diff --git a/bubblecut.pov b/bubblecut.pov index 8890984..e41f40a 100644 --- a/bubblecut.pov +++ b/bubblecut.pov @@ -38,7 +38,7 @@ sphere { Position, 0.020 translate y*TY + POS_Cutoff */ /* this one is for debugging */ -// object { OpenBox translate y*TY + POS_Cutoff } +// object { OpenBox (1, 0.05) translate y*TY + POS_Cutoff } // object { Repere translate y*2.8 + POS_Cutoff } // ======================================================= @@ -53,7 +53,7 @@ object { Le_Decor } // ======================================================= -#local CamX = -27.4 + (3.29*Cos_01(NormClock)); +#local CamX = -27.4 + (2.29*Cos_01(NormClock)); #local CamY = 2.7 - (0.24*sqrt(NormClock)); #local CamZ = -0.85 + (2.02*NormClock); diff --git a/carto.pov b/carto.pov index 5e08b84..4eca9ee 100644 --- a/carto.pov +++ b/carto.pov @@ -21,8 +21,8 @@ // dessiner une grille #for (Foo, -150, 150, 10) - cylinder { <-150, 0, Foo>, <150, 0, Foo>, 0.10 } - cylinder { , , 0.10 } + cylinder { <-150, 0, Foo>, <150, 0, Foo>, 0.11 } + cylinder { , , 0.11 } #end // --------------------------------------------------------- @@ -31,8 +31,8 @@ object { Repere scale 10 translate y*7 } object { Le_Decor } camera { - location <45, 179+(51*NormClock), 18-(21*NormClock)> - look_at <0, 1.18, 0.17 + (2.9*NormClock)> + location <45, 179+(51*NormClock), 18-(17*NormClock)> + look_at <0, 1.18, 0.17 + (2.4*NormClock)> angle 50 } diff --git a/circular.pov b/circular.pov index e8a43ac..2cb2535 100644 --- a/circular.pov +++ b/circular.pov @@ -22,7 +22,7 @@ object { Le_Decor } // ======================================================= #declare R_circ = R_circular + 0.07; -#declare CK = 0.777 + (1.23 * sqrt(NormClock * 3.141592654)); +#declare CK = 1.777 + (1.23 * sqrt(NormClock * 3.141592654)); #declare CamX = R_circ * cos(CK); #declare CamY = 3.08 + abs(sin(CK/4.00)); diff --git a/contexte.inc b/contexte.inc index a8710f0..5d018ec 100644 --- a/contexte.inc +++ b/contexte.inc @@ -46,17 +46,14 @@ texture { T } union { cylinder { 0, y*H_gyro, R_gyro } intersection { - sphere { 0, R_gyro scale <1, 1.414, 1> } + sphere { 0, R_gyro scale <1, 1.717, 1> } box { <-1, 0, -1>, <1, 1.94, 1> } translate y*(H_gyro+H_gylampe+0.04) } #local R = rand(Rng1); - #if (R < 0.33333) - texture { T_Stone25 scale 1+rand(Rng1) } - #elseif (R < 0.66666) - texture { T_Stone15 scale 1+rand(Rng1) } - #else - texture { T_Stone6 } + #if (R < 0.33333) texture { T_Stone25 scale 1+rand(Rng1) } + #elseif (R < 0.66666) texture { T_Stone15 scale 1+rand(Rng1) } + #else texture { T_Stone6 } #end #undef R } @@ -93,7 +90,6 @@ union { union { object { GyroPhare_mat () } object { GyroPhare_lampe () - // rotate y*rand(Rng1)*clock translate y*(H_gyro+0.02) } } #end // macro @@ -168,19 +164,19 @@ merge { } } -#declare Les_Bibelots = object +#declare Les_HexaBalls = object { union { object { HexaBalls texture { Lightning1 scale 0.44 } rotate - translate <2, 1.21*Cos_010(NormClock), 4> + translate <2, 1.71+Cos_010(NormClock), 4> } object { HexaBalls