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23 Commits

Author SHA1 Message Date
Tonton Th
955af75151 tune the cam, bro 2025-02-09 19:06:00 +01:00
Tonton Th
e3b13c0631 tuning the groundbase 2025-02-09 19:05:10 +01:00
Tonton Th
72d99f9400 add a "start from here" option 2025-02-09 19:03:26 +01:00
Tonton Th
f737579090 etude pour une cabane 2025-02-09 19:02:32 +01:00
Tonton Th
46bb5ee3da cosmetic: change display of frame number 2025-02-07 23:16:17 +01:00
Tonton Th
8b5dbb7a99 reduction of image height for better aspect ratio 2025-02-07 23:14:59 +01:00
Tonton Th
3117141b52 commit du soir, espoir 2025-02-04 01:06:18 +01:00
Tonton Th
aed3fa6cf7 add done files 2025-02-03 22:49:23 +01:00
Tonton Th
3ab1079214 view from the sky 2025-02-01 17:31:21 +01:00
Tonton Th
32f4b403e2 ready for prime time ? 2025-01-27 16:38:55 +01:00
Tonton Th
949d5b328d preparing the next release, stay tuned 2025-01-27 03:34:51 +01:00
Tonton Th
1944fdd337 add a new sequence : cutoff 2025-01-27 03:33:53 +01:00
Tonton Th
b344d0b762 a lot a better things 2025-01-26 19:32:18 +01:00
Tonton Th
9962480356 remove useless message 2025-01-25 07:05:30 +01:00
Tonton Th
8e02e9e466 very fine tuning 2025-01-23 21:49:59 +01:00
Tonton Th
45ac640ba6 affiner le contexte... 2025-01-22 19:46:55 +01:00
Tonton Th
27891b70dc cosmetic 2025-01-22 19:30:23 +01:00
Tonton Th
05f40fae75 add intertitres 2025-01-22 19:29:20 +01:00
Tonton Th
070679ec5b add a new sequence 2025-01-19 21:45:56 +01:00
Tonton Th
1eac9d4cfc increase video size 2025-01-16 15:07:06 +01:00
Tonton Th
cf899967ce moving the gyrophare to the right file 2025-01-16 13:01:46 +01:00
Tonton Th
af4f9fc282 oups... 2025-01-16 01:11:56 +01:00
Tonton Th
b9299568f4 using anti-aliasing 2025-01-16 01:04:49 +01:00
22 changed files with 566 additions and 203 deletions

1
.gitignore vendored
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@@ -9,6 +9,7 @@ datas/*.webp
WS/*timing WS/*timing
WS/log* WS/log*
WS/*.done
*.png *.png
*.gif *.gif

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@@ -1,6 +1,7 @@
DIMS = -W1600 -H1200 DIMS = -W1600 -H1200
POVOPT = +q9 +a0.02 -d # POVOPT = +q9 +a0.02 -d
POVOPT = +q9 +A -d
POVDEP = contexte.inc elements.inc hexabenz.inc \ POVDEP = contexte.inc elements.inc hexabenz.inc \
globals.inc datas/hf.png globals.inc datas/hf.png
@@ -9,12 +10,15 @@ CK=180
PNG: essai.png scene.png topview.png passage.png \ PNG: essai.png scene.png topview.png passage.png \
orbite.png hexabenz.png escadrille.png \ orbite.png hexabenz.png escadrille.png \
hexacone.png hexacone.png remote.png survol.png cutoff.png
topview.png: topview.pov Makefile $(POVDEP) topview.png: topview.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@ povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
cutoff.png: cutoff.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
essai.png: essai.pov Makefile $(POVDEP) essai.png: essai.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@ povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
@@ -36,4 +40,8 @@ scene.png: scene.pov Makefile $(POVDEP)
escadrille.png: escadrille.pov Makefile $(POVDEP) escadrille.png: escadrille.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@ povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
remote.png: remote.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
survol.png: survol.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@

