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78 Commits

Author SHA1 Message Date
Tonton Th
22be42d86e reworking the build system 2025-01-15 22:13:42 +01:00
Tonton Th
6828b25402 this is the eternall wip 2025-01-15 21:34:15 +01:00
Tonton Th
a290042ee9 parameters tweaking 2025-01-15 21:30:44 +01:00
Tonton Th
d8de01a0ae small tuning 2025-01-15 21:30:03 +01:00
Tonton Th
f8f3dcd85e increase phy of blinkenlight 2025-01-15 21:29:11 +01:00
Tonton Th
f8fa077655 tuning prises de vues 2025-01-15 14:01:02 +01:00
Tonton Th
8b3126cd78 moved a constant to globals 2025-01-14 09:06:51 +01:00
Tonton Th
8d438d5885 wip du 2024/01/14 2025-01-14 00:38:40 +01:00
Tonton Th
8c30830837 add global constants 2025-01-13 15:27:56 +01:00
Tonton Th
540dc86601 fine tuning 2025-01-13 15:26:12 +01:00
Tonton Th
6133319acd oups... 2025-01-13 14:47:58 +01:00
Tonton Th
3d779f68c6 cosmetic 2025-01-13 14:47:20 +01:00
Tonton Th
abda4f6896 a new sequence 2025-01-13 14:46:45 +01:00
Tonton Th
afefaa9188 cosmetic 2025-01-12 15:47:46 +01:00
Tonton Th
273312e7c5 gigantic refactoring, part one 2025-01-12 02:33:39 +01:00
Tonton Th
5d34aac50c can now take a sequence name 2025-01-11 20:37:54 +01:00
Tonton Th
936afb01b4 bla 2025-01-11 17:07:50 +01:00
Tonton Th
e62a531a82 + webp 2025-01-11 17:05:13 +01:00
Tonton Th
f06283b570 dependencies 2025-01-08 00:51:03 +01:00
Tonton Th
2ed567a33c use the #macro force, Luke ! 2025-01-08 00:13:37 +01:00
Tonton Th
cb36297499 bla 2025-01-07 14:34:12 +01:00
Tonton Th
afc4fee8a7 tuning... 2025-01-07 14:33:26 +01:00
Tonton Th
a60281b684 + escadrille 2025-01-06 16:07:14 +01:00
Tonton Th
8569be0327 two is better than one 2025-01-06 16:06:26 +01:00
Tonton Th
7b186fad2a et en escadrille ? 2025-01-06 16:05:57 +01:00
Tonton Th
384df739dd clean 2025-01-05 09:09:25 +01:00
Tonton Th
8c548c6f0e refactoring the build system, part 2 2025-01-05 00:44:36 +01:00
Tonton Th
d89876b633 refactoring the build system 2025-01-05 00:41:14 +01:00
Tonton Th
5b7ad96a29 first release of hexabenz 2025-01-05 00:18:06 +01:00
Tonton Th
124c3bfd5c a new hexacone is born 2025-01-04 18:56:37 +01:00
Tonton Th
1d91199ebb tweak the cam 2025-01-03 19:17:36 +01:00
Tonton Th
ce8c0f2bd7 do not log this message 2025-01-02 15:03:47 +01:00
Tonton Th
0285a14e02 multiple tweakings... 2025-01-02 01:30:37 +01:00
Tonton Th
cf95106744 add orbital view 2025-01-02 01:27:23 +01:00
Tonton Th
cdc0fb6780 brotching the build system 2025-01-02 01:23:49 +01:00
Tonton Th
e978a02196 add a readme in frames dir 2025-01-01 18:06:17 +01:00
Tonton Th
d993296ea9 enhanced reliability 2025-01-01 17:58:50 +01:00
Tonton Th
5c4287a572 + orbite sequence 2025-01-01 16:30:11 +01:00
Tonton Th
750a9d7214 take a sequence name as parameter 2025-01-01 16:29:42 +01:00
Tonton Th
e02ec90a44 ugly patch, need more work 2025-01-01 16:28:56 +01:00
Tonton Th
977baa89f4 two flash colors 2025-01-01 16:27:57 +01:00
Tonton Th
e9ae829ab3 add and move stuff 2025-01-01 16:20:23 +01:00
Tonton Th
09792791f7 add stuff 2025-01-01 16:15:06 +01:00
Tonton Th
1f330dec14 add end sequence 2025-01-01 15:57:38 +01:00
Tonton Th
73bcc2a984 + séquence orbite 2025-01-01 15:05:03 +01:00
Tonton Th
d16132de30 commit video full-v0 2024-12-31 12:51:12 +01:00
Tonton Th
929d59b169 made Repere an object 2024-12-29 19:02:14 +01:00
Tonton Th
8cbae25479 bla 2024-12-29 19:01:30 +01:00
Tonton Th
8368fe54e8 better messages 2024-12-29 18:45:06 +01:00
Tonton Th
2fa9a9918a small changes 2024-12-29 18:43:29 +01:00
Tonton Th
2a59fba488 cosmetic 2024-12-29 18:42:52 +01:00
Tonton Th
090981d84c big refactoring: step 1 2024-12-29 04:56:10 +01:00
Tonton Th
adf59ceff6 two new points of view 2024-12-29 00:47:02 +01:00
Tonton Th
ef23006b9b bla 2024-12-28 14:45:01 +01:00
Tonton Th
b40680cb62 ajust context 2024-12-28 14:44:26 +01:00
Tonton Th
47b0d005c8 tweaking... 2024-12-28 14:42:12 +01:00
Tonton Th
7e869133a5 more work on the reactors 2024-12-27 18:10:53 +01:00
Tonton Th
8a3e889145 better random seed 2024-12-26 17:21:02 +01:00
Tonton Th
d299ad13a1 add random numbers generator 2024-12-23 20:09:00 +01:00
Tonton Th
89c78425ce fix critical bug 2024-12-23 20:08:25 +01:00
Tonton Th
00790763b1 add rotor to the reactors 2024-12-23 19:36:38 +01:00
Tonton Th
1fc0810d40 small encoder script 2024-12-23 19:35:42 +01:00
Tonton Th
d0ef5351d3 la deuxième vidéo... 2024-12-22 15:05:36 +01:00
Tonton Th
e51921d212 video release 2024-12-20 14:24:45 +01:00
Tonton Th
ff8ccfea55 ajustements... 2024-12-19 19:26:49 +01:00
Tonton Th
cda8b7d2cd plot rendering time - first try 2024-12-19 19:26:03 +01:00
Tonton Th
f5007558ed lower bitrate 2024-12-19 19:13:31 +01:00
Tonton Th
c4c2d4a307 add exclusions 2024-12-19 18:35:12 +01:00
Tonton Th
0eecce13be add dirs check 2024-12-17 16:52:23 +01:00
Tonton Th
7665329c25 little tweaks 2024-12-17 16:47:24 +01:00
Tonton Th
2c87793fb1 more work on the main subject 2024-12-17 14:36:26 +01:00
Tonton Th
7936e64a06 pimping 2024-12-16 14:18:21 +01:00
Tonton Th
6b16d3fb75 fine tuning 2024-12-16 13:58:04 +01:00
Tonton Th
6450765979 bla 2024-12-16 12:52:48 +01:00
Tonton Th
286e384f64 antenne radar, première version 2024-12-15 22:24:38 +01:00
Tonton Th