texture { Lightning2 scale 0.56 } rotate <-clock, clock*0.33333, clock*3> - translate <4, 1.41*Cos_010(NormClock), -3> + translate <4, 1.51+Cos_010(NormClock), -3> } } } @@ -207,42 +203,33 @@ blob { /* ======================================================= */ -/* ======================================================= */ - #declare UnderHoles = array[6] /* * on rempli le tableau avec la place des trous */ -#fopen Holes "WS/holes.log" write +// XXX #fopen Holes "WS/holes.log" write #for (Idx, 0, 5) #local Angle = (Idx + 0.19) * 1.090; #local Px = sin(Angle) * (SzSol * 0.97); #local Pz = cos(Angle) * (SzSol * 1.04); #declare UnderHoles[Idx] = ; - #write (Holes, Idx, " ", Angle, " ", UnderHoles[Idx], "\n") +// XXX #write (Holes, Idx, " ", Angle, " ", UnderHoles[Idx], "\n") #end -#fclose Holes +// XXX #fclose Holes #declare Underground = object { difference { // plane { y, 0 } #local Big = 300; - box { <-Big, -0.15, -Big>, < Big, 0.0000, Big> } + box { <-Big, -0.19, -Big>, < Big, 0.0000, Big> } #undef Big #for (Foo, 0, 5) cylinder { -y*5, y*5, 3.2 translate UnderHoles[Foo] } #end + texture { Ground_Texture } } - texture { T_Planete_B scale 0.42 } -/* -texture { - pigment { color Gray20 } - normal { bumps 0.38 scale 2.6 } - finish { phong 0.125 } - } -*/ } /* ======================================================= */ @@ -267,7 +254,7 @@ light_source { 0 color White fade_distance SzSol * 0.40 - fade_power 1.22 + fade_power 1.25 } } @@ -299,16 +286,15 @@ union { #local DX = 66 * sin(CK); #local DZ = 64 * cos(CK); - // #local Texte = str(CK, 5, 3); - // #debug concat ("Les Choses, CK = ", Texte, "\n") - object { Chose () translate < DX, 0, DZ> } // XXX #end } } /* ======================================================= */ - +/* + * cette partie demande des explications + */ #declare Les_Lumieres = object { union { @@ -335,30 +321,21 @@ union { point_at <0, 0.95, -0.22> } #end - -#if (0) - light_source { - <-4, 54, -7> - colour Gray50 - parallel - point_at 0 - } -#end } } /* ======================================================= */ - -// #declare Le_Ciel = object -// { +/* + * why a skysphere can't be an object ? + */ sky_sphere { pigment { gradient y color_map { [ 0.2 color Gray20 ] - [ 0.4 color rgb <.5, .3, .5> ] - [ 0.7 color Gray30 ] - [ 0.9 color rgb <.5, .6, .5> ] + [ 0.4 color rgb <.5, .3, .4> ] + [ 0.7 color Gray40 ] + [ 0.9 color rgb <.5, .5, .4> ] [ 1.0 color Gray20 ] } turbulence 3.14159 + 0.84 * Cos_010(NormClock) @@ -368,9 +345,7 @@ sky_sphere { #local Kem = 0.09; emission rgb } -// } -/* ======================================================= */ /* ======================================================= */ /* * Et on rassemble tous les éléments... @@ -396,10 +371,12 @@ union { object { Les_Cahutes () translate <22, 0, -9> } /* les trucs dans le Y négatif */ - object { OpenBox(2, 0.08) rotate <5, 7, -12+(24*NormClock)> - translate <-22, 4, -79> } - object { Les_Cahutes () rotate y*7 translate <35, 0, -84> } - object { Les_Cahutes () rotate y*7 translate <34, 0, -76> } + object { OpenBox(2, 0.08) rotate <0, -12+(24*NormClock), 0> + translate <-19, 4, -86> } + object { OpenBox(2, 0.08) rotate <0, -120+(4*NormClock), 0> + translate <-17, 4, -104> } + object { Les_Cahutes () rotate y*7 translate <35, 0, -91> } + object { Les_Cahutes () rotate y*2 translate <31, 0, -79> } } } /* ------------------------------------------------------------ */ diff --git a/cutoff.pov b/cutoff.pov index f3fc525..dc17eb0 100644 --- a/cutoff.pov +++ b/cutoff.pov @@ -29,8 +29,8 @@ difference { } /* this two objects are for debugging */ -// object { Repere scale 2 translate y*2.6 + POS_Cutoff } -// object { OpenBox translate y*TY + POS_Cutoff } +// object { Repere scale 2 translate y*2.1 + POS_Cutoff } +// object { OpenBox (1, 0.02) translate y*TY + POS_Cutoff } // ======================================================= light_source { @@ -44,12 +44,12 @@ object { Le_Decor } // ======================================================= -#local CamX = POS_Cutoff.x + 4 + (3.14*Cos_01(NormClock)); -#local CamY = 1.9 - (0.27*sqrt(NormClock)); -#local CamZ = POS_Cutoff.z - 1.85 + (4.02*NormClock); +#local CamX = POS_Cutoff.x + 7 + (3.14*Cos_01(NormClock)); +#local CamY = 2.1 + (0.51*sqrt(NormClock)); +#local CamZ = POS_Cutoff.z + 5.95 - (1.02*NormClock); camera { location look_at <0, 1.5, 0> + POS_Cutoff - angle 39 - 6*Cos_01(NormClock) + angle 40 - 12*Cos_01(NormClock) } diff --git a/dynamic.inc b/dynamic.inc index 3f6b2c9..6fb212a 100644 --- a/dynamic.inc +++ b/dynamic.inc @@ -8,9 +8,8 @@ // on va tenter de placer quelques trucs // qui bougent sur le rail circulaire - #for (foo, 0, 5) -#local CK = (NormClock+(foo*0.019)) * 4.750; // radians +#local CK = (NormClock+(foo*0.0197)) * 4.02; // radians #declare Xpos = R_circular * sin(CK); #declare Zpos = R_circular * cos(CK); #declare AR = degrees(CK); @@ -21,8 +20,9 @@ object { } #end // for -// -object { Les_Bibelots rotate y*clock translate UnderHoles[2] } +/// ======================================================= +/* des trucs autour des trous du sol. */ +object { Les_HexaBalls rotate y*clock translate UnderHoles[2] } object { Les_Machins rotate -y*clock translate UnderHoles[3] } /// ======================================================= @@ -61,26 +61,20 @@ object { BiCone rotate -y*(Cos_010(NormClock)*55.38) translate Pos_RedB_1 } #declare P = Interpolate(A, B, NormClock); object { HexaCone () rotate y*((12*NormClock)+80) translate P } -/* XXX - * un "machin" se déplace sur le rail circulaire - * XXX */ - - - /* * le vaisseau "trident" passe a travers les * trous de l'underground */ -#fopen Trid "WS/tridents.log" write +// #fopen Trid "WS/tridents.log" write #for (Foo, 0, 5) #declare Dy = rand(Rng1)-3+(11*NormClock); #declare Tr = UnderHoles[Foo] + <0, Dy, 0>; #declare Ry = ((rand(Rng1)-NormClock)*87); - #write (Trid, Foo, " ", NormClock, " ", Dy, " ", - Ry, " ", Tr, "\n") +// #write (Trid, Foo, " ", NormClock, " ", Dy, " ", +// Ry, " ", Tr, "\n") object { Trident_A () rotate y*Ry translate Tr } #end -#fclose Trid +// #fclose Trid /* * ---------------------------- diff --git a/escadrille.pov b/escadrille.pov index 7920039..012da90 100644 --- a/escadrille.pov +++ b/escadrille.pov @@ -22,16 +22,16 @@ #for (idZ, -3, 3) #local posX = (idX * 4.72) + (rand(Rng1)-0.5); - #local posY = 3.1 + (1.3*(rand(Rng1)-0.5)); + #local posY = 4.2 + (NormClock*2) + (.8*(rand(Rng1)-0.5)); #local posZ = (idZ * 4.37) ; - #local Rx = (rand(Rng1) - 0.5) * 8; - #local Ry = (rand(Rng1) - 0.5) * 14; + #local Rx = (rand(Rng1) - 0.5) * 12; + #local Ry = (rand(Rng1) - 0.5) * (14+NormClock); #local Rz = (rand(Rng1) - 0.5) * 11; // #debug concat("X ", str(posX,7,3), " Z ", str(posZ,7,3), "\n") // #debug concat("position Z ", str(posZ,7,3),"\n") - #declare Limit = 1.450; + #declare Limit = 1.470; #if ( (abs(posX)>Limit) & (abs(posZ)>Limit) ) // position #if (rand(Rng1) < 0.555) object { HexaCone () rotate @@ -60,5 +60,5 @@ object { Le_Decor } camera { location look_at <0.0, -NormClock, 0> - angle 64 - (3.97 * NormClock) + angle 64 - (9.84 * NormClock) } diff --git a/essai.pov b/essai.pov index 18dd5e3..febf7db 100644 --- a/essai.pov +++ b/essai.pov @@ -6,7 +6,6 @@ #version 3.7; #include "globals.inc" -#debug "\n GLOBALS INCLUDED\n" #include "contexte.inc" #include "gadgets.inc" @@ -24,15 +23,15 @@ * rail circulaire */ - -#declare Un_Wagonnet = object +#declare Les_Wagonnets = object { -#local R = 3.2; +#local L = 2.4; -object { Wagonnet_0 (R) - rotate y*clock*2 +union { + object { Wagonnet_0(L) translate <0, 1, 1.6> } + object { Wagonnet_0(L+1) translate <0, 1+NormClock, 0> } + object { Wagonnet_0(L) translate <0, 1, -1.6> } } - } // ======================================================= @@ -56,14 +55,14 @@ sphere { { union { #for (A, 0, 32, 1) - #local CK = (NormClock*55.00) + (A*0.08); + #local CK = (NormClock*55.00) + (A*0.28); object { Une_Boule () - #local TX = 1.6 * sin(CK); + #local TX = 1.9 * sin(CK); #local TY = 1.4 * cos(sin(CK)); #local TZ = 2.0 * cos(1-CK); translate } - object { Repere scale 2 } + // object { Repere scale 2 } #end // for } } @@ -104,13 +103,16 @@ union { } } // ======================================================= - +/* Les choses, c'est l'espèce de vase avec des tiges + qui bougent, je devrais trouver un nom plus parlant */ #declare Des_Choses = object { union { - object { Chose () translate -<-1.7, 0, 0.8> } - object { Chose () translate -< 1.5, 0, 1.2> rotate -y*clock } - object { Chose () translate -< 1.1, 0, -1.2> rotate y*clock } + object { Chose () translate < 2.0, 0, 2.32> } + object { Chose () translate <-2.9, 0, 3.91> } + object { Chose () translate < 2.9, 0, -4.07> } + object { Chose () translate <-3.4, 0, -3+NormClock> } + object { Repere scale <3, 4, 3> translate 0.05*y } } } // ======================================================= @@ -120,7 +122,7 @@ union { // #debug " Les gyros !!!