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@@ -4,7 +4,96 @@
/* voir aussi le fichier 'globals.inc' */ /* voir aussi le fichier 'globals.inc' */
/* ------------------------------------------------------------ */ /* ======================================================= */
#declare GroudBase_coin = object
{
merge {
cylinder { 0, y*0.4, 0.09 }
sphere { 0, 0.09 scale <1, 0.23, 1> translate y*0.4 }
}
}
#declare GroundBase = object
{
#local Sz = SzBase - 0.02;
union {
box { <-SzBase, 0, -SzBase>, <SzBase, 0.2, SzBase> }
object { GroudBase_coin translate <-Sz, 0, -Sz> }
object { GroudBase_coin translate < Sz, 0, -Sz> }
object { GroudBase_coin translate <-Sz, 0, Sz> }
object { GroudBase_coin translate < Sz, 0, Sz> }
}
texture { T_Stone6 rotate 9 scale 0.32 }
#undef Sz
}
/* ======================================================= */
#macro GyroPhare_mat ()
union {
cylinder { 0, y*H_gyro, R_gyro }
intersection {
sphere { 0, R_gyro scale <1, 1.414, 1> }
box { <-1, 0, -1>, <1, 1, 1> }
translate y*(H_gyro+H_gylampe+0.01)
}
#if (rand(Rng1) < 0.5)
texture { T_Stone25 scale 1+rand(Rng1) }
#else
texture { T_Stone6 }
#end
}
#end // macro
#macro GyroPhare_lampe ()
union {
difference {
cylinder { 0, y*0.20, R_gyro }
cylinder { y*0.01, y*0.19, R_gyro*0.97 }
#local WB = 0.015;
box { <-1, 0.03, -WB>, <1, 0.18, WB> }
box { <-WB, 0.03, -1>, <WB, 0.18, 1> }
#undef WB
pigment { color Gray90 }
#local Ro = 0.5-rand(Rng1);
#if (abs(Ro) < 0.01)
#local Ro = Ro * 10;
#end
rotate y*(0.5-rand(Rng1)) * clock
}
light_source { y*0.10
rgb <0.8, 0.9, 0.999999999>
fade_distance 3.96
fade_power 1.55
}
}
#end // macro
#macro GyroPhare ()
union {
object { GyroPhare_mat () }
object { GyroPhare_lampe ()
// rotate y*rand(Rng1)*clock
translate y*(H_gyro+0.02) }
}
#end // macro
#macro Les_GyroPhares ()
union {
#local E = SzSol * 0.485;
object { GyroPhare () translate <-E, 0, -E> }
object { GyroPhare () translate < E, 0, -E> }
object { GyroPhare () translate <-E, 0, E> }
object { GyroPhare () translate < E, 0, E> }
object { GyroPhare () translate <-E, 0, 0> }
object { GyroPhare () translate < E, 0, 0> }
object { GyroPhare () translate < 0, 0, -E> }
object { GyroPhare () translate < 0, 0, E> }
#undef E
}
#end
/* ======================================================= */
#declare Rhxba = 0.30; #declare Rhxba = 0.30;
#declare R2hxba = Rhxba * 0.48; #declare R2hxba = Rhxba * 0.48;
@@ -20,6 +109,7 @@ merge {
sphere { 0, R2hxba translate < 0, E, 0> } sphere { 0, R2hxba translate < 0, E, 0> }
sphere { 0, R2hxba translate < 0, 0, -E> } sphere { 0, R2hxba translate < 0, 0, -E> }
sphere { 0, R2hxba translate < 0, 0, E> } sphere { 0, R2hxba translate < 0, 0, E> }
#undef E
} }
} }
@@ -29,13 +119,13 @@ union {
object { HexaBalls object { HexaBalls
texture { Lightning1 scale 0.33 } texture { Lightning1 scale 0.33 }
rotate <clock/3, clock/6, clock/9> rotate <clock/3, clock/6, clock/9>
translate <5, -1.2+1.01*Cos_010(NormClock), 7> translate <5, -1.1+1.01*Cos_010(NormClock), 7>
} }
object { HexaBalls object { HexaBalls
texture { Lightning2 scale 0.56 } texture { Lightning2 scale 0.56 }
// rotate <-clock, clock*0.33333, clock> // rotate <-clock, clock*0.33333, clock>
translate <7, -1+0.89*Cos_010(NormClock), -6> translate <7, -1+0.92*Cos_010(NormClock), -6>
} }
} }
} }
@@ -60,7 +150,7 @@ blob {
} }
} }
// ======================================================= /* ======================================================= */
#declare Le_Sol = object #declare Le_Sol = object
{ {
@@ -72,48 +162,84 @@ height_field {
texture { texture {
pigment { pigment {
// color DarkGreen // color DarkGreen
image_map { png "datas/cmap.png" } image_map { png "datas/noise.png" }
rotate x*90
translate <-.5, 0, -.5> translate <-.5, 0, -.5>
scale <SzSol, 0.98, SzSol> scale <SzSol, 0.98, SzSol>
} }
// normal { bumps 0.035 scale 0.186 } // normal { bumps 0.035 scale 0.186 }
finish { phong 0.125 } finish { phong 0.105 }
} }
} }
} }
#declare Underground = object
{
plane { y, -1.75 }
texture {
pigment { color Gray20 }
normal { bumps 0.38 scale 4 }
finish { phong 0.125 }
}
}
/* ======================================================= */
#declare Repere = object #declare Repere = object
{ {
union { union {
cylinder { 0, <1, 0, 0>, 0.008 pigment { color Red } } #local R = 0.008;
cylinder { 0, <0, 0, 1>, 0.008 pigment { color Blue } } cylinder { 0, <1, 0, 0>, R pigment { color Red } }
cylinder { 0, <0, 1, 0>, R pigment { color Green } }
cylinder { 0, <0, 0, 1>, R pigment { color Blue } }
} }
} }
/* ======================================================= */
#declare OpenBox = object
{
union {
#local R = 0.010;
/* les verticales */
cylinder { <-1, -1, -1>, <-1, 1, -1>, R }
cylinder { < 1, -1, -1>, < 1, 1, -1>, R }
cylinder { <-1, -1, 1>, <-1, 1, 1>, R }
cylinder { < 1, -1, 1>, < 1, 1, 1>, R }
/* en bas */
cylinder { < 1, -1, 1>, <-1, -1, 1>, R }
cylinder { < 1, -1, -1>, <-1, -1, -1>, R }
cylinder { <-1, -1, 1>, <-1, -1, -1>, R }
cylinder { < 1, -1, 1>, < 1, -1, -1>, R }
/* en haut */
cylinder { < 1, 1, 1>, <-1, 1, 1>, R }
cylinder { < 1, 1, -1>, <-1, 1, -1>, R }
cylinder { <-1, 1, 1>, <-1, 1, -1>, R }
cylinder { < 1, 1, 1>, < 1, 1, -1>, R }
#undef R
texture { WIP_color }
}
}
/* ======================================================= */
#declare Les_Lumieres = object #declare Les_Lumieres = object
{ {
union { union {
#if (1) #if (1)
light_source { light_source {
<0.3, 3.50, 2.8> color Gray90 <2.3, 5.50, 2.8> color Gray70
spotlight spotlight
radius 14 falloff 10 tightness 10 radius 14 falloff 10 tightness 10
point_at <0, 0.95, 0.22222222> point_at <0, 0.95, 0.22222222>
} }
#end #end
#if ( (clock>166) & (clock<213) )
light_source {
<2, 10.30, -2> color Yellow
spotlight
radius 12 falloff 20 tightness 10
point_at <-0.08, 0.80, 0.17>
}
#end
#if (1) #if (1)
light_source { light_source {
<-5, 5.60, 8> <-5, 5.60, 18>
#if ( (clock > 290) & (clock<344) ) #if ( (clock > 290) & (clock<344) )
#local Couleur = rgb <0.20, 0.20, 0.90>; #local Couleur = rgb <0.20, 0.20, 0.90>;
#else #else
@@ -125,9 +251,19 @@ union {
point_at <0, 0.95, -0.22> point_at <0, 0.95, -0.22>
} }
#end #end
light_source {
<-4, 54, -7>
colour Gray50
parallel
point_at 0
}
} }
} }
/* ======================================================= */
// #declare Le_Ciel = object // #declare Le_Ciel = object
// { // {
sky_sphere { sky_sphere {
@@ -140,7 +276,7 @@ sky_sphere {
[ 0.8 color White ] [ 0.8 color White ]
[ 1.0 color Gray10 ] [ 1.0 color Gray10 ]
} }
turbulence 3.14159 + 0.91 * Cos_010(NormClock) turbulence 3.14159 + 0.78 * Cos_010(NormClock)
scale 1.804 scale 1.804
// translate -1 // translate -1
} }
@@ -149,7 +285,7 @@ sky_sphere {
} }
// } // }
/* ------------------------------------------------------------ */ /* ======================================================= */
/* /*
* Et on rassemble tous les éléments... * Et on rassemble tous les éléments...
*/ */
@@ -157,8 +293,11 @@ sky_sphere {
{ {
union { union {
object { Le_Sol } object { Le_Sol }
object { Underground }
object { GroundBase }
object { Les_Bibelots } object { Les_Bibelots }
object { Les_Lumieres } object { Les_Lumieres }
object { Les_GyroPhares () }
} }
} }
/* ------------------------------------------------------------ */ /* ------------------------------------------------------------ */

