big commit, a lot of small adjustemnst
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12
globals.inc
12
globals.inc
@@ -11,7 +11,7 @@ global_settings {
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#include "stones.inc"
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#include "woods.inc"
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#declare Rng1 = seed(51);
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#declare Rng1 = seed(43);
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#declare foo = rand(Rng1);
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#declare Rng2 = seed(now*24*60*60);
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#declare bar = rand(Rng2);
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@@ -77,7 +77,7 @@ finish { metallic 0.50 reflection 0.33 }
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#declare T_Beton_1 = texture
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{
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pigment { color <0.9, 0.8, 0.7> }
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normal { dents 0.75 scale 0.3 }
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normal { dents 1.75 scale 0.3 }
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finish { roughness 1.00 }
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}
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@@ -151,11 +151,11 @@ finish {
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/* new: 28 octobre 2025 */
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#declare Ground_Texture = texture
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{
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pigment { rgb <0.51, 0.58, 0.23> }
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normal { dents 0.28 scale 1.5}
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pigment { rgb <0.41, 0.39, 0.23> }
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normal { dents 0.22 scale 1.5}
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finish {
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ambient 0 specular 0.5 metallic roughness 0.18
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reflection { 0.5 metallic }
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ambient 0 specular 0.3 metallic roughness 0.18
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reflection { 0.4 metallic }
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}
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}
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