76e0955e19 more bla 2024-12-15 19:05:15 +01:00
Tonton Th
e599be8aa3 remove bad license 2024-12-15 18:24:11 +01:00
Tonton Th
fcd47f8ea4 little tweak 2024-12-15 18:15:25 +01:00
25 changed files with 1443 additions and 340 deletions

13
.gitignore vendored
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@@ -1,8 +1,17 @@
frames/* frames/*
datas/*.xcf !frames/README.md
WS/timing datas/*.xcf
datas/*.ttf
datas/*.jpg
datas/*.webp
WS/*timing
WS/log*
*.png *.png
*.gif *.gif
*.mp4
*.pov-state

170
LICENSE
View File

@@ -1,170 +0,0 @@
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@@ -1,16 +1,39 @@
DIMS = -W1600 -H1200
POVOPT = +q9 +a0.02 -d
POVDEP = contexte.inc elements.inc hexabenz.inc \
globals.inc datas/hf.png
CK=180
POVOPT = +q9 +a -d -W1024 -H768 PNG: essai.png scene.png topview.png passage.png \
POVDEP = contexte.inc elements.inc datas/hf.png orbite.png hexabenz.png escadrille.png \
hexacone.png
PNG: essai.png scene.png topview.png: topview.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
essai.png: essai.pov Makefile $(POVDEP) essai.png: essai.pov Makefile $(POVDEP)
povray $(POVOPT) -i$< -o$@ povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
hexabenz.png: hexabenz.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
hexacone.png: hexacone.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
passage.png: passage.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
orbite.png: orbite.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
scene.png: scene.pov Makefile $(POVDEP) scene.png: scene.pov Makefile $(POVDEP)
povray $(POVOPT) +K166 -i$< -o$@ povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
escadrille.png: escadrille.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@

View File

@@ -1,8 +1,49 @@
# HexaCone # HexaCone
Projet POVray de l'hiver 2024/2025 : un objet hexaconal,7 Un projet POVray né pendant l'hiver 2024/2025, au fin fond du Gers :
prenant en compte les divergences d'opinion. Le concept un objet **hexaconal**
sera amélioré au fil du temps, et vous pourrez lire son prenant en compte les divergences d'opinion et les fluctuations
évolution dans de la temprérature du salon.
[Mastodon](https://mastodon.tetaneutral.net/@tth) #hexacone. Le concept initial, assez inprécis, sera amélioré au fil du temps,
et vous pouvez
suivre son évolution par l'intermédiaire de
[Mastodon](https://mastodon.tetaneutral.net/@tth)
avec le croisimot `#hexacone`.
## Prérequis
Avant toute chose, il faut avoir installé les logiciels
suivants : bash, awk, gnuplot, imagemagick, et, bien
entendu, [povray](https://povray.org/).
## Utilisation
Il y a deux choses que l'on peut tracer :
les images fixes, qui sont traitées
par un classique [`Makefile`](./Makefile) et les séquences animées
produites par un [script shell](./mkloop.sh).
Avant toute chose, vous devrez vérifier la présence de plusieurs
répertoires : d'un coté `./frames/<name>` pour stocker les images calculées :
```
frames/
├── essai
├── orbite
├── passage
├── escadrille
├── scene
├── Spool
└── topview
```
et de l'autre coté `./WS/` pour ranger les fichiers de travail.
## Contact
* La [mailing-list du tetalab](https://lists.tetalab.org/postorius/lists/tetalab.tetalab.org/) ;
* IRC canal `#tetalab` sur le
réseau de [Libera](https://libera.chat/).

View File

@@ -2,33 +2,163 @@
* nouveau projet Thu Dec 5 11:37:05 AM UTC 2024 * nouveau projet Thu Dec 5 11:37:05 AM UTC 2024
*/ */
// plane { y, 0 pigment { color DarkGreen } } /* voir aussi le fichier 'globals.inc' */
/* ------------------------------------------------------------ */
#declare Rhxba = 0.30;
#declare R2hxba = Rhxba * 0.48;
#declare HexaBalls = object
{
merge {
sphere { 0, Rhxba }
#local E = Rhxba * 1.260;
sphere { 0, R2hxba translate <-E, 0, 0> }
sphere { 0, R2hxba translate < E, 0, 0> }
sphere { 0, R2hxba translate < 0, -E, 0> }
sphere { 0, R2hxba translate < 0, E, 0> }
sphere { 0, R2hxba translate < 0, 0, -E> }
sphere { 0, R2hxba translate < 0, 0, E> }
}
}
#declare Les_Bibelots = object
{
union {
object { HexaBalls
texture { Lightning1 scale 0.33 }
rotate <clock/3, clock/6, clock/9>
translate <5, -1.2+1.01*Cos_010(NormClock), 7>
}
object { HexaBalls
texture { Lightning2 scale 0.56 }
// rotate <-clock, clock*0.33333, clock>
translate <7, -1+0.89*Cos_010(NormClock), -6>
}
}
}
/* ------------------------------------------------------------ */
#declare RHBlo = 0.24;
#declare RHBlo2 = RHBlo * 0.666;
#declare HexaBlob = object
{
blob {
// threshold 0.01 + NormClock
threshold 0.01
sphere { <0, 0, 0>, RHBlo, 1 }
#local E = RHBlo * 1.210;
#local W = 0.1;
sphere { <-E, 0, 0>, RHBlo2, W }
sphere { < E, 0, 0>, RHBlo2, W }
sphere { < 0, -E, 0>, RHBlo2, W }
sphere { < 0, E, 0>, RHBlo2, W }
sphere { < 0, 0, -E>, RHBlo2, W }
sphere { < 0, 0, E>, RHBlo2, W }
}
}
// =======================================================
#declare Le_Sol = object
{
height_field { height_field {
png "datas/hf.png" png "datas/hf.png"
smooth smooth
texture {
pigment { DarkGreen }
finish { phong 0.333 }
}
translate <-.5, 0, -.5> translate <-.5, 0, -.5>
scale <18, 0.85, 18> scale <SzSol, 0.98, SzSol>
texture {
pigment {
// color DarkGreen
