Compare commits
No commits in common. "11c8461d388228d41933967a6b5a45fcbedb7dbb" and "4f3140dd32a4d00254b0f594f7f4d5173780af6e" have entirely different histories.
11c8461d38
...
4f3140dd32
@ -36,6 +36,6 @@ object { Le_Decor }
|
||||
camera {
|
||||
location <CamX, CamY, CamZ>
|
||||
look_at <LatX, LatY, LatZ>
|
||||
angle 60
|
||||
angle 66
|
||||
}
|
||||
|
||||
|
||||
@ -44,9 +44,9 @@ object { Le_Decor }
|
||||
|
||||
// =======================================================
|
||||
|
||||
#local CamX = POS_Cutoff.x + 5 + (3.14*Cos_01(NormClock));
|
||||
#local CamY = 2.1 + (1.11*sqrt(NormClock));
|
||||
#local CamZ = POS_Cutoff.z + 4.55 - (1.02*NormClock);
|
||||
#local CamX = POS_Cutoff.x + 7 + (3.14*Cos_01(NormClock));
|
||||
#local CamY = 2.1 + (0.51*sqrt(NormClock));
|
||||
#local CamZ = POS_Cutoff.z + 5.95 - (1.02*NormClock);
|
||||
|
||||
camera {
|
||||
location <CamX, CamY, CamZ>
|
||||
|
||||
@ -13,23 +13,19 @@
|
||||
#include "hexabenz.inc"
|
||||
#include "hexawood.inc"
|
||||
#include "trident.inc"
|
||||
#include "xperiment.inc"
|
||||
|
||||
// =======================================================
|
||||
|
||||
#include "dynamic.inc"
|
||||
|
||||
#local Y_mean = 0;
|
||||
#local Y_count = 0;
|
||||
|
||||
#for (idX, -3, 3)
|
||||
#for (idZ, -3, 3)
|
||||
|
||||
#local posX = (idX * 4.72) + (rand(Rng1)-0.5);
|
||||
#local posY = 3.2 + (NormClock * 12 * (rand(Rng1)+0.75));
|
||||
#local posY = 4.2 + (NormClock*2) + (.8*(rand(Rng1)-0.5));
|
||||
#local posZ = (idZ * 4.37) ;
|
||||
#local Rx = (rand(Rng1) - 0.5) * 12;
|
||||
#local Ry = (rand(Rng1) - 0.5) * (24+NormClock);
|
||||
#local Ry = (rand(Rng1) - 0.5) * (14+NormClock);
|
||||
#local Rz = (rand(Rng1) - 0.5) * 11;
|
||||
|
||||
// #debug concat("X ", str(posX,7,3), " Z ", str(posZ,7,3), "\n")
|
||||
@ -37,8 +33,6 @@
|
||||
|
||||
#declare Limit = 1.470;
|
||||
#if ( (abs(posX)>Limit) & (abs(posZ)>Limit) ) // position
|
||||
#local Y_mean = Y_mean + posY;
|
||||
#local Y_count = Y_count + 1;
|
||||
#if (rand(Rng1) < 0.555)
|
||||
object { HexaCone () rotate <Rx, Ry, Rz>
|
||||
translate <posX, posY, posZ> }
|
||||
@ -46,6 +40,9 @@
|
||||
object { HexaBenz () rotate <Rx, Ry, Rz>
|
||||
translate <posX, posY, posZ> }
|
||||
#end
|
||||
|
||||
// #debug "\n"
|
||||
|
||||
#end // if position...
|
||||
#end // loop idX
|
||||
#end // loop idZ
|
||||
@ -57,14 +54,11 @@ object { Le_Decor }
|
||||
// object { Repere scale 5 translate y }
|
||||
|
||||
#local CamX = -8.7 + ( 6.9 * Cos_01(NormClock));
|
||||
#local CamY = 0.42 + (17.06 * Cos_01(NormClock));
|
||||
#local CamZ = 122 - (21.9 * Cos_01(NormClock));
|
||||
|
||||
#local LatY = (Y_mean / Y_count) - NormClock;
|
||||
#debug concat("Lat Y ", str(LatY, 7, 3),"\n")
|
||||
#local CamY = 0.42 + (29.06 * Cos_01(NormClock));
|
||||
#local CamZ = 122 - (18.9 * Cos_01(NormClock));
|
||||
|
||||
camera {
|
||||
location <CamX, CamY, CamZ>
|
||||
look_at <0.0, LatY, 0>
|
||||
angle 56 - (19.84 * NormClock)
|
||||
look_at <0.0, -NormClock, 0>
|
||||
angle 64 - (9.84 * NormClock)
|
||||
}
|
||||
|
||||
16
globals.inc
16
globals.inc
@ -1,7 +1,7 @@
|
||||
|
||||
global_settings {
|
||||
assumed_gamma 1.0
|
||||
ambient_light rgb <0.44, 0.44, 0.44>
|
||||
ambient_light rgb <0.47, 0.47, 0.47>
|
||||
max_trace_level 15
|
||||
}
|
||||
|
||||
@ -11,7 +11,7 @@ global_settings {
|
||||
#include "stones.inc"
|
||||
#include "woods.inc"
|
||||
|
||||
#declare Rng1 = seed(1789);
|
||||
