add comment & fix a bug ?
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11
dynamic.inc
11
dynamic.inc
@ -104,8 +104,10 @@ object { HexaStar rotate z*5
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object { HexaCone () rotate y*((12*NormClock)+80) translate P }
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object { HexaCone () rotate y*((12*NormClock)+80) translate P }
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/* -----------------------------------------------
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/* -----------------------------------------------
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* le vaisseau "trident" passe a travers les
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* * le vaisseau "trident" passe a travers les
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* trous de l'underground
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* trous de l'underground.
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* * les coordonnées de ces trous sont définies
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* dans le fichier 'contexte.inc'.
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*/
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*/
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// #fopen Trid "WS/tridents.log" write
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// #fopen Trid "WS/tridents.log" write
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#for (Foo, 0, 5)
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#for (Foo, 0, 5)
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@ -114,8 +116,9 @@ object { HexaCone () rotate y*((12*NormClock)+80) translate P }
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#declare Ry = (( 0.5+rand(Rng1)-NormClock ) * 97);
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#declare Ry = (( 0.5+rand(Rng1)-NormClock ) * 97);
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// #write (Trid, Foo, " ", NormClock, " ", Dy, " ",
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// #write (Trid, Foo, " ", NormClock, " ", Dy, " ",
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// Ry, " ", Tr, "\n")
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// Ry, " ", Tr, "\n")
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object { Trident_A () translate y+( (5*rand(Rng1)) - 2.5)
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object { Trident_A () rotate y*Ry
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rotate y*Ry translate Tr }
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translate y+( (5*rand(Rng1)) - 2.5)
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translate Tr }
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#end
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#end
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// #fclose Trid
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// #fclose Trid
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