image_map { png "datas/cmap.png" }
translate <-.5, 0, -.5>
scale <SzSol, 0.98, SzSol>
}
// normal { bumps 0.035 scale 0.186 }
finish { phong 0.125 }
}
} }
}
#declare Repere = object
#if (0) {
cylinder { 0, <1, 0, 0>, 0.008 pigment { color Red } } union {
cylinder { 0, <0, 0, 1>, 0.008 pigment { color Blue } } cylinder { 0, <1, 0, 0>, 0.008 pigment { color Red } }
#end cylinder { 0, <0, 0, 1>, 0.008 pigment { color Blue } }
light_source {
<2, 2.50, 3> color White
spotlight
radius 12
falloff 20
tightness 10
point_at <0, 0.95, 0.22222222>
} }
}
// light_source { <-6, 7, -4>, rgb <0.81, 0.65, 0.40> } #declare Les_Lumieres = object
{
union {
#if (1)
light_source {
<0.3, 3.50, 2.8> color Gray90
spotlight
radius 14 falloff 10 tightness 10
point_at <0, 0.95, 0.22222222>
}
#end
#if ( (clock>166) & (clock<213) )
light_source {
<2, 10.30, -2> color Yellow
spotlight
radius 12 falloff 20 tightness 10
point_at <-0.08, 0.80, 0.17>
}
#end
#if (1)
light_source {
<-5, 5.60, 8>
#if ( (clock > 290) & (clock<344) )
#local Couleur = rgb <0.20, 0.20, 0.90>;
#else
#local Couleur = rgb <0.80, 0.80, 0.70>;
#end
color Couleur
spotlight
radius 12 falloff 10 tightness 5
point_at <0, 0.95, -0.22>
}
#end
}
}
// #declare Le_Ciel = object
// {
sky_sphere {
pigment {
gradient y
color_map {
[ 0.2 color Gray10 ]
[ 0.4 color Gray60 ]
[ 0.7 color Black ]
[ 0.8 color White ]
[ 1.0 color Gray10 ]
}
turbulence 3.14159 + 0.91 * Cos_010(NormClock)
scale 1.804
// translate -1
}
#local Kem = 0.09;
emission rgb <Kem, Kem, Kem>
}
// }
/* ------------------------------------------------------------ */
/*
* Et on rassemble tous les éléments...
*/
#declare Le_Decor = object
{
union {
object { Le_Sol }
object { Les_Bibelots }
object { Les_Lumieres }
}
}
/* ------------------------------------------------------------ */

View File

@@ -2,86 +2,263 @@
* nouveau projet Thu Dec 5 11:37:05 AM UTC 2024 * nouveau projet Thu Dec 5 11:37:05 AM UTC 2024
*/ */
#declare RA = R_basecone;
// #declare RB = 0.001;
#declare HexaCone_shape = object #declare HexaCone_shape = object
{ {
#local RA = 0.125;
#local RB = 0.001;
union { union {
cone { 0, RA, <-1, 0, 0>, RB } cone { 0, RA, <-1, 0, 0>, 0.0001 }
cone { 0, RA, < 1, 0, 0>, RB } cone { 0, RA, < 1, 0, 0>, 0.0001 }
cone { 0, RA, < 0, 0, 1>, RB } cone { 0, RA, < 0, 0, 1>, 0.0001 }
cone { 0, RA, < 0, 0, -1>, RB } cone { 0, RA, < 0, 0, -1>, 0.0001 }
cone { 0, RA, < 0, 1, 0>, RB } cone { 0, RA, < 0, 1, 0>, 0.0001 }
cone { 0, RA, < 0, -1, 0>, RB } cone { 0, RA, < 0, -1, 0>, 0.0001 }
} }
} }
#declare HexaCone_body = object #macro HexaCone_Body ()
{ // #declare HexaCone_body = object
// {
union { union {
difference { difference {
object { HexaCone_shape } object { HexaCone_shape }
object { HexaCone_shape scale 0.99 } object { HexaCone_shape scale 0.98 }
sphere {0, 0.24 } sphere {0, 0.24 }
cylinder { <-1, 0, 0.55>, <1, 0, 0.55>, cylinder { <-1, 0, 0.55>, <1, 0, 0.55>,
RA*0.40 } RA*0.40 }
} }
difference { difference {
sphere {0, 0.20 } sphere {0, 0.21 }
sphere {0, 0.18 } sphere {0, 0.19 }
cylinder {-x, x, 0.10 } cylinder {-x, x, 0.11 }
cylinder {-y, y, 0.10 } cylinder {-y, y, 0.11 }
cylinder {-z, z, 0.10 } cylinder {-z, z, 0.11 }
}
// clignotement de la lumiere \o/
#local kR = 0.065;
#local xR = (rand(Rng2)-0.5000) * kR;
#local yR = (rand(Rng2)-0.5000) * kR;
#local zR = (rand(Rng2)-0.5000) * kR;
#local Value = sin( (NormClock * 26.536) + (3.14*rand(Rng1)) );
#if (Value < 0)
#local Couleur = rgb <abs(Value), 0, 0>;
#else
#local Couleur = rgb <0, abs(Value), 0>;
#end
#local Couleur = Couleur * rand(Rng2);
light_source {
<xR, yR, xR>, Couleur
fade_distance 0.99
fade_power 1.58
} }
light_source { 0, rgb <0.99, 0.05, 0.05> }
} }
texture { New_Penny } texture { New_Penny }
} // }
#end
/* /*
* *
*/ */
#declare HexaCone_radar = object #local Branche_radar = object
{
#local D1 = 0.08;
#local D2 = 0.0045;
merge {
cone { 0, D2, 0.08*y, 0.00007 }
sphere { 0, D2*2.3 scale <1, 1.77, 1> }
intersection {
torus { D1, D2 }
box { <2, -2, 2>, <0, 2, 0> }
rotate x*90
translate -D1*x
}
}
}
#declare HexaCone_radar_A = object
{ {
union { union {
#for (foo, 0, 360, 60) #for (foo, 0, 360, 60)
#local RR = 0.16; #local RR = 0.12;
#local PX = RR * sin(radians(foo)); #local PX = RR * sin(radians(foo));
#local PZ = RR * cos(radians(foo)); #local PZ = RR * cos(radians(foo));
sphere { 0, 0.008 object { Branche_radar
scale <1, 1.37, 1> rotate y*(foo-90)
translate <PX, 0, PZ> translate <PX, 0, PZ>
} }
cylinder { -0.11*y, <PX, 0, PZ>, 0.003 }
#end #end
torus { 0.08, 0.0034 translate -0.08*y }
} }
texture { PinkAlabaster scale 8 } texture { Soft_Silver scale 6.50 }
} }
#declare HexaCone_radar_B = object
{
union {
#for (foo, 0, 360, 60)
#local RR = 0.12;
#local PX = RR * sin(radians(foo));
#local PZ = RR * cos(radians(foo));
object { Branche_radar scale 2
rotate y*(foo-90)
translate <PX, 0, PZ>
}
#local R2 = 0.11;
#end
torus { R2, 0.0039 translate -0.08*y }
}
texture { T_Brass_1C scale 6.50 }
}
/* ---------------------------------------------------------
* new Mon Dec 16 12:44:44 PM UTC 2024
*/
#local Une_derive = object
{
difference {
merge {
sphere { 0, 0.0137 scale <1, 1, 4.70>
translate <0, 0.26, -0.17> }
