tweak the dynamic
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1bef5baa93
@ -20,7 +20,7 @@
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#for (idZ, -3, 3)
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#local posX = (idX * 4.76) + (rand(Rng1)-0.5);
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#local posY = 3.2 + (NormClock * 12 * (rand(Rng1)+0.75));
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#local posY = 3.2 + (NormClock * 12 * (rand(Rng1)+0.95));
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#local posZ = (idZ * 4.44) ;
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#local Rx = (rand(Rng1) - 0.5) * 12;
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#local Ry = (rand(Rng1) - 0.5) * (24+NormClock);
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@ -63,5 +63,5 @@ camera {
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location <CamX, CamY, CamZ>
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look_at <0.0, LatY, 0>
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right <image_width/image_height, 0, 0>
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angle 56 - (26 * NormClock)
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angle 56 - (28 * NormClock)
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}
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