tuning prises de vues
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@ -41,12 +41,12 @@ light_source { < 11, 7, 4>, rgb <NormClock, 0.48, 0.80> }
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// object { Repere scale 5 }
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#local CamX = -8.7+(2.6*NormClock);
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#local CamY = -5+(6.9*Cos_01(NormClock));
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#local CamX = -8.7+(6.6*NormClock);
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#local CamY = -5+(11.9*Cos_01(NormClock));
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#local CamZ = 15.06+(2.9*Cos_010(NormClock));
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camera {
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location <CamX, CamY, CamZ>
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look_at <0.0, 0.0, 0>
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angle 48 - (3.57 * NormClock)
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angle 53 - (3.57 * NormClock)
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}
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@ -74,7 +74,7 @@ union {
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#declare Les_Machins = object
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{
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union {
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#local Rk = 4.15;
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#local Rk = 4.95;
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#for (foo, 0, 360, 15)
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#local Xpos = Rk * sin(radians(foo));
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#local Zpos = Rk * cos(radians(foo));
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@ -101,9 +101,9 @@ object { Le_Sol }
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// light_source { < 11, 7, 4>, rgb <1-NormClock, 0.28, 0.80> }
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#local CamX = -12.7 + (4.8*NormClock);
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#local CamY = 8.81 + (11*sqrt(NormClock));
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#local CamY = 8.81 + (14*sqrt(NormClock));
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camera {
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location <CamX, CamY, 9.99>
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look_at <0, 0, 0>
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angle 42
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angle 42 + 8*Cos_01(NormClock)
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}
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14
hexacone.pov
14
hexacone.pov
@ -16,9 +16,17 @@
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#include "hexabenz.inc"
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#declare Cone_Repere = object
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{
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union {
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object { HexaCone () }
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object { Repere translate <-0.4, -0.2, -0.5> }
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}
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}
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#local K = 1.48;
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object { HexaCone () rotate y*90 translate -x*K }
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object { HexaCone () translate x*K }
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object { Cone_Repere rotate y*90 translate -x*K }
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object { Cone_Repere translate x*K }
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// =======================================================
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@ -33,6 +41,6 @@ camera {
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focal_point <0.37, 0.0, 0>
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aperture 0.046
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blur_samples 30
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angle 60 - 28 * Cos_01(NormClock)
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angle 55 - 28 * Cos_01(NormClock)
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}
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@ -11,7 +11,7 @@
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#include "hexabenz.inc"
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// =======================================================
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#declare R_planete = 1.72;
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#declare R_planete = 1.42;
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#declare Croute = object
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{
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10
passage.pov
10
passage.pov
@ -20,12 +20,12 @@
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object { Le_Decor }
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#declare PosX = 0.333;
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#declare PosY = 1.20 + (NormClock*0.24);
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#declare PosY = 1.10 + (NormClock*0.24);
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#declare PosZ = (NormClock-0.5) * 53.27;
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object { HexaCone () translate <PosX, PosY, PosZ> }
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object { HexaBenz () translate <PosX+1.96, PosY+1.42, PosZ-11.5> }
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object { HexaBenz () translate <PosX-1.96, PosY+2.42, PosZ-17.5> }
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object { HexaBenz () translate <PosX, PosY, PosZ> }
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object { HexaCone () translate <PosX+1.96, PosY+1.42, PosZ-11.5> }
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object { HexaCone () translate <PosX-1.96, PosY+2.42, PosZ-17.5> }
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#if ( (clock < 141) )
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light_source {
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@ -51,7 +51,7 @@ light_source {
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camera {
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location <-1.76, 1.03, 9.76>
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look_at <PosX, PosY, PosZ>
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look_at <PosX+0.08, PosY, PosZ>
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// focal_point <0, 1, 0>
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// aperture 0.046
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// blur_samples 30
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10
scene.pov
10
scene.pov
@ -19,13 +19,13 @@
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object { Le_Decor }
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object { HexaCone ()
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rotate < 3, 0, -4>rotate y*17 translate y*1.11 }
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rotate < 3, 0, -4> rotate y*17 translate y*1.11 }
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object { HexaBenz ()
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rotate <6, 40, -7> translate <-12, 3, 11> }
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rotate <6, 40, -7> translate <-8, 3, 7> }
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#declare CK = 56 + (clock * 1);
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#declare Dcam = 2.17;
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#declare CK = 96 + (clock * 1);
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#declare Dcam = 2.22;
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#declare CamX = Dcam * sin(radians(CK));
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#declare CamZ = Dcam * 1.20 * cos(radians(CK));
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#declare CamZ = CamZ - 0.11;
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@ -37,7 +37,7 @@ camera {
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focal_point Lat
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aperture 0.046
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blur_samples 30
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angle 72
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angle 70
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}
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/**
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