42
cutoff.pov Normal file
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@@ -0,0 +1,42 @@
/*
* H E X A C O N E - C U T O F F
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "elements.inc"
#include "hexabenz.inc"
// =======================================================
// #debug concat("------ cutoff clock = ", str(clock,5,0),"\n")
#declare Kbox = (2.03*NormClock);
/* this one is for debugging */
// object { OpenBox translate <0, 1.5, Kbox> }
difference {
object { HexaCone () }
box { -1, 1 translate z*Kbox }
translate y*1.5
}
// =======================================================
object { Le_Decor }
// object { Repere }
// =======================================================
#local CamX = -1.7 + (1.1*Cos_01(NormClock));
#local CamY = 2.58 + (0.034*sqrt(NormClock));
camera {
location <CamX, CamY, 5.50>
look_at <0, 1.6, 0>
angle 38 - 5*Cos_01(NormClock)
}

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@@ -168,11 +168,10 @@ merge {
box { <-DXail, -DYail, -DZail> , <DXail, DYail, 0> } box { <-DXail, -DYail, -DZail> , <DXail, DYail, 0> }
} }
#declare Le_rotor = object #macro Le_rotor ()
{
#local Rrot = 0.0034;
#local Lrot = 0.13;
union { union {
#local Rrot = 0.0034;
#local Lrot = 0.13;
sphere { -x*Lrot, Rrot } sphere { -x*Lrot, Rrot }
cylinder { <-Lrot, 0, 0>, <Lrot, 0, 0>, Rrot } cylinder { <-Lrot, 0, 0>, <Lrot, 0, 0>, Rrot }
sphere { x*Lrot, Rrot } sphere { x*Lrot, Rrot }
@@ -183,14 +182,17 @@ union {
rotate (foo*35)*x rotate (foo*35)*x
translate (foo*0.013)*x } translate (foo*0.013)*x }
#end #end
} texture {
// texture { T_Chrome_1C } #if ( rand(Rng1) < 0.333 )
texture { pigment { color Orange }
pigment { color Orange } #else
pigment { color Magenta }
#end
// finish { emission 0.7 } // finish { emission 0.7 }
finish { ambient 0.7 phong 0.5 brilliance 0.9 metallic 0.7 } finish { ambient 0.7 phong 0.5 brilliance 0.9 }
}
} }
} #end
/* ------------------------------------------------------ /* ------------------------------------------------------
* *
@@ -228,7 +230,7 @@ texture { T_Brass_1C }
{ {
union { union {
object { Tuyere } object { Tuyere }
object { Le_rotor rotate x*(clock*5.8) translate -0.06*x } object { Le_rotor () rotate x*(clock*5.8) translate -0.06*x }
} }
} }

View File

@@ -17,36 +17,36 @@
#for (idX, 0, 4) #for (idX, 0, 4)
#for (idZ, 0, 4) #for (idZ, 0, 4)
#local posX = (idX * 4.56) - 6.5; #local posX = (idX * 4.56) - 7.5 + (rand(Rng1)-0.5);
#local posY = 1.3 * (rand(Rng1)-0.5); #local posY = 2.6 + (1.2*(rand(Rng1)-0.5));
#local posZ = (idZ * 4.24) - 8.9; #local posZ = (idZ * 4.24) - 7.9;
#local Ry = (rand(Rng1) - 0.5) * 16; #local Rx = (rand(Rng1) - 0.5) * 8;
#local Ry = (rand(Rng1) - 0.5) * 14;
#local Rz = (rand(Rng1) - 0.5) * 11;
#if (rand(Rng1) < 0.515) #if (rand(Rng1) < 0.515)
object { HexaCone () object { HexaCone ()
rotate y*Ry translate <posX, posY, posZ> } rotate <0, Ry, Rz>
translate <posX, posY, posZ> }
#else #else
object { HexaBenz () object { HexaBenz ()
rotate y*Ry translate <posX, posY, posZ> } rotate <0, Ry, Rz>
translate <posX, posY, posZ> }
#end #end
#end #end
#end #end
// ======================================================= // =======================================================
#if (NormClock < 0.08) object { Le_Decor }
light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> }
#end
light_source { < 11, 7, 4>, rgb <NormClock, 0.48, 0.80> }
// object { Repere scale 5 } // object { Repere scale 5 }
#local CamX = -8.7+(6.6*NormClock); #local CamX = -8.7+(6.6*NormClock);
#local CamY = -5+(11.9*Cos_01(NormClock)); #local CamY = 2.1+(13.37*Cos_01(NormClock));
#local CamZ = 15.06+(2.9*Cos_010(NormClock)); #local CamZ = 15.86+(12.9*Cos_01(NormClock));
camera { camera {
location <CamX, CamY, CamZ> location <CamX, CamY, CamZ>
look_at <0.0, 0.0, 0> look_at <0.0, -0.3, 0>
angle 53 - (3.57 * NormClock) angle 60 - (3.97 * NormClock)
} }

