HexaCone/passage.pov

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POVRay
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/*
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* H E X A C O N E
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* nouveau projet Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "contexte.inc"
#include "elements.inc"
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#include "hexabenz.inc"
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// ---------------------------------------
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object { Le_Decor }
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#declare PosX = 0.333;
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#declare PosY = 1.10 + (NormClock*0.24);
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#declare PosZ = (NormClock-0.5) * 53.27;
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object { HexaBenz () translate <PosX, PosY, PosZ> }
object { HexaCone () translate <PosX+1.96, PosY+1.42, PosZ-11.5> }
object { HexaCone () translate <PosX-1.96, PosY+2.42, PosZ-17.5> }
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#if ( (clock < 141) )
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light_source {
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<3, 0.30, -8> color Blue
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spotlight
radius .044
falloff 2
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tightness 3
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point_at <PosX, PosY, PosZ>
}
#end
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#if ( (clock > 230) & (clock < 300) )
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light_source {
<2, 0.30, -2> color White
spotlight
radius .044
falloff 2
tightness 3
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point_at <PosX, PosY-0.30, PosZ>
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}
#end
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camera {
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location <-1.76, 1.03, 9.76>
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look_at <PosX+0.08, PosY, PosZ>
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// focal_point <0, 1, 0>
// aperture 0.046
// blur_samples 30
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angle 34
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}