\n" union { #for (I, 0, 359, 30) - #declare E = 12; + #declare E = 12 + rand(Rng1); #declare Dx = E * sin(radians(I)); #declare Dz = E * cos(radians(I)); object { GyroPhare () translate } @@ -134,6 +136,13 @@ object { Gyros } #debug " !!! ACTION !!!\n" + light_source { + <-18, 54, -7> + colour Gray40 + parallel + point_at 0 + } + // ------------------------------------------------------ ## #declare Selector = mod(int(clock/60)+19, 8); @@ -146,7 +155,8 @@ object { Gyros } union { object { OpenBox(1, 0.03) } object { OpenBox(0.55, 0.03) - translate <0.4*rand(Rnd2), NormClock*0.74,cos(NormClock)> } + translate + <0.4*rand(Rng1), NormClock*1.2, 2*cos(NormClock*9)> } translate y*2.1 } #break @@ -155,21 +165,19 @@ object { Gyros } #declare AngleCam = 22; #break #case (2) - object { HexaPole translate y } + object { HexaPole () translate y } #break #case (3) object { Des_Choses } #break #case (4) - object { HexaCone () scale 2 translate 2.7*y rotate -y*clock } + object { HexaWood scale 2 translate 0.7*y rotate -y*clock } #break #case (5) object { Les_Boules translate y*0.8 } #break #case (6) - object { Un_Wagonnet translate < 1, 1, 0> } - object { Un_Wagonnet translate y+NormClock } - object { Un_Wagonnet translate <-1, 1, 0> } + object { Les_Wagonnets rotate y*(clock) } #break #case (7) #local Pos = <0, 0, 0>; diff --git a/gadgets.inc b/gadgets.inc index 95f9ec9..f98dc39 100644 --- a/gadgets.inc +++ b/gadgets.inc @@ -4,22 +4,16 @@ */ /* ======================================================= */ -/* new 30 aout 2025 - * - * une idée à creuser davantage... - */ - -// ------------------------------------------------------ ## +/* ce truc mérite un nom plus parlant ! */ #macro Chose_le_pied () - +#local RCP = 0.70; merge { cylinder { 0, y/2, 0.07 } - cylinder { 0, y/8, 0.39 } + cone { y*0.125, RCP, y*0.250, 0.07 } + cylinder { 0, y*0.125, RCP } #local R = rand(Rng1); - #if ( R < 0.52) - texture { T_Beton_1 } - #else - texture { T_Beton_2 } + #if ( R < 0.52) texture { T_Beton_1 } + #else texture { T_Beton_2 } #end } #end // macro @@ -30,14 +24,14 @@ merge { #macro Chose_le_corps () // = object merge { difference { - cone { -1.2*y, 0.81, 0.2*y, 1.07 } + cone { -1.2*y, 0.78, 0.2*y, 1.04 } sphere { 0.2*y 0.73 } } #local CK = NormClock * (9.876+rand(Rng1)); #for (Foo, 0, 7) #local CK2 = CK + Foo; - #local C2X = 1.9 * sin(CK2+rand(Rng1)) * sin(CK*3); - #local C2Z = 2.0 * (sin(-CK2+rand(Rng1)) * cos(CK*(rand(Rng1)))); + #local C2X = 1.2 * sin(CK2+rand(Rng1)) * sin(CK*3); + #local C2Z = 1.3 * (sin(-CK2+rand(Rng1)) * cos(CK*(rand(Rng1)))); #local R = 0.06+(0.04*Cos_010(NormClock)); #local H = 4.2; cylinder { 0, , R } @@ -72,7 +66,7 @@ union { text { // ttf "datas/DSEG7Classic-Regular.ttf" Texte 0.1, 0 ttf "datas/ComicMono-Bold.ttf" Texte 0.1, 0 - texture { tPlasticGreen } + texture { tPlasticPrune } } scale 3.00 rotate 90*x @@ -91,16 +85,12 @@ prism { 1, // ... up through here 7, // the number of points making up the shape ... <3,5>, <-3,5>, <-5,0>, <-3,-5>, <3, -5>, <5,0>, <3,5> - #if (rand(Rng1) < 0.5) - texture { T_Beton_1 } - #else - texture { T_Beton_2 } + #if (rand(Rng1) < 0.5) texture { T_Beton_1 } + #else texture { T_Beton_2 } #end // if - - scale 0.666 + scale 0.666 // WTF ? } #end // macro - // ------------------------------------------------------ ## #macro HexaPole_tubes () @@ -116,15 +106,11 @@ union { cylinder { 0, y*H2, R } sphere { 0, R*2 scale <1, 0.555, 1> } sphere { 0, R*2 scale <1, 1.555, 1> translate y*H2 } - #local Ra = rand(Rng1); - #if (Ra < 0.25) - texture { T_Chrome_1A } - #elseif (Ra < 0.50) - texture { T_Chrome_4D } - #elseif (Ra < 0.75) - texture { T_Brass_2C } - #else - texture { Soft_Silver } + #local Ra = rand(Rng1); + #if (Ra < 0.25) texture { T_Chrome_1A } + #elseif (Ra < 0.50) texture { T_Chrome_4D } + #elseif (Ra < 0.75) texture { T_Brass_2C } + #else texture { Soft_Silver } #end translate } @@ -135,7 +121,6 @@ union { #undef H #undef R #end - // ------------------------------------------------------ ## /* * l'assemblage en grand cercle de ces trucs est @@ -182,12 +167,9 @@ union { sphere { 0, 0.070 #local R = rand(Rng1); - #if ( R < 0.333 ) - texture { Ruby_Glass } - #elseif ( R < 0.666 ) - texture { Orange_Glass } - #else - texture { Gold_Nugget } + #if ( R < 0.333 ) texture { Ruby_Glass } + #elseif ( R < 0.666 ) texture { Orange_Glass } + #else texture { Gold_Nugget } #end #undef R scale <1.414, 1.000, 1.414> @@ -202,6 +184,8 @@ union { } #end +// ------------------------------------------------------ ## + #declare Les_Machins = object { union { diff --git a/globals.inc b/globals.inc index 0d3f80c..3b7937d 100644 --- a/globals.inc +++ b/globals.inc @@ -11,7 +11,7 @@ global_settings { #include "stones.inc" #include "woods.inc" -#declare Rng1 = seed(51); +#declare Rng1 = seed(43); #declare foo = rand(Rng1); #declare Rng2 = seed(now*24*60*60); #declare bar = rand(Rng2); @@ -77,7 +77,7 @@ finish { metallic 0.50 reflection 0.33 } #declare T_Beton_1 = texture { pigment { color <0.9, 0.8, 0.7> } -normal { dents 0.75 scale 0.3 } +normal { dents 1.75 scale 0.3 } finish { roughness 1.00 } } @@ -151,11 +151,11 @@ finish { /* new: 28 octobre 2025 */ #declare Ground_Texture = texture { -pigment { rgb <0.51, 0.58, 0.23> } -normal { dents 0.28 scale 1.5} +pigment { rgb <0.41, 0.39, 0.23> } +normal { dents 0.22 scale 1.5} finish { - ambient 0 specular 0.5 metallic roughness 0.18 - reflection { 0.5 metallic } + ambient 0 specular 0.3 metallic roughness 0.18 + reflection { 0.4 metallic } } } diff --git a/hexawood.inc b/hexawood.inc index 78302a8..23a02a6 100644 --- a/hexawood.inc +++ b/hexawood.inc @@ -18,6 +18,8 @@ merge { } #end +/* ------------------------------------------------------------ */ + #macro HW_Cones () union { #for (foo, 0, 360, 60) @@ -40,6 +42,7 @@ union { } #end +/* ------------------------------------------------------------ */ #macro HW_Chassis () difference { @@ -61,36 +64,39 @@ difference { #local Tx = El * E * sin(radians(foo)); #local Tz = E * cos(radians(foo)); sphere { 0, 0.17 translate } - #end - #for (foo, 0, 360, 60) #local E = Hc_rad * 