big commit, a lot of small adjustemnst
This commit is contained in:
@@ -22,16 +22,16 @@
|
||||
#for (idZ, -3, 3)
|
||||
|
||||
#local posX = (idX * 4.72) + (rand(Rng1)-0.5);
|
||||
#local posY = 3.1 + (1.3*(rand(Rng1)-0.5));
|
||||
#local posY = 4.2 + (NormClock*2) + (.8*(rand(Rng1)-0.5));
|
||||
#local posZ = (idZ * 4.37) ;
|
||||
#local Rx = (rand(Rng1) - 0.5) * 8;
|
||||
#local Ry = (rand(Rng1) - 0.5) * 14;
|
||||
#local Rx = (rand(Rng1) - 0.5) * 12;
|
||||
#local Ry = (rand(Rng1) - 0.5) * (14+NormClock);
|
||||
#local Rz = (rand(Rng1) - 0.5) * 11;
|
||||
|
||||
// #debug concat("X ", str(posX,7,3), " Z ", str(posZ,7,3), "\n")
|
||||
// #debug concat("position Z ", str(posZ,7,3),"\n")
|
||||
|
||||
#declare Limit = 1.450;
|
||||
#declare Limit = 1.470;
|
||||
#if ( (abs(posX)>Limit) & (abs(posZ)>Limit) ) // position
|
||||
#if (rand(Rng1) < 0.555)
|
||||
object { HexaCone () rotate <Rx, Ry, Rz>
|
||||
@@ -60,5 +60,5 @@ object { Le_Decor }
|
||||
camera {
|
||||
location <CamX, CamY, CamZ>
|
||||
look_at <0.0, -NormClock, 0>
|
||||
angle 64 - (3.97 * NormClock)
|
||||
angle 64 - (9.84 * NormClock)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user