antenne radar, première version
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76e0955e19
commit
286e384f64
16
elements.inc
16
elements.inc
@ -45,17 +45,21 @@ texture { New_Penny }
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{
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union {
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#for (foo, 0, 360, 60)
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#local RR = 0.16;
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#local RR = 0.17;
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#local PX = RR * sin(radians(foo));
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#local PZ = RR * cos(radians(foo));
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sphere { 0, 0.008
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scale <1, 1.37, 1>
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translate <PX, 0, PZ>
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sphere { 0, 0.009
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scale <1, 1.39, 1>
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translate <PX, 0.007, PZ>
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}
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cylinder { -0.11*y, <PX, 0, PZ>, 0.003 }
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#local R2 = 0.08;
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#local PX2 = R2 * sin(radians(foo));
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#local PZ2 = R2 * cos(radians(foo));
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cylinder { <PX2, -0.06, PZ2>, <PX, 0, PZ>*0.98, 0.003 }
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#end
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torus { R2, 0.004 translate -0.06*y }
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}
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texture { PinkAlabaster scale 8 }
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texture { Soft_Silver scale 1.0 }
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}
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#declare HexaCone_head = object
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@ -15,8 +15,10 @@ global_settings {
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object { HexaCone_radar translate y*0.6 }
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light_source { <-6, 7, -4>, rgb <0.81, 0.65, 0.40> }
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camera {
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location <-3, 2, 1>
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location <-3, 1, 1>
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look_at <0, 0.6, 0>
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angle 10
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}
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@ -18,7 +18,7 @@ object { HexaCone translate y*1.15 }
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#declare CK = 56 + (clock * 2);
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#declare Dcam = 1.95;
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#declare CamX = Dcam * sin(radians(CK));
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#declare CamZ = Dcam * 1.23 * cos(radians(CK));
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#declare CamZ = Dcam * 1.20 * cos(radians(CK));
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#declare CamZ = CamZ - 0.9;
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#declare Lat = <0.03, 1.08, 0.22>;
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