another bunch of little changes

This commit is contained in:
Tonton Th
2026-02-20 12:54:57 +01:00
parent 4dca1e7d79
commit 2eea147f82
12 changed files with 71 additions and 37 deletions

View File

@@ -15,11 +15,11 @@ object { Le_Decor }
// =======================================================
#declare LocX = 0;
#declare LocY = 3.6 - NormClock;
#declare LocZ = -220 + (120 * NormClock);
#declare LocX = -0.5 + Cos_010(NormClock);
#declare LocY = 2.6 - NormClock;
#declare LocZ = -200 + (118 * NormClock);
#declare LocCam = <LocX, LocY, LocZ>;
#declare LatCam = <0, 1.2, 0>;
#declare LatCam = <0, 0.92+NormClock, 0>;
// object { Repere scale 5 translate Interpolate(LocCam, LatCam, 0.50) }

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@@ -21,11 +21,11 @@ object { Le_Decor }
#declare CamX = R_around * cos(CK);
#declare CamY = 15.777 + (4*Cos_010(NormClock));
#declare CamZ = R_around * 1.5 * sin(CK);
#declare CamZ = R_around * 1.6 * sin(CK);
camera {
location <CamX, CamY, CamZ>
look_at <0, 2, 0>
look_at <0, 0.5 + NormClock, 0>
right <image_width/image_height, 0, 0>
angle 44
angle 36
}

View File

@@ -27,7 +27,7 @@ union {
#declare RedB_1_X = -24; #declare RedB_1_Z = 8;
// XXX #declare RedB_2_X = 36; #declare RedB_2_Z = -21;
#declare RedB_2_X = 2; #declare RedB_2_Z = -40;
#declare RedB_2_X = 2; #declare RedB_2_Z = -40;
#declare RedB_3_X = 42; #declare RedB_3_Z = -5;
@@ -379,7 +379,7 @@ union {
object { QuadriLight }
object { Les_GyroPhares () }
object { Les_HexaPoles }
object { HorlogeDouble rotate y*(27*NormClock)
object { HorlogeDouble rotate y*(104*NormClock)
translate < 8, 0, -30> }
object { Les_Choses }
object { Les_Arches (1.9) rotate y*132 translate <-34, 0, -26> }

View File

@@ -18,7 +18,7 @@
#declare Kbox = (2.03*NormClock);
difference {
object { HexaCone () rotate <3-(6*NormClock), 5, -3> }
object { HexaCone () rotate <9-(11*NormClock), 6, -7> }
box { -1, 1 translate z*Kbox }
translate y*TY + POS_Cutoff
}
@@ -29,7 +29,7 @@ difference {
// =======================================================
light_source {
<-24, 0.4, -1>
<-14, 0.4, -1>
colour Orange
parallel
point_at y*TY + POS_Cutoff
@@ -40,7 +40,7 @@ object { Le_Decor }
// =======================================================
#local CamX = POS_Cutoff.x + 3.5 + (3.14*Cos_01(NormClock));
#local CamY = 2.1 + (1.11*sqrt(NormClock));
#local CamY = 2.01 + (1.14*sqrt(NormClock));
#local CamZ = POS_Cutoff.z + 4.30 - (1.02*NormClock);
camera {

View File

@@ -11,7 +11,7 @@ object {
#local RD = 63; // rayon deplacement
#local Xp = RD * sin(CK);
#local Zp = RD * cos(CK);
#declare Loc_Patrouille = <Xp+10, 75+(11*NormClock), Zp>;
#declare Loc_Patrouille = <Xp+10, 70+(11*NormClock), Zp>;
object { Patrouille }
rotate y*degrees(CK)
@@ -36,10 +36,12 @@ object {
/// =======================================================
/* des trucs autour des trous du sol. */
// object { Les_HexaBalls rotate y*clock translate UnderHoles[2] }
// Les_Machins --> 'gadgets.inc'
object { Les_Machins rotate -y*clock translate UnderHoles[2] }
object { Les_Machins rotate y*clock translate UnderHoles[5] }
// object { Les_HexaBalls rotate y*clock translate UnderHoles[2] }
/// =======================================================
/*
* deux hexabenz sur une base exterieure
@@ -48,11 +50,11 @@ object { Les_Machins rotate y*clock translate UnderHoles[5] }
{
#local K = 1.39;
union {
object { HexaBenz () rotate y*90 translate <-K, 1.83, 0> }
object { HexaBenz () translate < K, 1.66, 0> }
object { HexaBenz () rotate y*94 translate <-K, 1.86, 0> }
object { HexaBenz () rotate -x*7 translate < K, 1.96, 0> }
}
}
object { BiBenz rotate -y*(clock*0.26) translate Pos_RedB_0 }
object { BiBenz rotate -y*(clock*0.28) translate Pos_RedB_0 }
/*
* deux hexacones se tournent autour