cone { <0, -0.1, 0>, 0.114, <0, 0.26, -0.17>, 0.0096
scale <0.15, 1, 1> }
}
box { <-1, -1, -1>, <1, 0, 1> }
}
texture { Soft_Silver scale 6.0 }
}
#declare HexaCone_derives = object
{
union {
object { Une_derive }
object { Une_derive rotate 120*z }
object { Une_derive rotate -120*z }
}
}
#declare DTa = 0.278;
#declare DTb = 0.030;
#declare HexaCone_head = object #declare HexaCone_head = object
{ {
#local DTa = 0.278;
#local DTb = 0.030;
merge { merge {
difference { difference {
torus { DTa, DTb } torus { DTa, DTb }
#local TB = 0.50; #local TB = 0.60;
box { <-TB, -TB, TB>, <TB, TB, 0> } box { <-TB, -TB, TB>, <TB, TB, 0> }
} }
sphere { 0, DTb*1.55 translate -DTa*x } sphere { 0, DTb*1.65 translate -DTa*x }
sphere { 0, DTb*1.55 translate DTa*x } sphere { 0, DTb*1.65 translate DTa*x }
} }
texture { Orange_Glass } #if (rand(Rng1) < 0.8)
texture { Orange_Glass }
#else
texture { Dark_Green_Glass }
#end
} }
#declare HexaCone = object /* ------------------------------------------
* new Sat Dec 21 11:17:36 PM UTC 2024
*/
#declare DXail = 0.0007;
#declare DYail = 0.0039;
#declare DZail = 0.031;
#declare Une_Ailettte = object
{
box { <-DXail, -DYail, -DZail> , <DXail, DYail, 0> }
}
#declare Le_rotor = object
{
#local Rrot = 0.0034;
#local Lrot = 0.13;
union {
sphere { -x*Lrot, Rrot }
cylinder { <-Lrot, 0, 0>, <Lrot, 0, 0>, Rrot }
sphere { x*Lrot, Rrot }
#for (foo, -9, 9)
object { Une_Ailettte
translate -0.004*z
rotate z*21
rotate (foo*35)*x
translate (foo*0.013)*x }
#end
}
// texture { T_Chrome_1C }
texture {
pigment { color Orange }
// finish { emission 0.7 }
finish { ambient 0.7 phong 0.5 brilliance 0.9 metallic 0.7 }
}
}
/* ------------------------------------------------------
*
*/
#local Rtuy = 0.06;
#local Ltuy = 0.09;
#local Etuy = 0.01; // epaisseur des parois
#declare Tuyere = object
{
#local dX = Ltuy;
merge {
#local R2 = Rtuy - (Etuy/2.0);
intersection {
torus { R2, Etuy/2 scale <1, 18, 1> }
box { <-1, 0, -1>, <1, 1, 1> }
rotate 90*z translate -dX*x
}
torus { R2, Etuy/2 scale <1, 0.75, 1> rotate 90*z translate dX*x }
#if (1)
#difference {
cylinder { <-dX, 0, 0>, <dX, 0, 0>, Rtuy }
cylinder { <-(dX+1), 0, 0>, <dX+2, 0, 0>, Rtuy-Etuy }
}
#end
cylinder { y*Rtuy, y*(Rtuy+0.08), 0.011 scale <2.95, 1, 1> }
sphere { 0, 0.017 scale <4.8, 1, 0.717>
translate z*(Rtuy+Etuy/3) }
}
texture { T_Brass_1C }
}
#declare Reacteur = object
{ {
union { union {
object { HexaCone_body } object { Tuyere }
#local T = 0.55; object { Le_rotor rotate x*(clock*5.8) translate -0.06*x }
object { HexaCone_head translate <0, 0, T+DTa> }
object { HexaCone_radar translate <0, T+0.07, 0> }
} }
rotate <-7, 0, -9>
} }
#declare Les_Reacteurs = object
{
union {
#local E = 0.59;
object { Reacteur scale <1, 1, -1> translate -E*z }
object { Reacteur translate E*z }
}
rotate -y*90
}
// ###########################################################""
#macro HexaCone ()
// #declare HexaCone = object
// {
union {
object { HexaCone_Body () }
#local T = 0.55;
object { HexaCone_head translate <0, 0, T+DTa> }
#if ( (rand(Rng1) > 0.27) )
object { HexaCone_radar_A translate <0, T+0.18, 0> }
#else
object { HexaCone_radar_B translate <0, T+0.18, 0> }
#end
object { HexaCone_derives translate <0, 0, -0.67> }
object { Les_Reacteurs translate -0.18*y }
}
// }
#end // macro

52
escadrille.pov Normal file
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@@ -0,0 +1,52 @@
/*
* H E X A C O N E
*
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "elements.inc"
#include "hexabenz.inc"
// =======================================================
#for (idX, 0, 4)
#for (idZ, 0, 4)
#local posX = (idX * 4.56) - 6.5;
#local posY = 1.3 * (rand(Rng1)-0.5);
#local posZ = (idZ * 4.24) - 8.9;
#local Ry = (rand(Rng1) - 0.5) * 16;
#if (rand(Rng1) < 0.515)
object { HexaCone ()
rotate y*Ry translate <posX, posY, posZ> }
#else
object { HexaBenz ()
rotate y*Ry translate <posX, posY, posZ> }
#end
#end
#end
// =======================================================
#if (NormClock < 0.08)
light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> }
#end
light_source { < 11, 7, 4>, rgb <NormClock, 0.48, 0.80> }
// object { Repere scale 5 }
#local CamX = -8.7+(6.6*NormClock);
#local CamY = -5+(11.9*Cos_01(NormClock));
#local CamZ = 15.06+(2.9*Cos_010(NormClock));
camera {
location <CamX, CamY, CamZ>
look_at <0.0, 0.0, 0>
angle 53 - (3.57 * NormClock)
}

111
essai.pov
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@@ -1,22 +1,109 @@
/* /*
* nouveau projet Thu Dec 5 11:37:05 AM UTC 2024 * H E X A C O N E - E S S A I
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/ */
#version 3.7; #version 3.7;
global_settings { #include "globals.inc"
assumed_gamma 1.0
}
#include "colors.inc"
#include "textures.inc"
#include "elements.inc"
#include "contexte.inc" #include "contexte.inc"
#include "elements.inc"
#include "hexabenz.inc"
object { HexaCone_radar translate y*0.6 } // =======================================================
camera { #macro GyroPhare_mat ()
location <-3, 2, 1> cylinder {
look_at <0, 0.6, 0> 0, y*H_gyro, R_gyro
angle 10 #if (rand(Rng1) < 0.5)
texture { T_Stone25 scale 1+rand(Rng1) }
