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3 Commits

Author SHA1 Message Date
Tonton Th
c77b6684dd not ready for release 2026-03-26 08:34:24 +01:00
Tonton Th
cde4dac7df last minute camera tuning 2026-03-26 08:13:02 +01:00
Tonton Th
baa76d2cf9 font change 2026-03-25 16:26:01 +01:00
5 changed files with 19 additions and 17 deletions

View File

@@ -36,17 +36,19 @@ difference {
#macro Anemone_A (E, H) #macro Anemone_A (E, H)
union { union {
#for (foo, 0, 5) #for (foo, 0, 5)
#local A = (NormClock*3) + (0.5*radians(foo*60)); #local A = (NormClock*7) + (0.5*radians(foo*60));
#local DX = (E+rand(Rng1)) * sin(A); #local DX = (E+rand(Rng1)) * sin(A);
#local DZ = (E+rand(Rng1)) * cos(A); #local DZ = (E+rand(Rng1)) * cos(A);
cone { cone {
y*(H/(5+rand(Rng1))), 0.01, <DX, H, DZ>, 0.001 #local RC = 0.15 + (rand(Rng1) * 0.50);
#local H2 = H + rand(Rng1);
y*(H*(0.01)), 0.15, <DX, H2, DZ>, 0.001
#local Rv = 0.7 + (0.2*rand(Rng1)); #local Rv = 0.7 + (0.2*rand(Rng1));
#local Gv = 0.6 + (0.3*rand(Rng1)); #local Gv = 0.4 + (0.5*rand(Rng1));
#local Bv = 0.6 + (0.4*rand(Rng1)); #local Bv = 0.6 + (0.4*rand(Rng1));
texture { texture {
pigment { rgb <Rv, Gv, Bv> } pigment { rgb <Rv, Gv, Bv> }
normal { dents 6.66 scale 0.03+(0.12*rand(Rng1)) } normal { dents 6.66 scale 0.03+(0.17*rand(Rng1)) }
finish { phong 0.51 reflection 0.08 } finish { phong 0.51 reflection 0.08 }
} }
} }
@@ -197,9 +199,9 @@ finish { phong 0.25 }
// the place to try new textures // the place to try new textures
#declare ProtoTextures = object #declare ProtoTextures = object
{ {
#local TX = 2.55; #local TX = 2.45;
#local TZ = 2.95; #local TZ = 2.95;
#local Kro = 32 + (NormClock * 77); #local Kro = 32 + (NormClock * 666);
union { union {
object { Obj_BasicTexture texture { R_Texture } object { Obj_BasicTexture texture { R_Texture }
rotate y * (rand(Rng1)*Kro) rotate y * (rand(Rng1)*Kro)
@@ -352,11 +354,11 @@ union {
{ {
union { union {
#for (I, 0, 359, 20) #for (I, 0, 359, 20)
#declare E = 12 + (3*rand(Rng1)); #declare E = 12 + (3.5*rand(Rng1));
#declare Dx = E * sin(radians(I)); #declare Dx = E * sin(radians(I));
#declare Dz = E * cos(radians(I)); #declare Dz = E * cos(radians(I));
#local R = rand(Rng1); #local R = rand(Rng1);
#if (R > 0.82) #if (R > 0.76)
object { GyroPhare () translate <Dx, 0, Dz> } object { GyroPhare () translate <Dx, 0, Dz> }
#elseif (R > 0.65) #elseif (R > 0.65)
object { Obj_BasicTexture object { Obj_BasicTexture
@@ -365,7 +367,7 @@ union {
rotate y * (5*(.5-rand(Rng1))*clock) rotate y * (5*(.5-rand(Rng1))*clock)
translate <Dx, 0, Dz> } translate <Dx, 0, Dz> }
#else #else
object { HexoFlash (0.16, 2.01) object { HexoFlash (0.14, 1.85 + (0.444*rand(Rng1)) )
translate <Dx, 0, Dz> } translate <Dx, 0, Dz> }
#end #end
#end // for #end // for
@@ -422,7 +424,7 @@ union {
object { ProtoTextures } object { ProtoTextures }
#break #break
#case (3) #case (3)
object { HorlogeDouble scale 2 rotate -y*(6*clock) } object { Blob_Boxed scale 3 translate y*2 }
// object { Repere translate y*1 } // object { Repere translate y*1 }
#break #break
#case (4) #case (4)

View File

@@ -87,7 +87,7 @@ light_source { <23, 10, 15>, rgb <0.77, 0.79, 0.80> }
// ------------------------------------------------------------- // -------------------------------------------------------------
camera { camera {
location <9+NormClock, 1.60+(9.8*NormClock), 11.59> location <9+NormClock, 1.60+(11*NormClock), 11.59>
look_at <0.0, 0.0, 0> look_at <0.0, 0.0, 0>
right <image_width/image_height, 0, 0> right <image_width/image_height, 0, 0>
#if (0) #if (0)
@@ -95,6 +95,6 @@ camera {
aperture 0.046 aperture 0.046
blur_samples 30 blur_samples 30
#end #end
angle 57 angle 61 - (5*NormClock)
} }

View File

@@ -46,5 +46,5 @@ camera {
// focal_point <2, 1, 12> // focal_point <2, 1, 12>
// aperture 0.046 // aperture 0.046
// blur_samples 30 // blur_samples 30
angle 3.5 angle 5.1
} }

View File

@@ -8,7 +8,7 @@ IDX=0
SPOOL="frames/Spool" SPOOL="frames/Spool"
SEQNAME="none" SEQNAME="none"
TMP="WS/tmp.png" TMP="WS/tmp.png"
FONTE="Helvetica-Bold" FONTE="Palatino-Bold"
source tools/fonctions.sh source tools/fonctions.sh
@@ -41,7 +41,7 @@ local NBRE=78
convert "WS/negatif.png" \ convert "WS/negatif.png" \
-gravity center \ -gravity center \
-font $FONTE \ -font $FONTE \
-pointsize 118 \ -pointsize 139 \
-kerning 8 \ -kerning 8 \
-fill $TEXTCOL \ -fill $TEXTCOL \
-strokewidth 3 -stroke $STROKOL \ -strokewidth 3 -stroke $STROKOL \

View File

@@ -24,10 +24,10 @@ object { Le_Decor }
#declare DY_lat = 2.10 + NormClock; #declare DY_lat = 2.10 + NormClock;
#else #else
#declare DX_cam = -4.9 * sin(CK); #declare DX_cam = -4.9 * sin(CK);
#declare DY_cam = 9.9 + (3*NormClock); #declare DY_cam = 9.9 + (5*NormClock);
#declare DZ_cam = -2.6 * cos(CK); #declare DZ_cam = -2.6 * cos(CK);
#declare DY_lat = -5; #declare DY_lat = 0;
#end #end
#declare Loc_cam = <DX_cam, DY_cam, DZ_cam> + Pos_RedB_2; #declare Loc_cam = <DX_cam, DY_cam, DZ_cam> + Pos_RedB_2;