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@@ -135,8 +135,11 @@ texture { T_WIP_bluewave scale 0.21 rotate <clock, clock/2, clock/3> }
}
/* ======================================================= */
/*
* 18 février 2026, cette horloge mérite vraiment
* d'être refaite de fond en comble, parce que ce
* code est vraiment gruik.
*/
#declare Horloge = object
{
@@ -152,7 +155,7 @@ scale 1.96
rotate 90*x
translate <-4.5, 0.046, 0>
}
// =======================================================
// ----------------------------------------------------------
// nouveau du 3 janvier 2026
#local Horloge2 = object
{
@@ -162,9 +165,9 @@ object { Horloge scale <1, 0.28, 1> rotate -x*90
#declare HorlogeDouble = object
{
union {
box { <-3.20, 0.0, -0.07>, <3.20, 1.68, 0.07>
box { <-3.10, 0.0, -0.06>, <3.10, 1.68, 0.06>
texture { LeGris } }
#local EC = 0.12;
#local EC = 0.18;
object { Horloge2 rotate y*180 translate z*EC }
object { Horloge2 translate -z*EC }
}
@@ -274,12 +277,13 @@ union {
texture { Soft_Silver scale 6.50 }
}
#end
// ------------------------------------------------------ ##
// ----------------------------------------------------------- ##
/* XXX +++ make this a #macro +++ */
#declare Blob_Boxed = object
{
union {
object { OpenBox(0.5, 0.01) }
object { HexaBlob }
object { HexaBlob rotate <clock*0.9, clock*0.7, clock*0.5> }
}
}
// =======================================================
@@ -289,7 +293,7 @@ union {
*/
#macro Bubble ()
sphere {
0, 0.070
0, 0.070 + 0.056*rand(Rng1)
#local R = rand(Rng1);
#if ( R < 0.25 ) texture { Ruby_Glass }
#elseif ( R < 0.50 ) texture { Orange_Glass }
@@ -314,7 +318,7 @@ union {
#declare Les_Machins = object
{
union {
#local Rk = 3.90 + NormClock;
#local Rk = 3.60 + NormClock;
#for (foo, 0, 359, 45)
#local Xpos = Rk * sin(radians(foo));
#local Zpos = Rk * cos(radians(foo));

View File

@@ -227,6 +227,24 @@ scale <3, 4, 3>
finish { phong 1 }
}
#declare T_WIP_redwave = texture
{
pigment {
wood
color_map {
[0.0 color Gray60 ]
[0.49 color Gray80 ]
[0.51 color Red ]
[1.0 color Red ]
}
turbulence 0.14
translate <NormClock*0.5, sqrt(NormClock*0.49),
NormClock*0.6>
scale <0.7, 0.3, 1>
}
finish { ambient 0.7 }
}
// le 10 fevrier 2026 -----------------
#declare T_WIP_dents = texture
{

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@@ -15,13 +15,15 @@ object { Le_Decor }
#declare Loc_cam = <0.63, 2, 2*NormClock> + (Pos_RedB_0 * 1.32);
#declare Lat_Y = 1.21 + 0.16*NormClock;
camera {
location Loc_cam
look_at Pos_RedB_0 + <0, 1.20, 0>
look_at Pos_RedB_0 + <0, Lat_Y, 0>
right <image_width/image_height, 0, 0>
// focal_point <0.37, 0.0, 0>
// aperture 0.046
// blur_samples 30
angle 40 - 14 * Cos_01(NormClock)
angle 40 - 15 * Cos_01(NormClock)
}

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@@ -16,11 +16,11 @@ object { Le_Decor }
// =======================================================
#declare Debut = <-33, 89, 289> ;
#declare Fin = < 36, 81, -2> ;
#declare Fin = < 36, 78, -2> ;
#declare Pos = sqrt(NormClock);
#declare PosCam = Interpolate(Debut, Fin, Pos);
#declare LatX = 0.614 * sin(NormClock*9.7);
#declare LatX = 0.614 * sin(NormClock*11.27);
#declare LatZ = -(150 + (7*NormClock));
#declare LatCam = PosCam + <LatX, -95, LatZ>;
@@ -30,6 +30,6 @@ camera {
location PosCam
look_at LatCam
right <image_width/image_height, 0, 0>
angle 66
angle 64
}

View File

@@ -11,6 +11,7 @@
#include "all.inc"
/*
* XXX
* why this two moving hexathings are not in "dynamic.inc" ?
*/
object { HexaCone () rotate z*9.1 translate <7, 3+NormClock, -8> }
@@ -28,7 +29,7 @@ object { HexaWood translate P }
object { Le_Decor }
#declare CamY = 36 - (10.01 * Cos_01(NormClock));
#declare CamY = 46 - (9.70 * Cos_01(NormClock));
#declare LatY = -4 + ( 2.12 * NormClock);
camera {

View File

@@ -16,13 +16,19 @@ object { Le_Decor }
// object { Repere scale 2 }
#declare CK = 0.8 - (NormClock * 0.71);
#declare DX_cam = 6.9 * cos(CK);
#declare DZ_cam = 5.4 * sin(CK);
#if (NormClock < 0.5000)
#declare DX_cam = -6.9 * cos(CK);
#declare DZ_cam = -5.4 * sin(CK);
#else
#declare DX_cam = -6.9 * sin(CK);
#declare DZ_cam = -5.6 * cos(CK);
#end
#declare Loc_cam = <DX_cam, 1.0, DZ_cam> + Pos_RedB_2;
camera {
location Loc_cam
look_at Pos_RedB_2 + <0, 1.95+NormClock, 0>
look_at Pos_RedB_2 + <0, 2.05+NormClock, 0>
right <image_width/image_height, 0, 0>
// focal_point <0.37, 0.0, 0>

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@@ -24,8 +24,9 @@ difference {
}
#end // for
#local R = rand(Rng1);
#if (R < 0.42) texture { LeGris }
#else texture { T_Beton_1 }
#if (R < 0.42) texture { LeGris }
#elseif (R < 0.64) texture { T_Beton_2 }
#else texture { T_Beton_1 }
#end
}
#end