some tweaks...
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@ -11,9 +11,9 @@
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#local Zp = RD * cos(CK);
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object {
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object { Patrouille rotate 90*y }
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rotate y*degrees(CK)
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translate <Xp, 67+(8*NormClock), Zp>
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object { Patrouille }
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rotate y*degrees(CK)
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translate <Xp, 79+(11*NormClock), Zp>
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translate <-30, 0, 0>
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}
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@ -81,7 +81,7 @@ object { BiTrident
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/* l'hexastar est une nouvelle venue du 4 janvier 2026 */
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// elle est ici présentée sur son estrade.
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object { HexaStar rotate z*5
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object { HexaStar rotate -z*5
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rotate y*(670*sin(NormClock))
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translate Pos_RedB_3 + (y*2)
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}
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@ -5,6 +5,10 @@
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#declare Trid_length = 2;
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// ------------------------------------------------------
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/*
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* 2026/01/15 : this object is malformed,
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* please correct it as soon as possible.
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*/
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#declare Trid_cone = object
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{
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merge {
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@ -16,7 +20,7 @@ merge {
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#macro Trid_A_cone ()
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difference {
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object { Trid_cone }
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object { Trid_cone translate -y*0.001 }
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object { Trid_cone translate -y*0.04 }
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#local Foo = rand(Rng1);
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#if (Foo < 0.25) texture { T_Brass_2C }
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#elseif (Foo < 0.50) texture { tPlasticOrange }
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@ -12,7 +12,7 @@
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{
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union {
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#local EX = 2.4;
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#local EZ = 2.3;
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#local EZ = 2.1 + (0.5*sin(NormClock));
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object { Trident_A () rotate x*87 }
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object { HexaBenz () translate <-EX, 0, -EZ> }
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object { HexaCone () translate < EX, -0.4, -EZ> }
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