#declare Rng1 = seed(43);
|
||||
#declare foo = rand(Rng1);
|
||||
#declare Rng2 = seed(now*24*60*60);
|
||||
#declare bar = rand(Rng2);
|
||||
@ -84,7 +84,7 @@ finish { roughness 1.00 }
|
||||
#declare T_Beton_2 = texture
|
||||
{
|
||||
pigment { color <0.7, 0.6, 0.4> }
|
||||
normal { dents 0.35 scale 3 }
|
||||
normal { dents 0.25 scale 3 }
|
||||
finish { roughness 1.00 }
|
||||
}
|
||||
/* ------------------------------------------------------------ */
|
||||
@ -97,7 +97,7 @@ finish { roughness 1.00 }
|
||||
finish {
|
||||
ambient 0.1
|
||||
diffuse 0.6
|
||||
specular 0.4
|
||||
specular 0.3
|
||||
}
|
||||
}
|
||||
|
||||
@ -107,7 +107,7 @@ finish { roughness 1.00 }
|
||||
finish {
|
||||
ambient 0.1
|
||||
diffuse 0.6
|
||||
specular 0.4
|
||||
specular 0.3
|
||||
}
|
||||
}
|
||||
|
||||
@ -117,7 +117,7 @@ finish { roughness 1.00 }
|
||||
finish {
|
||||
ambient 0.1
|
||||
diffuse 0.6
|
||||
specular 0.4
|
||||
specular 0.3
|
||||
}
|
||||
}
|
||||
#declare tPlasticPrune = texture
|
||||
@ -126,7 +126,7 @@ finish { roughness 1.00 }
|
||||
finish {
|
||||
ambient 0.1
|
||||
diffuse 0.6
|
||||
specular 0.4
|
||||
specular 0.3
|
||||
}
|
||||
}
|
||||
|
||||
@ -151,7 +151,7 @@ finish {
|
||||
/* new: 28 octobre 2025 */
|
||||
#declare Ground_Texture = texture
|
||||
{
|
||||
pigment { rgb <0.31, 0.33, 0.24> }
|
||||
pigment { rgb <0.37, 0.39, 0.23> }
|
||||
normal { dents 0.22 scale 1.6}
|
||||
finish {
|
||||
ambient 0 specular 0.3 metallic roughness 0.18
|
||||
|
||||
@ -22,7 +22,7 @@ object { Le_Decor }
|
||||
|
||||
// object { Repere scale 2 }
|
||||
|
||||
#declare Loc_cam = <0, 2, 2*NormClock> + (Pos_RedB_0 * 1.32);
|
||||
#declare Loc_cam = <0, 2, 2*NormClock> + (Pos_RedB_0 * 1.42);
|
||||
|
||||
camera {
|
||||
location Loc_cam
|
||||
|
||||
@ -11,19 +11,24 @@
|
||||
#include "hexabenz.inc"
|
||||
#include "hexawood.inc"
|
||||
#include "trident.inc"
|
||||
|
||||
#include "dynamic.inc"
|
||||
|
||||
|
||||
object { Le_Decor }
|
||||
|
||||
// =======================================================
|
||||
|
||||
// light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> }
|
||||
// light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> }
|
||||
|
||||
// object { Repere scale 2 }
|
||||
|
||||
#declare Loc_cam = <2, 2.5, 1> + (Pos_RedB_1 * 1.383);
|
||||
|
||||
camera {
|
||||
location Loc_cam
|
||||
#local H = 1.16 + (NormClock*0.28);
|
||||
#local H = 1.16 + (NormClock*0.20);
|
||||
look_at Pos_RedB_1 + <0.02, H, 0>
|
||||
// focal_point <0.37, 0.90, 0>
|
||||
// aperture 0.046
|
||||
|
||||
@ -22,13 +22,13 @@ object { Le_Decor }
|
||||
|
||||
// object { Repere translate <10, 1, 10> }
|
||||
|
||||
#declare LOC = <19-NormClock, 1.60, 15.5-NormClock>;
|
||||
#declare LOC = <19-NormClock, 1.60, 10.9-NormClock>;
|
||||
|
||||
#declare LAT = <P_hexawood.x, 0.95+(NormClock*0.1), P_hexawood.z>;
|
||||
#declare LAT = <P_hexawood.x, 0.95, P_hexawood.z>;
|
||||
|
||||
camera {
|
||||
location LOC
|
||||
look_at LAT
|
||||
angle 16 + 2.51*NormClock
|
||||
angle 26 + 2.11*NormClock
|
||||
}
|
||||
|
||||
|
||||
@ -3,13 +3,11 @@
|
||||
for foo in $*
|
||||
do
|
||||
|
||||
if [ -r "$foo.pov" ] ; then
|
||||
echo "++++" $foo "++++"| tee -a WS/log
|
||||
|
||||
tools/mkloop.sh $foo
|
||||
tools/build-ega-mp4.sh $foo
|
||||
tools/build-gif89a.sh $foo
|
||||
else
|
||||
echo "+++ Beurking on $foo" | tee -a WS/log
|
||||
fi
|
||||
|
||||
done
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user