#else
texture { T_Stone6 }
#end
}
#end // macro
#macro GyroPhare_lampe ()
union {
difference {
cylinder { 0, y*0.20, R_gyro }
cylinder { y*0.01, y*0.19, R_gyro*0.97 }
#local WB = 0.015;
box { <-1, 0.03, -WB>, <1, 0.18, WB> }
box { <-WB, 0.03, -1>, <WB, 0.18, 1> }
#undef WB
pigment { color White }
rotate y*(0.5-rand(Rng1))*clock
}
light_source { y*0.10 rgb <0.8, 0.9, 0.999999999> }
}
#end // macro
#macro GyroPhare ()
union {
object { GyroPhare_mat () }
object { GyroPhare_lampe ()
// rotate y*rand(Rng1)*clock
translate y*(H_gyro+0.02) }
}
#end // macro
// =======================================================
#macro Bubble ()
sphere {
0, 0.06
#if ( rand(Rng1) < 0.333 )
texture { Ruby_Glass }
#elseif ( rand(Rng1) < 0.666 )
texture { Orange_Glass }
#else
texture { Gold_Nugget }
#end
}
#end
#macro Un_Machin ()
union {
#for (Y, 1, 8, 1)
object { Bubble() translate y*Y*0.1 }
#end
}
#end
#declare Les_Machins = object
{
union {
#local Rk = 4.95;
#for (foo, 0, 360, 15)
#local Xpos = Rk * sin(radians(foo));
#local Zpos = Rk * cos(radians(foo));
#if ( rand(Rng1) < 0.40 )
object { GyroPhare () translate <Xpos, 0, Zpos> }
#else
object { Un_Machin () translate <Xpos, 0.33, Zpos> }
#end
#end
#undef Rk
}
}
object { Les_Machins translate y*0.01}
object { Le_Sol }
// object { Repere }
// =======================================================
// light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> }
// light_source { < 11, 7, 4>, rgb <1-NormClock, 0.28, 0.80> }
#local CamX = -12.7 + (5.8*NormClock);
#local CamY = 8.81 + (14*sqrt(NormClock));
camera {
location <CamX, CamY, 9.99>
look_at <0, 0, 0>
angle 42 + 8*Cos_01(NormClock)
} }

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@@ -1,25 +0,0 @@
set -eu
ff_encodage()
{
ffmpeg -nostdin \
-y -r 30 -f image2 -i frames/%05d.png \
-metadata artist='--[ tTh ]--' \
-metadata title='-- HexaCone --' \
-c:v libx264 \
-pix_fmt yuv420p \
-tune film \
wip.mp4
}
mp_encodage()
{
mencoder 'mf://frames/*.png' \
-mf \
fps=30 \
-ovc lavc \
-lavcopts vcodec=mpeg4 \
-o output.avi
}

15
frames/README.md Normal file
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@@ -0,0 +1,15 @@
Avant tout, il faut créer ces répertoires :
```
frames/
├── essai
├── orbite
├── passage
├── scene
├── scene
├── orbite
├── escadrille
└── topview

44
globals.inc Normal file
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global_settings {
assumed_gamma 1.0
ambient_light rgb <0.18, 0.18, 0.21>
max_trace_level 15
}
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "stones.inc"
#declare Rng1 = seed(1337);
#declare foo = rand(Rng1);
#declare Rng2 = seed(now*24*60*60);
#declare bar = rand(Rng2);
#declare NormClock = clock / 360.0;
/* ------------------------------------------------------------ */
/*
* Some constants...
*/
#declare SzSol = 30;
#declare R_basecone = 0.117;
#declare H_cone = 0.97;
#declare R_gyro = 0.10;
#declare H_gyro = 1.20;
/* ------------------------------------------------------------ */
/*
* Usefull macros
*/
#macro Cos_01( X )
(0.5-0.5*cos( 3.141592654 * X))
#end
#macro Cos_010( X )
(0.5-0.5*cos( 2 * 3.141592654 * X))
#end
/* ------------------------------------------------------------ */

131
hexabenz.inc Normal file
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/*
* H E X A B E N Z
*/
// =======================================================
#macro Benz_Cone_Base () // = object
// {
union {
#local RA = R_basecone;
#local RB = 0.001;
cone { 0, RA, y*0.89, 0.0001 }
sphere { 0, RA*1.098 scale <1, 0.62, 3.03> translate -0.02*y }
}
// }
#end
#macro Benz_Cones () // = object
// {
union {
#for (foo, 0, 360, 60)
#local E = 0.38;
#local Tx = E * sin(radians(foo));
#local Ty = E * cos(radians(foo));
object {
Benz_Cone_Base ()
#if ( rand(Rng1) < 0.5 )
texture { T_Silver_2C scale 11.50 }
#else
texture { T_Brass_2C scale 13.50 }
#end
rotate -z*foo
translate <Tx, Ty, 0>
}
#end
}
// }
#end
// ------------------------------------------------------
#local R_Tube = 0.20;
#local L_Tube = 0.54;
#declare Benz_Tubules = object
{
merge {
#local E = R_Tube * 0.0910;
#local R = 0.01;
#for (foo, 0, 360, 20)
#local Tx = E * sin(radians(foo));
#local Ty = E * cos(radians(foo));
#local Dza = z * 0.20;
#local Dzb = z * 0.90;
cylinder { -Dza, Dzb, R translate <Tx, Ty, 0> }
sphere { -Dza, R*1.8 translate <Tx, Ty, 0> }
sphere { Dzb, R*1.8 translate <Tx, Ty, 0> }
#end
}
#if ( rand(Rng1) < 0.333)
texture { Orange_Glass }
#else
texture { Yellow_Glass }
#end
}
#declare Benz_Fuseau = object
{
difference {
sphere { 0, R_Tube*0.39 }
sphere { 0, R_Tube*0.37 }
cylinder { <-1, 0, -1>, < 1, 0, 1>, R_Tube*0.21 }
cylinder { < 1, 0, -1>, <-1, 0, 1>, R_Tube*0.21 }
}
scale <1, 1, 4.4>
texture { Shadow_Clouds scale 0.56 }
}
#declare Benz_Fuseau_Flash = object
{
union {
object { Benz_Fuseau }
light_source { 0,
rgb <rand(Rng2), rand(Rng2), rand(Rng2)>
fade_distance 0.96
fade_power 1.95
}
}
rotate -z*clock*6
}
#declare Benz_Cylindre = object
{
difference {
union {
cylinder { z*L_Tube*1.5, -z*L_Tube, R_Tube }
/* cette sphere devrait devenir
un vrai cockpit ? */
sphere { z*L_Tube*1.18, R_Tube*0.72
scale <1, 0.73, 1>
translate y*R_Tube*0.87}
