HexaCone/splined.pov
2025-10-20 04:40:03 +02:00

76 lines
1.5 KiB
POVRay

/*
* H E X A C O N E - S P L I N E D
*
* new: Sun Oct 19 05:20:49 PM UTC 2025
* https://www.f-lohmueller.de/pov_tut/animate/anim210e.htm
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
object { Le_Decor }
// #include "dynamic.inc"
// =======================================================
#declare Spline_1 =
spline {
natural_spline
-0.2, <-2, 1.0, -2>, // control point
0.0, < 0, 1.3, -2>, // start point
0.2, < 2, 1.0, -2>,
0.4, < 2, 1.5, 0>,
0.6, < 0, 2.2, 0>,
0.8, <-1, 1.0, 2>,
1.0, < 2, 1.0, 2>, // end point
1.2, < 4, 1.0, 2> // control point
}
#declare ViewSpline = object
{
#local Scaler = <2, 1, 2>;
union {
#for (CK, 0.00, 1.00, 0.0034)
sphere { <0,0,0>, 0.034
texture{
pigment {color rgb <0.20, 0.90, 0.20> }
finish {ambient 0.15 diffuse 0.85 phong 1}
}
translate (Scaler * Spline_1(CK))
}
#end // for loop
sphere {
0, 0.09
texture { WIP_color }
translate (Scaler * Spline_1(NormClock))
}
} // closing union
}
object { ViewSpline scale 10 translate y*3 }
// =======================================================
object { Repere scale 8 translate <1, 1, 1> }
#declare Loc_cam = <29-(12*NormClock), 39, 43+(9*exp(NormClock))>;
camera {
location Loc_cam
look_at <0, 1.20, 0>
// focal_point <0.37, 0.0, 0>
// aperture 0.046
// blur_samples 30
angle 120
}