fix an excessive psychedelic effect
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@ -71,7 +71,7 @@ merge {
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#if (R < 0.63)
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texture { T_Grnt6 scale 4 }
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#else
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texture { T_Stone34 scale 3+rand(Rng2) }
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texture { T_Stone34 scale 3+rand(Rng1) }
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#end
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}
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#end // macro
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