}
cylinder { z*4, -z*4, R_Tube*0.95 }
}
texture { Soft_Silver scale 6.0 }
}
#macro Benz_Tube ()
// #declare Benz_Tube = object
// {
union {
object { Benz_Tubules }
object { Benz_Fuseau_Flash translate z*0.40 }
object { Benz_Cylindre }
}
// }
#end
// ------------------------------------------------------
#macro HexaBenz ()
// #declare HexaBenz = object
// {
union {
#local Rk = (rand(Rng1)-0.5) * 1024;
object { Benz_Cones () rotate z*NormClock*Rk}
object { Benz_Tube () }
}
// }
#end

38
hexabenz.pov Normal file
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/*
* H E X A C O N E - H E X A B E N Z
*/
#version 3.7;
#include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "stones.inc"
#include "contexte.inc"
#include "elements.inc"
#include "hexabenz.inc"
#local K = 1.48;
object { HexaBenz () rotate y*90 translate -x*K }
object { HexaBenz () translate x*K }
// =======================================================
light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> }
light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> }
// object { Repere scale 2 }
camera {
location <-1.9+(8*NormClock), 0.70, 7.59-NormClock>
look_at <0.37, 0.0, 0>
focal_point <0.37, 0.0, 0>
aperture 0.046
blur_samples 30
angle 60 - 28 * Cos_01(NormClock)
}

46
hexacone.pov Normal file
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/*
* H E X A C O N E - H E X A C O N E
*/
#version 3.7;
#include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "stones.inc"
#include "contexte.inc"
#include "elements.inc"
#include "hexabenz.inc"
#declare Cone_Repere = object
{
union {
object { HexaCone () }
object { Repere translate <-0.4, -0.2, -0.5> }
}
}
#local K = 1.48;
object { Cone_Repere rotate y*90 translate -x*K }
object { Cone_Repere translate x*K }
// =======================================================
light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> }
light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> }
// object { Repere scale 2 }
camera {
location <-1.9+(8*NormClock), 0.70, 7.59-NormClock>
look_at <0.37, 0.0, 0>
focal_point <0.37, 0.0, 0>
aperture 0.046
blur_samples 30
angle 55 - 28 * Cos_01(NormClock)
}

View File

@@ -1,47 +0,0 @@
#!/bin/bash
source fonctions.sh
set -e ; set -u
TYPE="gif89a"
NBFRAMES=180
case $TYPE in
"gif89a") DIMS="-W640 -H400" ;;
"mp4") DIMS="-W1280 -H1024" ;;
esac
POVOPT="+q9 +a -d ${DIMS}"
echo $POVOPT ; echo ; sleep 2
TMPIMG=/dev/shm/tmpimg.png
for frame in $(seq 0 $((NBFRAMES-1)))
do
img=$(printf "frames/%05d.png" $frame)
debut=$(date +%s)
povray ${POVOPT} +K${frame} -iscene.pov -o${TMPIMG}
txt=$(printf "#%03d" $frame)
echo $frame $img $txt
convert ${TMPIMG} \
-pointsize 14 \
-fill white \
-gravity south \
-annotate +0+0 "$txt" \
${img}
fin=$(date +%s)
echo
echo $frame $(( fin - debut )) | tee -a WS/timing
echo ; echo
done
echo
case $TYPE in
"gif89a") convert -delay 8 -dither none \
-colors 102 frames/* foo.gif ;;
esac
ls -lh foo.gif

81
orbite.pov Normal file
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/*
* H E X A C O N E - O R B I T E
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "elements.inc"
#include "hexabenz.inc"
// =======================================================
#declare R_planete = 1.42;
#declare Croute = object
{
#local R1 = R_planete * 1.05;
#local R2 = R_planete * 1.03;
#local HC = R_planete * 0.11;
#local BN = R_planete * 3;
difference {
sphere { 0, R1 }
sphere { 0, R2 }
box { <-HC, -BN, -BN>, <HC, BN, BN> }
box { <-BN, -HC, -BN>, <BN, HC, BN> }
box { <-BN, -BN, -HC>, <BN, BN, HC> }
}
texture {
pigment { color rgb <0.20, 0.40, 0.10> }
finish { reflection 0.25 }
}
}
#declare Boule = object
{
sphere { 0, R_planete }
texture {
pigment { rgb <0.70, 0.50, 0.70> }
finish { reflection 0.25 }
}
}
#declare Planete = object
{
union {
object { Croute }
object { Boule }
}
}
// =======================================================
#local RO = 4.15;
#local CK = NormClock * 7.87;
#declare PosX = RO * sin(CK);
#declare PosY = 0;
#declare PosZ = RO * cos(CK);
object { HexaBenz ()
rotate -y*CK*2.333 translate <PosX, PosY, PosZ>
}
#declare PosX = RO * sin(CK+2.12);
#declare PosY = 0;
#declare PosZ = RO * cos(CK+2.23);
object { HexaCone ()
rotate y*CK*3.222 translate <PosX, PosY, PosZ>
}
object { Planete rotate (-clock*0.21)*y }
light_source { <19, 6, 15>, rgb <0.77, 0.79, 0.80> }
camera {
location <3, 1.50, 7.59>
look_at <0.0, 0.0, 0>
focal_point <0.07, 0.0, 0>
aperture 0.046
blur_samples 30
angle 62
}

60
passage.pov Normal file
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/*
* H E X A C O N E
* nouveau projet Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "contexte.inc"
#include "elements.inc"
#include "hexabenz.inc"
// ---------------------------------------
object { Le_Decor }
#declare PosX = 0.333;
#declare PosY = 1.10 + (NormClock*0.24);
#declare PosZ = (NormClock-0.5) * 53.27;
object { HexaBenz () translate <PosX, PosY, PosZ> }
object { HexaCone () translate <PosX+1.96, PosY+1.42, PosZ-11.5> }
object { HexaCone () translate <PosX-1.96, PosY+2.42, PosZ-17.5> }
#if ( (clock < 141) )
light_source {
<3, 0.30, -8> color Blue
spotlight
radius .044
