add comment & fix a bug ?

This commit is contained in:
Tonton Th 2026-01-08 12:01:28 +01:00
parent eda56a4ac1
commit fb126ec1b0

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@ -104,8 +104,10 @@ object { HexaStar rotate z*5
object { HexaCone () rotate y*((12*NormClock)+80) translate P } object { HexaCone () rotate y*((12*NormClock)+80) translate P }
/* ----------------------------------------------- /* -----------------------------------------------
* le vaisseau "trident" passe a travers les * * le vaisseau "trident" passe a travers les
* trous de l'underground * trous de l'underground.
* * les coordonnées de ces trous sont définies
* dans le fichier 'contexte.inc'.
*/ */
// #fopen Trid "WS/tridents.log" write // #fopen Trid "WS/tridents.log" write
#for (Foo, 0, 5) #for (Foo, 0, 5)
@ -114,8 +116,9 @@ object { HexaCone () rotate y*((12*NormClock)+80) translate P }
#declare Ry = (( 0.5+rand(Rng1)-NormClock ) * 97); #declare Ry = (( 0.5+rand(Rng1)-NormClock ) * 97);
// #write (Trid, Foo, " ", NormClock, " ", Dy, " ", // #write (Trid, Foo, " ", NormClock, " ", Dy, " ",
// Ry, " ", Tr, "\n") // Ry, " ", Tr, "\n")
object { Trident_A () translate y+( (5*rand(Rng1)) - 2.5) object { Trident_A () rotate y*Ry
rotate y*Ry translate Tr } translate y+( (5*rand(Rng1)) - 2.5)
translate Tr }
#end #end
// #fclose Trid // #fclose Trid