smaller is better

This commit is contained in:
Tonton Th 2026-01-06 06:44:04 +01:00
parent ad0272bff1
commit 4efc950a50

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@ -8,15 +8,15 @@
/* ============================================================ */
/* Un des six éléments de base */
#declare HS_radius = 0.496;
#declare HS_radius = 0.418;
#macro HS_element_a ()
union {
#local R_a = 0.18;
#local R_a = HS_radius * 0.33333;
#local Small = 0.00001;
cone { <-1.5, 0, 0>, Small, <-0.6, 0, 0>, R_a }
cone { <-1.4, 0, 0>, Small, <-0.6, 0, 0>, R_a }
sphere { 0, R_a scale <0.3, 1, 1> translate <-0.6, 0, 0> }
cone { < 1.5, 0, 0>, Small, < 0.6, 0, 0>, R_a }
cone { < 1.4, 0, 0>, Small, < 0.6, 0, 0>, R_a }
sphere { 0, R_a scale <0.3, 1, 1> translate < 0.6, 0, 0> }
#local R = rand(Rng1);
#if ( R < 0.50 ) texture { GoldDark }
@ -30,7 +30,7 @@ union {
*/
#declare HS_element_central = object
{
torus { HS_radius, 0.019 scale <1, 15.92, 1> rotate z*90 }
torus { HS_radius, 0.0182 scale <1, 25.90, 1> rotate z*90 }
texture { Gold_Nugget }
}