another another camera twiddling
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@@ -17,7 +17,7 @@ object { Le_Decor }
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// object { Repere translate <10, 1, 10> }
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#declare LOC = <-3.4 - NormClock, 2.35, 31.9-NormClock>;
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#declare LOC = <-3.4 - NormClock, 3.35, 31.9-NormClock>;
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#declare LAT = <P_hexawood.x, 0.95+(NormClock*0.11), P_hexawood.z>;
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@@ -29,7 +29,7 @@ object { HexaWood translate P }
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object { Le_Decor }
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#declare CamY = 46 - (9.70 * Cos_01(NormClock));
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#declare CamY = 47 - (9.50 * Cos_01(NormClock));
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#declare LatY = -4 + ( 2.12 * NormClock);
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camera {
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@@ -39,5 +39,5 @@ camera {
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// focal_point <2, 1, 12>
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// aperture 0.046
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// blur_samples 30
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angle 45 + (63*NormClock)
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angle 45 + (65*NormClock)
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}
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