Compare commits
No commits in common. "0171c9268243dee7061ef9751c830aeed4edcdc0" and "8aaab36673a15375b68887b2f4b9d03f447c18ab" have entirely different histories.
0171c92682
...
8aaab36673
@ -31,7 +31,7 @@ object { Repere scale 10 translate y*7 }
|
||||
object { Le_Decor }
|
||||
|
||||
camera {
|
||||
location <45, 179+(56*NormClock), 18-(17*NormClock)>
|
||||
location <45, 179+(51*NormClock), 18-(17*NormClock)>
|
||||
look_at <0, 1.18, 0.17 + (2.4*NormClock)>
|
||||
angle 50
|
||||
}
|
||||
|
||||
@ -22,7 +22,7 @@ object { Le_Decor }
|
||||
// =======================================================
|
||||
|
||||
#declare R_circ = R_circular + 0.07;
|
||||
#declare CK = 1.9 + (1.23 * sqrt(NormClock * 3.141592654));
|
||||
#declare CK = 1.777 + (1.23 * sqrt(NormClock * 3.141592654));
|
||||
|
||||
#declare CamX = R_circ * cos(CK);
|
||||
#declare CamY = 3.08 + abs(sin(CK/4.00));
|
||||
|
||||
13
contexte.inc
13
contexte.inc
@ -40,8 +40,9 @@ difference {
|
||||
cone { 0, 0.01, y*0.41, 0.10 translate <Dx, 0, Dz> }
|
||||
#end
|
||||
}
|
||||
// pigment { color Red*0.8 }
|
||||
texture { T }
|
||||
#end // macro
|
||||
#end // macro
|
||||
|
||||
/* ======================================================= */
|
||||
|
||||
@ -173,13 +174,13 @@ union {
|
||||
object { HexaBalls
|
||||
texture { Lightning1 scale 0.44 }
|
||||
rotate <clock/3, clock/4, clock/9>
|
||||
translate <2, 1.51+Cos_010(NormClock), 4>
|
||||
translate <2, 1.71+Cos_010(NormClock), 4>
|
||||
}
|
||||
|
||||
object { HexaBalls
|
||||
texture { Lightning2 scale 0.56 }
|
||||
rotate <-clock, clock*0.33333, clock*3>
|
||||
translate <4, 1.31+Cos_010(NormClock), -3>
|
||||
translate <4, 1.51+Cos_010(NormClock), -3>
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -303,9 +304,9 @@ union {
|
||||
union {
|
||||
#if (1)
|
||||
light_source {
|
||||
<2.3, 5.50, 2.86> color Gray70
|
||||
<2.3, 5.50, 4.86> color Gray70
|
||||
spotlight
|
||||
radius 19 falloff 10 tightness 8
|
||||
radius 14 falloff 10 tightness 8
|
||||
point_at <0, 0.95, 0.22222222>
|
||||
}
|
||||
#end
|
||||
@ -373,7 +374,7 @@ union {
|
||||
object { Les_Arches (1) rotate y*59 translate <-22, 0, -20> }
|
||||
object { Les_Arches (2) rotate y*152 translate <-34, 0, -26> }
|
||||
|
||||
object { Les_Cahutes () translate <23, 0, -10> }
|
||||
object { Les_Cahutes () translate <22, 0, -9> }
|
||||
|
||||
/* les trucs dans le Y négatif */
|
||||
object { OpenBox(1.5, 0.08) translate <-16, 1.49, -88> }
|
||||
|
||||
10
gadgets.inc
10
gadgets.inc
@ -86,9 +86,9 @@ text {
|
||||
ttf "datas/ComicMono-Bold.ttf" Texte 0.1, 0
|
||||
texture { tPlasticPrune }
|
||||
}
|
||||
scale 2.10
|
||||
scale 3.00
|
||||
rotate 90*x
|
||||
translate <-4.5, 0.043, 0>
|
||||
translate <-4.5, 0.044, 0>
|
||||
}
|
||||
|
||||
// =======================================================
|
||||
@ -107,12 +107,6 @@ prism {
|
||||
#else texture { T_Beton_2 }
|
||||
#end // if
|
||||
scale 0.666 // WTF ?
|
||||
/* Pourquoi ce scale ?
|
||||
* parce que la spline est 'hardcoded' quelques
|
||||
* lignes plus haut, et qu'il y a des méthodes
|
||||
* probablement bien tordues pour rendre ça en
|
||||
* même temps kitch et technofutile
|
||||
*/
|
||||
}
|
||||
#end // macro
|
||||
// ------------------------------------------------------ ##
|
||||
|
||||
@ -23,7 +23,7 @@ object { Le_Decor }
|
||||
|
||||
camera {
|
||||
location Loc_cam
|
||||
#local H = 1.16 + (NormClock*0.34);
|
||||
#local H = 1.16 + (NormClock*0.28);
|
||||
look_at Pos_RedB_1 + <0.02, H, 0>
|
||||
// focal_point <0.37, 0.90, 0>
|
||||
// aperture 0.046
|
||||
|
||||
@ -83,7 +83,7 @@ difference {
|
||||
#macro HW_une_patte ()
|
||||
merge {
|
||||
/* XXX */
|
||||
#local RP = 0.040;
|
||||
#local RP = 0.042;
|
||||
sphere { 0, RP scale <1, 0.84, 1> translate 0.35*y }
|
||||
cylinder { 0, 0.35*y, RP }
|
||||
sphere { 0, 0.09 scale <1, 0.29, 1> }
|
||||
@ -123,7 +123,7 @@ merge {
|
||||
#end // FOR
|
||||
}
|
||||
texture { GoldDark }
|
||||
rotate y * (165 * NormClock)
|
||||
rotate y * 65 * Cos_010(NormClock)
|
||||
translate y*0.32
|
||||
}
|
||||
/* ------------------------------------------------------------ */
|
||||
|
||||
@ -25,11 +25,11 @@ object { Repere scale 2 translate y*2 }
|
||||
|
||||
#declare Debut = <-3, 89, 188> ;
|
||||
#declare Fin = < 2, 91, -15> ;
|
||||
#declare Pos = sqrt(NormClock+0.02);
|
||||
#declare Pos = sqrt(NormClock+0.04);
|
||||
#declare PosCam = Interpolate(Debut, Fin, Pos);
|
||||
|
||||
#declare LatX = 3 * sin(NormClock*7.1);
|
||||
#declare LatCam = PosCam + <LatX, -20, -(4+(NormClock+11))>;
|
||||
#declare LatCam = PosCam + <LatX, -20, -(3+(NormClock+11))>;
|
||||
|
||||
camera {
|
||||
location PosCam
|
||||
|
||||
Loading…
Reference in New Issue
Block a user