138
essai.pov
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@@ -12,47 +12,88 @@
#include "hexabenz.inc" #include "hexabenz.inc"
// ======================================================= // =======================================================
/*
* nouveau debut fevrier 2025 - we love raytracing
*/
#macro GyroPhare_mat () /*
cylinder { * deux textures
0, y*H_gyro, R_gyro */
#if (rand(Rng1) < 0.5) #declare T_Beton_1 = texture
texture { T_Stone25 scale 1+rand(Rng1) } {
#else pigment { color <0.9, 0.8, 0.8> }
texture { T_Stone6 } normal { dents 0.75 scale 0.3 }
#end }
#declare T_Beton_2 = texture
{
pigment { color <0.9, 0.8, 0.8> }
normal { dents 0.25 scale 2 }
}
/*
* une seule forme de cabane pour le moment
*/
#declare Base_cabane_forme = object
{
difference {
box { <-0.90, 0, 0>, <0.90, 1.00, 0.80> }
box { <-0.89, -1, -1> <0.89, 0.99, 0.79> }
cylinder { <-1, 0.75, -0.23>, <1, 0.75, 0.23>, 0.09 }
} }
#end // macro }
#macro GyroPhare_lampe () /*
* comparaison des deux textures par le rendu
* de la meme forme de cabane.
*/
#declare Cabane_Base_1 = object
{
object { Base_cabane_forme }
texture { T_Beton_1 }
}
#declare Cabane_Base_2 = object
{
object { Base_cabane_forme }
texture { T_Beton_2 }
}
/*
* assemblage des deux versions face a face
*/
#declare Les_Cabanes = object
{
union { union {
difference { #local E = 1.10;
cylinder { 0, y*0.20, R_gyro } object { Cabane_Base_1 rotate 270*y translate -x*E }
cylinder { y*0.01, y*0.19, R_gyro*0.97 } object { Cabane_Base_2 rotate 90*y translate x*E }
#local WB = 0.015; #undef E
box { <-1, 0.03, -WB>, <1, 0.18, WB> }
box { <-WB, 0.03, -1>, <WB, 0.18, 1> }
#undef WB
pigment { color White }
rotate y*(0.5-rand(Rng1))*clock
}
light_source { y*0.10 rgb <0.8, 0.9, 0.999999999> }
} }
#end // macro }
// =======================================================
#macro GyroPhare () #declare QuadriPole = object
union { {
object { GyroPhare_mat () } #local R = 0.02;
object { GyroPhare_lampe () #local E = 0.25;
// rotate y*rand(Rng1)*clock #local H = H_cone*2;
translate y*(H_gyro+0.02) } union {
cylinder { 0, y*H, R translate -x*E }
cylinder { 0, y*H, R translate x*E }
cylinder { 0, y*H, R translate -z*E }
cylinder { 0, y*H, R translate z*E }
} }
#end // macro texture { WIP_color }
#undef E
#undef H
#undef R
}
// ======================================================= // =======================================================
#macro Bubble () #macro Bubble ()
sphere { sphere {
0, 0.06 0, 0.065
#if ( rand(Rng1) < 0.333 ) #if ( rand(Rng1) < 0.333 )
texture { Ruby_Glass } texture { Ruby_Glass }
#elseif ( rand(Rng1) < 0.666 ) #elseif ( rand(Rng1) < 0.666 )
@@ -74,36 +115,41 @@ union {
#declare Les_Machins = object #declare Les_Machins = object
{ {
union { union {
#local Rk = 4.95; #local Rk = 3.95 + NormClock;
#for (foo, 0, 360, 15) #for (foo, 0, 359, 45)
#local Xpos = Rk * sin(radians(foo)); #local Xpos = Rk * sin(radians(foo));
#local Zpos = Rk * cos(radians(foo)); #local Zpos = Rk * cos(radians(foo));
#if ( rand(Rng1) < 0.40 ) #local RND = rand(Rng1);
object { GyroPhare () translate <Xpos, 0, Zpos> } object { Un_Machin () translate <Xpos, 0, Zpos> }
#else
object { Un_Machin () translate <Xpos, 0.33, Zpos> }
#end
#end #end
#undef RND
#undef Rk #undef Rk
} }
} }
object { Les_Machins translate y*0.01} // =======================================================
object { Le_Sol }
// object { Repere } object { GroundBase }
object { Les_Cabanes rotate -y*(clock*0.75) translate y*H_base }
// object { OpenBox translate y*1.2 }
object { Les_Machins translate y*1.5 }
object { Le_Decor }
object { Repere translate y*2 }
// ======================================================= // =======================================================
// light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> } // light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> }
// light_source { < 11, 7, 4>, rgb <1-NormClock, 0.28, 0.80> } // light_source { < 11, 7, 4>, rgb <1-NormClock, 0.28, 0.80> }
#local CamX = -12.7 + (5.8*NormClock); #local CamX = -2.7 + (3.8*Cos_01(NormClock));
#local CamY = 8.81 + (14*sqrt(NormClock)); #local CamY = 1.81 + (4*sqrt(NormClock));
#local CamZ = 1.7 + (3.8*Cos_01(NormClock));
camera { camera {
// fisheye
location <CamX, CamY, 9.99> location <CamX, CamY, 9.99>
look_at <0, 0, 0> look_at <0, 0.5, 0>
angle 42 + 8*Cos_01(NormClock) angle 32 + 4*Cos_01(NormClock)
} }

View File

@@ -1,7 +1,7 @@
global_settings { global_settings {
assumed_gamma 1.0 assumed_gamma 1.0
ambient_light rgb <0.18, 0.18, 0.21> ambient_light rgb <0.47, 0.47, 0.47>
max_trace_level 15 max_trace_level 15
} }
@@ -22,14 +22,27 @@ global_settings {
* Some constants... * Some constants...
*/ */
#declare SzSol = 30; #declare SzSol = 36;
#declare SzBase = 2.5;
#declare H_base = 0.10;
#declare R_basecone = 0.117; #declare R_basecone = 0.117;
#declare H_cone = 0.97; #declare H_cone = 0.97;
#declare R_gyro = 0.10; #declare R_gyro = 0.09;
#declare H_gyro = 1.20; #declare H_gyro = 1.20;
#declare H_gylampe = 0.20;
/* ------------------------------------------------------------ */
/*
* Some textures...
*/
#declare WIP_color = texture
{
pigment { color Cyan*0.60 }
finish { phong 0.01 }
}
/* ------------------------------------------------------------ */ /* ------------------------------------------------------------ */
/* /*
* Usefull macros * Usefull macros
@@ -41,4 +54,10 @@ global_settings {
(0.5-0.5*cos( 2 * 3.141592654 * X)) (0.5-0.5*cos( 2 * 3.141592654 * X))
#end #end
/* Interpolate */
#macro Interpolate(A, B, pos)
#local resultat = ( (B-A) * pos) +A;
resultat
#end
/* ------------------------------------------------------------ */ /* ------------------------------------------------------------ */

