more tuning, rings and golddark
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14
hexacone.inc
14
hexacone.inc
@ -35,6 +35,12 @@ union {
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cylinder {-y, y, 0.11 }
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cylinder {-z, z, 0.11 }
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}
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// XXX not very tested
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#local Rt2 = 0.009;
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torus { .25, .005 }
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torus { .25, Rt2 rotate x*90 }
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torus { .25, Rt2 rotate z*90 }
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// clignotement de la lumiere \o/
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#local kR = 0.065;
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#local xR = (rand(Rng2)-0.5000) * kR;
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@ -54,9 +60,13 @@ union {
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fade_power 1.58
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}
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}
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texture { New_Penny }
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// }
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#if (rand(Rng1) < 0.20)
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texture { New_Penny }
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#else
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texture { GoldDark }
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#end
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// }
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#end // macro
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// ---------------------------------------------------------
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/*
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