hardening the camera

This commit is contained in:
Tonton Th 2026-02-17 23:15:31 +01:00
parent 5e5d0ae116
commit c0a0d2467e

View File

@ -20,7 +20,7 @@
#for (idZ, -3, 3) #for (idZ, -3, 3)
#local posX = (idX * 4.76) + (rand(Rng1)-0.5); #local posX = (idX * 4.76) + (rand(Rng1)-0.5);
#local posY = 3.2 + (NormClock * 12 * (rand(Rng1)+0.95)); #local posY = 3.2 + (NormClock * 17 * (rand(Rng1)+0.95));
#local posZ = (idZ * 4.44) ; #local posZ = (idZ * 4.44) ;
#local Rx = (rand(Rng1) - 0.5) * 12; #local Rx = (rand(Rng1) - 0.5) * 12;
#local Ry = (rand(Rng1) - 0.5) * (24+NormClock); #local Ry = (rand(Rng1) - 0.5) * (24+NormClock);
@ -63,5 +63,5 @@ camera {
location <CamX, CamY, CamZ> location <CamX, CamY, CamZ>
look_at <0.0, LatY, 0> look_at <0.0, LatY, 0>
right <image_width/image_height, 0, 0> right <image_width/image_height, 0, 0>
angle 56 - (28 * NormClock) angle 54 - (31 * NormClock)
} }