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5 Commits

Author SHA1 Message Date
Tonton Th
11c8461d38 tweaking the textures 2025-12-15 13:22:19 +01:00
Tonton Th
9ad8fcd1c9 some camera adjustements 2025-12-15 12:57:13 +01:00
Tonton Th
1fe506b568 make hexathings going more high 2025-12-15 12:54:06 +01:00
Tonton Th
5e57a65ea8 make hexathings going more high 2025-12-15 12:50:24 +01:00
Tonton Th
ab8c293cd1 add a mollyguard 2025-12-09 19:21:53 +01:00
9 changed files with 44 additions and 41 deletions

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@ -36,6 +36,6 @@ object { Le_Decor }
camera { camera {
location <CamX, CamY, CamZ> location <CamX, CamY, CamZ>
look_at <LatX, LatY, LatZ> look_at <LatX, LatY, LatZ>
angle 66 angle 60
} }

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@ -44,9 +44,9 @@ object { Le_Decor }
// ======================================================= // =======================================================
#local CamX = POS_Cutoff.x + 7 + (3.14*Cos_01(NormClock)); #local CamX = POS_Cutoff.x + 5 + (3.14*Cos_01(NormClock));
#local CamY = 2.1 + (0.51*sqrt(NormClock)); #local CamY = 2.1 + (1.11*sqrt(NormClock));
#local CamZ = POS_Cutoff.z + 5.95 - (1.02*NormClock); #local CamZ = POS_Cutoff.z + 4.55 - (1.02*NormClock);
camera { camera {
location <CamX, CamY, CamZ> location <CamX, CamY, CamZ>

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@ -13,19 +13,23 @@
#include "hexabenz.inc" #include "hexabenz.inc"
#include "hexawood.inc" #include "hexawood.inc"
#include "trident.inc" #include "trident.inc"
#include "xperiment.inc"
// ======================================================= // =======================================================
#include "dynamic.inc" #include "dynamic.inc"
#local Y_mean = 0;
#local Y_count = 0;
#for (idX, -3, 3) #for (idX, -3, 3)
#for (idZ, -3, 3) #for (idZ, -3, 3)
#local posX = (idX * 4.72) + (rand(Rng1)-0.5); #local posX = (idX * 4.72) + (rand(Rng1)-0.5);
#local posY = 4.2 + (NormClock*2) + (.8*(rand(Rng1)-0.5)); #local posY = 3.2 + (NormClock * 12 * (rand(Rng1)+0.75));
#local posZ = (idZ * 4.37) ; #local posZ = (idZ * 4.37) ;
#local Rx = (rand(Rng1) - 0.5) * 12; #local Rx = (rand(Rng1) - 0.5) * 12;
#local Ry = (rand(Rng1) - 0.5) * (14+NormClock); #local Ry = (rand(Rng1) - 0.5) * (24+NormClock);
#local Rz = (rand(Rng1) - 0.5) * 11; #local Rz = (rand(Rng1) - 0.5) * 11;
// #debug concat("X ", str(posX,7,3), " Z ", str(posZ,7,3), "\n") // #debug concat("X ", str(posX,7,3), " Z ", str(posZ,7,3), "\n")
@ -33,6 +37,8 @@
#declare Limit = 1.470; #declare Limit = 1.470;
#if ( (abs(posX)>Limit) & (abs(posZ)>Limit) ) // position #if ( (abs(posX)>Limit) & (abs(posZ)>Limit) ) // position
#local Y_mean = Y_mean + posY;
#local Y_count = Y_count + 1;
#if (rand(Rng1) < 0.555) #if (rand(Rng1) < 0.555)
object { HexaCone () rotate <Rx, Ry, Rz> object { HexaCone () rotate <Rx, Ry, Rz>
translate <posX, posY, posZ> } translate <posX, posY, posZ> }
@ -40,9 +46,6 @@
object { HexaBenz () rotate <Rx, Ry, Rz> object { HexaBenz () rotate <Rx, Ry, Rz>
translate <posX, posY, posZ> } translate <posX, posY, posZ> }
#end #end
// #debug "\n"
#end // if position... #end // if position...
#end // loop idX #end // loop idX
#end // loop idZ #end // loop idZ
@ -54,11 +57,14 @@ object { Le_Decor }
// object { Repere scale 5 translate y } // object { Repere scale 5 translate y }
#local CamX = -8.7 + ( 6.9 * Cos_01(NormClock)); #local CamX = -8.7 + ( 6.9 * Cos_01(NormClock));
#local CamY = 0.42 + (29.06 * Cos_01(NormClock)); #local CamY = 0.42 + (17.06 * Cos_01(NormClock));
#local CamZ = 122 - (18.9 * Cos_01(NormClock)); #local CamZ = 122 - (21.9 * Cos_01(NormClock));
#local LatY = (Y_mean / Y_count) - NormClock;
#debug concat("Lat Y ", str(LatY, 7, 3),"\n")
camera { camera {
location <CamX, CamY, CamZ> location <CamX, CamY, CamZ>
look_at <0.0, -NormClock, 0> look_at <0.0, LatY, 0>
angle 64 - (9.84 * NormClock) angle 56 - (19.84 * NormClock)
} }