View File

@@ -18,7 +18,7 @@ union {
// { // {
union { union {
#for (foo, 0, 360, 60) #for (foo, 0, 360, 60)
#local E = 0.38; #local E = 0.35;
#local Tx = E * sin(radians(foo)); #local Tx = E * sin(radians(foo));
#local Ty = E * cos(radians(foo)); #local Ty = E * cos(radians(foo));
object { object {
@@ -31,20 +31,23 @@ union {
rotate -z*foo rotate -z*foo
translate <Tx, Ty, 0> translate <Tx, Ty, 0>
} }
#end torus { E, E*0.05
scale <1, 2, 1> rotate x*90
texture { WIP_color }
}
#end // end for
} }
// } // }
#end #end
// ------------------------------------------------------ // ------------------------------------------------------
#local R_Tube = 0.20; #declare R_Tube = 0.20;
#local L_Tube = 0.54; #local L_Tube = 0.54;
#declare Benz_Tubules = object #macro Benz_Tubules ()
{
merge { merge {
#local E = R_Tube * 0.0910; #local E = R_Tube * 0.75;
#local R = 0.01; #local R = 0.01;
#for (foo, 0, 360, 20) #for (foo, 0, 360, 20)
#local Tx = E * sin(radians(foo)); #local Tx = E * sin(radians(foo));
@@ -55,13 +58,13 @@ merge {
sphere { -Dza, R*1.8 translate <Tx, Ty, 0> } sphere { -Dza, R*1.8 translate <Tx, Ty, 0> }
sphere { Dzb, R*1.8 translate <Tx, Ty, 0> } sphere { Dzb, R*1.8 translate <Tx, Ty, 0> }
#end #end
#if ( rand(Rng1) < 0.333)
texture { Orange_Glass }
#else
texture { Yellow_Glass }
#end
} }
#if ( rand(Rng1) < 0.333)
texture { Orange_Glass }
#else
texture { Yellow_Glass }
#end #end
}
#declare Benz_Fuseau = object #declare Benz_Fuseau = object
{ {
@@ -109,7 +112,7 @@ texture { Soft_Silver scale 6.0 }
// #declare Benz_Tube = object // #declare Benz_Tube = object
// { // {
union { union {
object { Benz_Tubules } object { Benz_Tubules () }
object { Benz_Fuseau_Flash translate z*0.40 } object { Benz_Fuseau_Flash translate z*0.40 }
object { Benz_Cylindre } object { Benz_Cylindre }
} }

View File

@@ -17,22 +17,24 @@
#local K = 1.48; #local K = 1.48;
object { HexaBenz () rotate y*90 translate -x*K } object { HexaBenz () rotate y*90 translate <-K, 1.85, 0> }
object { HexaBenz () translate x*K } object { HexaBenz () translate < K, 1.67, 0> }
// ======================================================= // =======================================================
light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> } object { Le_Decor }
light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> }
// light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> }
// light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> }
// object { Repere scale 2 } // object { Repere scale 2 }
camera { camera {
location <-1.9+(8*NormClock), 0.70, 7.59-NormClock> location <-1.9+(8*NormClock), 0.90, 7.59-NormClock>
look_at <0.37, 0.0, 0> look_at <0.37, 1.37, 0>
focal_point <0.37, 0.0, 0> // focal_point <0.37, 0.0, 0>
aperture 0.046 // aperture 0.046
blur_samples 30 // blur_samples 30
angle 60 - 28 * Cos_01(NormClock) angle 60 - 28 * Cos_01(NormClock)
} }

View File

@@ -6,27 +6,23 @@
#include "globals.inc" #include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "stones.inc"
#include "contexte.inc" #include "contexte.inc"
#include "elements.inc" #include "elements.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
#declare Cone_Repere = object #declare Cone_Repere = object
{ {
union { union {
object { HexaCone () } object { HexaCone () }
object { Repere translate <-0.4, -0.2, -0.5> } // object { Repere translate <-0.4, -0.2, -0.5> }
} }
} }
#local K = 1.48; #local K = 1.48;
object { Cone_Repere rotate y*90 translate -x*K } object { Cone_Repere rotate y*90 translate <-K, 1.7, 1> }
object { Cone_Repere translate x*K } object { Cone_Repere translate < K, 1.6, 1> }
object { Le_Decor }
// ======================================================= // =======================================================
@@ -37,10 +33,10 @@ light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> }
camera { camera {
location <-1.9+(8*NormClock), 0.70, 7.59-NormClock> location <-1.9+(8*NormClock), 0.70, 7.59-NormClock>
look_at <0.37, 0.0, 0> look_at <0.37, 1.25, 0>
focal_point <0.37, 0.0, 0> // focal_point <0.37, 0.90, 0>
aperture 0.046 // aperture 0.046
blur_samples 30 // blur_samples 30
angle 55 - 28 * Cos_01(NormClock) angle 55 - 28 * Cos_01(NormClock)
} }

