tweaking the textures

This commit is contained in:
Tonton Th 2025-12-15 13:22:19 +01:00
parent 9ad8fcd1c9
commit 11c8461d38

View File

@ -1,7 +1,7 @@
global_settings {
assumed_gamma 1.0
ambient_light rgb <0.47, 0.47, 0.47>
ambient_light rgb <0.44, 0.44, 0.44>
max_trace_level 15
}
@ -11,7 +11,7 @@ global_settings {
#include "stones.inc"
#include "woods.inc"
#declare Rng1 = seed(43);
#declare Rng1 = seed(1789);
#declare foo = rand(Rng1);
#declare Rng2 = seed(now*24*60*60);
#declare bar = rand(Rng2);
@ -84,7 +84,7 @@ finish { roughness 1.00 }
#declare T_Beton_2 = texture
{
pigment { color <0.7, 0.6, 0.4> }
normal { dents 0.25 scale 3 }
normal { dents 0.35 scale 3 }
finish { roughness 1.00 }
}
/* ------------------------------------------------------------ */
@ -97,7 +97,7 @@ finish { roughness 1.00 }
finish {
ambient 0.1
diffuse 0.6
specular 0.3
specular 0.4
}
}
@ -107,7 +107,7 @@ finish { roughness 1.00 }
finish {
ambient 0.1
diffuse 0.6
specular 0.3
specular 0.4
}
}
@ -117,7 +117,7 @@ finish { roughness 1.00 }
finish {
ambient 0.1
diffuse 0.6
specular 0.3
specular 0.4
}
}
#declare tPlasticPrune = texture
@ -126,7 +126,7 @@ finish { roughness 1.00 }
finish {
ambient 0.1
diffuse 0.6
specular 0.3
specular 0.4
}
}
@ -151,7 +151,7 @@ finish {
/* new: 28 octobre 2025 */
#declare Ground_Texture = texture
{
pigment { rgb <0.37, 0.39, 0.23> }
pigment { rgb <0.31, 0.33, 0.24> }
normal { dents 0.22 scale 1.6}
finish {
ambient 0 specular 0.3 metallic roughness 0.18