HexaCone/escadrille.pov
2025-01-12 02:33:39 +01:00

53 lines
1.1 KiB
POVRay

/*
* H E X A C O N E
*
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "elements.inc"
#include "hexabenz.inc"
// =======================================================
#for (idX, 0, 4)
#for (idZ, 0, 4)
#local posX = (idX * 4.56) - 6.5;
#local posY = 1.3 * (rand(Rng1)-0.5);
#local posZ = (idZ * 4.24) - 8.9;
#local Ry = (rand(Rng1) - 0.5) * 16;
#if (rand(Rng1) < 0.515)
object { HexaCone ()
rotate y*Ry translate <posX, posY, posZ> }
#else
object { HexaBenz ()
rotate y*Ry translate <posX, posY, posZ> }
#end
#end
#end
// =======================================================
#if (NormClock < 0.08)
light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> }
#end
light_source { < 11, 7, 4>, rgb <NormClock, 0.28, 0.80> }
// object { Repere scale 5 }
#local CamX = -8.7+(2.6*NormClock);
#local CamY = -5+(6.9*Cos_01(NormClock));
#local CamZ = 15.06+(2.9*Cos_010(NormClock));
camera {
location <CamX, CamY, CamZ>
look_at <0.0, 0.0, 0>
angle 48 - (3.57 * NormClock)
}