -u
# set default value's)
srcdir="essai"
if [ $# == 1 ] if [ $# == 1 ]
then then
srcdir=$1 srcdir=$1
else
srcdir="essai"
fi fi
source tools/fonctions.sh source tools/fonctions.sh

View File

@ -4,8 +4,14 @@ set -eu
# -------------------------------------------------------------- # --------------------------------------------------------------
visual_sleep () visual_sleep ()
{ {
for foo in $(seq 0 $1) ; do msg="$1"
printf '*' nbre="$2"
# echo $msg ; echo $nbre
for foo in $(seq 0 $nbre) ; do
local bar=$(( $nbre - $foo ))
printf "======== %-20s %3d\r" "$msg" $bar
sleep 1 sleep 1
done done
echo echo
@ -42,7 +48,6 @@ ffmpeg -nostdin \
-tune film \ -tune film \
$FILMNAME $FILMNAME
# wc -c $FILMNAME | tee -a WS/log
} }
# -------------------------------------------------------------- # --------------------------------------------------------------
# #

View File

@ -2,13 +2,13 @@
set -e ; set -u set -e ; set -u
source tools/config.sh
IDX=0 IDX=0
SPOOL="frames/Spool" SPOOL="frames/Spool"
SEQNAME="none" SEQNAME="none"
TMP="WS/tmp.png" TMP="WS/tmp.png"
FONTE="Helvetica-Bold" FONTE="Helvetica-Bold"
TEXTCOL="yellow"
STROKOL="darkblue"
source tools/fonctions.sh source tools/fonctions.sh
@ -32,13 +32,26 @@ linkfarm ()
{ {
SRC="frames/$1" SRC="frames/$1"
echo "linkfarm $SRC" | tee -a WS/log echo "linkfarm $SRC" | tee -a WS/log
local INTER="/dev/shm/tmp-intertitre.png"
tools/plot-timing.sh $1 tools/plot-timing.sh $1
local NBRE=60 local NBRE=42
convert "WS/negatif.png" \
-gravity north \
-font $FONTE \
-pointsize 100 \
-kerning 8 \
-fill $TEXTCOL \
-strokewidth 2 -stroke $STROKOL \
-annotate +0+530 "$1" \
${INTER}
for foo in $(seq 0 $NBRE) for foo in $(seq 0 $NBRE)
do do
copy_a_file "WS/negatif.png" copy_a_file $INTER
# :
done done
for foo in $(seq 0 $NBRE) for foo in $(seq 0 $NBRE)
@ -51,9 +64,11 @@ do
copy_a_file $src copy_a_file $src
done done
PIC=$( printf "%s/%05d.png" $SRC $((NBFRAMES-1)) )
# echo "End pic $PIC" >> WS/log
for foo in $(seq 0 $NBRE) for foo in $(seq 0 $NBRE)
do do
copy_a_file "$SRC/00359.png" copy_a_file "$PIC"
done done
} }
# ------------------------------------------------------- # -------------------------------------------------------
@ -61,8 +76,8 @@ faire_le_titre ()
{ {
echo "faire le titre" echo "faire le titre"
local NBRE=180 local NBRE=300
local SRC="frames/passage/00059.png" local SRC="frames/hexawood/00199.png"
local GRAY="/dev/shm/tmp-titre.png" local GRAY="/dev/shm/tmp-titre.png"
convert -colorspace gray -colors 27 $SRC $GRAY convert -colorspace gray -colors 27 $SRC $GRAY
@ -70,14 +85,14 @@ convert -colorspace gray -colors 27 $SRC $GRAY
for foo in $(seq 0 $NBRE) for foo in $(seq 0 $NBRE)
do do
Ypos=$(( -175 + foo )) Ypos=$(( -175 + foo ))
convert ${GRAY} \ convert ${GRAY} \
-gravity north \ -gravity north \
-font $FONTE \ -font $FONTE \
-pointsize 172 \ -pointsize 140 \
-kerning 6 \ -kerning 6 \
-fill $TEXTCOL \ -fill $TEXTCOL \
-strokewidth 3 -stroke $STROKOL \ -strokewidth 3 -stroke $STROKOL \
-annotate +0+${Ypos} "HexaCone" \ -annotate +0+${Ypos} "La famille\nHexaCone" \
${TMP} ${TMP}
# identify ${TMP} # identify ${TMP}
copy_a_file ${TMP} copy_a_file ${TMP}
@ -88,14 +103,18 @@ echo
# ------------------------------------------------------- # -------------------------------------------------------
faire_la_fin () faire_la_fin ()
{ {
local NBRE=180 local NBRE=160
datetime=$(LANG=fr date -u +"%Y/%m/%d") datetime=$(LANG=fr date -u +"%Y/%m/%d %H:%M")
echo $datetime | tee -a WS/log echo $datetime | tee -a WS/log
local SRC="frames/escadrille/00299.png"
local GRAY="/dev/shm/tmp-titre.png"
convert -colorspace gray -colors 23 $SRC $GRAY
for foo in $(seq 0 $NBRE) for foo in $(seq 0 $NBRE)
do do
Ypos=$(( foo + 20 )) Ypos=$(( foo + 20 ))
convert "WS/negatif.png" \ convert ${GRAY} \
-gravity north \ -gravity north \
-font $FONTE \ -font $FONTE \
-pointsize 86 \ -pointsize 86 \
@ -107,7 +126,7 @@ do
-pointsize 48 \ -pointsize 48 \
-strokewidth 1 \ -strokewidth 1 \
-gravity south \ -gravity south \
-annotate +0+170 "${datetime}" \ -annotate +0+110 "${datetime}" \
${TMP} ${TMP}
# identify ${TMP} # identify ${TMP}
copy_a_file ${TMP} copy_a_file ${TMP}
@ -121,17 +140,22 @@ figlet "Link farmer"
rm -f frames/Spool/*.png rm -f frames/Spool/*.png
# tools/plot-timing.sh
faire_le_titre faire_le_titre
linkfarm hexabenz linkfarm hexabenz
linkfarm hexacone linkfarm hexawood
linkfarm escadrille linkfarm escadrille
linkfarm survol
linkfarm cutoff
linkfarm topview linkfarm topview
linkfarm passage linkfarm passage
linkfarm scene linkfarm scene
linkfarm carto
linkfarm circular
linkfarm bubblecut
linkfarm orbite linkfarm orbite
linkfarm hexacone
linkfarm remote
linkfarm essai linkfarm essai
tools/plot-timing.sh tools/plot-timing.sh

