big commit, a lot of small adjustemnst
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12
cutoff.pov
12
cutoff.pov
@@ -29,8 +29,8 @@ difference {
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}
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/* this two objects are for debugging */
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// object { Repere scale 2 translate y*2.6 + POS_Cutoff }
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// object { OpenBox translate y*TY + POS_Cutoff }
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// object { Repere scale 2 translate y*2.1 + POS_Cutoff }
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// object { OpenBox (1, 0.02) translate y*TY + POS_Cutoff }
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// =======================================================
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light_source {
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@@ -44,12 +44,12 @@ object { Le_Decor }
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// =======================================================
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#local CamX = POS_Cutoff.x + 4 + (3.14*Cos_01(NormClock));
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#local CamY = 1.9 - (0.27*sqrt(NormClock));
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#local CamZ = POS_Cutoff.z - 1.85 + (4.02*NormClock);
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#local CamX = POS_Cutoff.x + 7 + (3.14*Cos_01(NormClock));
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#local CamY = 2.1 + (0.51*sqrt(NormClock));
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#local CamZ = POS_Cutoff.z + 5.95 - (1.02*NormClock);
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camera {
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location <CamX, CamY, CamZ>
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look_at <0, 1.5, 0> + POS_Cutoff
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angle 39 - 6*Cos_01(NormClock)
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angle 40 - 12*Cos_01(NormClock)
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}
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