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@ -1,7 +1,7 @@
global_settings { global_settings {
assumed_gamma 1.0 assumed_gamma 1.0
ambient_light rgb <0.47, 0.47, 0.47> ambient_light rgb <0.44, 0.44, 0.44>
max_trace_level 15 max_trace_level 15
} }
@ -11,7 +11,7 @@ global_settings {
#include "stones.inc" #include "stones.inc"
#include "woods.inc" #include "woods.inc"
#declare Rng1 = seed(43); #declare Rng1 = seed(1789);
#declare foo = rand(Rng1); #declare foo = rand(Rng1);
#declare Rng2 = seed(now*24*60*60); #declare Rng2 = seed(now*24*60*60);
#declare bar = rand(Rng2); #declare bar = rand(Rng2);
@ -84,7 +84,7 @@ finish { roughness 1.00 }
#declare T_Beton_2 = texture #declare T_Beton_2 = texture
{ {
pigment { color <0.7, 0.6, 0.4> } pigment { color <0.7, 0.6, 0.4> }
normal { dents 0.25 scale 3 } normal { dents 0.35 scale 3 }
finish { roughness 1.00 } finish { roughness 1.00 }
} }
/* ------------------------------------------------------------ */ /* ------------------------------------------------------------ */
@ -97,7 +97,7 @@ finish { roughness 1.00 }
finish { finish {
ambient 0.1 ambient 0.1
diffuse 0.6 diffuse 0.6
specular 0.3 specular 0.4
} }
} }
@ -107,7 +107,7 @@ finish { roughness 1.00 }
finish { finish {
ambient 0.1 ambient 0.1
diffuse 0.6 diffuse 0.6
specular 0.3 specular 0.4
} }
} }
@ -117,7 +117,7 @@ finish { roughness 1.00 }
finish { finish {
ambient 0.1 ambient 0.1
diffuse 0.6 diffuse 0.6
specular 0.3 specular 0.4
} }
} }
#declare tPlasticPrune = texture #declare tPlasticPrune = texture
@ -126,7 +126,7 @@ finish { roughness 1.00 }
finish { finish {
ambient 0.1 ambient 0.1
diffuse 0.6 diffuse 0.6
specular 0.3 specular 0.4
} }
} }
@ -151,7 +151,7 @@ finish {
/* new: 28 octobre 2025 */ /* new: 28 octobre 2025 */
#declare Ground_Texture = texture #declare Ground_Texture = texture
{ {
pigment { rgb <0.37, 0.39, 0.23> } pigment { rgb <0.31, 0.33, 0.24> }
normal { dents 0.22 scale 1.6} normal { dents 0.22 scale 1.6}
finish { finish {
ambient 0 specular 0.3 metallic roughness 0.18 ambient 0 specular 0.3 metallic roughness 0.18

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@ -22,7 +22,7 @@ object { Le_Decor }
// object { Repere scale 2 } // object { Repere scale 2 }
#declare Loc_cam = <0, 2, 2*NormClock> + (Pos_RedB_0 * 1.42); #declare Loc_cam = <0, 2, 2*NormClock> + (Pos_RedB_0 * 1.32);
camera { camera {
location Loc_cam location Loc_cam

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@ -11,24 +11,19 @@
#include "hexabenz.inc" #include "hexabenz.inc"
#include "hexawood.inc" #include "hexawood.inc"
#include "trident.inc" #include "trident.inc"
#include "dynamic.inc" #include "dynamic.inc"
object { Le_Decor } object { Le_Decor }
// ======================================================= // =======================================================
// light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> }
// light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> }
// object { Repere scale 2 } // object { Repere scale 2 }
#declare Loc_cam = <2, 2.5, 1> + (Pos_RedB_1 * 1.383); #declare Loc_cam = <2, 2.5, 1> + (Pos_RedB_1 * 1.383);
camera { camera {
location Loc_cam location Loc_cam
#local H = 1.16 + (NormClock*0.20); #local H = 1.16 + (NormClock*0.28);
look_at Pos_RedB_1 + <0.02, H, 0> look_at Pos_RedB_1 + <0.02, H, 0>
// focal_point <0.37, 0.90, 0> // focal_point <0.37, 0.90, 0>
// aperture 0.046 // aperture 0.046

0
hexastar.inc Normal file
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@ -22,13 +22,13 @@ object { Le_Decor }
// object { Repere translate <10, 1, 10> } // object { Repere translate <10, 1, 10> }
#declare LOC = <19-NormClock, 1.60, 10.9-NormClock>; #declare LOC = <19-NormClock, 1.60, 15.5-NormClock>;
#declare LAT = <P_hexawood.x, 0.95, P_hexawood.z>; #declare LAT = <P_hexawood.x, 0.95+(NormClock*0.1), P_hexawood.z>;
camera { camera {
location LOC location LOC
look_at LAT look_at LAT
angle 26 + 2.11*NormClock angle 16 + 2.51*NormClock
} }

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@ -3,11 +3,13 @@
for foo in $* for foo in $*
do do
echo "++++" $foo "++++"| tee -a WS/log if [ -r "$foo.pov" ] ; then
tools/mkloop.sh $foo tools/mkloop.sh $foo
tools/build-ega-mp4.sh $foo tools/build-ega-mp4.sh $foo
tools/build-gif89a.sh $foo tools/build-gif89a.sh $foo
else
echo "+++ Beurking on $foo" | tee -a WS/log
fi
done done