antenne radar, première version
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							| @ -45,17 +45,21 @@ texture { New_Penny } | ||||
| { | ||||
| union	{ | ||||
| #for (foo, 0, 360, 60)
 | ||||
| 	#local RR = 0.16;
 | ||||
| 	#local RR = 0.17;
 | ||||
| 	#local PX = RR * sin(radians(foo));
 | ||||
| 	#local PZ = RR * cos(radians(foo));
 | ||||
| 	sphere { 0, 0.008 | ||||
| 		scale <1, 1.37, 1> | ||||
| 		translate <PX, 0, PZ> | ||||
| 	sphere { 0, 0.009 | ||||
| 		scale <1, 1.39, 1> | ||||
| 		translate <PX, 0.007, PZ> | ||||
| 		} | ||||
| 	cylinder { -0.11*y, <PX, 0, PZ>, 0.003 } | ||||
| 	#local R2  = 0.08;
 | ||||
| 	#local PX2 = R2 * sin(radians(foo));
 | ||||
| 	#local PZ2 = R2 * cos(radians(foo));
 | ||||
| 	cylinder { <PX2, -0.06, PZ2>, <PX, 0, PZ>*0.98, 0.003 } | ||||
| #end
 | ||||
| 	torus { R2, 0.004 translate -0.06*y } | ||||
| 	} | ||||
| texture { PinkAlabaster scale 8 } | ||||
| texture { Soft_Silver scale 1.0 } | ||||
| } | ||||
| 
 | ||||
| #declare HexaCone_head = object
 | ||||
|  | ||||
| @ -15,8 +15,10 @@ global_settings	{ | ||||
| 
 | ||||
| object { HexaCone_radar translate y*0.6 } | ||||
| 
 | ||||
| light_source { <-6, 7, -4>, rgb <0.81, 0.65, 0.40> } | ||||
| 
 | ||||
| camera	{ | ||||
| 	location	<-3, 2, 1> | ||||
| 	location	<-3, 1, 1> | ||||
| 	look_at		<0, 0.6, 0> | ||||
| 	angle		10 | ||||
| 	} | ||||
|  | ||||
| @ -18,7 +18,7 @@ object { HexaCone translate y*1.15 } | ||||
| #declare CK = 56 + (clock * 2); | ||||
| #declare Dcam = 1.95; | ||||
| #declare CamX = Dcam *        sin(radians(CK)); | ||||
| #declare CamZ = Dcam * 1.23 * cos(radians(CK)); | ||||
| #declare CamZ = Dcam * 1.20 * cos(radians(CK)); | ||||
| #declare CamZ = CamZ - 0.9; | ||||
| 
 | ||||
| #declare Lat  = <0.03, 1.08, 0.22>; | ||||
|  | ||||
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