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...

8 Commits

Author SHA1 Message Date
Tonton Th
c37530d999 reglage texture 2026-03-04 21:40:09 +01:00
Tonton Th
15849c4aa2 ajustement horloge double 2026-03-04 21:39:25 +01:00
Tonton Th
3f57aec353 another another camera twiddling 2026-03-03 19:42:05 +01:00
Tonton Th
90562d2ce6 camera tuning 2026-03-01 21:09:10 +01:00
Tonton Th
daaa8eeb01 better metadata in vidz 2026-02-27 22:38:56 +01:00
Tonton Th
35e6c0dfb5 camera change 2026-02-25 14:14:45 +01:00
Tonton Th
6ee8932ba4 typographic perversity 2026-02-20 23:20:17 +01:00
Tonton Th
a3558cc1db adjust cameras before the next rendering batch 2026-02-20 23:14:10 +01:00
13 changed files with 25 additions and 24 deletions

View File

@@ -16,12 +16,12 @@ object { Le_Decor }
// =======================================================
#declare R_around = 128;
#declare R_around = 120;
#declare CK = 2.9 + (3.141592654 * NormClock);
#declare CamX = R_around * cos(CK);
#declare CamY = 15.777 + (4*Cos_010(NormClock));
#declare CamZ = R_around * 1.6 * sin(CK);
#declare CamY = 15 + (6*Cos_010(NormClock));
#declare CamZ = R_around * 1.8 * sin(CK);
camera {
location <CamX, CamY, CamZ>

View File

@@ -30,7 +30,7 @@ union {
object { Le_Decor }
camera {
location <45, 149+(99*NormClock), 18-(12*NormClock)>
location <46, 149+(117*NormClock), 18-(12*NormClock)>
look_at <0, 1.18, 0.17 + (2.4*NormClock)>
right <image_width/image_height, 0, 0>
angle 50

View File

@@ -171,8 +171,8 @@ union {
object { Horloge2 rotate y*180 translate z*EC }
object { Horloge2 translate -z*EC }
}
scale 0.51
translate y*0.999
scale 0.42
translate y*0.666
}
// =======================================================
/*

View File

@@ -240,7 +240,7 @@ scale <3, 4, 3>
turbulence 0.14
translate <NormClock*0.5, sqrt(NormClock*0.49),
NormClock*0.6>
scale <0.7, 0.3, 1>
scale <0.7, 0.23, 1>
}
finish { ambient 0.7 }
}

View File

@@ -16,11 +16,11 @@ object { Le_Decor }
// object { Repere scale 2 }
#declare Loc_cam = <2, 2.7-NormClock, 1> + (Pos_RedB_1 * 1.303);
#declare Loc_cam = <2, 2.7-NormClock, 1> + (Pos_RedB_1 * 1.308);
camera {
location Loc_cam
#local H = 1.16 + (NormClock*0.36);
#local H = 1.16 + (NormClock*0.39);
look_at Pos_RedB_1 + <0.02, H, 0>
right <image_width/image_height, 0, 0>
// focal_point <0.37, 0.90, 0>

View File

@@ -17,7 +17,7 @@ object { Le_Decor }
// object { Repere translate <10, 1, 10> }
#declare LOC = <-3.4 - NormClock, 1.60, 31.9-NormClock>;
#declare LOC = <-3.4 - NormClock, 3.35, 31.9-NormClock>;
#declare LAT = <P_hexawood.x, 0.95+(NormClock*0.11), P_hexawood.z>;

View File

@@ -87,7 +87,7 @@ light_source { <23, 10, 15>, rgb <0.77, 0.79, 0.80> }
// -------------------------------------------------------------
camera {
location <9+NormClock, 1.60+(8.6*NormClock), 11.59>
location <9+NormClock, 1.60+(9.8*NormClock), 11.59>
look_at <0.0, 0.0, 0>
right <image_width/image_height, 0, 0>
#if (0)

View File

@@ -32,7 +32,7 @@ camera {
look_at Loc_Patrouille
right <image_width/image_height, 0, 0>
angle 14
angle 13
}
/* =============================================================== */

View File

@@ -1,6 +1,7 @@
/*
* H E X A C O N E - S C E N E
* nouveau projet Thu Dec 5 11:37:05 AM UTC 2024
* The first one...
*/
#version 3.7;
@@ -14,17 +15,17 @@
object { Le_Decor }
#declare CK = 144 + (clock * 0.27);
#declare CK = 144 + (clock * 0.25);
#declare Dcam = 3.75;
#declare CamX = Dcam * cos(radians(CK+0.9));
#declare CamZ = Dcam * 1.20 * sin(radians(CK));
#declare LatZ = 2.45 + (0.9 * Cos_010(NormClock));
#declare LatY = 2.45 + (1.47 * Cos_010(NormClock));
camera {
location <CamX, 1.97, CamZ>
look_at <0.03, LatZ, 0.17>
look_at <0.03, LatY, 0.17>
right <image_width/image_height, 0, 0>
// focal_point Lat
// aperture 0.046

View File

@@ -41,8 +41,8 @@ FILMNAME="$2"
# echo "Encoding $SRCDIR to $FILMNAME" | tee -a WS/log
ffmpeg -nostdin \
-y -r 30 -f image2 -i frames/${SRCDIR}/%05d.png \
-metadata artist='--[ tTh ]--' \
-metadata title='-- HexaCone --' \
-metadata artist='--[ tTh des Bourtoulots ]--' \
-metadata title='--[ la famille HexaCone ]--' \
-c:v libx264 \
-pix_fmt yuv420p \
-tune film \

View File

@@ -41,11 +41,11 @@ local NBRE=78
convert "WS/negatif.png" \
-gravity north \
-font $FONTE \
-pointsize 100 \
-pointsize 108 \
-kerning 8 \
-fill $TEXTCOL \
-strokewidth 2 -stroke $STROKOL \
-annotate +0+530 "$1" \
-strokewidth 3 -stroke $STROKOL \
-annotate +0+330 "$1" \
${INTER}
for foo in $(seq 0 $NBRE)

View File

@@ -40,7 +40,7 @@ do
fi
set -e
sqn=$(echo ${SEQNAME} | tr [a-z] [A-Z])
txt=$(printf "%s %03d" ${sqn} ${frame} | \
txt=$(printf "%s %03d" ${sqn} ${frame} | \
tr '01' 'ol')
# echo $frame $img $txt
convert ${TMPIMG} \
@@ -49,7 +49,7 @@ do
-kerning 3 \
-fill ${TEXTCOL} \
-strokewidth 2 -stroke $STROKOL \
-gravity north \
-gravity south \
-annotate +0+5 "$txt" \
${img}
fin=$(date +%s)

View File

@@ -29,7 +29,7 @@ object { HexaWood translate P }
object { Le_Decor }
#declare CamY = 46 - (9.70 * Cos_01(NormClock));
#declare CamY = 47 - (9.50 * Cos_01(NormClock));
#declare LatY = -4 + ( 2.12 * NormClock);
camera {
@@ -39,5 +39,5 @@ camera {
// focal_point <2, 1, 12>
// aperture 0.046
// blur_samples 30
angle 45 + (63*NormClock)
angle 45 + (65*NormClock)
}