View File

@@ -11,7 +11,7 @@
#include "hexabenz.inc" #include "hexabenz.inc"
// ======================================================= // =======================================================
#declare R_planete = 1.42; #declare R_planete = 1.22;
#declare Croute = object #declare Croute = object
{ {
@@ -28,8 +28,8 @@ difference {
box { <-BN, -BN, -HC>, <BN, BN, HC> } box { <-BN, -BN, -HC>, <BN, BN, HC> }
} }
texture { texture {
pigment { color rgb <0.20, 0.40, 0.10> } pigment { color rgb <0.20, 0.30, 0.10> }
finish { reflection 0.25 } finish { reflection 0.15 }
} }
} }
@@ -37,8 +37,8 @@ texture {
{ {
sphere { 0, R_planete } sphere { 0, R_planete }
texture { texture {
pigment { rgb <0.70, 0.50, 0.70> } pigment { rgb <0.40, 0.50, 0.70> }
finish { reflection 0.25 } finish { reflection 0.15 }
} }
} }
@@ -52,26 +52,26 @@ union {
// ======================================================= // =======================================================
#local RO = 4.15; #local RO = 4.15;
#local CK = NormClock * 7.87; #local CK = NormClock * 13.37;
#declare PosX = RO * sin(CK); #declare PosX = RO * sin(CK);
#declare PosY = 0; #declare PosY = 0;
#declare PosZ = RO * cos(CK); #declare PosZ = RO * cos(CK);
object { HexaBenz () object { HexaBenz ()
rotate -y*CK*2.333 translate <PosX, PosY, PosZ> rotate -y*CK*12.333 translate <PosX, PosY, PosZ>
} }
#declare PosX = RO * sin(CK+2.12); #declare PosX = RO * sin(CK+2.12);
#declare PosY = 0; #declare PosY = 0;
#declare PosZ = RO * cos(CK+2.23); #declare PosZ = RO * cos(CK+2.23);
object { HexaCone () object { HexaCone ()
rotate y*CK*3.222 translate <PosX, PosY, PosZ> rotate y*CK*14.222 translate <PosX, PosY, PosZ>
} }
object { Planete rotate (-clock*0.21)*y } object { Planete rotate (-clock*0.21)*y }
light_source { <19, 6, 15>, rgb <0.77, 0.79, 0.80> } light_source { <19, 6, 15>, rgb <0.77, 0.79, 0.80> }
camera { camera {
location <3, 1.50, 7.59> location <3, 1.50, 10.59>
look_at <0.0, 0.0, 0> look_at <0.0, 0.0, 0>
focal_point <0.07, 0.0, 0> focal_point <0.07, 0.0, 0>
aperture 0.046 aperture 0.046

View File

@@ -19,8 +19,8 @@
object { Le_Decor } object { Le_Decor }
#declare PosX = 0.333; #declare PosX = 1.55;
#declare PosY = 1.10 + (NormClock*0.24); #declare PosY = 2.10 + (NormClock*0.28);
#declare PosZ = (NormClock-0.5) * 53.27; #declare PosZ = (NormClock-0.5) * 53.27;
object { HexaBenz () translate <PosX, PosY, PosZ> } object { HexaBenz () translate <PosX, PosY, PosZ> }

44
remote.pov Normal file
View File

@@ -0,0 +1,44 @@
/*
* H E X A C O N E - R E M O T E
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "contexte.inc"
#include "elements.inc"
#include "hexabenz.inc"
object { Le_Decor }
#declare A = <-SzSol, 16, -8>;
#declare B = <SzSol+4, 18, -11>;
#declare P = Interpolate(A, B, NormClock);
object { HexaCone () rotate y*((6*NormClock)+80) translate P }
// object { HexaCone () rotate z*9.1 translate <5, 3, -8> }
object { HexaBenz () translate <-4, 2, -5> }
// light_source { <-16, 17, -24>, rgb <0.51, 0.65, 0.40> }
// object { Repere scale 2 }
#local DistCam = 239;
#local CK = 0.70 * NormClock;
#declare CamX = DistCam * sin(CK);
#declare CamY = 28;
#declare CamZ = DistCam * cos(CK);
camera {
location <CamX, CamY, CamZ>
look_at <0, 0.3, 0>
// focal_point <2, 1, 12>
// aperture 0.046
// blur_samples 30
angle 10
}

View File

@@ -7,11 +7,6 @@
#include "globals.inc" #include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#declare NormClock = clock / 360.0;
#include "contexte.inc" #include "contexte.inc"
#include "elements.inc" #include "elements.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
@@ -19,24 +14,24 @@
object { Le_Decor } object { Le_Decor }
object { HexaCone () object { HexaCone ()
rotate < 3, 0, -4> rotate y*17 translate y*1.11 } rotate < 3, 0, -4> rotate y*17 translate y*1.41 }
object { HexaBenz () object { HexaBenz ()
rotate <6, 40, -7> translate <-8, 3, 7> } rotate <6, 40, -7> translate <-8, 3, 7> }
#declare CK = 96 + (clock * 1); #declare CK = 96 + (clock * 1);
#declare Dcam = 2.22; #declare Dcam = 2.42;
#declare CamX = Dcam * sin(radians(CK)); #declare CamX = Dcam * sin(radians(CK));
#declare CamZ = Dcam * 1.20 * cos(radians(CK)); #declare CamZ = Dcam * 1.20 * cos(radians(CK));
#declare CamZ = CamZ - 0.11; #declare CamZ = CamZ - 0.11; // why ?
#declare Lat = <0.03, 1.08, 0.17>; #declare Lat = <0.03, 1.18, 0.17>;
camera { camera {
location <CamX, 1.23, CamZ> location <CamX, 1.23, CamZ>
look_at Lat look_at Lat
focal_point Lat // focal_point Lat
aperture 0.046 // aperture 0.046
blur_samples 30 // blur_samples 30
angle 70 angle 70
} }

37
survol.pov Normal file
View File

@@ -0,0 +1,37 @@
/*
* H E X A C O N E - S U R V O L
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "elements.inc"
#include "hexabenz.inc"
// =======================================================
#declare A = <-SzSol, 16, -8>;
#declare B = <SzSol+4, 18, -11>;
#declare P = Interpolate(A, B, NormClock);
object { HexaCone () rotate y*((6*NormClock)+80) translate P }
object { Le_Decor }
// =======================================================
#declare Debut = <-3, 42, 47> ;
#declare Fin = < 2, 45, 7> ;
#declare Pos = Cos_01(NormClock);
#declare PosCam = Interpolate(Debut, Fin, Pos);
#declare LatCam = PosCam + <-1, -20, -(NormClock+9)>;
camera {
location PosCam
look_at LatCam
angle 52
}