View File

@ -1,21 +1,29 @@
#!/bin/bash #!/bin/bash
set -e ; set -u set -e ; set -u
source tools/config.sh
source tools/fonctions.sh source tools/fonctions.sh
SEQNAME="$1" SEQNAME="$1"
NBFRAMES=360 START=0
if [ $# == 2 ]
then
START=$2
fi
echo "Running $0 $SEQNAME" >> WS/log echo "$0 $SEQNAME from $START" >> WS/log
DIMS="-W1024 -H768" DIMS="-W$Img_Width -H$Img_Height"
POVOPT="+q9 -a -d ${DIMS} -WT6" NBFR=" Declare=NbFrames=$NBFRAMES "
echo $NBFR
POVOPT="+q9 +A0.02 -d ${DIMS} ${NBFR} -WT7"
echo $POVOPT ; echo ; sleep 2 echo $POVOPT ; echo ; sleep 2
TMPIMG=/dev/shm/${SEQNAME}-tmp.png TMPIMG=/dev/shm/${SEQNAME}-tmp.png
for frame in $(seq 0 $((NBFRAMES-1))) for frame in $(seq $START $((NBFRAMES-1)))
do do
img=$(printf "frames/%s/%05d.png" $SEQNAME $frame) img=$(printf "frames/%s/%05d.png" $SEQNAME $frame)
@ -25,27 +33,30 @@ do
err=$? err=$?
if [ $err != 0 ] ; then if [ $err != 0 ] ; then
echo "$SEQNAME fail $frame" >> WS/log echo "$SEQNAME fail $frame" >> WS/log
mogrify -colorspace gray $img mogrify -colorspace gray -blur 5x5 $img
visual_sleep 12 visual_sleep "render fail" 12
continue continue
fi fi
set -e set -e
txt=$(printf "%s %03d" ${SEQNAME} $frame | tr '0' 'o') txt=$(printf "%s %03d" ${SEQNAME} $frame | tr '01' 'ol')
# echo $frame $img $txt # echo $frame $img $txt
convert ${TMPIMG} \ convert ${TMPIMG} \
-font Courier-Bold \ -font Courier-Bold \
-pointsize 18 \ -pointsize 11 \
-fill Gray80 \ -kerning 4 \
-gravity south \ -fill ${TEXTCOL} \
-annotate +0+5 "$txt" \ -gravity north \
-annotate +12+5 "$txt" \
${img} ${img}
fin=$(date +%s) fin=$(date +%s)
echo echo
echo ${SEQNAME} $frame $(( fin - debut )) | \ printf "%-12s %4d %4d\n" \
tee -a WS/mp4.timing ${SEQNAME} $frame $(( fin-debut )) | \
echo ; sleep 3 tee -a WS/mp4.timing
echo ; sleep 2
done done
date --utc > WS/$SEQNAME.done
echo echo
ff_encodage $SEQNAME wip-${SEQNAME}.mp4 ff_encodage $SEQNAME wip-${SEQNAME}.mp4

