adjust cameras before the next rendering batch

This commit is contained in:
Tonton Th
2026-02-20 23:14:10 +01:00
parent 2eea147f82
commit a3558cc1db
4 changed files with 8 additions and 7 deletions

View File

@@ -30,7 +30,7 @@ union {
object { Le_Decor } object { Le_Decor }
camera { camera {
location <45, 149+(99*NormClock), 18-(12*NormClock)> location <46, 149+(117*NormClock), 18-(12*NormClock)>
look_at <0, 1.18, 0.17 + (2.4*NormClock)> look_at <0, 1.18, 0.17 + (2.4*NormClock)>
right <image_width/image_height, 0, 0> right <image_width/image_height, 0, 0>
angle 50 angle 50

View File

@@ -16,11 +16,11 @@ object { Le_Decor }
// object { Repere scale 2 } // object { Repere scale 2 }
#declare Loc_cam = <2, 2.7-NormClock, 1> + (Pos_RedB_1 * 1.303); #declare Loc_cam = <2, 2.7-NormClock, 1> + (Pos_RedB_1 * 1.308);
camera { camera {
location Loc_cam location Loc_cam
#local H = 1.16 + (NormClock*0.36); #local H = 1.16 + (NormClock*0.39);
look_at Pos_RedB_1 + <0.02, H, 0> look_at Pos_RedB_1 + <0.02, H, 0>
right <image_width/image_height, 0, 0> right <image_width/image_height, 0, 0>
// focal_point <0.37, 0.90, 0> // focal_point <0.37, 0.90, 0>

View File

@@ -87,7 +87,7 @@ light_source { <23, 10, 15>, rgb <0.77, 0.79, 0.80> }
// ------------------------------------------------------------- // -------------------------------------------------------------
camera { camera {
location <9+NormClock, 1.60+(8.6*NormClock), 11.59> location <9+NormClock, 1.60+(9.8*NormClock), 11.59>
look_at <0.0, 0.0, 0> look_at <0.0, 0.0, 0>
right <image_width/image_height, 0, 0> right <image_width/image_height, 0, 0>
#if (0) #if (0)

View File

@@ -1,6 +1,7 @@
/* /*
* H E X A C O N E - S C E N E * H E X A C O N E - S C E N E
* nouveau projet Thu Dec 5 11:37:05 AM UTC 2024 * nouveau projet Thu Dec 5 11:37:05 AM UTC 2024
* The first one...
*/ */
#version 3.7; #version 3.7;
@@ -14,17 +15,17 @@
object { Le_Decor } object { Le_Decor }
#declare CK = 144 + (clock * 0.27); #declare CK = 144 + (clock * 0.25);
#declare Dcam = 3.75; #declare Dcam = 3.75;
#declare CamX = Dcam * cos(radians(CK+0.9)); #declare CamX = Dcam * cos(radians(CK+0.9));
#declare CamZ = Dcam * 1.20 * sin(radians(CK)); #declare CamZ = Dcam * 1.20 * sin(radians(CK));
#declare LatZ = 2.45 + (0.9 * Cos_010(NormClock)); #declare LatY = 2.45 + (1.47 * Cos_010(NormClock));
camera { camera {
location <CamX, 1.97, CamZ> location <CamX, 1.97, CamZ>
look_at <0.03, LatZ, 0.17> look_at <0.03, LatY, 0.17>
right <image_width/image_height, 0, 0> right <image_width/image_height, 0, 0>
// focal_point Lat // focal_point Lat
// aperture 0.046 // aperture 0.046