complexification
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@ -4,7 +4,25 @@
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* A cosy place for experimental things (2025/10/27)
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*
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*/
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#macro Wagonnet_0 (Longueur)
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/* =============================================================== */
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#macro Pointe_Wagonnet_0 ()
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merge {
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cone { 0, 0.06, y*0.33, 0.001 }
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sphere { 0, 0.06 }
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#local R = rand(Rng1);
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#if (R < 0.25)
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texture { T_Chrome_1A }
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#elseif (R < 0.50)
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texture { T_Chrome_2B }
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#elseif (R < 0.75)
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texture { T_Chrome_3C }
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#else
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texture { T_Chrome_4D }
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#end // IF
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}
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#end // Macro
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/* --------------------------------------------------------------- */
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#macro Corps_Wagonnet_0 (Longueur)
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object {
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/* le corps */
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merge {
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@ -19,7 +37,7 @@ object {
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/* le kiosque (est-ce un sous-marin ?) */
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merge {
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#local H2 = L2 * 0.60;
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#local H2 = L2 * 0.50;
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cylinder { <0, 0, 0>, <0, H2, 0>, R/4 }
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sphere { <0, 0, 0>, R/4
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scale <1, 0.5, 1> translate y*H2
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@ -28,17 +46,32 @@ object {
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}
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#local R = rand(Rng1);
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#if (R < 0.333)
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texture { Soft_Silver }
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#elseif (R < 0.666)
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texture { T_Brass_2C }
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#elseif (R < 0.25)
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texture { GoldDark }
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#elseif (R < 0.50)
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texture { T_Chrome_5A }
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#else
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texture { Lightning1 rotate z*90 scale 0.11 }
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// texture { Lightning1 rotate z*90 scale 0.09 }
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texture { T_Gold_3C }
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#end
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}
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}
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#end // macro
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// =======================================================
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/* --------------------------------------------------------------- */
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#macro Wagonnet_0 (Longueur)
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union {
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object { Corps_Wagonnet_0 (Longueur) }
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#for (Foo, 0, 5)
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#local DX = (-1.5+Foo*0.35);
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#local RP = -30 + (60 * rand(Rng1));
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object { Pointe_Wagonnet_0 ()
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translate <DX, 0.28, 0> rotate x*RP }
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#end
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object { Repere scale 0.75 translate <0.6, 0.55, 0.25> }
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}
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#end // macro
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/* =============================================================== */
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/*
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* nouveau du 25 octobre 2025
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*/
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@ -157,18 +190,6 @@ scale 0.5
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// rotate -y * (clock*0.33)
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#end
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// =======================================================
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/*
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* new: 28 octobre 2025
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*/
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#declare Ground_Texture = texture
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{
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pigment { rgb <0.51, 0.58, 0.23> }
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normal { dents 0.28 scale 1.5}
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finish {
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ambient 0 specular 0.5 metallic roughness 0.18
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reflection { 0.5 metallic }
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}
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}
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// ==============================================================
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