pimping the bloubworld
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@@ -29,20 +29,23 @@ object {
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finish { phong 0.57 specular 0.57 }
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}
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object {
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union {
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plane { <1, 0, 0>, -37 }
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plane { <1, 0, 0>, 37 }
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plane { <0, 1, 0>, -27 }
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plane { <0, 1, 0>, 27 }
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plane { <0, 0, 1>, 69 }
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texture {
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pigment { color srgb <0.125, 0.144, 0.111> }
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finish { phong 0.18 metallic 0.25 reflection 0.35 }
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}
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#declare La_Boite = object
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{
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union {
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plane { <1, 0, 0>, -37 }
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plane { <1, 0, 0>, 37 }
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plane { <0, 1, 0>, -27 }
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plane { <0, 1, 0>, 27 }
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plane { <0, 0, 1>, 69 }
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texture {
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pigment { color srgb <0.225, 0.244, 0.211> }
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finish { phong 0.18 metallic 0.25 reflection 0.35 }
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}
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}
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}
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plane { y, 0 pigment { color White } translate -4.20*y}
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// object { cylinder { <0, 0, 0>, <10, 0, 0>, 0.05 pigment { color Cyan } } }
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@@ -56,7 +59,7 @@ object {
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{
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merge {
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cylinder { <0, BV, 0>, <0, -BV, 0>, BR }
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cylinder { <0, 0.014, 0>, <0, -0.014, 0>, BR*4 }
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cylinder { <0, 0.018, 0>, <0, -0.018, 0>, BR*3 }
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}
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}
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@@ -109,8 +112,8 @@ union {
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}
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// ----------------------------------------------------------
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light_source { <19, -12+NormClock, -17> color Gray80 }
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light_source { <11, 14-NormClock, 9> color Gray60 }
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light_source { <19, 12+NormClock, -17> color Gray80 }
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light_source { <11, 10-NormClock, -29> color Gray60 }
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#declare XCAM = 8 - ( 15 * NormClock);
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#declare YCAM = -1.1 + (0.95 * NormClock);
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