fine tuning
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10
contexte.inc
10
contexte.inc
@ -208,9 +208,9 @@ union {
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#for (Idx, 0, 5)
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#local Angle = (Idx + 0.19) * 1.09; // magic numbers ?
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#local Kr = 6 - (rand(Rng1)*3);
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#local Kr = 5 - (rand(Rng1)*2.5);
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#local Px = Kr + sin(Angle) * (SzSol * 0.98);
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#local Kr = 6 - (rand(Rng1)*3);
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#local Kr = 5 - (rand(Rng1)*2.5);
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#local Pz = Kr + cos(Angle) * (SzSol * 1.02);
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#ifdef (DEBUG_LEVEL)
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#write (Trid, "Def_", Idx, " ", NormClock, " ", Px, " ", Pz, "\n")
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@ -290,8 +290,8 @@ union {
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/* a l'exterieur du 'circular' */
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#for (foo, 0, 359, 18)
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#local CK = radians(foo + (9*rand(Rng1)));
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#local DX = 66 * sin(CK);
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#local DZ = 64 * cos(CK);
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#local DX = 76 * sin(CK);
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#local DZ = 74 * cos(CK);
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object { Chose () translate < DX, 0, DZ> } // XXX
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#end
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}
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@ -379,7 +379,7 @@ union {
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object { Les_GyroPhares () }
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object { Les_HexaPoles }
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object { HorlogeDouble rotate y*(27*NormClock)
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translate < 3, 0, -30> }
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translate < 8, 0, -30> }
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object { Les_Choses }
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object { Les_Arches (1.9) rotate y*132 translate <-34, 0, -26> }
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@ -157,19 +157,19 @@ translate <-4.5, 0.046, 0>
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#local Horloge2 = object
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{
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object { Horloge scale <1, 0.28, 1> rotate -x*90
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translate <0.442, 0.14, 0> }
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translate <0.802, 0.18, 0> }
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}
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#declare HorlogeDouble = object
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{
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union {
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box { <-3.20, 0.0, -0.07>, <3.20, 1.64, 0.07>
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box { <-3.20, 0.0, -0.07>, <3.20, 1.68, 0.07>
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texture { LeGris } }
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#local EC = 0.19;
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#local EC = 0.12;
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object { Horloge2 rotate y*180 translate z*EC }
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object { Horloge2 translate -z*EC }
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}
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scale 0.51
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translate y*1.35
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translate y*0.999
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}
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// =======================================================
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/*
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