1.14; #local Tx = El * E * sin(radians(foo+30)); #local Tz = E * cos(radians(foo+30)); - cylinder { -y, y, 0.05 translate } + cylinder { -y, y, 0.07 translate } #end - translate y*0.10 - texture { T_Wood17 rotate <10, 20, 30> scale 0.82 } - + #local R = rand(Rng1); + #if (R<0.20) + texture { T_Wood17 rotate <10, 20, 30> scale 0.82 } + #else + texture { T_Wood15 rotate <17, 28, 39> scale 1.42 } + #end + translate y*0.10 // why ? } #end +/* ------------------------------------------------------------ */ #macro HW_une_patte () merge { - sphere { 0, 0.025 scale <1, 0.24, 1> translate 0.30*y } - cylinder { 0, 0.30*y, 0.025 } - sphere { 0, 0.07 scale <1, 0.29, 1> } + /* XXX */ + #local RP = 0.042; + sphere { 0, RP scale <1, 0.84, 1> translate 0.35*y } + cylinder { 0, 0.35*y, RP } + sphere { 0, 0.09 scale <1, 0.29, 1> } } -#local R = rand(Rng1); -#if ( R < 0.3 ) - texture { Tinny_Brass } -#elseif ( R < 0.8 ) - texture { New_Penny } -#else - texture { T_Brass_2C } -#end // if - + #local R = rand(Rng1); + #if ( R < 0.3 ) texture { Tinny_Brass } + #elseif ( R < 0.8 ) texture { New_Penny } + #else texture { T_Brass_2C } + #end // if #end // macro +/* ------------------------------------------------------------ */ + #declare HW_les_pattes = object { union { @@ -104,22 +110,23 @@ union { } } +/* ------------------------------------------------------------ */ #declare HW_Anneau0 = object { merge { - torus { Hc_rad*0.31, 0.06 scale <1, 0.55, 1> } + torus { Hc_rad*0.31, 0.0666 scale <1, 0.55, 1> } #for (Foo, 0, 359, 60) #local DX = Hc_rad*0.31 * sin(radians(Foo)); #local DZ = Hc_rad*0.31 * cos(radians(Foo)); #local HC = 0.30 + (0.03*rand(Rng2)); - cone { 0, 0.035, y*HC, 0.0001 translate } + cone { 0, 0.037, y*HC*1.2, 0.0001 translate } #end // FOR } texture { GoldDark } -rotate y * 45 * Cos_010(NormClock) +rotate y * 65 * Cos_010(NormClock) translate y*0.32 } - +/* ------------------------------------------------------------ */ #declare HexaWood = object { union { diff --git a/orbite.pov b/orbite.pov index 80bf37b..23e8079 100644 --- a/orbite.pov +++ b/orbite.pov @@ -73,11 +73,13 @@ light_source { <23, 6, 15>, rgb <0.77, 0.79, 0.80> } // ------------------------------------------------------------- camera { - location <3, -1.0+(7.777*NormClock), 8.59> + location <3+NormClock, -1.0+(7.777*NormClock), 8.59> look_at <0.0, 0.0, 0> +#if (0) focal_point <0.0, 0.0, 0> aperture 0.046 blur_samples 30 - angle 60 +#end + angle 55 } diff --git a/remote.pov b/remote.pov index 7e36901..d692634 100644 --- a/remote.pov +++ b/remote.pov @@ -35,8 +35,8 @@ object { Le_Decor } // object { Repere scale 3 translate } -#local DistCam = 299; -#local CK = -1.101 + (0.201 * NormClock); +#local DistCam = 380; +#local CK = -1.101 - (0.130 * NormClock); #declare CamX = DistCam * sin(CK); #declare CamY = 28; #declare CamZ = DistCam * cos(CK); @@ -47,5 +47,5 @@ camera { // focal_point <2, 1, 12> // aperture 0.046 // blur_samples 30 - angle 6.5 + angle 4.0 } diff --git a/trident.inc