/* * H E X A C O N E * nouveau projet Thu Dec 5 11:37:05 AM UTC 2024 */ #version 3.7; #include "globals.inc" #include "colors.inc" #include "metals.inc" #include "textures.inc" #declare NormClock = clock / 360.0; #include "contexte.inc" #include "elements.inc" // ======================================================= // ======================================================= object { HexaBalls #local SC = 0.10 + abs(sin(NormClock * 3.14159)); texture { Lightning2 scale SC } translate <0, 1, 0> } // ======================================================= light_source { <-6, 7, -5>, rgb <0.81, 0.65, NormClock> } light_source { <-6, 7, 5>, rgb <0.31, NormClock, 0.80> } light_source { < 6, 7, 4>, rgb <1-NormClock, 0.28, 0.80> } camera { location <-1.20, 1.81, 1.59> look_at <0, 1.0, 0> angle 90 }