View File

@ -2,6 +2,8 @@
set -ue set -ue
source tools/config.sh
TMPFILE="/dev/shm/plot-timing.tmp" TMPFILE="/dev/shm/plot-timing.tmp"
IMAGE="timing.png" IMAGE="timing.png"
@ -12,52 +14,62 @@ else
sequence="escadrille" sequence="escadrille"
fi fi
echo "plot timing $sequence" | tee -a WS/log # echo "plot timing $sequence" >> WS/log
# wc WS/mp4.timing | tee -a WS/log
grep $sequence WS/mp4.timing | tail -3600 | awk ' \ grep $sequence WS/mp4.timing | tail -3600 | awk \
-v nbframes=$NBFRAMES \
' \
BEGIN { \ BEGIN { \
nbrames=360; \ # print "nb frames = ", nbframes; \
for (foo=0; foo<nbrames; foo++) { \ for (foo=0; foo<nbframes; foo++) { \
mini[foo] = 666; \ mini[foo] = 666; \
maxi[foo] = -42; \ maxi[foo] = -42; \
count[foo] = 0; \ count[foo] = 0; \
} \ } \
} \ } \
\
# for every line \
{ \ { \
accu[$2] += $3; \ accu[$2] += $3; \
count[$2]++; \ count[$2]++; \
if (mini[$2] > $3) mini[$2] = $3; \ if (mini[$2] > $3) mini[$2] = $3; \
if (maxi[$2] < $3) maxi[$2] = $3; \ if (maxi[$2] < $3) maxi[$2] = $3;
last[$2] = $3 \
} \ } \
\ \
END { \ END { \
for (foo=0; foo<nbrames; foo++) { \ for (foo=0; foo<nbframes; foo++) { \
if (count[foo] > 0) { \ if (count[foo] > 0) { \
mean = accu[foo] / count[foo]; \ mean = accu[foo] / count[foo]; \
printf "%4d %4f %4d %4d\n", foo, mean, \ printf "%4d %4f %4d %4d %4d\n",
mini[foo], maxi[foo]; \ foo, mean,
mini[foo], maxi[foo],
last[foo];
} \ } \
} \ } \
} \ } \
' > $TMPFILE ' > $TMPFILE
# cat -n $TMPFILE | tail # ; exit # head $TMPFILE ; exit
gnuplot << __EOC__ gnuplot << __EOC__
set term png size 1024,768 set term png size $Img_Width,$Img_Height
set output "timing.png" set output "timing.png"
set grid set grid
set xrange [:360] set xrange [:400]
set yrange [0:] set yrange [0:]
set title "Séquence '${sequence}'" set title "Séquence '${sequence}'"
set xlabel "numéro de la trame" set xlabel "numéro de la trame"
set ylabel "temps en secondes" set ylabel "temps en secondes"
plot "/dev/shm/plot-timing.tmp" u 1:4 w l lc "#ff0000" t "maximum", \ plot "/dev/shm/plot-timing.tmp" u 1:4 w l \
"/dev/shm/plot-timing.tmp" u 1:3 w l lc "#0000ff" t "minimum", \ lc "#ff0000" t "maximum", \
"/dev/shm/plot-timing.tmp" u 1:2 w l lc "#000000" t "moyenne", "/dev/shm/plot-timing.tmp" u 1:3 w l \
lc "#0000ff" t "minimum", \
"/dev/shm/plot-timing.tmp" u 1:2 w l \
lc "#00aa00" t "moyenne", \
"/dev/shm/plot-timing.tmp" u 1:5 w l \
lc "#000000" t "last"
__EOC__ __EOC__
convert -negate -colorspace gray -level -33% $IMAGE WS/negatif.png convert -negate -level -33% $IMAGE WS/negatif.png

