tweaking...
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7e869133a5
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@ -34,11 +34,11 @@ union {
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cylinder {-z, z, 0.10 }
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}
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// clignotement de la lumiere \o/
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#local kR = 0.111;
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#local kR = 0.083;
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#local xR = (rand(R2)-0.5000) * kR;
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#local yR = (rand(R2)-0.5000) * kR;
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#local zR = (rand(R2)-0.5000) * kR;
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#local Red = abs(sin(NormClock * 77.88));
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#local Red = abs(sin(NormClock * 65.536));
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#local Red = Red * rand(R2);
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light_source { <xR, yR, xR>, rgb <Red, 0.03, 0.03>
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fade_distance 0.99
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@ -149,6 +149,7 @@ union {
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#for (foo, -9, 9)
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object { Une_Ailettte
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translate -0.004*z
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rotate z*19
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rotate (foo*35)*x
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translate (foo*0.013)*x }
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#end
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@ -186,7 +187,7 @@ merge {
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}
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#end
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cylinder { y*Rtuy, y*(Rtuy+0.08), 0.010 scale <2.95, 1, 1> }
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cylinder { y*Rtuy, y*(Rtuy+0.08), 0.011 scale <2.95, 1, 1> }
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sphere { 0, 0.017 scale <4.5, 1, 0.717>
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translate z*(Rtuy+Etuy/3) }
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}
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@ -197,7 +198,7 @@ texture { T_Brass_1C }
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{
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union {
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object { Tuyere }
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object { Le_rotor rotate x*(clock*2) translate -0.08*x }
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object { Le_rotor rotate x*(clock*3) translate -0.08*x }
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}
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}
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