some tweaks...
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@@ -5,6 +5,10 @@
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#declare Trid_length = 2;
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// ------------------------------------------------------
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/*
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* 2026/01/15 : this object is malformed,
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* please correct it as soon as possible.
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*/
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#declare Trid_cone = object
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{
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merge {
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@@ -16,7 +20,7 @@ merge {
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#macro Trid_A_cone ()
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difference {
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object { Trid_cone }
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object { Trid_cone translate -y*0.001 }
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object { Trid_cone translate -y*0.04 }
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#local Foo = rand(Rng1);
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#if (Foo < 0.25) texture { T_Brass_2C }
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#elseif (Foo < 0.50) texture { tPlasticOrange }
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