View File

@ -7,39 +7,46 @@
#include "globals.inc" #include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "contexte.inc" #include "contexte.inc"
#include "elements.inc" #include "hexacone.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
object { Le_Decor } /* XXX
#declare TrX = 1.84 * sqrt(NormClock); #declare TrX = 1.84 * sqrt(NormClock);
#declare TrY = 0.90 + (3.5 * Cos_01(NormClock)); #declare TrY = 0.90 + (3.5 * Cos_01(NormClock));
#declare TrZ = 9.999 * sqrt(NormClock); #declare TrZ = 9.999 * sqrt(NormClock);
#declare TrH = <TrX, TrY, TrZ>; #declare TrH = <TrX, TrY, TrZ>;
#declare RrY = 97 * sqrt(NormClock); #declare RrY = 97 * sqrt(NormClock);
object { HexaCone () rotate y*RrY translate TrH } object { HexaCone () rotate y*RrY translate TrH }
*/
object { HexaCone () rotate z*9.1 translate <5, 3, -8> } #include "dynamic.inc"
object { HexaBenz () translate <-4, 2, -6> }
object { HexaCone () rotate z*9.1 translate <7, 3, -8> }
object { HexaBenz () translate <-9+NormClock, 2, -6> }
/*
* nouveau 11 fevrier 2025
*/
#declare A = <-21, -0.9, (SzSol/2)+9>;
#declare B = < 33, -0.7, (SzSol/2)+7>;
#declare P = Interpolate(A, B, NormClock);
object { HexaWood translate P }
light_source { <-16, 17, -24>, rgb <0.51, 0.65, 0.40> }
// object { Repere scale 2 } // object { Repere scale 2 }
#declare CamY = 19 - (4.5*NormClock); object { Le_Decor }
#declare LatY = -3 + NormClock;
#declare CamY = 32 - (21.36 * Cos_01(NormClock));
#declare LatY = -4 + ( 2.12 * NormClock);
camera { camera {
location <-3.60, CamY, 21.09> location <-3.60, CamY, 10.09>
look_at <0, LatY, 0> look_at <0, LatY, 0>
focal_point <2, 1, 12> // focal_point <2, 1, 12>
aperture 0.046 // aperture 0.046
blur_samples 30 // blur_samples 30
angle 45 + (5*NormClock) angle 45 + (82*NormClock)
} }

92
trident.inc Normal file
View File

@ -0,0 +1,92 @@
#declare Trid_length = 2;
// ------------------------------------------------------
#declare Trid_cone = object
{
cone { 0, R_basecone, y*0.89, 0.0001 }
}
#macro Trid_A_cone ()
difference {
object { Trid_cone }
object { Trid_cone translate -y*0.001 }
#local Foo = rand(Rng1);
#if (Foo < 0.25)
texture { T_Brass_2C }
#elseif (Foo < 0.50)
texture { T_Chrome_2C }
#elseif (Foo < 0.75)
texture { T_Chrome_3A }
#else
texture { GoldDark }
#end // else
#undef Foo
}
#end // macro
// ------------------------------------------------------
#macro Trid_A_head ()
union {
#for (A, 0, 360, 120)
#local E = 0.26;
#local Tx = E * sin(radians(A));
#local Tz = E * cos(radians(A));
object { Trid_A_cone () translate <Tx*2, 0, Tz> }
#end // for
#undef Tx
#undef Tz
torus { E*1.80, 0.02
scale <1, 4, 1> translate -y*0.12
texture { T_Chrome_3B } }
}
#end
// ------------------------------------------------------
#macro Trid_A_body ()
#local L = Trid_length / 2;
#local R = 0.095;
merge {
cylinder { <0, -L, 0>, <0, L, 0>, R }
sphere { 0, R scale <1, 6, 1> translate y*L }
#if (rand(Rng1) < 0.50)
texture { T_Chrome_1C }
#else
texture { T_Brass_5E }
#end
}
#undef L
#end // macro
// ------------------------------------------------------
#macro Trid_A_ailette ()
union {
#local E = 0.49;
object { Trid_A_cone () scale 0.85
translate <E, -0.05, 0> }
cylinder { 0, x*E, 0.011
scale <1, 5, 1> texture { T_Silver_3A } }
#undef E
}
#end
// ------------------------------------------------------
#macro Trid_A_tail ()
union {
#for (A, 0, 360, 120)
object { Trid_A_ailette () rotate (A+270)*y }
#end // for
}
#end
// ------------------------------------------------------
// ------------------------------------------------------
#macro Trident_A ()
union {
object { Trid_A_head () translate y*0.85 }
object { Trid_A_body () }
object { Trid_A_tail () translate -y*0.6 }
// object { Repere translate <0.1, 0, 0.1> }
}
#end
// ------------------------------------------------------