b/trident.inc index 4c6dd43..936d98c 100644 --- a/trident.inc +++ b/trident.inc @@ -4,7 +4,10 @@ // ------------------------------------------------------ #declare Trid_cone = object { -cone { 0, R_basecone, y*0.89, 0.0001 } +merge { + cone { 0, R_basecone, y*0.89, 0.0001 } + sphere { 0, R_basecone } + } } #macro Trid_A_cone () @@ -12,14 +15,10 @@ difference { object { Trid_cone } object { Trid_cone translate -y*0.001 } #local Foo = rand(Rng1); - #if (Foo < 0.25) - texture { T_Brass_2C } - #elseif (Foo < 0.50) - texture { T_Chrome_2C } - #elseif (Foo < 0.75) - texture { T_Chrome_3A } - #else - texture { GoldDark } + #if (Foo < 0.25) texture { T_Brass_2C } + #elseif (Foo < 0.50) texture { T_Chrome_2C } + #elseif (Foo < 0.75) texture { T_Chrome_3A } + #else texture { GoldDark } #end // else #undef Foo } diff --git a/xperiment.inc b/xperiment.inc index afbcccd..3b45c74 100644 --- a/xperiment.inc +++ b/xperiment.inc @@ -27,7 +27,7 @@ object { /* le corps */ merge { #local L2 = Longueur / 2; - #local R = 0.25; + #local R = 0.27; cylinder { , <-L2, 0, 0>, R } sphere { <0, 0, 0>, R scale <3, 1, 1> @@ -45,15 +45,10 @@ object { scale <2.5, 1, 1> translate x*L2*0.75 } #local R = rand(Rng1); - #if (R < 0.333) - texture { T_Brass_2C } - #elseif (R < 0.25) - texture { GoldDark } - #elseif (R < 0.50) - texture { T_Chrome_5A } - #else - // texture { Lightning1 rotate z*90 scale 0.09 } - texture { T_Gold_3C } + #if (R < 0.333) texture { T_Brass_2C } + #elseif (R < 0.25) texture { GoldDark } + #elseif (R < 0.50) texture { T_Chrome_5A } + #else texture { T_Gold_3C } #end } } @@ -63,12 +58,12 @@ object { union { object { Corps_Wagonnet_0 (Longueur) } #for (Foo, 0, 5) - #local DX = (-1.5+Foo*0.35); + #local DX = 0.35 - (Foo*0.24); #local RP = -30 + (60 * rand(Rng1)); object { Pointe_Wagonnet_0 () - translate rotate x*RP } + translate rotate x*RP } #end - object { Repere scale 0.75 translate <0.6, 0.55, 0.25> } + // object { Repere scale 0.75 translate <0.06, 0.55, 0.25> } } #end // macro /* =============================================================== */ @@ -83,7 +78,7 @@ merge { // mettre une base de la colonne cylinder { <-1, 0, 0>, <-1, 0.20, 0> Val*1.49 } cylinder { < 1, 0, 0>, < 1, 0.20, 0> Val*1.41 } - + sphere { < 1, 0.20, 0> Val*1.41 } cylinder { <-1, 0, 0>, <-1, Ha, 0>, Val } cylinder { < 1, 0, 0>, < 1, Ha, 0>, Val } #if (rand(Rng1) < 0.50) @@ -99,14 +94,11 @@ merge { rotate <90, 0, 0> translate Ha*y } #local R = rand(Rng1); - #if (R < 0.25) - texture { T_Stone40 scale 5+rand(Rng1) } - #elseif (R < 0.50) - texture { T_Stone44 scale 4+rand(Rng1) } - #elseif (R < 0.75) - texture { T_Stone32 scale 5+rand(Rng1) } - #else - texture { T_Stone36 scale 3+rand(Rng1) } + #if (R < 0.20) texture { T_Stone40 scale 5+rand(Rng1) } + #elseif (R < 0.40) texture { T_Stone44 scale 4+rand(Rng1) } + #elseif (R < 0.60) texture { T_Stone32 scale 6+3*rand(Rng1) } + #elseif (R < 0.80) texture { T_Stone24 scale 5+rand(Rng1) } + #else texture { T_Stone36 scale 3+rand(Rng1) } #end } }