falloff 2
tightness 3
point_at <PosX, PosY, PosZ>
}
#end
#if ( (clock > 230) & (clock < 300) )
light_source {
<2, 0.30, -2> color White
spotlight
radius .044
falloff 2
tightness 3
point_at <PosX, PosY-0.30, PosZ>
}
#end
camera {
location <-1.76, 1.03, 9.76>
look_at <PosX+0.08, PosY, PosZ>
// focal_point <0, 1, 0>
// aperture 0.046
// blur_samples 30
angle 34
}

View File

@@ -1,35 +1,46 @@
/* /*
* H E X A C O N E
* nouveau projet Thu Dec 5 11:37:05 AM UTC 2024 * nouveau projet Thu Dec 5 11:37:05 AM UTC 2024
*/ */
#version 3.7; #version 3.7;
global_settings { #include "globals.inc"
assumed_gamma 1.0
}
#include "colors.inc" #include "colors.inc"
#include "metals.inc"
#include "textures.inc" #include "textures.inc"
#include "elements.inc"
#declare NormClock = clock / 360.0;
#include "contexte.inc" #include "contexte.inc"
#include "elements.inc"
#include "hexabenz.inc"
object { HexaCone translate y*1.15 } object { Le_Decor }
#declare CK = 56 + (clock * 2); object { HexaCone ()
#declare Dcam = 1.95; rotate < 3, 0, -4> rotate y*17 translate y*1.11 }
object { HexaBenz ()
rotate <6, 40, -7> translate <-8, 3, 7> }
#declare CK = 96 + (clock * 1);
#declare Dcam = 2.22;
#declare CamX = Dcam * sin(radians(CK)); #declare CamX = Dcam * sin(radians(CK));
#declare CamZ = Dcam * 1.23 * cos(radians(CK)); #declare CamZ = Dcam * 1.20 * cos(radians(CK));
#declare CamZ = CamZ - 0.9; #declare CamZ = CamZ - 0.11;
#declare Lat = <0.03, 1.08, 0.22>; #declare Lat = <0.03, 1.08, 0.17>;
camera { camera {
location <CamX, 1.20, CamZ> location <CamX, 1.23, CamZ>
look_at Lat look_at Lat
focal_point Lat focal_point Lat
aperture 0.06 aperture 0.046
blur_samples 33 blur_samples 30
angle 70 angle 70
} }
light_source { <CamX*1.3, 1.35, 2+(CamZ*1.3)>, /**
light_source { <CamX*1.3, 1.35, 1.2+(CamZ*1.3)>,
rgb <0.47, 0.65, 0.49> } rgb <0.47, 0.65, 0.49> }
**/

11
tools/README.md Normal file
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# Tools
Build system and utilities.
## Linkfarming
## Encoding
## Plot the timing

14
tools/encode.sh Executable file
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@@ -0,0 +1,14 @@
#!/bin/bash
set -e ; set -u
if [ $# == 1 ]
then
srcdir=$1
else
srcdir="essai"
fi
source tools/fonctions.sh
ff_encodage $srcdir wip.mp4

65
tools/fonctions.sh Normal file
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set -eu
# --------------------------------------------------------------
visual_sleep ()
{
for foo in $(seq 0 $1) ; do
printf '*'
sleep 1
done
echo
}
# --------------------------------------------------------------
# un essai qui semble un echec.
#
ralentisseur ()
{
temps=$1
load=$(awk '{print int($1)}' < /proc/loadavg)
# echo " load is $load" | tee -a WS/log
if [ $load -gt 10 ] ; then
attente=$(( $temps + ($RANDOM % 90) ))
echo "ralentir $0 $SEQNAME $attente" # | tee -a WS/log
sleep $attente
fi
}
# --------------------------------------------------------------
ff_encodage()
{
SRCDIR="$1"
FILMNAME="$2"
echo "Encoding $SRCDIR to $FILMNAME" | tee -a WS/log
ffmpeg -nostdin \
-y -r 30 -f image2 -i frames/${SRCDIR}/%05d.png \
-metadata artist='--[ tTh ]--' \
-metadata title='-- HexaCone --' \
-c:v libx264 \
-pix_fmt yuv420p \
-tune film \
$FILMNAME
# wc -c $FILMNAME | tee -a WS/log
}
# --------------------------------------------------------------
#
# celui-ci n'est pas terminé !
#
mp_encodage()
{
#
# NOT WORKING !
#
mencoder 'mf://frames/*.png' \
-mf \
fps=24 \
-ovc lavc \
-lavcopts vcodec=mpeg4 \
-o output.avi
}
# --------------------------------------------------------------
# --------------------------------------------------------------

148
tools/linkfarmer.sh Executable file
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@@ -0,0 +1,148 @@
#!/bin/bash
set -e ; set -u
IDX=0
SPOOL="frames/Spool"
SEQNAME="none"
TMP="WS/tmp.png"
FONTE="Helvetica-Bold"
TEXTCOL="yellow"
STROKOL="darkblue"
source tools/fonctions.sh
# -------------------------------------------------------
# /!\ this function just copy the
# file to the spool dir, so
# you can use it for tmp pics.
#
copy_a_file ()
{
src="$1"
dstname=$(printf "%s/%05d.png" $SPOOL $IDX)
# echo "$src -> $dstname"
# ln --force --symbolic $src $dstname
cp -f $src $dstname
IDX=$(( IDX + 1 ))
}
# -------------------------------------------------------
linkfarm ()
{
SRC="frames/$1"
echo "linkfarm $SRC" | tee -a WS/log
tools/plot-timing.sh $1
local NBRE=60
for foo in $(seq 0 $NBRE)
do
copy_a_file "WS/negatif.png"
done
for foo in $(seq 0 $NBRE)
do
copy_a_file "$SRC/00000.png"
done
for src in "$SRC"/*
do
copy_a_file $src
done
for foo in $(seq 0 $NBRE)
do
copy_a_file "$SRC/00359.png"
done
}
# -------------------------------------------------------
faire_le_titre ()
{
echo "faire le titre"
local NBRE=180
local SRC="frames/passage/00059.png"
local GRAY="/dev/shm/tmp-titre.png"
convert -colorspace gray -colors 27 $SRC $GRAY
for foo in $(seq 0 $NBRE)
do
Ypos=$(( -175 + foo ))
convert ${GRAY} \
-gravity north \
-font $FONTE \
-pointsize 172 \
-kerning 6 \
-fill $TEXTCOL \
-strokewidth 3 -stroke $STROKOL \
-annotate +0+${Ypos} "HexaCone" \
${TMP}
# identify ${TMP}
copy_a_file ${TMP}
printf "."
