hexapole light tuning
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@@ -240,7 +240,7 @@ union {
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}
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#local Pos = y*(Height+0.097);
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#if (rand(Rng1) < 0.30)
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#if (rand(Rng1) < 0.333)
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#local Val = 0.25 + 0.5*rand(Rng1);
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light_source {
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Pos rgb <0.86, 0.25+(0.5*rand(Rng1)), 0.99>
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@@ -251,7 +251,7 @@ union {
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#else
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sphere {
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Pos, 0.080
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texture { C_Texture }
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texture { Y_Texture }
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}
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#end // if
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}
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