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7 Commits

Author SHA1 Message Date
Tonton Th
722795a45f adjust new objects 2026-01-06 06:47:42 +01:00
Tonton Th
e321cd510b oups camera 2026-01-06 06:46:10 +01:00
Tonton Th
297d0f478b adjuste the cam 2026-01-06 06:45:33 +01:00
Tonton Th
324198eb3f cosmetic 2026-01-06 06:44:43 +01:00
Tonton Th
4efc950a50 smaller is better 2026-01-06 06:44:04 +01:00
Tonton Th
ad0272bff1 rotación de la estrella 2026-01-06 06:42:37 +01:00
Tonton Th
bdd3a53a8c oups again... 2026-01-06 06:40:19 +01:00
7 changed files with 18 additions and 17 deletions

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@ -17,7 +17,7 @@ object { Le_Decor }
// =======================================================
#declare R_circ = R_circular + 0.07;
#declare CK = 1.9 + (1.23 * Cos_01(NormClock * 3.141592654));
#declare CK = 1.9 + (1.23 * Cos_01(NormClock));
#declare CamX = R_circ * cos(CK);
#declare CamY = 3.08 + abs(sin(CK/4.00));

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@ -38,7 +38,7 @@
object { HexaCone () rotate <Rx, Ry, Rz>
translate <posX, posY, posZ> }
#elseif (R < 0.60)
object { HexaStar () rotate <Rx, Ry, Rz>
object { HexaStar rotate y*90 rotate <Rx, Ry, Rz>
translate <posX, posY, posZ> }
#else
object { HexaBenz () rotate <Rx, Ry, Rz>

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@ -14,19 +14,20 @@
// nouveau du 3 janvier 2026
#local Horloge2 = object
{
object { Horloge scale <1, 0.12, 1> rotate -x*90 }
object { Horloge scale <1, 0.20, 1> rotate -x*90
translate x*0.58 }
}
#declare HorlogeDouble = object
{
union {
box { <-3, 0, -0.01>, <3, 1.55, 0.01>
box { <-3.20, -0.03, -0.07>, <3.20, 1.61, 0.07>
pigment { color Gray70 } }
#local EC = 0.22;
object { Horloge2 rotate y*180 translate z*EC }
object { Horloge2 translate -z*EC }
}
scale 0.8
translate y*2
translate y*2.5
}
// =======================================================
@ -38,9 +39,9 @@ union {
#local Hcs = 0.550;
#local Rco = R_basecone * 3.333;
#for (Foo, 0, 5)
#local Dx = 0.3 * sin(Foo);
#local Dx = 0.333 * sin(Foo);
#local Dy = Foo * (Hcs + 0.0333);
#local Dz = 0.3 * cos(Foo);
#local Dz = 0.333 * cos(Foo);
union {
cone { 0, Rco, <0, Hcs, 0>, 0.001
#if (rand(Rng1) < 0.50) texture { Y_Texture }

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@ -173,7 +173,7 @@ union {
}
#if ( mod(clock, 20) < (20*rand(Rng1)) ) texture { T_WIP_color }
#else texture { T_WIP_alert }
#else texture { R_Texture }
#end
}
#end

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@ -8,15 +8,15 @@
/* ============================================================ */
/* Un des six éléments de base */
#declare HS_radius = 0.496;
#declare HS_radius = 0.418;
#macro HS_element_a ()
union {
#local R_a = 0.18;
#local R_a = HS_radius * 0.33333;
#local Small = 0.00001;
cone { <-1.5, 0, 0>, Small, <-0.6, 0, 0>, R_a }
cone { <-1.4, 0, 0>, Small, <-0.6, 0, 0>, R_a }
sphere { 0, R_a scale <0.3, 1, 1> translate <-0.6, 0, 0> }
cone { < 1.5, 0, 0>, Small, < 0.6, 0, 0>, R_a }
cone { < 1.4, 0, 0>, Small, < 0.6, 0, 0>, R_a }
sphere { 0, R_a scale <0.3, 1, 1> translate < 0.6, 0, 0> }
#local R = rand(Rng1);
#if ( R < 0.50 ) texture { GoldDark }
@ -30,7 +30,7 @@ union {
*/
#declare HS_element_central = object
{
torus { HS_radius, 0.019 scale <1, 15.92, 1> rotate z*90 }
torus { HS_radius, 0.0182 scale <1, 25.90, 1> rotate z*90 }
texture { Gold_Nugget }
}

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@ -18,16 +18,16 @@ object { Le_Decor }
#declare DX_cam = 6.1 * cos(CK);
#declare DZ_cam = 5.2 * sin(CK);
#declare Loc_cam = <DX_cam, 1.10, DZ_cam> + Pos_RedB_3;
#declare Lat_cam = <0, 1.95, 0> + Pos_RedB_3;
camera {
location Loc_cam
look_at Pos_RedB_3 + <0, 1.95+NormClock, 0>
look_at Lat_cam
right <image_width/image_height, 0, 0>
/* quand j'aurais la bonne machine... */
// focal_point <0.37, 0.0, 0>
// aperture 0.046
// blur_samples 30
angle 70 - 7 * Cos_01(NormClock)
angle 70 - 9 * Cos_01(NormClock)
}

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@ -16,7 +16,7 @@ union {
object { Trident_A () rotate x*87 }
object { HexaBenz () translate <-EX, 0, -EZ> }
object { HexaCone () translate < EX, -0.2, -EZ> }
object { HexaStar translate <-EX*2, 0, -EZ*2> }
object { HexaStar rotate y*90 translate <-EX*2, 0, -EZ*2> }
object { HexaCone () translate < EX*2, -0.2, -EZ*2> }
}
}