done
echo
}
# -------------------------------------------------------
faire_la_fin ()
{
local NBRE=180
datetime=$(LANG=fr date -u +"%Y/%m/%d")
echo $datetime | tee -a WS/log
for foo in $(seq 0 $NBRE)
do
Ypos=$(( foo + 20 ))
convert "WS/negatif.png" \
-gravity north \
-font $FONTE \
-pointsize 86 \
-kerning 6 \
-fill $TEXTCOL \
-strokewidth 2 -stroke $STROKOL \
-annotate +0+${Ypos} \
"un film de\ntTh des Bourtoulots" \
-pointsize 48 \
-strokewidth 1 \
-gravity south \
-annotate +0+170 "${datetime}" \
${TMP}
# identify ${TMP}
copy_a_file ${TMP}
printf "."
done
echo
}
# -------------------------------------------------------
figlet "Link farmer"
rm -f frames/Spool/*.png
# tools/plot-timing.sh
faire_le_titre
linkfarm hexabenz
linkfarm hexacone
linkfarm escadrille
linkfarm topview
linkfarm passage
linkfarm scene
linkfarm orbite
linkfarm essai
tools/plot-timing.sh
faire_la_fin
ff_encodage Spool full.mp4
nb=$(( $IDX - 1 ))
echo "linkfarmed $nb files" | tee -a WS/log

54
tools/mkloop.sh Executable file
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@@ -0,0 +1,54 @@
#!/bin/bash
set -e ; set -u
source tools/fonctions.sh
SEQNAME="$1"
NBFRAMES=360
echo "Running $0 $SEQNAME" >> WS/log
DIMS="-W1024 -H768"
POVOPT="+q9 -a -d ${DIMS} -WT6"
echo $POVOPT ; echo ; sleep 2
TMPIMG=/dev/shm/${SEQNAME}-tmp.png
for frame in $(seq 0 $((NBFRAMES-1)))
do
img=$(printf "frames/%s/%05d.png" $SEQNAME $frame)
debut=$(date +%s)
set +e
povray ${POVOPT} +K${frame} -i${SEQNAME}.pov -o${TMPIMG}
err=$?
if [ $err != 0 ] ; then
echo "$SEQNAME fail $frame" >> WS/log
mogrify -colorspace gray $img
visual_sleep 12
continue
fi
set -e
txt=$(printf "%s %03d" ${SEQNAME} $frame | tr '0' 'o')
# echo $frame $img $txt
convert ${TMPIMG} \
-font Courier-Bold \
-pointsize 18 \
-fill Gray80 \
-gravity south \
-annotate +0+5 "$txt" \
${img}
fin=$(date +%s)
echo
echo ${SEQNAME} $frame $(( fin - debut )) | \
tee -a WS/mp4.timing
echo ; sleep 3
done
echo
ff_encodage $SEQNAME wip-${SEQNAME}.mp4
echo "+------- build of $SEQNAME done"

63
tools/plot-timing.sh Executable file
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@@ -0,0 +1,63 @@
#!/bin/bash
set -ue
TMPFILE="/dev/shm/plot-timing.tmp"
IMAGE="timing.png"
if [ $# == 1 ]
then
sequence=$1
else
sequence="escadrille"
fi
echo "plot timing $sequence" | tee -a WS/log
# wc WS/mp4.timing | tee -a WS/log
grep $sequence WS/mp4.timing | tail -3600 | awk ' \
BEGIN { \
nbrames=360; \
for (foo=0; foo<nbrames; foo++) { \
mini[foo] = 666; \
maxi[foo] = -42; \
count[foo] = 0; \
} \
} \
\
{ \
accu[$2] += $3; \
count[$2]++; \
if (mini[$2] > $3) mini[$2] = $3; \
if (maxi[$2] < $3) maxi[$2] = $3; \
} \
\
END { \
for (foo=0; foo<nbrames; foo++) { \
if (count[foo] > 0) { \
mean = accu[foo] / count[foo]; \
printf "%4d %4f %4d %4d\n", foo, mean, \
mini[foo], maxi[foo]; \
} \
} \
} \
' > $TMPFILE
# cat -n $TMPFILE | tail # ; exit
gnuplot << __EOC__
set term png size 1024,768
set output "timing.png"
set grid
set xrange [:360]
set yrange [0:]
set title "Séquence '${sequence}'"
set xlabel "numéro de la trame"
set ylabel "temps en secondes"
plot "/dev/shm/plot-timing.tmp" u 1:4 w l lc "#ff0000" t "maximum", \
"/dev/shm/plot-timing.tmp" u 1:3 w l lc "#0000ff" t "minimum", \
"/dev/shm/plot-timing.tmp" u 1:2 w l lc "#000000" t "moyenne",
__EOC__
convert -negate -colorspace gray -level -33% $IMAGE WS/negatif.png

45
topview.pov Normal file
View File

@@ -0,0 +1,45 @@
/*
* H E X A C O N E - T O P V I E W
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "contexte.inc"
#include "elements.inc"
#include "hexabenz.inc"
object { Le_Decor }
#declare TrX = 1.84 * sqrt(NormClock);
#declare TrY = 0.90 + (3.5 * Cos_01(NormClock));
#declare TrZ = 9.999 * sqrt(NormClock);
#declare TrH = <TrX, TrY, TrZ>;
#declare RrY = 97 * sqrt(NormClock);
object { HexaCone () rotate y*RrY translate TrH }
object { HexaCone () rotate z*9.1 translate <5, 3, -8> }
object { HexaBenz () translate <-4, 2, -6> }
light_source { <-16, 17, -24>, rgb <0.51, 0.65, 0.40> }
// object { Repere scale 2 }
#declare CamY = 19 - (4.5*NormClock);
#declare LatY = -3 + NormClock;
camera {
location <-3.60, CamY, 21.09>
look_at <0, LatY, 0>
focal_point <2, 1, 12>
aperture 0.046
blur_samples 30
angle 45 + (5*NormClock)
}