HexaCone/escadrille.pov

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/*
* H E X A C O N E
*
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "elements.inc"
#include "hexabenz.inc"
// =======================================================
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#for (idX, 0, 4)
#for (idZ, 0, 4)
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#local posX = (idX * 4.56) - 6.5;
#local posY = 1.3 * (rand(Rng1)-0.5);
#local posZ = (idZ * 4.24) - 8.9;
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#local Ry = (rand(Rng1) - 0.5) * 16;
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#if (rand(Rng1) < 0.515)
object { HexaCone ()
rotate y*Ry translate <posX, posY, posZ> }
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#else
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object { HexaBenz ()
rotate y*Ry translate <posX, posY, posZ> }
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#end
#end
#end
// =======================================================
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#if (NormClock < 0.08)
light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> }
#end
light_source { < 11, 7, 4>, rgb <NormClock, 0.28, 0.80> }
// object { Repere scale 5 }
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#local CamX = -8.7+(2.6*NormClock);
#local CamY = -5+(6.9*Cos_01(NormClock));
#local CamZ = 15.06+(2.9*Cos_010(NormClock));
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camera {
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location <CamX, CamY, CamZ>
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look_at <0.0, 0.0, 0>
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angle 48 - (3.57 * NormClock)
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}