hexapole light tuning

This commit is contained in:
Tonton Th
2026-05-05 04:27:15 +02:00
parent 751c02321b
commit e8126637fc

View File

@@ -240,7 +240,7 @@ union {
}
#local Pos = y*(Height+0.097);
#if (rand(Rng1) < 0.30)
#if (rand(Rng1) < 0.333)
#local Val = 0.25 + 0.5*rand(Rng1);
light_source {
Pos rgb <0.86, 0.25+(0.5*rand(Rng1)), 0.99>
@@ -251,7 +251,7 @@ union {
#else
sphere {
Pos, 0.080
texture { C_Texture }
texture { Y_Texture }
}
#end // if
}