tweaking...

This commit is contained in:
Tonton Th 2024-12-28 14:42:12 +01:00
parent 7e869133a5
commit 47b0d005c8

View File

@ -34,11 +34,11 @@ union {
cylinder {-z, z, 0.10 }
}
// clignotement de la lumiere \o/
#local kR = 0.111;
#local kR = 0.083;
#local xR = (rand(R2)-0.5000) * kR;
#local yR = (rand(R2)-0.5000) * kR;
#local zR = (rand(R2)-0.5000) * kR;
#local Red = abs(sin(NormClock * 77.88));
#local Red = abs(sin(NormClock * 65.536));
#local Red = Red * rand(R2);
light_source { <xR, yR, xR>, rgb <Red, 0.03, 0.03>
fade_distance 0.99
@ -149,6 +149,7 @@ union {
#for (foo, -9, 9)
object { Une_Ailettte
translate -0.004*z
rotate z*19
rotate (foo*35)*x
translate (foo*0.013)*x }
#end
@ -186,7 +187,7 @@ merge {
}
#end
cylinder { y*Rtuy, y*(Rtuy+0.08), 0.010 scale <2.95, 1, 1> }
cylinder { y*Rtuy, y*(Rtuy+0.08), 0.011 scale <2.95, 1, 1> }
sphere { 0, 0.017 scale <4.5, 1, 0.717>
translate z*(Rtuy+Etuy/3) }
}
@ -197,7 +198,7 @@ texture { T_Brass_1C }
{
union {
object { Tuyere }
object { Le_rotor rotate x*(clock*2) translate -0.08*x }
object { Le_rotor rotate x*(clock*3) translate -0.08*x }
}
}