another bunch of little changes
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@@ -24,8 +24,9 @@ difference {
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}
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#end // for
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#local R = rand(Rng1);
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#if (R < 0.42) texture { LeGris }
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#else texture { T_Beton_1 }
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#if (R < 0.42) texture { LeGris }
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#elseif (R < 0.64) texture { T_Beton_2 }
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#else texture { T_Beton_1 }
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#end
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}
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#end
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