big commit, a lot of small adjustemnst

This commit is contained in:
Tonton Th
2025-11-25 02:36:52 +01:00
parent fa8f9578b5
commit c56db2a87d
15 changed files with 170 additions and 207 deletions

View File

@@ -22,16 +22,16 @@
#for (idZ, -3, 3)
#local posX = (idX * 4.72) + (rand(Rng1)-0.5);
#local posY = 3.1 + (1.3*(rand(Rng1)-0.5));
#local posY = 4.2 + (NormClock*2) + (.8*(rand(Rng1)-0.5));
#local posZ = (idZ * 4.37) ;
#local Rx = (rand(Rng1) - 0.5) * 8;
#local Ry = (rand(Rng1) - 0.5) * 14;
#local Rx = (rand(Rng1) - 0.5) * 12;
#local Ry = (rand(Rng1) - 0.5) * (14+NormClock);
#local Rz = (rand(Rng1) - 0.5) * 11;
// #debug concat("X ", str(posX,7,3), " Z ", str(posZ,7,3), "\n")
// #debug concat("position Z ", str(posZ,7,3),"\n")
#declare Limit = 1.450;
#declare Limit = 1.470;
#if ( (abs(posX)>Limit) & (abs(posZ)>Limit) ) // position
#if (rand(Rng1) < 0.555)
object { HexaCone () rotate <Rx, Ry, Rz>
@@ -60,5 +60,5 @@ object { Le_Decor }
camera {
location <CamX, CamY, CamZ>
look_at <0.0, -NormClock, 0>
angle 64 - (3.97 * NormClock)
angle 64 - (9.84 * NormClock)
}