commit for rabbit
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@@ -20,7 +20,7 @@ merge {
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#macro Trid_A_cone ()
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difference {
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object { Trid_cone }
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object { Trid_cone translate -y*0.04 }
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object { Trid_cone translate -y*0.06 }
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#local Foo = rand(Rng1);
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#if (Foo < 0.25) texture { T_Brass_2C }
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#elseif (Foo < 0.50) texture { tPlasticOrange }
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@@ -79,7 +79,8 @@ union {
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#macro Trid_A_tail ()
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union {
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#for (A, 0, 360, 120)
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object { Trid_A_ailette () rotate (A+270)*y }
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#local RY = A + 270*rand(Rng1);
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object { Trid_A_ailette () rotate RY*y }
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#end // for
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}
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#end
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@@ -94,7 +95,6 @@ union {
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}
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#end
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// ------------------------------------------------------
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#debug "+++++++++++++++++++++ trident loaded\n"
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// ------------------------------------------------------
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