HexaCone/essai.pov

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POVRay
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/*
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* H E X A C O N E
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* nouveau projet Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
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#include "globals.inc"
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#include "colors.inc"
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#include "metals.inc"
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#include "textures.inc"
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#declare NormClock = clock / 360.0;
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#include "contexte.inc"
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#include "elements.inc"
// =======================================================
// =======================================================
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object { HexaBalls
#local SC = 0.10 + abs(sin(NormClock * 3.14159));
texture { Lightning2 scale SC }
translate <0, 1, 0> }
// =======================================================
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light_source { <-6, 7, -5>, rgb <0.81, 0.65, NormClock> }
light_source { <-6, 7, 5>, rgb <0.31, NormClock, 0.80> }
light_source { < 6, 7, 4>, rgb <1-NormClock, 0.28, 0.80> }
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camera {
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location <-1.20, 1.81, 1.59>
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look_at <0, 1.0, 0>
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angle 90
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}