9
tools/config.sh Normal file
View File

@@ -0,0 +1,9 @@
Img_Width=1024
Img_Height=720
TEXTCOL="orange"
STROKOL="darkblue"
NBFRAMES=360

View File

@@ -5,7 +5,8 @@ set -eu
visual_sleep () visual_sleep ()
{ {
for foo in $(seq 0 $1) ; do for foo in $(seq 0 $1) ; do
printf '*' local bar=$(( $1 - foo ))
printf "%4d" $bar
sleep 1 sleep 1
done done
echo echo

View File

@@ -2,13 +2,13 @@
set -e ; set -u set -e ; set -u
source tools/config.sh
IDX=0 IDX=0
SPOOL="frames/Spool" SPOOL="frames/Spool"
SEQNAME="none" SEQNAME="none"
TMP="WS/tmp.png" TMP="WS/tmp.png"
FONTE="Helvetica-Bold" FONTE="Helvetica-Bold"
TEXTCOL="yellow"
STROKOL="darkblue"
source tools/fonctions.sh source tools/fonctions.sh
@@ -32,13 +32,24 @@ linkfarm ()
{ {
SRC="frames/$1" SRC="frames/$1"
echo "linkfarm $SRC" | tee -a WS/log echo "linkfarm $SRC" | tee -a WS/log
local INTER="/dev/shm/tmp-intertitre.png"
tools/plot-timing.sh $1 tools/plot-timing.sh $1
local NBRE=60 local NBRE=90
convert "WS/negatif.png" \
-gravity north \
-font $FONTE \
-pointsize 96 \
-kerning 6 \
-fill $TEXTCOL \
-strokewidth 2 -stroke $STROKOL \
-annotate +0+490 "$1" \
${INTER}
for foo in $(seq 0 $NBRE) for foo in $(seq 0 $NBRE)
do do
copy_a_file "WS/negatif.png" copy_a_file $INTER
done done
for foo in $(seq 0 $NBRE) for foo in $(seq 0 $NBRE)
@@ -61,8 +72,8 @@ faire_le_titre ()
{ {
echo "faire le titre" echo "faire le titre"
local NBRE=180 local NBRE=320
local SRC="frames/passage/00059.png" local SRC="frames/passage/00099.png"
local GRAY="/dev/shm/tmp-titre.png" local GRAY="/dev/shm/tmp-titre.png"
convert -colorspace gray -colors 27 $SRC $GRAY convert -colorspace gray -colors 27 $SRC $GRAY
@@ -70,14 +81,14 @@ convert -colorspace gray -colors 27 $SRC $GRAY
for foo in $(seq 0 $NBRE) for foo in $(seq 0 $NBRE)
do do
Ypos=$(( -175 + foo )) Ypos=$(( -175 + foo ))
convert ${GRAY} \ convert ${GRAY} \
-gravity north \ -gravity north \
-font $FONTE \ -font $FONTE \
-pointsize 172 \ -pointsize 140 \
-kerning 6 \ -kerning 6 \
-fill $TEXTCOL \ -fill $TEXTCOL \
-strokewidth 3 -stroke $STROKOL \ -strokewidth 3 -stroke $STROKOL \
-annotate +0+${Ypos} "HexaCone" \ -annotate +0+${Ypos} "HexaCones" \
${TMP} ${TMP}
# identify ${TMP} # identify ${TMP}
copy_a_file ${TMP} copy_a_file ${TMP}
@@ -92,10 +103,14 @@ local NBRE=180
datetime=$(LANG=fr date -u +"%Y/%m/%d") datetime=$(LANG=fr date -u +"%Y/%m/%d")
echo $datetime | tee -a WS/log echo $datetime | tee -a WS/log
local SRC="frames/escadrille/00299.png"
local GRAY="/dev/shm/tmp-titre.png"
convert -colorspace gray -colors 27 $SRC $GRAY
for foo in $(seq 0 $NBRE) for foo in $(seq 0 $NBRE)
do do
Ypos=$(( foo + 20 )) Ypos=$(( foo + 20 ))
convert "WS/negatif.png" \ convert ${GRAY} \
-gravity north \ -gravity north \
-font $FONTE \ -font $FONTE \
-pointsize 86 \ -pointsize 86 \
@@ -107,7 +122,7 @@ do
-pointsize 48 \ -pointsize 48 \
-strokewidth 1 \ -strokewidth 1 \
-gravity south \ -gravity south \
-annotate +0+170 "${datetime}" \ -annotate +0+110 "${datetime}" \
${TMP} ${TMP}
# identify ${TMP} # identify ${TMP}
copy_a_file ${TMP} copy_a_file ${TMP}
@@ -121,7 +136,6 @@ figlet "Link farmer"
rm -f frames/Spool/*.png rm -f frames/Spool/*.png
# tools/plot-timing.sh
faire_le_titre faire_le_titre
linkfarm hexabenz linkfarm hexabenz
@@ -131,7 +145,7 @@ linkfarm topview
linkfarm passage linkfarm passage
linkfarm scene linkfarm scene
linkfarm orbite linkfarm orbite
linkfarm remote
linkfarm essai linkfarm essai
tools/plot-timing.sh tools/plot-timing.sh

