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3 Commits
1f534e88cf
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ac5272c2c5
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ac5272c2c5 | ||
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aefee1de0b | ||
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912eea2f3d |
@ -36,7 +36,7 @@ object { Le_Decor }
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// object { Repere scale 3 translate <SzSol, 2, SzSol> }
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#local DistCam = 290;
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#local CK = 0.333 + (0.42 * NormClock);
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#local CK = 0.333 + (0.33 * NormClock);
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#declare CamX = DistCam * sin(CK);
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#declare CamY = 28;
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#declare CamZ = DistCam * cos(CK);
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@ -47,5 +47,5 @@ camera {
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// focal_point <2, 1, 12>
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// aperture 0.046
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// blur_samples 30
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angle 9
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angle 8
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}
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@ -24,11 +24,11 @@ object { Le_Decor }
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natural_spline
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-0.2, <-2, 1.0, -2>, // control point
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0.0, <-0,1.3,-2>, // start point
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0.0, < 0, 1.3, -2>, // start point
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0.2, < 2, 1.0, -2>,
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0.4, < 2, 1.5, 0>,
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0.6, < 0, 2.2, 0>,
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0.8, < 0,1.0, 2>,
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0.8, <-1, 1.0, 2>,
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1.0, < 2, 1.0, 2>, // end point
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1.2, < 4, 1.0, 2> // control point
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@ -38,7 +38,7 @@ object { Le_Decor }
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{
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#local Scaler = <2, 1, 2>;
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union {
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#for (CK, 0.00, 1.00, 0.004)
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#for (CK, 0.00, 1.00, 0.0034)
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sphere { <0,0,0>, 0.034
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texture{
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pigment {color rgb <0.20, 0.90, 0.20> }
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@ -62,7 +62,7 @@ object { ViewSpline scale 10 translate y*3 }
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object { Repere scale 8 translate <1, 1, 1> }
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#declare Loc_cam = <16-(12*NormClock), 39, 34+(9*exp(NormClock))>;
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#declare Loc_cam = <29-(12*NormClock), 39, 43+(9*exp(NormClock))>;
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camera {
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location Loc_cam
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@ -21,6 +21,7 @@ do
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# echo $source "==>" $destname
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convert $source \
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-normalize \
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-resize '640x350!' \
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-dither none \
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-remap datas/ega-colors.png \
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