View File

@@ -1,21 +1,27 @@
#!/bin/bash #!/bin/bash
set -e ; set -u set -e ; set -u
source tools/config.sh
source tools/fonctions.sh source tools/fonctions.sh
SEQNAME="$1" SEQNAME="$1"
NBFRAMES=360 START=0
if [ $# == 2 ]
then
START=$2
fi
echo "Running $0 $SEQNAME" >> WS/log echo "$0 $SEQNAME from $START" >> WS/log
DIMS="-W1024 -H768" DIMS="-W$Img_Width -H$Img_Height"
POVOPT="+q9 -a -d ${DIMS} -WT6" POVOPT="+q9 +A0.02 -d ${DIMS} -WT5"
echo $POVOPT ; echo ; sleep 2 echo $POVOPT ; echo ; sleep 2
TMPIMG=/dev/shm/${SEQNAME}-tmp.png TMPIMG=/dev/shm/${SEQNAME}-tmp.png
for frame in $(seq 0 $((NBFRAMES-1))) for frame in $(seq $START $((NBFRAMES-1)))
do do
img=$(printf "frames/%s/%05d.png" $SEQNAME $frame) img=$(printf "frames/%s/%05d.png" $SEQNAME $frame)
@@ -25,27 +31,29 @@ do
err=$? err=$?
if [ $err != 0 ] ; then if [ $err != 0 ] ; then
echo "$SEQNAME fail $frame" >> WS/log echo "$SEQNAME fail $frame" >> WS/log
mogrify -colorspace gray $img mogrify -colorspace gray -blur 5x5 $img
visual_sleep 12 visual_sleep 12
continue continue
fi fi
set -e set -e
txt=$(printf "%s %03d" ${SEQNAME} $frame | tr '0' 'o') txt=$(printf "%s %03d" ${SEQNAME} $frame | tr '01' 'ol')
# echo $frame $img $txt # echo $frame $img $txt
convert ${TMPIMG} \ convert ${TMPIMG} \
-font Courier-Bold \ -font Courier-Bold \
-pointsize 18 \ -pointsize 14 \
-fill Gray80 \ -fill ${TEXTCOL} \
-gravity south \ -gravity north \
-annotate +0+5 "$txt" \ -annotate +12+5 "$txt" \
${img} ${img}
fin=$(date +%s) fin=$(date +%s)
echo echo
echo ${SEQNAME} $frame $(( fin - debut )) | \ printf "%-12s %4d %4d\n" \
tee -a WS/mp4.timing ${SEQNAME} $frame $(( fin-debut )) | \
echo ; sleep 3 tee -a WS/mp4.timing
echo ; sleep 2
done done
date --utc > WS/$SEQNAME.done
echo echo
ff_encodage $SEQNAME wip-${SEQNAME}.mp4 ff_encodage $SEQNAME wip-${SEQNAME}.mp4

View File

@@ -2,6 +2,8 @@
set -ue set -ue
source tools/config.sh
TMPFILE="/dev/shm/plot-timing.tmp" TMPFILE="/dev/shm/plot-timing.tmp"
IMAGE="timing.png" IMAGE="timing.png"
@@ -12,13 +14,14 @@ else
sequence="escadrille" sequence="escadrille"
fi fi
echo "plot timing $sequence" | tee -a WS/log # echo "plot timing $sequence" >> WS/log
# wc WS/mp4.timing | tee -a WS/log
grep $sequence WS/mp4.timing | tail -3600 | awk ' \ grep $sequence WS/mp4.timing | tail -3600 | awk \
-v nbframes=$NBFRAMES \
' \
BEGIN { \ BEGIN { \
nbrames=360; \ # print "nb frames = ", nbframes; \
for (foo=0; foo<nbrames; foo++) { \ for (foo=0; foo<nbframes; foo++) { \
mini[foo] = 666; \ mini[foo] = 666; \
maxi[foo] = -42; \ maxi[foo] = -42; \
count[foo] = 0; \ count[foo] = 0; \
@@ -33,7 +36,7 @@ BEGIN { \
} \ } \
\ \
END { \ END { \
for (foo=0; foo<nbrames; foo++) { \ for (foo=0; foo<nbframes; foo++) { \
if (count[foo] > 0) { \ if (count[foo] > 0) { \
mean = accu[foo] / count[foo]; \ mean = accu[foo] / count[foo]; \
printf "%4d %4f %4d %4d\n", foo, mean, \ printf "%4d %4f %4d %4d\n", foo, mean, \
@@ -43,10 +46,10 @@ END { \
} \ } \
' > $TMPFILE ' > $TMPFILE
# cat -n $TMPFILE | tail # ; exit # head $TMPFILE ; exit
gnuplot << __EOC__ gnuplot << __EOC__
set term png size 1024,768 set term png size $Img_Width,$Img_Height
set output "timing.png" set output "timing.png"
set grid set grid
set xrange [:360] set xrange [:360]
@@ -59,5 +62,5 @@ gnuplot << __EOC__
"/dev/shm/plot-timing.tmp" u 1:2 w l lc "#000000" t "moyenne", "/dev/shm/plot-timing.tmp" u 1:2 w l lc "#000000" t "moyenne",
__EOC__ __EOC__
convert -negate -colorspace gray -level -33% $IMAGE WS/negatif.png convert -negate -level -33% $IMAGE WS/negatif.png

View File

@@ -7,18 +7,12 @@
#include "globals.inc" #include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "contexte.inc" #include "contexte.inc"
#include "elements.inc" #include "elements.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
object { Le_Decor } object { Le_Decor }
#declare TrX = 1.84 * sqrt(NormClock); #declare TrX = 1.84 * sqrt(NormClock);
#declare TrY = 0.90 + (3.5 * Cos_01(NormClock)); #declare TrY = 0.90 + (3.5 * Cos_01(NormClock));
#declare TrZ = 9.999 * sqrt(NormClock); #declare TrZ = 9.999 * sqrt(NormClock);
@@ -29,17 +23,17 @@ object { HexaCone () rotate y*RrY translate TrH }
object { HexaCone () rotate z*9.1 translate <5, 3, -8> } object { HexaCone () rotate z*9.1 translate <5, 3, -8> }
object { HexaBenz () translate <-4, 2, -6> } object { HexaBenz () translate <-4, 2, -6> }
light_source { <-16, 17, -24>, rgb <0.51, 0.65, 0.40> } // light_source { <-16, 17, -24>, rgb <0.51, 0.65, 0.40> }
// object { Repere scale 2 } // object { Repere scale 2 }
#declare CamY = 19 - (4.5*NormClock); #declare CamY = 31 + (12.11*Cos_01(NormClock));
#declare LatY = -3 + NormClock; #declare LatY = -3 + NormClock;
camera { camera {
location <-3.60, CamY, 21.09> location <-3.60, CamY, 21.09>
look_at <0, LatY, 0> look_at <0, LatY, 0>
focal_point <2, 1, 12> // focal_point <2, 1, 12>
aperture 0.046 // aperture 0.046
blur_samples 30 // blur_samples 30
angle 45 + (5*NormClock) angle 45 + (5*NormClock)
} }